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All Posts by GoldenArrow

All Posts by GoldenArrow

56 Pages « 1 2 3 4 5 6 7 » Last
1112 posts found

Free to play games with purely cosmetical cash shop is the future.

Can't wait for an AAA game to pull it off.

Myth is something that may or may not be true.

Paid reviews have been done for a long time, it's a fact.

The main difference I've noticed with E:D and other betas is that in E:D they have content ready for implementation but they only implement certain things per beta phase to focus the testing.

If Beta 2 had everything they've been working on they would never reach 2014 release. I think that Beta 3 will be a better indicator whether it's possible or not.

Originally posted by CrazKanuk

I would expect that having a joystick would be an advantage in a space flight sim, wouldn't it? If not, then you're probably doing it wrong. Sorry, I've played my fair share of space flight sims and if you don't have a joystick, you need to get one, especially if it's action combat.

You can play E:D with M+KB but HOTAS is a lot better option.

Recommendation not a requirement. :j

Just shows how desperately we need AAA P2P mmorpgs.

[mod edit]
Originally posted by Phry
Originally posted by GoldenArrow

Personally I would call E:D a MMO.

Simply because it's a persistent universe in which massive amounts of players play.

Offline-mode and PvE/PvP switch are in my opinion design choices and don't make the game much less a MMO.

You can group up, trade, socialize, affect the universe and everything keeps running even when you logout. The game will even have features that require you to form alliances or play in smaller groups.

The only thing that would make E:D less of a MMO is the 32-player limitation in an instance but I have no issues with it. In eve if there was past 32 players in a zone it usually meant bad things ;)

i don't think i'd call it an MMO, but thats not a bad thing, E;D is looking to be a fun game, and i like how it does give you the option to play it 'online' so that you interact with other players in your immediate vicinity, even if it is only up to 32 players at a time, Eve online is a bit different in terms of scale, as it uses TiDi in order to deal with thousands of players in the same area, should that occur (in some systems it happens 23.5/7) though just having a few hundred players may cause some TiDi, its not to the same extent, but i don't think E;D is really trying to be the next Eve online, i think it is just trying to be exactly what it says its trying to be, and that is Elite online, something a great many of us have been waiting for, for years

The only thing that worries me, is that with so much of the game being 'handed off' to the players systems, is that some of the more 'unscrupulous' types will then use that to hack the game, something we're sadly seeing happening so much in Archeage and also Planetside 2, where they spoil the game for everyone they come into contact with

I don't see E:D becoming so competitive that people would be resorting on too much hacking. After all it's not your typical MMO. Also with the options to switch game modes you can ignore the hackers for everything else except the changes they can create in the persistent universe. Of course there will be problems with hackers but I wouldn't expect anything major due to the nature of the game.

Teleporting gankers are much worse in games like Archeage where you really can't run nor hide.

Originally posted by Another_Fan
Originally posted by GoldenArrow

The problem with TSW is that the game is not for everyone.

1) If you run through quests in MMORPGs by skipping every cutscene and reading guides from the internet if you are having difficulties. The game is not for you.

2) If you look up the "BEST class" or "BEST build" from the interwebs and don't like to create your own. The game is not for you.

3) If you don't enjoy difficulty and getting owned in PvE . The game is not for you.

4) If you want to play completely free without paying for the content packs/dlcs the game is not for you although the game does provide you hefty amounts of content with just the 5$ you pay for the launch edition. However you will be missing most of the endgame.

5) If you don't enjoy the social aspect in creating parties and raids for dungeons/lairs the game is not for you although you can experience a lot from the game by only playing solo and never talking to anyone but again you will be missing the endgame.

**ENDGAME = Grinding for tokens/gear/ability enchants solo and in groups from scenarios, dungeons and raids with varying lockouts from 18 hours to 66 hours (raids) and multiple difficulties (novice/normal/elite/nightmare). Plenty of stuff to achieve and ways to improve your character.**

 

 

I don't know what game you are talking about but it really isn't TSW.

Counterpoints to put yours in context.

1. If you enjoy seeing the same cutscene 50-100 times TSW may be for you.

2. If  you enjoy making bad builds, data entry, or decompiling the game you may be the devs target build crafter. You may be their ultimate target audience if you enjoy making cookie cutter builds based around 3 out of 525 abilities.

3. If you still believe that tab targeted MMO combat where you can just outgear the enemies can be called difficult, TSW may be for you.

4. If you don't care about spending your money and time on a game that goes 9 months between new issues TSW may be for you.

5. If you want a game that actively gets in the way of social interaction and drives people to use outside services TSW may be for you.

 

So your opinions aren't wrong but what they describe is also rather incomplete. The description of theory crafting is very horrific. If you expect to have any social interaction or participate in raids, your build will have to meet levels of performance or the group will give you the boot very quickly. In order to gain that level of performance be it healer or dps you will be reduced to focusing on elemental force or elemental manifestations.  That's it you will be reduced to a build 5, consumer, filler, big consumer rotation for totems you will need a machine that doesn't stutter when the game starts drawing the placement reticles.

TBF Funcom has an option to not use the targeting reticles, the problem is it doesn't work properly and hasn't since launch.

 

You should cut back on gaming sir.

TSW is actually a fun game if you don't take it as seriously as "Another_Fan"

If the progression is done properly the masses will come. Getting better by improving your _playing skills_ is something that people don't get accustomed that easy especially if you are forced to buy HOTAS that range from 50€-600€. It took a long time before MOBAs for example started appealing to the masses but even in these games it's about character progression which resets in every match.

In my opinion the progression will hook players and it's up to frontier to create longetivity through new goals and careers. While keeping the game afloat for hardcore spacesimmers.

Personally I would call E:D a MMO.

Simply because it's a persistent universe in which massive amounts of players play.

Offline-mode and PvE/PvP switch are in my opinion design choices and don't make the game much less a MMO.

You can group up, trade, socialize, affect the universe and everything keeps running even when you logout. The game will even have features that require you to form alliances or play in smaller groups.

The only thing that would make E:D less of a MMO is the 32-player limitation in an instance but I have no issues with it. In eve if there was past 32 players in a zone it usually meant bad things ;)

Originally posted by zevenzeros

The game really has no Multiplayer. Grouping is useless, you cant share missions, or rewards. Trading is not in the game at all. Jumping from one area to the other while supercruise or hyperspace makes it impossible to stay together with friends. Even if you could stay together it serves no point to play together. The game simply put is a single player game with some online features nothing more.

Now if you don't care about the lack of being able to play with anyone for a good reason then by all means the game has some pretty fun stuff.  The game is truly fun as a combat sandbox trading type single player game with some multiplayer features tacked on. don't be surprised to login and never play with anyone or even talk to anyone and possibly never even see another player.

Yes i understand the game is in beta but I don't trust companies anymore they hardly ever deliver. Also from what i understand the game is coming out by the end of this year and these multiplayer features are not built into the game from the start worries me. So they have about 2 months to make playing with friends and groups worthwhile.

The multiplayer is still on early stages in Beta 2. However it's one of the key features of E:D and I'd assume they won't launch the game without it working as it should. Trading was toned down in Beta 2 because they wanted people to focus on other things (such as missions).  I'm bit sceptical about 2014 release but frontier is still strongly saying that.

Anything Pre-Launch can change it's not a marketing beta like Archeage.

The game seems really interesting. The release should be in 2014 so I'm not buying into the beta.

Can't wait to see how the finished product fares.

I can't understand the amount of money they've received.

The game is a instanced MMO in space without any character progression other than buy better ships and better ship parts.

The server system the game will have is something similar to Diablo 3 where you connect to their servers and create games with your friends. With the exception that you can create private servers and heavily mod them which are separate from the "closed servers".

Personally Elite: Dangerous sounds a lot more interesting than SC.

The problem with TSW is that the game is not for everyone.

1) If you run through quests in MMORPGs by skipping every cutscene and reading guides from the internet if you are having difficulties. The game is not for you.

2) If you look up the "BEST class" or "BEST build" from the interwebs and don't like to create your own. The game is not for you.

3) If you don't enjoy difficulty and getting owned in PvE . The game is not for you.

4) If you want to play completely free without paying for the content packs/dlcs the game is not for you although the game does provide you hefty amounts of content with just the 5$ you pay for the launch edition. However you will be missing most of the endgame.

5) If you don't enjoy the social aspect in creating parties and raids for dungeons/lairs the game is not for you although you can experience a lot from the game by only playing solo and never talking to anyone but again you will be missing the endgame.

**ENDGAME = Grinding for tokens/gear/ability enchants solo and in groups from scenarios, dungeons and raids with varying lockouts from 18 hours to 66 hours (raids) and multiple difficulties (novice/normal/elite/nightmare). Plenty of stuff to achieve and ways to improve your character.**

 

 

I've been opted for the game since it was announced.

At least the beta and its' founder packs are right around the corner 8)

FFXI is so much better game on so many levels than this. After expansion pack the game might be worth checking out but FFXI delivers on content updates and with its' content on a whole another level.

If you can get past the out-dated consolish UI that is. In all honesty they should've just continued to build on FFXI with engine updates.

Seems like most of the issues people have are easily fixable if Trion had any understanding of anything.

 

1) P2P servers without cash-shop.

2) Removal of LP system replaced with simply gold / faster LP regen / ways to replenish LP in-game.

3) Improved rates on P2P servers to ease the grind.

 

Won't happend though. ;)

They promised us a huge content drop every 30 days.

After first month they couldn't deliver.

The game was pretty much a cash grab as it gets.

Originally posted by Alders
Originally posted by GoldenArrow

Personally I will keep gaming.

I don't see other people quitting their hobbies when they get married or have kids, why should I?

I'm not going to spend rest of my life without gaming because that's something I've enjoyed for past 25 years and still am enjoying.

What game developers need to understand is that people value time over everything nowdays. Games need to be easy to approach and easy to get "quick-fixes". Games also need shorter "build-up" times and there needs to be a possibility of pausing a game and continuing later.

Online games need to be: Log-in, join in, fun in less than an hour.

Everything else is for the niche market.

 

Again, that's what MOBA's, single players games, and Diablo are for.

That playstyle invading MMO's is the problem with MMO's.

That's how every popular new game is. Not just D3 or mobas.

MMO(RPG)s need to adjust as well as do the players. And looking at WoW & FFXIV people have adjusted.

Once the PC version comes out the game has already been improved quite a bit.

Definitely worth picking up if you enjoy for example borderlands series.

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