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All Posts by GoldenArrow

All Posts by GoldenArrow

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1056 posts found
Originally posted by halpy

(alpha testing)

Developer stepping in to make a global release because of the massive failure by Nexon.

Certainly interesting ^^

The problem with FFA PvP/PK is the change mentality of gamers and the shear lack of respect and honor.

I remember playing L2 many years back and often getting PK'ed by higher level players just for the laughs. I'd respawn, run back to the levelling spot and the player would move on and let me continue whatever I was doing.

Nowdays when higher level player PKs you he/she will stand next to your corpse/spot and wait for you to come back to kill you again. It's this nolife activity that has completely ruined the whole FFA system.

This is why we need restrictions, penalties and other kinds of measures to prevent harrassing or simply trolling players in such FFA scenarios.

The OP has some valid points. However the quest grind is horrible and I suggest you skip all the quests through instanced content or mob grinding.

PvP rewards are good and I'd imagine dungeons and adventures give good rewards due to mobs giving decent XP in the open world.

It gets fun at level 6 when you can just do PvP all the way to endgame. The XP and currency rewards are quite good so you can bypass all the questing.

Another way to level is just to grind mobs if that's your thing.

Adventures start from 15 and instances from 20 which is also a possibility to get few levels.

Originally posted by Jimmydean
Originally posted by DeSadeWhirlfist
Originally posted by Saio3
Originally posted by DeSadeWhirlfist
Originally posted by Saio3

So you say you love end game, The road to end game, and character progression... But you just dissmiss a game in with only 8 hrs of play session? 

If you would really love end game like you say you would be drooling with what these guys have in store.

Also this is not a review, if anything is a first impression on noob zone. Way to go champ.

[mod edit]
[mod edit]

Everquest let slip Planes of War back prior to PoP, delivered content nearly 10yrs later.

Age of Conan- Promised ship to ship combat at release, failed

Planetside 2- Promised outfit/guild base ownership.Failed


Shall I go on? How many broken promises until gamers realize developers will tell you one thing then deliver something different. How many times does a promise need to be broken, before you stop taking what is said at face value and start judiging a game on what it has 100% right now.


You should absolutely take WS for what it currently is. That said, the difficult and rewarding raiding is already there. You just haven't given the game a chance. Do you really think that running around getting kicked by snakes for the first week of EQ was the part that drew people in? No, it was seeing other players with their Fungi Tunics and Wu Sticks and looking forward to progressing their skills Nd gear to get to that point. Mmorpgs were never about being the hero the first time you log in, you need to build and grow to that. As someone who played EQ and claims to be old enough to think reasonably, I'm surprised this evades you.

Nailed it.


The PvP in Wildstar is best since Warhammer Online.

Really looking forward to running BGs, arenas and warplots.

On PvE side it's really nothing new :j

I agree on the raids. 40-man raid size is old fashioned and doesn't really serve a purpose nowdays. 8/10/16/20/24 have been proven to be more than enough.

In regards to telegraph in PvP I have to say that you're wrong. The PvP modes in wildstar are 2v2, 3v3, 5v5, 10v10, 40v40. The word "ZERGFEST" is tied to larger scale combat and the only case where such "zergfest" could appear is the 40vs40 (warplots). But the way the warplot system is designed is that you have smaller taskforces capturing points to get resources to progress in the battle and only the "final encounter" of a warplot fight consists of "ZERGFEST". This said considering that both sides will have exactly same number of players in every PVP scenario the overpowering with players will not be happening in WS, there's no actual open world pvp other than ganking.

Performance is a large issue and won't probably be fixed before launch. Hopefully we'll see optimizations soon after the launch though.

Originally posted by cnutemp
Originally posted by Solar_Prophet
Too little, too late. Game deleted, refund processed. Best of luck to those who remain though.

Isn't the game still in beta?  Isn't beta a testing period?  I have no plans to get wildstar because I don't like themeparks or raiding but man this post is completely un-realistic.

Maybe it is, maybe it isn't.

Miracle performance patch with 2 week to headstart, I seriously doubt it.

Hopefully we'll get some optimizations along the way (after launch) however.

Wildstar has pretty much the toughest endgame content of any western MMORPG around.

Sure the game doesn't start as Dark Souls 1/2 but definately gives you the challenge at endgame if you are willing to face it.

If you really can't stand the path to lv50 with so many various levelling options maybe the game/genre isn't for you.

In Wildstar you can efficiently level with PvP, questing, grinding, running instances/adventure so there's plenty of options for different kinds of players.

Why is Wildstar better than any other themepark game out there?


1) Character customization and flexibility.


Every class is multirole as in dps/heal or dps/tank and can be played as a hybrid aswell. In addition to every skill having multiple tiers (allows you to improve the skills you enjoy the most), the AMP system provides you more in-depth customization in terms of stats/secondary stats and some "unlockable only through AMP" skills. This system is a lot deeper than WoW, Rift, Swtor, Tera, Lotro or even The Secret World.


2) No "DPS only" class


The queues will function a lot better due to the class system having 3 healers and 3 tanks that can also be played as DPS. The players whining about long queues can only blame themselves because they have every possibility in changing to more demanded roles.


3) Skill-based combat system


Being able to see where the opponent is going to hit and being able to avoid them is very crucial in a skill-based combat. You are able to perform skillful plays depending on the environment/mindgames/jukes and the reactive CC system (in which you have to stay focused to get out of stuns sooner) provides a real potential for skilled gamers.


Everything else in the game is been there done that. One could argue that the 20v20 warplot system is somewhat unique but basically it's ranked battlegrounds with some extra features. However the 3 reasons mentioned make Wildstar something that is definately worth checking out.






Wildstar \o/
Wildstar ain't bad but Blade and Soul is one of the best mmorpgs ever and to be pushed back because of this makes me cringe.

The three games are pretty much all the same.

Better off looking into the future and trying out Wildstar.

Which is completely same but NEW.

In legal sense the only thing that matters is the agreement between the parties and whether the Oculus invention was included in that or not.

"Breakthrough on the design of only one lane..."

Come on.

Your main problem is that the Korean version is developing into a more themeparkish game and as such the themeparkish updates are coming to west as well. The open world PvP side of things doesn't work once everyone is sitting in a hub waiting for queue to pop or trying to complete dailies asap while avoiding PvP.

So nope, the "carebears" of the east are ruining the game.

EU megaservers in europe is probably something you should have had at launch.


It's funny how zenimax just tried to slow people down because there's no content at V10.

Instead they ended completely boring people and causing them to unsubbing before first payment.

Even playing alts is ruined because you know the shitstorm that's waiting you at veteran ranks ;)


Utterly and completely bad design choice.

These keys are raining like cats and dogs.

Good value for pre-order :j

The Wildstar devs have said that they are working on the optimization but are not promising anything at launch.

This is my major gripe about the game, looking at how well ESO performed it just makes me barf when playing WS.

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