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All Posts by GoldenArrow

All Posts by GoldenArrow

53 Pages First « 2 3 4 5 6 7 8 » Last
1051 posts found

The PvP in Wildstar is best since Warhammer Online.

Really looking forward to running BGs, arenas and warplots.

On PvE side it's really nothing new :j

I agree on the raids. 40-man raid size is old fashioned and doesn't really serve a purpose nowdays. 8/10/16/20/24 have been proven to be more than enough.

In regards to telegraph in PvP I have to say that you're wrong. The PvP modes in wildstar are 2v2, 3v3, 5v5, 10v10, 40v40. The word "ZERGFEST" is tied to larger scale combat and the only case where such "zergfest" could appear is the 40vs40 (warplots). But the way the warplot system is designed is that you have smaller taskforces capturing points to get resources to progress in the battle and only the "final encounter" of a warplot fight consists of "ZERGFEST". This said considering that both sides will have exactly same number of players in every PVP scenario the overpowering with players will not be happening in WS, there's no actual open world pvp other than ganking.

Performance is a large issue and won't probably be fixed before launch. Hopefully we'll see optimizations soon after the launch though.

Originally posted by cnutemp
Originally posted by Solar_Prophet
Too little, too late. Game deleted, refund processed. Best of luck to those who remain though.

Isn't the game still in beta?  Isn't beta a testing period?  I have no plans to get wildstar because I don't like themeparks or raiding but man this post is completely un-realistic.

Maybe it is, maybe it isn't.

Miracle performance patch with 2 week to headstart, I seriously doubt it.

Hopefully we'll get some optimizations along the way (after launch) however.

Wildstar has pretty much the toughest endgame content of any western MMORPG around.

Sure the game doesn't start as Dark Souls 1/2 but definately gives you the challenge at endgame if you are willing to face it.

If you really can't stand the path to lv50 with so many various levelling options maybe the game/genre isn't for you.

In Wildstar you can efficiently level with PvP, questing, grinding, running instances/adventure so there's plenty of options for different kinds of players.

Why is Wildstar better than any other themepark game out there?

 

1) Character customization and flexibility.

 

Every class is multirole as in dps/heal or dps/tank and can be played as a hybrid aswell. In addition to every skill having multiple tiers (allows you to improve the skills you enjoy the most), the AMP system provides you more in-depth customization in terms of stats/secondary stats and some "unlockable only through AMP" skills. This system is a lot deeper than WoW, Rift, Swtor, Tera, Lotro or even The Secret World.

 

2) No "DPS only" class

 

The queues will function a lot better due to the class system having 3 healers and 3 tanks that can also be played as DPS. The players whining about long queues can only blame themselves because they have every possibility in changing to more demanded roles.

 

3) Skill-based combat system

 

Being able to see where the opponent is going to hit and being able to avoid them is very crucial in a skill-based combat. You are able to perform skillful plays depending on the environment/mindgames/jukes and the reactive CC system (in which you have to stay focused to get out of stuns sooner) provides a real potential for skilled gamers.

-----------------------------------------------------------------------------------------------------------------------

Everything else in the game is been there done that. One could argue that the 20v20 warplot system is somewhat unique but basically it's ranked battlegrounds with some extra features. However the 3 reasons mentioned make Wildstar something that is definately worth checking out.


 

 

 

 

 

Wildstar \o/
Wildstar ain't bad but Blade and Soul is one of the best mmorpgs ever and to be pushed back because of this makes me cringe.

The three games are pretty much all the same.

Better off looking into the future and trying out Wildstar.

Which is completely same but NEW.

In legal sense the only thing that matters is the agreement between the parties and whether the Oculus invention was included in that or not.

"Breakthrough on the design of only one lane..."

Come on.

Your main problem is that the Korean version is developing into a more themeparkish game and as such the themeparkish updates are coming to west as well. The open world PvP side of things doesn't work once everyone is sitting in a hub waiting for queue to pop or trying to complete dailies asap while avoiding PvP.

So nope, the "carebears" of the east are ruining the game.

EU megaservers in europe is probably something you should have had at launch.

EL-O-EL

It's funny how zenimax just tried to slow people down because there's no content at V10.

Instead they ended completely boring people and causing them to unsubbing before first payment.

Even playing alts is ruined because you know the shitstorm that's waiting you at veteran ranks ;)

 

Utterly and completely bad design choice.

These keys are raining like cats and dogs.

Good value for pre-order :j

The Wildstar devs have said that they are working on the optimization but are not promising anything at launch.

This is my major gripe about the game, looking at how well ESO performed it just makes me barf when playing WS.

Originally posted by Gdemami

 


Originally posted by GoldenArrow

Well affect is a bad choice of word on my part.

 

What I meant is that the prices will be affected but there will still be the regular amount of gold farmers/botters/sellers.


 

Competition and legal way of gold exchange will definitely drive some gold sellers off.

 

This is something I didn't see in Age of Wushu nor Tera (pre-F2P). Gold sellers seem to strike every game with same sort of passion. Granted F2P games are easier to access than other titles.

Originally posted by Azzras
Originally posted by GoldenArrow
Originally posted by Azzras
Originally posted by Murmelix

@GoldenArrow

you forgot on pro side:

reduced goldspam and bots

gold will be sold for real money... the question is who will do it...

Doubt it will reduce either.

Gold sellers will sell for less than CREDD-Gold conversion.

Bots will still farm and sell for higher prices because people can buy gold.

Just my opinion, as yours was.

Yup Azzras is right. It doesn't affect the gold selling itself in any positive way.

Quite the opposite because botters can pay for their subscriptions with the money they farm ingame. (No profits for Carbine except for game sales)

However Carbine will have more incentives to kill the unofficial-RMT since they are gaining profits from RMT themselves :j

Botters could also have the opposite affect.  Botters will be able to pay for CREDD, which is profit for Carbine.  This will keep players that want to buy gold buying CREDD to sell to botters. Carbine gets a sub fee from both parties.  If they ban the botters, less profits. If they don't ban them they get more profit, but then the botters will start to take over the game.

Not saying it will go this way, but it is plausible.

Interesting idea. Botters would actually drive the prices of CREDD higher and this would make people more interested in buying CREDD from Carbine. While lower CREDD prices make gold sellers more interesting choice of RMT.

Guess we'll have to wait and see how the market adjusts 8)

 

Originally posted by Gdemami

 


Originally posted by GoldenArrow

Yup Azzras is right. It doesn't affect the gold selling itself.


 

It does affect gold sellers. There will be an official way how to exchange real for ingame currency.

There will be a competition for gold seller industry - players themselves.

Well affect is a bad choice of word on my part.

What I meant is that the prices will be affected but there will still be the regular amount of gold farmers/botters/sellers.

Raids with V10 requirements.

Holy smokes is that going to drive people away.

Originally posted by evilized
Maybe 50% of the pvp is zerging. There are a lot of people out there in small groups or solo ganking.

Just for laughs though. The rewards and competitive side of Cyrodil is all in the keep battles and zerg vs. zerg fights.

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