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All Posts by spades07

All Posts by spades07

42 Pages 1 2 3 4 5 6 7 » Last
827 posts found

What is the best healer class in a mmo, moba, fps?
What did it do differently? How did it make it fun?

I was just going to say something like WoW made it extremely dull as a priest healing but then I remembered, that was the holy route- there was actually quite a fun alternative route, shadow route. Damage opponents it healed your teammates- that was a relatively fun mechanism.

Other types?

Hey so,e good suggestions- thanks.

I got a couple of friends. They are not interested in the whole mmorpg thing and investing hours to play a mmo, but I am keen to show them the great aspect of mmos- which was grouping.
Is there a game with similar gameplay to grouping in mmorpgs in a non-mmo?
Like something to fight mobs, and have the familiar tank-healer- damage dealer type thing.

First off, sometimes solo is inevitably in mmorpgs so I may as well ask this question.

And to this question everyone's going to say WoW and I'm going to say no. Why? because the solo in WoW and many mmorpgs is not very skilled. It's formulaic. Whicb button can I press now versus brain dead mob? You know what I mean.

So which brings forward what content is good, or challenging as solo.

-solo instance.
-varied gameplay, you have varied numbers of mobs.
-maybe advanced strategies, the old Everquest involved quad-kiting, or Feign death splitting of mobs, or fear-kiting etc. (still formulaic though)


I've just thought of some creative ideas for solo maybe it would be more interesting solo- player vs mob there's a combo and competition who lands the first near-death blow. With then just a minor blow to finish.
Or player+mob both have blueprints on them, how they will finish the enemy in the front of them(player or mob). So the competition is dastardly enough to manage to steal first.

I don't know. But yes here's thread, suggestions of what mmorpgs have decent soloing, and creative ideas for soloing too to make a cool thread.

With all the mmorpg releases now it's a hard press for Wow to be called the best any longer.
Going by this forum it looks sadly to be a dieing game. Returners are going back and leaving again.

I mean It's still got a hardcore crew as you'd expect with any mmorpg, and still a number picking it up and trying what the fuss has been about all these years. But mostly it's no longer at it's peak. And you have to wonder whether some of it's game design choices are the reason for that.

high fantasy- that does sound more up my street than these current mmos. But I guess if it's going to be 4 years time, it's a bit of a long wait for that.

I got no hype EQN. I'll just wait for it come out- and see if it pleasantly surprises me or not.

I'm looking forward to this. And I'll explain the significance of it.
As it stands there's LoL, Dota2 and Heroes of Newerth.
This is Blizzard's take on Dota, and after years of Dota being the most successful game made by a player on their editor- this is now their refination. And from what I read they're going to alter it's gameplay a little. Make it even more playable than what it is now. I mean it's not as if it's not playable right now- when you got so many champions/heroes- but it could be argued it's actually the sheer range of champions/heroes in these current mobas making the gameplay. What Blizzard sound like they're doing is looking not just at the heroes/champions but gameplay from the scratch that has been the same since it began pretty much.

Very surprised they never managed to incorporate a sort of Dota structure into WoW, with one of it's battlegrounds- I think one or two is an attempt but it never quite worked in the same way. So standalone, this might be quite good.

it's a bit of an oxymoron, a game in it's own section enquiring 'best mmo ever?'. But of course every passing multi-mmorpg-devourer will muse this.

maybe I should have read the OP doh.
Yes disgruntled player.

That doesn't negate that people have opinions on how WoW could be improved. People will have opinions WoW is doing great for them- and that's good. But with any game, people will have opinions, and thoughts. Whether negative or positive.


Originally posted by sportsfan
You might as well ask the anti christ to fix the catholic church.

I mean this site has spread WoW hate to unseen proportions in the past that it doesn't even make sense.

People will love WoW for certain periods of their lives.

Learn to live with it.

Also:

Blizzard introduced some MMO techniques other companies can only dream of.  It is a waste of energy to even explain these things on the web, let alone on the MMORPG "I hate everything" forums.

They just added Garrisons: construct your own settlements with barracks, mines, inn, armories, towers etc. Interiors that can be decorated and the placement can be visited with friends taking a beer at your own personal inn...

You have to recruit workers, tanks, dps'ers ... all NPC's  that can be send on missions for days, into dungeons even.

All seamless. 

And what do you get in here: just the next blurb of a non finished garbage "new" mmorpg that will be dry of players 6 weeks after launch.

Welcome to mmorpg.com where even the head forum watchdog just recently admitted he was a avid WoW hater for years.

Grow up.

 

 


And welcome to the world where there are people with different opinions.
There are people that love WoW, there are people that like WoW, there are people who have left for one small gripe or another, and of course there are people who dislike and hate WoW yes. But come into this world, and welcome yourself to other people's opinions.

ignore sorry

I always had a love/hate thing with Everquest.
It had it's bad elements, but it did have it's good elements too.
All the classes, a fascinating world to explore, captivating weapon system- people knew what a wurmslayer or a ssoy was, it had some depth too- getting keys for areas, words for spells, watching your encumberment on a monk, feign-death pulls, mezzing.

But yeah bad elements less spoken about were numerous too. Cryptic world,camping really long periods of time, bugs, stuff like summoning and bashes, levelling up was nightmarishly slow-people would celebrate at little points of blue advancing, and planes of power- the car crash of an expansion that was.

Other things to fix:

-add more custom- ruleset servers.
-make it's abilities better.
-help returners who come back at level_x to get back into the game.


Originally posted by Thomas2006

Originally posted by Thupli
Classic Server

TBC Server

WOTLK Server

 

I started in TBC.  I'd like to experience the level 60, and 70 (stuff I didn't get to) with Blizzard servers.  It's lame to roll through that content because you outlevel it or are a blood DK (just saying!)

 

**************

 

On a side note, I'd love to see either full scaling of characters to zones, just like Gw2, or get rid of levels altogether.  The latter would be hard for many people to stomach, but scaling toons to zone levels would be awesome and could open up some amazing open world pvp and just plain fun to play through old content.


It hasnt been announced yet, but they are planning on bringing back alot of the old content (dungeons, raids) via there characer scaling system. The hard part has been finding a good reward system to encourage players to go back and play the old content.

The ideal is that when you que into one of the older raids your character will simply be scaled back down to the level of the content / raid in question. If it was a level 60 raid then your characters gear, health, ect. will be scaled down to that of a level 60.

They may even take it a step even more an allow you to (sidekick) to that of a lower level to enjoy the older content with friends just leveling up, ect.

It's one of the big features to be announced at blizzcon if the latest cropping of bugs are to be believed. It's something they have mentioned they are working on just they didnt have a good way to encourage / reward people for doing the content.



lol I came into this thread to say levels was the plague, and you see what they do scale things back. Believe they did this in Everquest too.

I think it's fair to say Everquest-Next is not for you.

..I still get the longing for mmorpgs sometimes.

(So I don't look trollish- on the gameplay thing mmorpgs are trumped by games which are less 'master of all' and more satisfying to certain appeals:

For instance Exploration/rpg: Skyrim

PvP: Dota, LoL, Awesomenauts, or fps games.

Coop/Working as a team- Again, one of the above.

Tradeskills: Perhaps something like Don't Starve

Upgrades and tactically improving your character: Mobas again, and various other games- path of exile another perhaps.

There's probably other games also but because of these playing a mmorpg feels like playing a substitute. But do get that longing sometimes)

Anyone agree, or get this?

it's only a definition that the pioneers thought most aptly described their game in an acroynym and it stuck. When Guild Wars 1 come along that caused a lot of debate as it strictly called itself not_a_mmorpg.
I think games that are loosely mmorpgs are included on these sites as they have crossover qualities, and therefore players of mmorpgs are likely interested. I know I was very interested in LoL post-WoW as it was very similar and better in many ways. (eg gameplay)

my mistake I misread.
Akthough not sure it's so addictive as time-intensive. But it probably is addictive if people really got a hunger to log in every day.

Sorry- WoW shouldn't be amongst that list the OP mentioned. (like what the Street Fighter guy argued) Any of Blizzard's other games though!

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