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All Posts by GoldenArrow

All Posts by GoldenArrow

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1048 posts found
Originally posted by BigHatLogan

World of Skyrim:  Kill 10 rats and we give you the key to join a boring raid!  But don't let that get in the way of faction point farming.  You still have 1000000 mobs to kill to get that new epic! 

More like Skyrim Wars.

There's a big pile of rat tails behind the NPC.

And he asks you to stop the invasion of rats.

Originally posted by TheYear1500
Originally posted by mmoguy43
Originally posted by rpgalon

Just Click



Character Development

How does the ability system work?
What are active abilities?
What are passive abilities?
How does the skill system work?
What are templates / decks?
Will there be character statistics?
Will there be equipment statistics?
What kinds of weapons are there?
How will leaderboards work?
What will end-game be like?


A lot of good info on TSW. Amazing how similar their skill system is compared to the one I've been working on over the past 3 years. I'm eager to find out how well it will work initially and in the long run.

One major difference is that... "There is no ability cap - players can eventually learn them all"... which means in the end everyone will be the same and it will only be a matter of prefrence or FotM best. The choosing to specialize in the begining is great, just like in EVE, but near cap those choices may not feel all that special (not like EVE- ships define battles not your collection of skills).

That is a good point.  But i would expect that the build your using is whats going to define you.  Since you can't just change in the middle of a battle.  Kind of the same way EVE has it.  

The difference in TSW is that you are going to be able to change build/gear really fast when you are not in combat. There's also a possibility to build counter builds. Got pwnd by a shotgun bunch using tons of blast damage? Respawn, switch into your caster build with tons of blast resist and plow through them. Can they change it up for next fight? No. > Proceed to pwning. Yes > Hop to your next build.

Players who only have the "FOTMs" up their arsenal are going to be hammered in PvP and when it comes to PvE the mobs that resisst your "FOTM" are going to laugh at your damage.There will be constant build switching in PvP and PvE. Players who can't/don't want to adjust to this will be the laughing stock in TSW.

Since everyone can have every skill/ability in the game there won't be "FOTMs" or if there is, you can either pick it up yourself or make a build to counter it.

Originally posted by ruejacobs
Originally posted by //\\//\\oo
Originally posted by Arkain

Hi  //\\//\\oo,

On "You're not a native English speaker, not by any stretch of the imagination."

This should answer that (if you care to look at it, but if not, thats ok as well):

After this we should let the thread get back on track. 

"Claw up to the Bears" 



I appreciate the lengthy reply. What else is there to say? I'm bested, or at least my paranoia is.

Although it was recorded inside and.. no.. I suppose I'll restrain myself, until I look even more stupid.








I can vouch for where it was recorded. It was recorded in our computer room.  That's my office chair behind him in the video.

Because he and I live together. 


I am not from Norway. Nor am I a polar bear.

That's exactly what a Norwegian Polar Bear would say!!

No wait... 8)

Why the soul tree system in Rift ultimately failed was because the game got dumped down really hard.

The original setup of 1 support/off-healer + 1 healer + 1 tank + 2 dps was wowified into 3 dps + 1 healer + 1 tank.

Rift was made so easy that you didn't have to optimize your class into being able to fill several (even tailored) roles for certain dungeons/raids. 

When you remove the challenge your also remove the need for min/maxing and getting the most of your class.


In TSW Funcom will not be nerfing the encounters ridicilous amounts (like we've seen with AoC) and you will have to stay versatile and figure out different builds to beat different challenges. Also since the game doesn't have classes the design of the game will consists of 5 players with 525 abilities they could have. Heck you might need to have control skill on every player to beat an encounter or a heal on every character. The possibilites of challenges are unlimited.

TSW is going to be a challenging game and that's the only way they can pull of such a freeform progression system. If the game would be simple 1+1+3 or 1+4 the whole core mechanic of the game would crash and burn. This said TSW is also going to be a hard game especially at later "levels".

B2P imho. The game is definately worth the box price.

But the game just sucks so bad once you get through the story and the endgame starts.

RvR + Hero Engine = Ilum!

It doesn't sound too good.

But this might be a sleeper hit.

The next Dark Age Of Camelot.

(GW2 is bound to fail in regards of RvR)

I'd go with Tera. The NA/EU enchanting system doesn't have fails though.

But everything else you described is there.

FFXIV would be another choice, but it's quite a lifestyle game though.

Tera or D3.

Matter of preferance and your gaming hours.

Both are excellent bang for the buck.

They should add a #%!¤#!¤ clock into the client.

This game is ruining my life, it's just that good ;)

The OB was a bad move by Blizzard.

People are so FREAKING STUPID IT'S INSANE and they will CONDEMN a game for the 1/3rd of the first act of the first difficulty of the game that has 4 difficulties.

The problem with Asian games is that you haven't even scratched the surface until you've played the game for atleast a month.

Most of these uneducated opinions are based on few hours/days of beta gameplay. Tera gets gradually harder and more fun as your progress in the game. For an experienced gamer it's not THAT hard though. I've played 41 levels of mystic and only died once due to a lagged AoE from a boss (was standing outside the AoE and still got oneshotted).

In the question Tera VS GW2 it's all about personal preferance and the hours you tend to put in online games. Tera is better for those who enojy endgame/grinding/putting lot of hours in. While GW2 rewards casuals a lot better with easier levelling/zerg to win/"endgame"/cash shop. Also Tera's combat system might be too much for some casual gamers, it requires you to master the mouse and the keyboard. Keyboard turning and mouse clicking for skills doesn't work in Tera.

Originally posted by channel84

The higher level you go the more ARMORED you'll look. 

Then again females usually gain more sex appeal from gear in Tera, while males tend to get bulkier.

Although I like it sexy \o/

Originally posted by Volkon
Originally posted by colddog04
Originally posted by Volkon
Originally posted by colddog04
Originally posted by Volkon
You can do that too.

Not in the way that he is asking. You can dodge roll at the right time to become invincible to avoid any attack. I don't think that was anywhere near what he was asking though.

Yeah, I'm not talking about dodge-rolling. I avoided many arrows simply by changing direction after they were fired. If you're keeping a good distance (as I was on my mesmer) it's not terribly hard to do.


You can not sidestep a single target arrow if it is cast while you are in range (without dodge rolling). That was what he was wondering.

That's what I'm saying... yes you can. You can sidestep a single arrow while you are in range, without dodge-rolling. I did it many times. Be moving one way, see it fire and quickly change direction to the other way. Arrow misses. You really can do this, and I was getting pretty good at it if I do say so myself.

That's BS.

You might've been fooled by an attacker that was shooting your from out of range and you saw the arrow "miss" even though it didn't hit due to the player not having range to hit you. It could've also been an AoE arrow that "missed" but it wasn't even targeted at you, it was targeted at the ground.

If you actually could walk out of projectiles it would be impossible to kill anyone with a ranged weapon.

Lancer lancer lancer.

Only efficient tank in the game and there's a major lack of them.




I agree with Warhammer Online.

Awesome game totally ###### up.

Although people gave up on the game really fast aswell.


This is exactly why Tera's combat system is more fun than GW2.

GW2 is closer to traditional mmorpg combat but with extra twist (dodge mechanic).


All the important abilities from boss/mini-boss monsters will be shown on the ground so you are required to move out of them. Also some abilities might have dodge possibilities but there's no actual "DODGE" key like in GW2.

I think what he/she is trying to say is that he/she thinks that cosmetic items are really important and shouldn't be sold on a cash shop in which case GW2 is the cosmetic unlockers heaven.

I suppose they'll only allow us to access content that's already been around the internet and the game convention booths.

But these tests are supposed to be almost every weekend so we'll see new stuff closer to the launch.

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