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7/22/08 10:43 AM
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Viewed 831, Replies 11
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I love the Eve-O folks and their immediate assumption that nothing will ever compare. I'm thinking that more space MMO's are going to be enroute soon... so soon it might even be by the end of the year when they release the beta for this game! Just finished reading a KOTOR post which makes me think that mankind trully desires to get off this planet every once in a while to see through our smogged atmosphere. Eve doesn't have the planet-side yet, but ambulation (walking around instead of having to fly or simply stare at your ship in station) is supposed to be an activity that CCP (eve online's publisher/etc) has been researching. Many of the people that I've spoken to on the situation (with any serious ideals on it) have spoken against it happening any time soon, due to the time it would take CCP to develop the programming for it and integrate it into a 3-D tactically-related game. Not because it's something the people don't want... |
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6/25/08 10:56 AM
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Viewed 834, Replies 12
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It's been a long year so far... I don't know much about LoTRo, except that it has no pvp (from what I've read and heard), so: *dismissed*
The only thing that is the most prevelant in AoC seems to be the glitches and exploits, but they're continuing to improve at every turn, so: *validated*
Guild Wars... Where have you been all these years and why did I forget about my account?: *validated*
With it's 8th free expansion this year, and the hardest (but also most flavorful) pvp of any MMO to date: *validated*
What we need to look at is how far the games have improved the gaming community, and I'm definitely biased towards Eve-O with a 3 year tenure there already. I give LoTRo a big "LoTok-ty-bb" this year, unless of course they pull another 3 years of content out of their rears. GW and AoC are definitely canidates, old and new (respectively), but GW is and always will be for the kids. AoC is for a bit more of a mature audience, and has HUGE ways of making the gamer stick around (i.e. making a town from the ground up). Eve-O has that same feature, as one could spend several weeks just to deploy a space station, several more weeks setting up sovereignty to be able to put improvements into the station, and 2 days of 23/7 pvp losing it to the lag blob of 300 players raiding their area. Due to the lag blob, I have to write you off Eve-O, unless of course you have another 2 dozen blade servers with load balancing optimised just for those 300+ player battles... *dismissed* |
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6/10/08 11:38 AM
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Viewed 1891, Replies 22
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OOOH! OOOH! POST RELEVANCE! \o/ I finally paged my way up to see how this *cough* odd post was started... and guess what I found.(?) NEWBIEKINS! *BIG HUGS* Get a better computer if you intend on playing any of the games that continually advance. If you're on dial-up, this game will put your pod jelly into a stargate so fast that you will lag when encountering a nicely blobbed gate camp. As far as .4 systems, I haven't seen a 100+ gatecamp on a .4 gate ever in the game (which yes, I did think about recruiting for it just to be "that one guy who [x'd]"). Try zooming all the way out instead of checking the paint job on that ship you're trying to lose, it's a tactic that many pvp'ers use to avoid lagging out when jumping into a gate camp. The whole reason that I love this game is because I learn something new every day in reference to one of the skills, mechanics, or player entities. 3 years in... and you can learn something new every day! I had a friend sit there and continuously put me off every time I tried talking about Eve-O for this entire time I've been playing. "You're talking greek man." "That stuff is so way over my head dude." "You can't expect me to understand what you're talking about right now, put down the drink and let's go play [insert game that grows old in 6 months or less]." |
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6/10/08 12:25 AM
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Viewed 1891, Replies 22
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I find that depiction of the game completely and utterly correct. When one gets to month [x] it's pretty much a dependency on the market as it is, or the market as you make it. NO other MMORPQ has jack on this game's ability to make a player form their own world as they see fit. Ironically, it's also one of those games that many players get formed (or /owned) from said marketting and game mechanics. Undercut your neighbor ftw =) |
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