Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,596,803  Online:0
Guests:0  Posts:4,850,288
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by metalhead980

All Posts by metalhead980

126 Pages First « 4 5 6 7 8 9 10 » Last
2517 posts found

No!

Mmorpg's just arent at the level of other videogame genres.

It's like the VGAs having a best web game award, noone gives a shit besides us geeks.

Originally posted by Tatum
Originally posted by metalhead980

 

As much as I like the pve within pvp mechanic I just havent seen a way to keep the content available to everyone. It's always the hardcore Play all days that kill those things.

Do you want to play a game where the main hook are pve encounters in the middle of pvp zones but whenever you log in the bosses are always dead?

I've been through it so many times I hate having to join a big business like hardcore guild just to see content like that. Yeah its fun to actually fight over the big bosses but the need to wake up at 3am (being woke up by your GM) just to kill a boss is something I wont want to revisit.


 

No, I don't have time for that hardcore camping shit.  But, i was talking about a PvE only game.  And Id rather not see any thing that needs to be camped.  Dynamic PvE and spawns would be a true step forward. 

Ehh if its going to be straight up pve might as well keep the instances or just hand out a quest item that lets the boss be summoned only for you.

Not really a point into having these large bosses raids out roaming the world if you can't fight for it.

Kinda boring just racing for the pull. I would rather kill people then pull and actually pvp while pveing makes it much more exciting.

I played all of those games already.

Do I want to spend another 5+ years playing EQ or UO?  EQ has had revamps and a sequel, UO has had two revamps.

SWG? Maybe two or three years ago.

Would I like New Sandbox games with New IPs? Yes.

I look forward to CCPs next sandbox. Other games like MO and Earthrise and to see what Bethesda has up it's sleeve.

Lets look forward to the new not the old.

 

Originally posted by Tatum
Originally posted by metalhead980

How do you get around spawn campers?

You know the no life newbs that use alts to camp boss spawns so the unemployed guilds can get easy non-contested boss kills at 4am?

Is that ok to you? I always found it a problem in games with open world pve encounters on long respawn timers.

This isnt 1999 anymore bro, were arent in college anymore. how do you make it that shit like that doesnt go down?


 

Don't design the game around killing predictable boss spawns.  In fact, don't design any thing that the players can easily grind or camp on.  Give boss mobs a % chance to spawn some where within a specific zone. Theres so much shit along these lines that just hasn't evolved at all.  Instances were just a band aid solution.

 

As much as I like the pve within pvp mechanic I just havent seen a way to keep the content available to everyone. It's always the hardcore Play all days that kill those things.

Do you want to play a game where the main hook are pve encounters in the middle of pvp zones but whenever you log in the bosses are always dead?

I've been through it so many times I hate having to join a big business like hardcore guild just to see content like that. Yeah its fun to actually fight over the big bosses but the need to wake up at 3am (being woke up by your GM) just to kill a boss is something I wont want to revisit.

What's missing? Nothing.

All of the sandbox or hybrid/open ended games I;ve played have been good and needed nothing but a half decent development cycle to add to the games over time (which they all have).

UO,SWG, Eve, Ryzom, Wurm, DF, FE were all fine when I first played them.

I'm sure MO and ER will be fine also. Sandbox games arent themeparks, they don;t cater to the hand holding crowd that need a reason to do everything.

Originally posted by Ginkeq
Originally posted by metalhead980

How do you get around spawn campers?

You know the no life newbs that use alts to camp boss spawns so the unemployed guilds can get easy non-contested boss kills at 4am?

Is that ok to you? I always found it a problem in games with open world pve encounters on long respawn timers.

This isnt 1999 anymore bro, were arent in college anymore. how do you make it that shit like that doesnt go down?

 

Predictable spawn timers.  A boss can always spawn at a certaim time if they are not up.  Then it is first come first serve.  At least with these system people on PvP servers could actually fight each other.  

 

The reason instances are implemented is to kill off spawn camping. If these games instead have bosses spawning on a universal timer like every 4 to 6 hours then the stay at home gamers wouldnt have such a large advantage much like EQs pvp server with the 10+ hour a days ruling the entire server while everyone else were left scraps.

 

Originally posted by SignusM
Originally posted by Ginkeq
Originally posted by metalhead980

How do you get around spawn campers?

You know the no life newbs that use alts to camp boss spawns so the unemployed guilds can get easy non-contested boss kills at 4am?

Is that ok to you? I always found it a problem in games with open world pve encounters on long respawn timers.

This isnt 1999 anymore bro, were arent in college anymore. how do you make it that shit like that doesnt go down?

 

Predictable spawn timers.  A boss can always spawn at a certaim time if they are not up.  Then it is first come first serve.  At least with these system people on PvP servers could actually fight each other.  

 

Or, make an actual fully fleshed out and balanced game so that raiding is not the ONLY thing to do, therefore every spawn will not always be camped. And make enough to spread people around. Camping spawns was almost NEVER an issue in DAoC, because there were other things to do other than raiding.
 

 

Less is always more. If your going to have something big like ffa pvp zones with large raid encounters to fight over you need that to be the main focus of the game.

Don't also have a million dungeons to run and pvp minigames that would take away from that.

You want to build all mechanics around that feature so everyone is funneled into that area.

Wanna see how too many options ruin a game? check out WAR. PQs were awesome enough to keep that game booming but no you also had dungeons, single player quests, instance pvp. Imo if they kept the game focused to one mechanic it would be fine right now.

Other than WoW every other mmo trying to be jack of all trades is pure fail.

How do you get around spawn campers?

You know the no life newbs that use alts to camp boss spawns so the unemployed guilds can get easy non-contested boss kills at 4am?

Is that ok to you? I always found it a problem in games with open world pve encounters on long respawn timers.

This isnt 1999 anymore bro, were arent in college anymore. how do you make it that shit like that doesnt go down?

Originally posted by greed0104
Originally posted by metalhead980

 

More casual than WoW? LOL!

Awesome a game that has a big chest waiting for you after character creation with full epic items.

Sign me up! I'll play for five minutes.

 

Think they will go a bit deeper with RMTs as well?

NEW XP POTION ONE KILL IS INSTANT INSANE KOOKIE FUN LEVEL MAX EXTRAVAGANZA!

 

 

IWIN button 10 Dolla!!!!!!!!!!!!  Buy now!!!!

Originally posted by greed0104
Originally posted by SignusM

Then it will be a half tried sandbox.

 

Blizzard has never once in their entire companies history, made games that weren't targeted at casuals. Never. Any sandbox they make will gutted for the casual audience. 

 

Well that's no mystery since Blizzard has announced the new MMO will be more casual then WoW.

 

More casual than WoW? LOL!

Awesome a game that has a big chest waiting for you after character creation with full epic items.

Sign me up! I'll play for five minutes.

Your going to get a ton of different answers dude.

For a person like me thats just tired of the fantasy EQ/WoW type games my Favorite P2p is Eve Online.

Can't get much further from the standard mmo mechanics than a spaceship, high risk sandbox.

As for F2p I also tend to gravitate toword non wow/eq clones.

It's not easy trying to play a game that offers a different type but two come to mind.

Atlantica Online and Mabinogi.

Ones a turn based mmo ala finalfantasy rpgs and the other is a anime inspired sandbox with skill system and randomized dungeons.

Both are decent games to play for a month or so.

Originally posted by svann

I dont see the plus in complete non-instancing, especially regarding end game raiding.  It was fine in outdoor dungeons like plane of time in eq1, but not for indoor dungeons like say APW in vanguard.  Whats the point in non instancing if no one shares the dungeon?  Raids generally go elsewhere if the dungeon is already taken.  So whats the point of non instancing?  Is first come first served somehow a positive thing to someone?

 

The OP is old school.

He wants Large raid non-instanced encounters that progressed guilds fight over.

Something that is not really done in instanced games these days.

He's one of those guys stuck in EQs pvp server days and wont let go.

Hopefully one day he will have a game like that, imo everyone should have atleast one mmo they enjoy even if that game caters to a very small niche.

Small price to pay for a large gameworld where you can knock the living shit out of someone and take their stuff.

 

I ask myself this question.

As todays MMOs move further and further away from what they originally were I find myself playing Single player Rpgs more and more.

I can tell you why I played Older games though or what originally got me into the genre.

I liked the large open ended worlds that gave me enough freedom to feel like I was playing a Fantasy/sci-fi  life simulator.

A game that finally took me away from the D&D tabletops.

The tight knit communities that actually Played together where RP was the most important thing in Game other than bashing someones skull and stealing their loot or working together in massive raids killing enormous monsters.

But those days are gone my friend today I play Eve because in my mind it feels like the only game that truely is a Sci-fi life simulation.

Communities are what MMOs are about to me, not instances and queues. If a community doesn't play a role in my MMO it isnt one.

 

 In short, Communities that effect the game world is the reason I started and try to continue playing MMOs.

Originally posted by Thenarius
Originally posted by SignusM
Originally posted by Axxar
Originally posted by Thenarius

Wait, AA is the game of the decade now? :|

Everyone will have their own favourite, but for me (and many others), yes. Other than B:AA, Mass Effect and Plants vs Zombies there haven't been any titles that have truly managed to provide me top notch gaming fun for a long time.

There are plenty of FUN games, but game of the decade is a title that should go to a game that actually did something for the industry. 
 

It will probably be Half Life 2

Even though I felt Bioshock came close I agree HL2 was the best Single player FPS game this decade.

Freaking awesome game and awesome mod community.

I liked AA but I don;t think its the best game of the decade.

As a stealth action game I've had a much better time playing The metalgear and splinter cell series than AA.

 

Originally posted by Zoulz
Originally posted by Vaske1984

-So basicly you can level up from lvl20 to lvl80 just standing in main city and queueing for instances all day long getting gear xp and money lol.....thats a bit fat epic fail.....

Why? If someone wants to level that way, who are you to judge that person? I'm not saying you can't dislike it, but i'd be interested in knowing why you think this is a bad thing.

 

When a game calls itself a mmorpg you wouldn;t expect to just stand in one location and level the entire time like the game world or your fellow server community insn't needed.

I've played games like that before (Diablo, PSO and GW).

I would expect more from a real mmorpg.

I would pick a great story over a sandbox if we had mmos with greats stories.

Right now linear games fail to have any story at all.

If I want a story I'll play a Single player rpg.

One day themeparks will deliever a real engaging storyline, then maybe I wont be so hard on them.

Originally posted by raystantz

 With the new 3.3 patch Blizzard just introduced. They've made grouping into a solo playlike activity. Why? Because the entire reason most people solo, is because of the time it takes to actually find a group coupled with the time it takes to run the instance. Casual players have a hard time playing in a group oriented game because of this reason. Blizzard just made it where soloer's can group now too!

 

Not totally, they need to go one step further imo.

Right not you can solo queue 5 mans and BGs.

They need to let players solo cross server queue 3v3 & 5v5 Arena and have it give people arena ratings for gear.

Then enable Normal 10 man Raids to be Cross server.

This right there would make WoW an entirely solo queue able experience.

Right Now Arena and Raids are the only content left that force a casual solo player to look for groups.

Do this and then I would totally agree with you.

So play it.

It's only a videogame.

WoW isn't some dangerous thing that will destroy you forever.

My advice would be play on a pvp server. Azeroth is much more exciting when you have to watch your back for sneaky horde/alliance.

Get yourself into a decent guild for social reason. then once you hit a certain level queue up for BGs and Dungeons to break up the Quests/mob killing to level.

Work on a proffesion that will directly help your character while leveling but at the same time will be useful to max levels (enchanting, JC, Alc, Insc).

Take your time and don't rush. Honestly WoW is a much better game leveling than it is at cap.

Once you cap you queue for dungeons/pvp and run dailies in a handful of zones that are still useful.

Goodluck.

126 Pages First « 4 5 6 7 8 9 10 » Last