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i spent £35 ($70) and decided that the game was not for me
General Discussion « Age of Conan 6/12/08 12:01:46 PM
All i regret is buying a game I don't like which is basically saying make another.... |
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I'm about to download it but I'm wondering if I can carry a subscription on that account after I finished the trial or do I have to buy the game once it's ended? |
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Kotor 3 mmo some of the script was released!!!!
Rumor Room « Star Wars Galaxies 6/12/08 8:50:50 AM
I don't want another SWG mmorpg and here's why;
The only Star Wars I want to play in again is one where I can play my own hero like in SWG. |
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The environments just look empty.....
General Discussion « WAR (Warhammer Online) 6/12/08 8:42:23 AM
Originally posted by harvest151 Well if they're realsing these horrible videos and screenshots then why can't I judge them? That's the whole point of releasing them to get people excited over the game and I worry if this is all they can do then it's abit sad. I love the Warhammer universe but there has yet to be a good Warhammer game and I know poeple will say Dawn of War but I hated that game cuase it has too many races and not enough detail. |
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It's not a bad game but I'm soooo bored of the same old mmorpgs and AOC takes a step back rather than a step forward. |
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Originally posted by Sovrath
It all depends on what you like because for me playing a mmorpg should all be about the community talking to eachother and grouping with strangers and getting to know them. You don't get this in the WOW's of today because everyone wants it now and want to solo because it's faster. I remember in SWG you'd have to wait for other people to kill a certain mob first and because the community was so great and mature we'd all chat and take our turns and it's them times when you have fun. I used to love waiting at the starport for 10 mins because you'd get dueling with people and I loved the death pen because you had to go search for entertainers and doctors to heal your wounds, it was all very social. Also the great thing about it is your character feels unique from everyone elses because you get to pick and chose your skills and decided to go down different paths all the time. You wern't just locked into one class and were the same as everyother class out there, you were your own and it felt special.
They wont ever make a SWG game again and it's sad because around November 2003 before all the Jedi and JTLS expansion it was the best mmorpg ever made with great potential. |
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Sandbox is where you create your own content and really I wouldn't call them sandbox games, that's more of like a Garrys mod or LBP thing. See the differences are all in the level system vs the skillbased system which with a skill based system you have freedom to pick and choose what you want and the world isn't a linear level based progression. Where as a skillbased like what SWG was is where you can go anywhere and it's a big open free world.
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The environments just look empty.....
General Discussion « WAR (Warhammer Online) 6/11/08 7:58:37 AM
Looking at all the screenshots theres no fantastic architecture going on and no breathtaking moments in them. I know all I've seen so far is videos and screenshots but atleast in other mmorpgs I've seen there is some fantastic stuff going on in like WOW and even Age of Conan. With WAR however it just ends up looking like a cartoony version of EQ2 where theres this big open space and they've stuck some pregenerated crap to fill up the space and theres hardly any detail to the world. It's not that it even looks darks and gritty like the CG trailer which is how I wish'd it looked but it's just drab and barren and miserable, kinda world it looks like I wont have fun playing in because it just is soooo boring. |
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I'm only playing the free month because to me the game like I said came 5 years too late and feels like more of the same and somehow just isn't as fun as WOW and all the loading times piss me off. |
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Theres nothing wrong with this game but its just 5 years tooo late...
General Discussion « Age of Conan 6/10/08 12:28:09 PM
I played AOC for a week or so now and the game is fine like nothing major wrong with it and alot better than most mmorpgs out there. The only problem I'm finding with it is the lore just doesn't interest me and the races are all human and the classes arn't anything special to keep me wanting to play it, I don't feel attached to my character to overcome the flaws like with SWG when I played that game after the CU only because of my character. The main problem is though I've played it all before 100 times in the past and if the game was released 5 years ago then great, however it feels like abit of a step back for me because it is not seemless and the loading screens are making me fedup. It's not like you spend ages in one zone tooo because the quests are easy and i'm constantly darting in and out of loadign screens. I wouln't mind them if they are HL style but they're not and take you away from the immersion.
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Blizzard rips off WAR's Tome of Knowledge?
General Discussion « WAR (Warhammer Online) 6/10/08 5:47:41 AM
Erm WAR didn't invent this and tbh what's wrong with taking good ideas from other games and putting them in yours? WAR wouldn't even exist if you wern't allowed to do this and nore would any of the great games.
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Vanguard had the vision but LOTRO is just a much better game, it may lack inovation but so did Vanguard in the end. To me though Vanguard is the worst launched modern day mmorpg and DnL don't count cause noone seriously cared about that game it looked like crap before launch. |
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im glad i love Aoc Wow lovers look at your WOW !
The Pub at MMORPG.COM « General Discussion 6/10/08 5:42:27 AM
When WOW launched I remember the server problems lasting 1 week but the game was very polished. |
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I remember in 2004 when I got in family and friends beta as SOE calls it, at this time I had been following it for years mainly because I loved the style of the graphics in the E3's been shown in 2002 and 2003. Then I got into the beta and quickly realized the armor doesn't look anywhere near as good as what was shown at E3 and the character models don't look as good too which was weird and the game just lacked the massive open world atmosphere of the E3 demos. This was probably because of all the loading screens I had to enter and really it was putting me off the game because I wished it was seemless. However I made my first character and the IOR was fantastic and the boat scene just amazed me too, I wish'd the boat would have sailed up to the island instead of load upto it but oh well. It was sooo detailed and nicely made and a great tutorial for a first run but I'd soon realise that only having one starting area for everyone would soon get boring. I had a real time picking out a class because there was 16 or something of them and not one of them stood out to me, you only had 4 classes until 20 and you had to be well into your 30's before you knew you made a mistake and by that point you just thought to yourself "I can't be bothered to play again" lol. I think what WOW did soo well with what EQ2 failed at was the classes.... I really think it's a case of less is more. So yeah in the beta I just didn't have fun with any class and found them to be very uninteresting. I got to Qeynos and the city took my breathe away and all the quests there were fantastic and so was having player housing and all the little areas around Qeynos like the bogs and the mini forest thing in the city and the castle one were all nicely detailed and well made and fun. Then where the game suddenly got real shit was when you had to go out to Antonica and at that time there was a a boat running from Antonica to TS which I really liked but when you got higher up there were no boats and that disappointed me because I hate all the clicking on bells to suddenly teleport me, rather it be immersive. That sums up EQ2 though because they were going for immersion and they totally lost out because of how instanced it was where as WOW did a better job at immersion because it was seemless. Anyways Antonica was soooooooo boring because it wasn't very detail, most of it was empty and bland looking and the quests just wern't fun. I wish Antonica was more like the mini forest in the Qeynos city, like that detailed and packed with fun.
Then I got into Nek and suddenly the game turned shit agai, the land was boring and uninteresting and the detailed level seemed to have gone and the graphics looked horrible too. So I decided to run to TS and it was even worse because it was like a more empty version of Antonica.
Unlucky for EQ2 and much better and polished mmorpg with good PVP and a seemless world and a very well made world came along and drew all of us players away from EQ2 when it launched in 2005 for us europeons. I'll always remember running the dead Mines with my mates because the horde rogues would come over and pick us off outside the instance and was really fun having fights with them which is something all other mmorpgs missed for me upto that point, having 2 sides fight like that in PVP. That instance though was soooooooo amazing and i've been playing mmorpgs since the 90's but I'll be honest I've never really done a group instance, specially on that scale and for that low level. WOW just blew me away like that and no wonder it was successful because it got everything right but character customization and crafting + no player housing. I remember all the EQ2 crowd saying things like the WOW community is kiddy and immature but everyone I knew was into their 20's and 30's playing the game and having fun. I just looked at it as the EQ2 community is being the immature one for saying this and you know atleast we had a community to gorup with lol.
What EQ2 needs to do to get people like me back? - Ditch auto facing (not sure if it's still in the game) - Gives classes more personality in the game, reduce the number of them and just make each one unique instead of having lots of boring classes. - Redo Antonica, TS and Nek to give them more detail and more fun.
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