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All Posts by GoldenArrow

All Posts by GoldenArrow

53 Pages « 1 2 3 4 5 6 7 » Last
1048 posts found

Bought it because of the PvP and the combat system.

It's been awhile since I've seen a MMORPG that supports levelling from start (lvl 6) to cap through PvP.

You really want Zenimax to admit their game ain't worth the sub and offer you some cookies on the side?

I would've resubbed to see the changes but Wildstar is a week away.

This patch was month late imho.

Originally posted by Manasong

[mod edit]

Originally posted by amber-r

Originally posted by Manasong
Originally posted by supremewow
Originally posted by reeereee
I don't trust that chart, how is gw2 that high?

Sure, now people will not trust a google chart . What's next? Curiosity is not on Mars right?

People (haters) don't get it , and they will never will , that GW2 is the second most popular/played MMO in the west. 

Live with that or cry us a river ..

I'm not impressed, it's B2P after all, free stuff will always be popular, but that doesn't mean they are making a lot of money since only the minority actually buy stuff on the gem store.

 

Edit: If you count the east FFXIV is actually more popular than GW2.

This isn't true.

I'm saying it's popular on the charts, click here

It's more popular than GW2 now, but not by much, also it's popularity comes almost exclusively from Japan.

You are basing popularity on the amount of google searches? :o)

This said Final Fantasy is same to Japanese as Super Bowl to Americans.

It's popularity is unfathomable.

Servers up.
General Discussion « WildStar
5/22/14 6:52:57 AM
Originally posted by Volgore

Logged in, ctrl F, 15fps, moved char, turned cam, 18fps,  logged out. Thats my usual beta procedure for weeks now.

"but they are at least two builds ahead!!"

"but its beta!!"

"but until launch there is still time to fix it!!!"

Yes, and for the sake of the people who also have subpar performance and already bought the game i press my thumbs that you are right.

 

Yeah, like your performance is magically going to improve after a patch.

Remove your APPDATA for wildstar and play around with the settings.

The performance ain't good I admit that but can be tuned if you have the rec specs.

Originally posted by daltanious
Originally posted by Radakill

Is this game (or any game for that matter) really worth a $15 monthly sub?

I say no.

With a plethora of great games going (successfully) to non-subscription marketing while still avoiding the pay-to-win nightmare, I dont see how NC Soft will pull this off for long before at least adding in a F2P option.

Seriously, they did it with GW and GW2, why not this game?

The only sub MMO thats stood the test of time successfully is WOW and, well... its WOW.

Not touching this one until they at least remove the sub, I dont mind paying the game price, but times are changing and subs are a thing of the past.

I think after played 3 days in beta that is worth, but not sure if same amount as Wow or Swtor (yes, Swtor is still my second best game of all times after Wow).

 

But if we want constant development going on then some money must constantly come in. And this is possible only from sub games. Or no-sub games but with heavy use of shops which I do really hate. I want to pay sub and not to be bothered with shops. Ok, unless strictly vanity oriented, but even not that. In Gw2 have spent pretty a lot of money in shops, some items or i.e. alts slots are mandatory for me, but in Wow so far have not purchased single thing from shops. Same for Swtor where when I play I play only as sub player. Same with other games. If game is good I will pay sub, if it is not, I’m not playing it free because is not worth my time.

 

I like many things in Wildstar, but there is only one thing that bothers me constantly a lot and if I will leave playing after month or two will be sure for that reason - enforced limit on active skills that can be put on that single toolbar (including inability to put them on 2 additional toolbars left and right). This is really killing my enjoyment already because I already know now I will not play game for years like Wow or Swtor for this reason. Very very bad decision. Only reason why TSW is not getting any more money from me and had enough of that button mashing after approx 2 months.

 

As for Wildstar, here is updated compilation of my pros and cons:

 

PRO

  • no forced use for WASD, using mouse

  • fun, humor

  • very fluid movement

  • controls responding as expected, very well

  • client loading very fast

  • no single bug or crash in 2 last beta days

  • only game so far where i.e. river is driving you in direction of water flow ... amazing! Must constantly battle water flow. :-)


 

CONS

  • only 1 (ONE!) toolbar with 8 active keys; if I will stop to play I’m already sure this will be for this problem because problem it is; usually this spells button mashing, especially as abilities starts to pile up; always hated when game enforces me to “select” only some spells out of zillion; leave that to PLAYER!, if somebody likes can play game with single spell and any game but if i wish to have 2 or 3 toolbars full of abilities that is MY problem

  • even on that single toolbar keys are unlocked with leveling so up to i.e. lv. 8 you will have 5 unlocked, at lv. 1 only single; I always in any game have “spam” spell on button 5 and hate being forced move that to key 1 or 2; want to have healing spells on other toolbar and usually main 2 linked to F4 and F5, ... etc .... whole toolbar(s) should be unlocked since level 1 even if single spell available at start; fortunately is possible to move spells to any already unlocked button, lessening somewhat this problem

  • all in all only 2 starting areas (ok, guess nothing to do, 2 space ships - one for each faction - just closed on planet), but more landing zones;

  • logout should be immediate if in safe area (or is not just in beta as advertisement is displayed while logging out)

  • strange selection of body types (i.e. muscular get’s also pretty tick waist)

  • really hope 6 alts limit is for beta only! In Wow they are getting a lot of sub money from me being able to play 22 alts, 11 for alliance and 11 for horde on which I’m working now to have full maxed out set; I’m altholic and want to play all possible combinations

 

JUST NOTE

  • graphics and style somehow reminds me CO (just noted, is not for bad or for good)

I find it funny that you complain about 8 active skills when you aren't even using WASD.  I wouldn't recommend playing Wildstar AT ALL if you don't use WASD. The game is all about moving and dodging telegraphs which is very difficult with mouse.

8 ability limit promotes character diversity and allows the player to make his/her own build.  It's also game design to take your look away from your ability bar(s) and focus more in avoiding and using the telegraphs. WS would be unplayable with let's say 16 abilities to use. (Unless you macro'd them).

PoE would be the first PW game that's not P2W.

Might get ugly :j

Originally posted by Terrius

while I would not recommend this as a primary..

 

I did goof around with my warrior and you can make the warrior a healer, admittedly, not the best healer in the game, but it is "possible".. :)

 

I think there's more flexibility than is realized, which means options.. and doing things just because it's fun or silly.. rather than what's the "best" build..

 

depends on why you play, if you're hardcore, then probably not.. but if you're just goofing around having a good time.. well.. there's lots to consider..

 

it did kinda blow people's mind when a large rock looking warrior was healing them!.. LOL

Heh went through warrior abilities, it's actually possible. Might be super fun on BGs when people don't notice it's actually the warrior healing ^^

I think Wildstar will do OK.

AA will be a niche.

ESO is something to return to in 6-12 months.

Blade & Soul will blow everyone out of the water once it comes (after WS).

That elder gem youtube clip is badly outdated anyways.

The devs have commented that they want players to gain everything as drops or "through other events" and the EG shop is just a back-up if you get bad luck.

They are not going to have a 10 month character progression :J

Whether Wildstar has "enough" content or not depends on the 28-day content update cycle. If they can manage to pull off 1-2 dungeons, raid or a battleground each month they will keep at least some player very happy.

They'll just milk out some final dollars before closing the servers.
Originally posted by Malabooga
Originally posted by Krimzin

Getting to max level is fine and good, but you still cant raid.
The keying system takes a minimum of 2 weeks. Takes 150 gems(forgot currency name) to but the initial item to start the keying process. You can only get 140 per week.
After that you can start the process which in itself isnt easy.

Not to mention Gearing from the level 50 dungeons just to be able to survive the raids.

There are time restrictions put in place to slow players down.

Then you have the 7day lock out periods like other MMOs.

You have to clear all 20man content to progress to 40 man, and again with the gearing for 40 man.


There is a lot of things to keep you busy.

Having gated contnt isnt magically  more content. Any game can have 1 thing you can only repeat once a week and you need to do it 10 times.

Now suddenly game has 10 times more content? lol Its mindnumbigly dragging content out. Something that fails more and more each time its introduced.

I agree about the gated content. I've said this many times in other threads but gated content is the worst thing to have happened to the MMORPG genre. In Wildstar however you are allowed to "fill" your weekly quota by doing anything in the game. You are not forced on some shitty daily quests or daily dungeon or daily PvP.

You can _choose_ and that's what I like about the game.

Healing in Wildstar is very stressful especially in dungeons.

1) The telegraphs make healers spend a lot of time dodging as well.

2) Interrupt armor requires healers to use interrupts in certain fights.

3) The game is filled with raid-like mechanics which put extra stress on healers in 5-man content.

I can see this as a huge challenge especially for pugs where people sacrifice personal utility for deeps/aggro and are slacking in terms of focusing in the fight to avoid as much damaage as possible.

Overall the dungeons require the whole 5-man team to be on their toes which is _very_ different from other themeparks.

I'd definately roll a tank/dps over heal/dps if I wanted more "relaxed" role.

Originally posted by muthax
Originally posted by GoldenArrow

Most of MMORPG players prefer soloing and most of the casual players doom and gloom a game if it's not fun for the first 10 minutes into the game.

Wildstar has plenty of good features and options on how to play it but unfortunately people are drawn away by the cartoony graphics and horrible first experiences until you hit 6 (if you PvP), 15(if you like easy PvE) and 20(if you enjoy challenging PvE).

In my opinion carbine should've thrown a 5-man dungeon right at the start of the game and let people bitch and moan about the difficulty, atleast they wouldn't be bored.

Yeah I wanted to try crafting but I couldn't get myself to get past lvl 9, it's just so boring and clunky. Really dunno how they are expecting to attract casuals

Might be another 'TERA' in the making (as in F2P by end of summer)

Well they are definately aiming for the hardcore gamers but I wonder if it's enough to pay the bills.

Personally I think they skipped their homework on the "attracting casuals" -part.

However the game has a lot potential so going F2P with "VIP subscription" might work out fine for them.

If they keep adding content every 28-days like they've promised, Wildstar is definately worth the sub.

This said if  you are any good in computer games and have some time on your hands you can play it for free.

 

@Malabooga

GW2 content updates have been mostly crap. The april feature pack was good (Which took them years) but the two week updates are pretty much bit of story thrown into your face with new dailies.

Almost 2 months from launch.

Not a single update. They've only fixed quests (which should've worked from the beginning) and some other very small hotfixes.

ESO is definately not worth a monthly sub. A month here and there when they do release updates, the content isn't coming as it should be.

Most of MMORPG players prefer soloing and most of the casual players doom and gloom a game if it's not fun for the first 10 minutes into the game.

Wildstar has plenty of good features and options on how to play it but unfortunately people are drawn away by the cartoony graphics and horrible first experiences until you hit 6 (if you PvP), 15(if you like easy PvE) and 20(if you enjoy challenging PvE).

In my opinion carbine should've thrown a 5-man dungeon right at the start of the game and let people bitch and moan about the difficulty, atleast they wouldn't be bored.

Originally posted by Miiu
Originally posted by azzamasin
And this is why Wildstar combat is bad.  Same reason with ESO.  You do not ever create hybrids of the 2 core combat systems.  It ruins the visuals of the game.  You go PURE action or PURE Tab.  Not BOTH!

There is no mix of any kind taking place. You can tab target someone or mouseclick on a player but the only thing that gives you is a health number and class information. The aiming is still done manually. Your spells/skills will never go for the target you have highlighted.

Unless the ability falls under the category of "Targeted".

However I havent' seen too many of these in the game, spellslinger for example has 3 out of 30.

Thumbs up for admitting their failures.

I don't understand this logic.

ESO /w 15$ a month  = Shit game.

ESO /w F2P = Awesome game.

Price tag doesn't improve a game because what is most valuable is the players/gamers time.

 

Simply put:

PRICE HAS NOTHING TO DO WITH THE GAME'S QUALITY UNLESS IT OUTWRIGHT BREAKS THE GAME

(I.E FREE-TO-PLAY-PAY-TO-WINS)

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