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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 12:07:20 PM
Originally posted by Fariic I don't know what thier full plan as far as PvE is to be honest. I believe that this point they're more interested in getting the core functions of the game working so it can be released, and then expanding on it from there. Mats Person, the creative brain behind everything, mentioned there would be tasks. There are supposed to be NPC guilds as well. Things like Thieves guilds, mage guilds, etc. that players will be able to join if they meet the correct requirements. While not a 10 man raid or anything, I still consider it to be an element of PvE. There are supposed to be dungeons that people can explore. Thievery. House buidling. To be honest, whenever I see threads like these I kind of cringe. You don't have to have an NPC tell you to gather 9 other people and go kill a minotaur, you can do that on your own, and it's still PvE. Having 1000 quests doesn't mean a game has more PvE, it means that there are 1000 quests that have you go and do what you need to do to level your toon. No one said anything about Quest hand holding. Quests or missions in a sandbox game are always optional and they bring a game world to life imo. It's realistic that people need shit done in a game world. Normally these "tasks" are done for currency unlikel XP farming in more linear games. Also certain features like Raids, dungeons and joinable factions are great in sandbox games as long as there optional. All of this adds to the game. When you have a world devoid of Npcs with ffa pvp as its only focus its no longer a mmo but a fps fantasy themed combat game. I already have access to those, every FPS game with a mod community makes them for free.
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Originally posted by dhayes68
Yeah too bad CCP is making a Gothic Vampire type mmo instead of a Fantasy one. I would kill for a Sandbox game like Eve with a fantasy setting. Guess we will have to settle for the gothic scene if MO turns to be crap.
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Originally posted by Garkan
You would be surprised by how many casual players really play Eve. People that do nothing but run missions or mine in Empire or players that just trade the entire time. These people only need one account and the empire players make up around 80% of the overall game population. It's handy to have multiple accounts in 0.0 and in low sec for shit like Cynos and scouts, maybe those people make a second account for pve mission runner in empire or indy character. These people are the vast minority. As many people that you know with two or three accounts the reality of it is that there are hundreds of thousands of players that only use one. |
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Dumbed down means the developers telling you how a game works? Eh?
The Pub at MMORPG.COM « General Discussion 11/29/09 11:31:05 AM
Originally posted by Thenarius
You wrote this big long post responding to something you imagined he said. He said nothing on killing more or less of a monsters to get items. He said giving out the same items in larger raid dungeons to smaller group dungeons and he also he mentioned the ladder system in PvP. What you typed was in response to something in your head. Fact is, it is harder to run a raid dungeon, cordinating multiple people to kill a large monster rather than 5 people going through a small dungeon. Fact is a ladder system is much more an indication of the skillful pvpers than giving points to people just just spend enough time (something you were actually making a reference to yourself in your post, ironic). If it wasn't harder to get together a large group of people and successfully make it through raid dungeons everyone would have done it but they couldn't. What they do is though is complain about the raids as if they were "timesinks" or people that could do them had no life (which is always false). It was just jealousy. What the arguments come down to always is envy, wanting something someone can't have. Another ironic thing is then the people so obsessed to change the way the game works just to have what someone else has without the difficulty then says the people that can successfully play the game are the ones with no life or are making the game more than just a game. They need to look in the mirror, it doesn't matter what others have in a game. If you want the same stuff then do what the game requires to have the special stuff. If you feel you can't or not willing to do that then quit and play something easy. Actually he has a point. No your mistaken I wasn't refering to Arena but how Battlegrounds went from using a ladder system to just a individual honor collection system that kind of cheapened BGs. In a later post in the same thread I even agreed Arenas were kinda hardcore. Then went on to say how Blizzard is fixing this issue with BG rating systems. Im sure you would agree turning a ladder system that had you facing an entire server to get rank 1 to turing it into a much easier honor point collection system where awards are given every couple of days is dumbing that particular mechanic. |
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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 11:26:32 AM
Originally posted by Fariic
LOL! I love when Devs do that. They basically make just your average world full of mobs sound so exciting. I have no real issue with pve being as shallow as killing roaming mobs but many people will. Ryzom's Pve kind of revolves around just killing shit and going on rare boss hunts but they added a twist. the mobs arent static, they move with season and weather changes. so If you just grind you have a new experience often. Ryzom's gameworld is incredible and they also managed to add in good pve mechanics like Non-instanced boss lairs/dungeons, Missions and Factions. The game does lack pvp though this is why im interested in MO i want that perfect blend of pvp focused action with a solid pve foundation. The more gameplay options the better, if this winds up being just another Gankers paradise with no other options then ill grow tired of it similar to what I did with DF (kicked ass for a couple months then grew tired of the same sieges and newbie ganks). Sandbox MMOs need more imo.
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Why are the people here so worried about how other people play games?
The Pub at MMORPG.COM « General Discussion 11/29/09 9:43:52 AM
Originally posted by Ihmotepp
I could be wrong, but I THINK TOR is going to feel sort of like a co-op game until the end game. Not really a "forced grouping game" but not really the solo fest to the top like WoW either. Either way I'm going to give it a try. KOTOR was one of my favorite RPGs, and I really want to see what the new Hero Engine can do. Also, unlike some posters, I do like the graphics. One of the most interesting features to me is the multiplayer dialog. I'm sure a lot of players will solo through the content, especially since you can hire npcs', but there might be an active group of players interested in the multi player quest dialog feature of the game. Also, I've read that people that group will get more phat lewts than solo players. Well we will get a companion and all flashpoints (instanced missions) will be soloable. so yeah you might get more loot if you in a group but normally if something can be soloed most people will go that route. |
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Dumbed down means the developers telling you how a game works? Eh?
The Pub at MMORPG.COM « General Discussion 11/29/09 9:41:17 AM
Originally posted by Tarka Because primarily whether a player is a raider or not, obtaining the gear is a form of character progression and a continuation of your that players experience in their chosen playstyle. It's not about whether raid gear is not needed to kill the rats outside the city gates, because even solo'ers wouldn't want to do that. If solo'ers (and teams/groups for that matter) are given a progression path which provides them with rewards which are better than they already have, then they are happy because there is something to aspire to which involves their chosen playstyle. In other words, whilst there is another item to get / another level to get / more talent points to get then the game isn't ending for that person. Once there's nothing more to aspire to, that's it game over until the next expansion. I agree with people having different progression paths. Maybe someone should suggest Items that are targeted toward those types of players then. Maybe armor sets for the soloer (one designed to make farming easier w\ less downtime and increase faction gain) maybe armor sets designed to help small dungeon players advance those dungeons? Imo diminishing raiders achievements by handing items to non-raiders is the wrong thing to do. Give them their own progression system to work on. |
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Dumbed down means the developers telling you how a game works? Eh?
The Pub at MMORPG.COM « General Discussion 11/29/09 9:37:09 AM
Originally posted by Teiman
Do you have to insult people? First of all, I've never known a "dumb" mmo gamer were all DnD and Tech nerds these people are usually pretty smart. Imo giving people proper info in a video game doesn't mean it's catering to "dumb" people. Eve has a fantastic new player tutorial thats getting another tweak in December and that's considered one of the most complex mmos.
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I lived in a projects as a kid i've had enough realistic pvp tyvm lol! With that said wait for MO is seems to be what you want. |
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Dumbed down means the developers telling you how a game works? Eh?
The Pub at MMORPG.COM « General Discussion 11/29/09 9:25:13 AM
Originally posted by chiffington
This has always been a funny topic for me. If you don;t like taking orders and don't really like raiding then why should you get raid level gear? Certainly you don;t need it for solo questing, Pvp has different rewards so thats not the reason. I found nothing wrong with casual players that didnt enjoy raiding to just get blue gear. You really dont need anything else if you only adventuring. Players get raid gear to keep raiding, whats the point in getting it if you dont like raiding? |
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Dumbed down means the developers telling you how a game works? Eh?
The Pub at MMORPG.COM « General Discussion 11/29/09 9:22:09 AM
Originally posted by nariusseldon
That is just silly. We are talking about games here. The only reason why players need months to get anything in the old days is because there is a lack of resources to create those things. If there are more developer resources now to create the reward, there is no reason rewards need to space out so much. Games can't have hard to achieve rewards? I'm sorry but not everything needs to be handed to someone due to player activity. If im casual I have no issue with playing for 5-10 hours a week and taking a few months to get something awesome. WoW even does this with certain achievements. Noone bitches. |
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Dumbed down means the developers telling you how a game works? Eh?
The Pub at MMORPG.COM « General Discussion 11/29/09 9:14:16 AM
Originally posted by Josher
Some people like having things to work for in a mmo. As an example It was much more satisfying for me to complete the thunderfury quest line for my Legendary than just having it drop like a regular epic like the Swords in BT. It makes it kinda special imo. Nothing wrong with wanting something like that not everything needs to be suited to the 5 hour a week crowd. |
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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 9:07:22 AM
Originally posted by vladakov apart from sandbox, WoW had its share of rare/rare elite mobs with their stories, Wow also has optional factions to align with, for example the centaurs in Desolace, optional, the P.E.T.A. in northrend, optional. WoW isn't really 100% sandbox, but it isn't a complete themepark either... Sandbox and themepark games share many features. I don't want to derail my own thread!!!!! so ill leave it at that.
Edit: see that shit! Im posting is so many thread I forgot this one is mine!!!!! |
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Dumbed down means the developers telling you how a game works? Eh?
The Pub at MMORPG.COM « General Discussion 11/29/09 9:03:41 AM
Originally posted by Thenarius Was that an allusion at WoW? Because, you still need a few months to get all arena rewards, unless you're at Gladiator rating, and even then it takes at least 2 months. I usually use WoW as an example because Everyone could understand me since most have played it. Yes I agree the arena title is pretty hardcore its the entry level stuff (battlegrounds) that have been made incredibly easy. Remember Vanilla WoW it took a while just to get a blue pvp set lol. Blizz is fixing that with rated BGs though. Also another example of dumbing down in WoW would be making raid content easier after the hardcore guilds grabbed world firsts so the regular population could actually try it. Things like this arent needed imo. Other games do this as well, like I said its just easier to bring up WoW. If I spoke of VG or AO mechanics being turned to shit most wouldnt understand. |
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Why are the people here so worried about how other people play games?
The Pub at MMORPG.COM « General Discussion 11/29/09 8:59:24 AM
Originally posted by Ihmotepp TOR is going to be mostly a solo experience until "endgame" I thought you were more of a group focused guy? Maybe im getting you confused with someone else? if so sorry. |
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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 8:56:51 AM
Originally posted by gotha well when I think pve in a sandbox game I usually expect optional Random missions, Roaming rare mobs and non-instanced dungeons/raids. Maybe a few optional factions in game to align with. All standard shit in a sandbox game imo.
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Dumbed down means the developers telling you how a game works? Eh?
The Pub at MMORPG.COM « General Discussion 11/29/09 8:53:23 AM
Josher that was a good rant! Didn't know you had it in you. Ehh honestly I don't think Good tutorials and solid information on missions is dumbing things down. Imo dumbing down is giving people awesome rewards from very little accomplished in the game. Like handing Top tier raid items to people that just run smaller player dungeons. Eliminating a pvp ladder system that normally would take a player months of dedication to recieve rewards and turning it into a personal point collection mechanic where you can get those same items in 1/10th the time.
That's dumbing down not giving people information on how the game works and stuff. |
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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 8:40:02 AM
I don't care how Hardcore a pvper you are. You connot disagree that having atleast decent Pve mechanics brings more people to the game and in turn giving you the pvper more people to play with and against. So with that said will MO have a decent feature set for the pver types? |
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If there is a guild only for female WoWer......
General Discussion « World of Warcraft 11/29/09 8:31:30 AM
Originally posted by Alishany
Actually My Wife plays on the Gilneas NA server and the guild is made up of mostly stay at home moms. I won't give the guild name since I don't want you single lonely freaks bugging them but these women do everything from Hardcore raid to Arena with a decent rating. The guild as it is over 100+ active members and with the exception of a few husbands is all chicks. No single men allowed is one of the rules LOL!!!! |
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Confusing Terms [sandbox/themepark/etc]
The Pub at MMORPG.COM « General Discussion 11/29/09 8:21:51 AM
Originally posted by Demz2
Yes and certain RTS players consider other RTS games made by other players dumbed down Go watch starcraft touranments and videos and tell those Hardcore players that actually play the game for a living and win thousands of dollars its dumbed down, they would probably eat u and every other RTS gamer alive. Starcraft is dumbed down sure thing, meathead. If making a well made game which people enjoy is dumbed down, then i will take it 100x times over anything that has been developed with bugs,no content and planning and detail that blizzard puts into their games. You think DAO is more linear compared to oblivion LMAO. I sure morrowind players would say Oblivion is 100x more linear than morrowind ever was. IM giving examples of what other players are saying in other videogame genres. They don't reflect in anyway what I feel. All im saying is other game genres have sub genres with in them. Im not trying to criticize SC or DA:O I actually play SC atleast once a month to this day and I own two copies of DA heh. I will disagree on your Oblivion comment though. Oblivion took away the need to actually level since everything scales with you but that in no way means its not open ended. Even morrowind fanbois know Oblivion is a free roam game even if they don't like level scaling. |
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