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MMORPG.com Discussion Forums

All Posts by moorewr

All Posts by moorewr

4 Pages « 1 2 3 4
72 posts found
Originally posted by signetring
Originally posted by moorewr

Let me correct a factual error for anyone still reading:

This has not been accurate since Mod 4. There are numerous "Explorer" zones which give xp for accumulated kills as well as explorer way-points visited and rare bosses killed. You could nearly cap just with these.. there's a hole around level 8 where you would need to complete a few quests.

Also, once again you seem oddly insistent that DDO be a WoW clone. No thanks.

 

For those of you who aspire to achieve truth in its fullest context, allow me to point out this poster's attempt at puffing up these "explorer" zones for "accumulated kills" isn't something to be excited over.  They are absolutely a joke[..trolling]

 

Look, your statement was incorrect, and I corrected it. I find the explorer zones boring.. just like I find many open spaces in other games borin, but that's not the issue. Your statement was wrong and misleading.

You may resume your petty insults now if you like, you pimply nerd.

Originally posted by signetring    

Oh and by the way for those of you who are still learning about why D&D is such a waste... going into an instance and killing things nets you ZERO XP. The only way you get XP is by completing said mission, and it is a flat amount of xp each time (with small modifiers based on hitting all the objectives).

That's right.. you go through entire zones and fight swarms of monsters for ZERO XP, and ZERO loot. If you're stuck in a pug that sucks donkey balls (as I suspect some of the posters here represent) then you are assed out and get nothing for your trouble. Nothing at all.

Let me correct a factual error for anyone still reading:

This has not been accurate since Mod 4. There are numerous "Explorer" zones which give xp for accumulated kills as well as explorer way-points visited and rare bosses killed. You could nearly cap just with these.. there's a hole around level 8 where you would need to complete a few quests.

Also, once again you seem oddly insistent that DDO be a WoW clone. No thanks.

Why DDO failed
Game Suggestions « D&D Online
11/30/08 7:39:21 PM
Originally posted by brostyn

Forced grouping, all instances, no crafting, charging as much as a real MMO, Ebberon. Man, I'd say they did few things right. Character development, and, hmmm, I don't know what else is positive about the game.

 

Its too bad, really, that Turbine screwed up what should have been the best MMO ever.

 

Who forces you to group?

My greensteel lightning II longsword and dragontouched sovereign vestments beg to differ re:crafting... at least endgame/raid crafting...

..Eberron is a matter of taste, and you should know that Wizards is to blame or credit for the setting, not Turbine.

Funny you should mention character development.. something I find lacking, and not the combat system.. combat is what makes DDO unique to me...

Why DDO failed
Game Suggestions « D&D Online
11/30/08 6:41:49 PM
Originally posted by Greyflame11

Hey moor.  I realize you're a fanboi of DDO and...

 

 Thanks for the laugh.

 

 

Some random shots from my laptop's folder...

Thear's Horde

Serious Pantalaimon is Serious

Why DDO failed
Game Suggestions « D&D Online
11/29/08 4:48:46 PM

Any time someone says everything happens inside one small city, I know they haven't really played DDO or quit before Mod 4 or, at least, before Mod 6.

The gear is a bit Monty Haul, but that's the nature of MMOs.. Wounding of Puncturing items are maybe one in a hundred thousand, but there are enough chests opening around Stormreach to keep a supply of this item flowing to the richest players.. what can you do about that?

Bioware isn't making a DDO 2. Nobody is. If you want D&D On-line, you're stuck with Turbine, and frankly, you're stuck with a game engine that has done a very good job of bringing D&D into the MMO space (And If your beef is with Eberron, take it to Wizards).

 

Originally posted by wolvie3131

I can attest to the info about Sarlona,

I just came back to the game, and that server I see people running around, but  chat is empty, and I have only been in one party and I have a Cleric :P

 

Seems like nobody uses general chat or looks at "looking for group" - you do have to look for (or start) Groups with Looking for More.. and get ina guild /ao a userchannel and you'll never want for groups again.

 

Typical of a long-standing game.. we've all shaken out into guilds and into our comfort zones...

Thelanis, in addition to your comments has an active RP group, and we have some good raid guilds.. we won the Mod 7 'server raid token race' thing.

Originally posted by mindspat
Originally posted by gestalt11

I personally will not be doing the green steel item grind.  Nor will I run reaver 50 times to get a chattering ring. 

Anyway, you can play DDO however you like and be ok.  It has a good bit of longevity with multiple builds and alts and what not.  And you should not really feel like you have to "keep up with the jones".  Don't get me wrong there are tons of twinks around and definitely elitists but a significant portion of the game have not bought into that idea as well.  So it is not a given.

I mean DDO has perma-death guilds that delete their chars on the first death.  You really can play however you like. 

Green Steel item crafting is a grind.  No question about it. Oddly enough, it can be a lot of fun when running with well natured people.   ;)

You can run the Reaver a Bazillion time and you're not going to get the Chattering Ring, but that's because it's in the Twlight Forge and you have to defeat the Titan for a chance to loot it.  :P

 

 

Say what you will about Mod 8, but the 'crafting' does avoid the ingredient grind.. insofar as it is random and you are guaranteed a complete item if you complete all four 'refuge' quests and the optional at the end of Stealer of Souls...

Why DDO failed
Game Suggestions « D&D Online
11/25/08 1:58:45 PM

I'm amused that the OP declared DDO dead four days before I started playing.

The game is alive and well with a 'dedicated core' of players.. we need Turbine/Atari/Wizards to start promoting the game and the revised new player experience again to keep going, but there's been lots of content added.. you need to expect an instanced, group-based game. Once you accept that it's best thing going for complex, fast combat and plot-driven quests...

Yes, still plenty of forum activity, plus we have player run forums like House Tharashk (for players on Thelanis)

My experience with MMO forums is that if the players aren't complaining the game is dead. :)

If anyone has made it this far anmd is still on the fence about trying this game, please try it.

Background on me.. started playing in Jan '07, I have several characters at cap and have been to all the raids (except the 'dead' one, the Abbot). I've played a good number of other MMOs and hated or tired of them all quickly. DDO is a keeper.

I wont disagree that the pace of new content is not what we'd like to see, but there have been eight modules of uneven but sometimes excellent content.. combined with the core game there's a lot to do.. there's a few places to go and gear to acquire I don't have even after almost two years.

People like the OP complain about character creation, but I should point out that all of that has been redone as of Mod 8 and is much improved for the non-D&D expert.

 

4 Pages « 1 2 3 4