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MMORPG.com Discussion Forums

All Posts by metalhead980

All Posts by metalhead980

126 Pages 1 2 3 4 5 6 7 » Last
2517 posts found

 

I wanted to.

I just disagree with how the devs are developing the game.

Its too quest focused, it actually has an endgame (not supposed to happen in a Sandbox game) and you can actually repair gear? Why bother having a 100% craftable item system?

OH and the game needs more of a reason to pvp, im sorry pvping for fucking points is so lame in a sandboxy game.

 Eve isn't safe.

Empire may be safer if you fit newb shit and haul nothing worth blowing up but get into something nice, do more than the average bear and you will get noticed, Decc'd, suicided and more.

in my opinion its safer to hang out in low traffic low sec than it is in empire.

 

Balance

The game is perfect when it comes to online play.

 

I think were far from a pve focused mmo that changes dynamically.

Kinda why I enjoy pvp focused, open ended mmos. 

When players are the content nothing stays the same.

I do have one syggestion though.

Saga of RYzom has GM ran events that change lore forever its world is also pretty cool due to weather/seasons one zones creature spawns and behavior are never the same.

Its the closest i've ever seen a pve focused mmo come to what you want OP.

 

HL2 is sitll awesome even in 2010.

Its like giving shit to starcraft, we all know there are more advanced games but sometimes having more advanced features or options dont make a game better.

SC was the game of the 90s for me just like HL2 was the game in the 2000s.

Sometimes polished gameplay, perfect balance mean more than robust features and innovation.

 

I've said it all along. Aion is nothing special.

YOu guys all freaked and called this thing the second coming.

Yeah........

 OH so the game is Racist, Cruisers suck, space is empty and noone Groups?

 

Yeah.... sorry to tell you this buddy but your completely wrong.

Bad troll atempt.

Originally posted by brenth

there only as big as they are because they have no real competition.

and they wouuld be much bigger if they were  non-pvp friendly  instead of treating 3/4 the potential players like 2nd class  players.

unless your hard core pvp  bot bother with EVE.

 

even past this,,, while the  screen shots are pretty  the content is bitterly baren

5000 (7500)  systems  but they are procedurally generated  and have no interesting or unique content   and the planets are still borringly  nothing but more scenery.

there are many EVE refugees 

it was hoped that star trek online would be a viable option but  it is not a factor any more.  so dissenfranchised players will have to wait for the next big scifi/ space MMO 

Yeah.... Sorry man Eve doesn't cater to certain pve types.

They have missions and exploration stuff and you have access to Empire space (which is massive) but it still falls short if your strickly a Pver.

Maybe JGE or BP will be more to your liking?

 

Oh to to the ones in this thread worried about the female demographic comment. please keep in mind that women have always been huge supporters of Vampire the masquerade Roleplaying.

When growing up in NYC hot goth chicks loved that shit (gay males also) so expect a truely unique playerbase.

 

 

 

Honestly if I had to pick one game that released this decade I would probably choose Half-life 2.

Mass Effect was good, Oblivion, FO3, GTA4, MGS4 and I know CoD4 was awesome but its something about HL2.

WHen I think back to videogames in 20 years ill remember HL2. KInda like how I remember Super Metroid, SotN and FFVII as most memorable. 

 

If a MMO can keep both pvp and pve connected somehow then I can see them working in one game.

As an example have players have pve progression raids to work toward but have all the raids and world raid bosses be in pvp areas that need to be controlled by one side to access the content.

But thats all, dont offer anything else, dont also add instanced pvp, dont also add casual small dungeon farming in pve areas,

If you do that you splinter the community and then it falls on its face.

people will go for the least resistance, THey will avoid World pvp for instanced pvp and Contested raids for small dungeons with comparable loot and the game will suck ass.

Originally posted by tro44_1
Originally posted by Thenarius

But...you don't order steak and complain about steak, Bioware's direction with this game was pretty clear.
Also, you might want to stay away from some JRPGs, you might get a heart attack if Dragon Age pissed you so much.


 

I may order a Steak, but that Steak may come back not well done.

Which is the case with Dragon Age.

the game is crap!

Just telling you new buyers, dont believe the hype. Rent before you buy! This game is a Movie with game play elements.

I brought this game, to actually play a GAME,,,,,,, Not watch a F***ing MOVIE.

What are you talking about? There's tons of gameplay in Dragon Age.

Was this your first Bioware Game? all of them are team based with cinematic cut scenese.

Do you not like choosing dialog options in Rpgs? Because the game is designed to have you spend a good amount of time talking to NPCs. 

Also who told you the combat was Hack n slash? 

Seriously If you really bought this game due to the hype you should have read what type of Rpg is was.

 

Originally posted by Meridion
Originally posted by Ihmotepp
Originally posted by Meridion
Originally posted by metalhead980
Originally posted by Elitekill4

Just give everyone the same stuff and see what they do with it. It's no big deal.

 

In short: If everyone could no longer level up, and they all had the same gear, it'd (technically) be a level playing field since everyone actually has to use tactics to get better at the game instead of "lolz zurg rush". SHIMPLES! *makes queer meerkat noise*

Just a question, If everyone was the same level with the same gear what would keep you playing? Sooner or later doing the same thing over and over gets boring.

What would your goal be? Would you add in a skill hunting mechanic like in Guildwars to keep people specing and hunting so they stay subbed? 

You need something to work for, A way to get better then the next guy over the long haul.

Community and fun. The same reason I've played pool billard for years. Just because it's fun. I don't get a new cue or max my super pool-skillz. Actually, I still suck as much as 10 years ago... I play with friends, sometimes I lose, sometimes I don't ...
 

It's essentially anti-progressive; we are all mediocre pool players at best, but we keep coming back to play the friggin game...

That is the essence of 'fun' and 'having a good time'

M

 

First person shooter.

No progression, just shoot, shoot, shoot.

 

Exactly, now: What can MMORPGs learn from FPSs?
 

That character progression is not a prerequisite of fun. A game that only featured a world and things to do in this world (explore, build, PvP and PvE) but left out progression could be perfectly successful.

Heck, LotRO, in its first year, was exactly this. You could get all the relevant gear and traits within a month. Still thousands and thousands of players stayed and played. Just for the fun and community...

M

Im a sandbox guy so I know a little bit about just playing in a gameworld for no reason other than to have fun but most people Need a reason to be there. Why are they teaming for Mobs? why are they pvping? Why do raids? Why gather and craft? you need something to work for other than just killing for fun.

 

Originally posted by Meridion
Originally posted by metalhead980
Originally posted by Elitekill4

Just give everyone the same stuff and see what they do with it. It's no big deal.

 

In short: If everyone could no longer level up, and they all had the same gear, it'd (technically) be a level playing field since everyone actually has to use tactics to get better at the game instead of "lolz zurg rush". SHIMPLES! *makes queer meerkat noise*

Just a question, If everyone was the same level with the same gear what would keep you playing? Sooner or later doing the same thing over and over gets boring.

What would your goal be? Would you add in a skill hunting mechanic like in Guildwars to keep people specing and hunting so they stay subbed? 

You need something to work for, A way to get better then the next guy over the long haul.

Community and fun. The same reason I've played pool billard for years. Just because it's fun. I don't get a new cue or max my super pool-skillz. Actually, I still suck as much as 10 years ago... I play with friends, sometimes I lose, sometimes I don't ...
 

It's essentially anti-progressive; we are all mediocre pool players at best, but we keep coming back to play the friggin game...

That is the essence of 'fun' and 'having a good time'

M

im all for fun and having a goodtime but sooner or later you will get really bored with nothing to work for.

Well I know I will. 

If fun was the only thing that kept people playing I woudl still be logging into Starcraft and Counterstrike.

 

Originally posted by Elitekill4

Just give everyone the same stuff and see what they do with it. It's no big deal.

 

In short: If everyone could no longer level up, and they all had the same gear, it'd (technically) be a level playing field since everyone actually has to use tactics to get better at the game instead of "lolz zurg rush". SHIMPLES! *makes queer meerkat noise*

Just a question, If everyone was the same level with the same gear what would keep you playing? Sooner or later doing the same thing over and over gets boring.

What would your goal be? Would you add in a skill hunting mechanic like in Guildwars to keep people specing and hunting so they stay subbed? 

You need something to work for, A way to get better then the next guy over the long haul.

Originally posted by LynxJSA

 

 

There are plenty of ways to do progression in an MMO without designing a level-centric system. Not every MMO is EQ, LOTRO or WOW.

 

I agree I just hope we actually see more alternatives before I leave the genre for good heh.

 

I have never seen a game without a power scale.

Even in Eve if a Person with 10 million sp flying a Ishkur (t2) will beat a Newb with 1 million sp in a Incursus (t1 version) everytime.

you need sometype of power scale in every mmo, you need something to work toward in a mmo.

Eve may give us freedom to tweak our characters in anyway with no class restrictions but theres still a power scale. Same in DF, UO, Ryzom and other sandboxish games.

The reason classes suck is that they give you very limited freedom with an extremely linear progression. 

In my opinion Levels(lack of freedom) and Endgame are the worst things to have in MMOs not power scale.

 I don;t know about anyone else but for me 2010 is looking like a good year for me.

With Eve's expansions, Ryzom getting better and better, games like STO and TOR that look decent and Sandbox games like Earthrise, MO and perpetuum im freaking.

 

 

 

I thought both were pretty good.

 

Hmmmm........

Eve online with Mechs.

Sounds good.

CCP is pure win.

Eve rocks and I have high expectations for WoD and Dust. 

126 Pages 1 2 3 4 5 6 7 » Last