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All Posts by GoldenArrow

All Posts by GoldenArrow

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1057 posts found
Originally posted by Lobotomist

Cost of playing GW2 since release = 60$


Need any more arguments ?

Cost of playing ESO since release = 30$



Originally posted by Lord.Bachus
Originally posted by BeansnBread
Are you Veteran Rank yet?

Yes, and i am loving it, wished veteran ranks would take even longer....   I am a completionist.... If they added a little more content, veteran levels could last twice as long...


with over 250 hours played, i am VR3.....    Nothing wrong with veteran ranks as they are, there is more then enough content (quests) to level on...


Whoa, some people have a lot of time on their hands.

I played to VR3 in 60 hours and was bored out of my mind. To actually play the game 250 hours.. phew..

Hopefully EU release is coming next.

I know the US version is stalled because of Wildstar but maybe gameforge, just maybe...

Unfortunately these are rather common first impressions of Wildstar.

The UI is quite messy and the performance is SHIIIIIT at the moment.


They do still have a month to launch but we all know the tale of "it's only a beta..."

After playing approx 100 hours my opinion is that ESO is really boring.

It's by far the most _boring_ mmorpg I've played.

And there really isn't any way to fight the boredom if you are not into Cyrodil.

The game is basically the same stuff from LVL 1 to Veteran 10.

You run from quest to quest without any interactions with other players (other than stop stealing my mobs!).

The instances are not worth the effort (poor rewards, gear gets old quick).

This said the Trials they are introducing in 1.1 challenge the boredom but unfortunately these are limited to Veteran 10 which is a looooong way of grinding teeth and fighting the boredom.


The game ain't completely broken but they would need to make changes and fast.

They might get retention this month but next month is going to buh-bye unless we see an impressive list of changes and nope PTS 1.1 ain't enough.

Instanced PvP

Veteran XP/VP from quests/mobs/events increased greatly.

More PvE group content.

Too bad the PTS is not so public. (Closed, invitations only)

There's nothing to be excited about AA anymore.

It was brought up as a massive PvP sandbox but toned down into a regular themepark game.

Really odd choice from the developers imho.


"Additionally, the veteran XP earned from killing enemies has more than doubled."

Guess we were right all along. o(

Dear Trion
General Discussion « ArcheAge
4/25/14 9:17:47 AM

Pre-ordering a free game does not make sense.


Originally posted by evilized
Originally posted by spizz
Originally posted by DEATHRAMENT
The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make  me do 2000 quests.


I dont see a problem here.  Everyone knows that ESO is a game based on story questing.

There are thousands of other games out there who offer a different gameplay style.


I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.



Name 1 major mmo in today's market that doesn't require you to run hundreds if not thousands of quests to progress. Please.

You can level up 1-50(V1) in Eso without doing a single quest and that's the most efficient way aswell.

I'll give you the ultimate review of its' current state:

ESO is decent.

It's fun atleast from 1-50, you might enjoy further than that.

It's worth the money, goes for 30€ or so at the moment.

You won't play it longer than few months unless you enjoy Cyrodil (RvR PvP) or they add interesting content to it.


ESO is not a content rich endgame MMORPG.

Leaving to Wildstar.

After reaching the veteran ranks ESO just became too boring to continue.

RvR isn't my cup of tea so I cannot see myself spending time in Cyrodil either.


Wildstar has a lot of instanced PvP options that I am very interested in and there's the gear treadmill to keep myself busy with.

I'm really excited to come back to ESO someday once they'll get their systems running but can't bother paying sub for them at the current state.

Originally posted by Scot

You are getting confused because Zenimax listened to the reviews in Beta and stopped putting players in the Islands first. It was a bad move, but kept the journos happy.

I am sure some of the same Journalists will be saying Veteran ranks need to increase faster and so on. Unofrtuanlty Zenimax may decide that because they are reviewers they must be right.

As if veteran ranks are in a good place at the moment.

Journies aint' _always_ wrong ;)

I definately prefer grinding in games that encourage people to party up and play together. Questing just seems inefficient in group enviroments, even while playing over VoIP. This said I think the issue with quests is more in the way they normally function.

With grinding you can vary with builds,comps, locations etc..

Quests on the other hand force you run on a treadmill with little to no variations.


I would really like to see a MMORPG you could level up solely playing PvP because player interaction is what makes MMORPGs different.

My sub is ending in 11 days.

I'm definately interested in coming back but I'll check out Wildstar in between while they make some content/changes for ESO.

Originally posted by BMBender

I don't have a stake in the game for or against, but I can't say I'm overly surprised by the mixed reception the game gets. From the outset I figured the mixed messaging of Elder scrolls and Online was going to create "drama" so I stayed away. No way around it with that IP and that team and that broad a market spectrum targeting. Daoc style pvpers, TES fans, mmo neck beards. JC himself couldn't make a game to fit that market mix.

True dat.

It will be interesting to see which direction they'll take with the updates.

They can't please everyone :j

I don't mind completing all the quests in the zone.

I do mind grinding 4+ hours to get the rank done before being able to move to the next zone.

The game's direction changed completely since the first KR versions.

It is not even close to the game everyone hyped years ago.

Just a short explanation to those who are not actually playing veteran ranks in ESO.

1) How the XP/VP system works.

- Basically every quest/event scales with your level and gives you bit less that 2% of your _current_ level.

- If you were to be Veteran 1 you'd get ~2% per quest you complete in veteran areas.

- Even if you complete higher quests than your current rank, you still get ~2% of your level per quest

- A single zone has about 20-30 location quests which give you around 40-60% of your current level.

- These location quests are divided into parts that give you smaller rewards (0.5-1%) of your level while progressing

- After completing the zone worth of quests you'll end up with 75-80%ish of your current veteran rank and this usually takes about a day worth of gaming.


2) Problem: Missing 20% of the rank.

- Every mob on veteran zones regardless of the veteran rank gives 45"weak"/85"normal"/115"elite" VP/XP

- Veteran ranks require about 500k more each time you rank up. 1-2 = 456k, 2-3 =  960k, 3-4= 1.4mil etc.

- So we have an exponential growth in points required but the MOB XP/VP stays the same.

- If you rush the quests on the next zone you are biting out a lot of XP because of the scaling system.

- [PVP] Cyrodill gives about 500k-1mil for 16hours of gaming with a hardcore PvP guild. Otherwise pretty much nothing.


3) Conclusion:

- As long as you have quests to complete there's no issue, unfortunately game is designed so that you won't have enough quests and you are forced to find other means to get the missing 20%. Before they dropped the MOB XP/VP to 1/10th of what it was on the PTR you were able to fill the gap with mob grinding. At current state of the game you are looking at a massive grind.

- At best with a group grind you are looking at around 25k / VP / Hour. So just to grind the next rank we are looking at:


V1-V2 = Quests 4-5hrs~ + 4 hours elite grind

V2-V3 = Quests 4-5hrs~ +  8 hours elite grind

V3-V4 = Quests 4-5hrs~ + 12 hours elite grind

V4-V5 = Quests 4-5hrs~ + 16 hours elite grind

V5-V6 = Quests 4-5hrs~ + 20 hours elite grind

V6-V7 = Quests 4-5hrs~ + 24 hours elite grind

V7-V8 = Quests 4-5hrs~ + 28 hours elite grind

V8-V9 = Quests 4-5hrs~ + 32 hours elite grind

V9-V10 = Quests 4-5hrs~ + 36 hours elite grind



The problem here isn't that the ranks are "hard" or "take long time".

The problem is that you are forced to follow this certain path to level and the monotonous grind against much tougher and less rewarding monsters is unbearably dull.

What players need at the moment:

1) Better rewarding quests (amped up to 4% each)

2) Higher mob VP/XP (atleast 5x or 10x)

3) More options to rank up (instances or PvP)


P.S This not a "too hard nerfplox" QQ. The game is badly designed with massive flaw at the veteran ranks, one could say it's _bugged_.

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