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All Posts by GoldenArrow

All Posts by GoldenArrow

38 Pages « 1 2 3 4 5 6 7 » Last
754 posts found
Funny how GW2 was promoted as "The PvP MMORPG" and the sPvP & "RvR" both end up badly and the only thing that keeps the game popular is PvE :j

It's all talk at the moment.

We'll see once/if it's funded.

SOE + MMORPG + F2P/CashShop = FAIL

Designers of RoM + Pet emphasis + Cash Shop = FAIL

Start saving up your pennies because this ain't gonna be a cheap ride.

Could be a decent game as P2P though.

FFXI is a great example of a MMORPG that puts almost all of their resources to create new PvE content and keep the PvE crowd happy.

How?

Well it's because they didn't waste their time trying to create PvP content for the game.

 

The biggest flaw with the current/upcoming MMORPGs is that they spend a lot of resources into creating a "hybrid MMORPG" that includes both PvE and PvP. If instead they would choose only to create a PvE mmorpg or a PvP mmorpg they would be able to produce a lot more content for the actual game.

Sure the problem in this is that you lose the typical PvP or PvE crowds if you choose one or the other but atleast you can provide one of the best mmorpg experiences in the market for certain players. FFXI is a good example of a game that has such a vast amount of PvE content that puts WoW into shame.

 

I will be supporting CU on their kickstarter simply because they are mainly saying that

"This is a RvR game, if you are looking for PvE go **** yourself"

I would also be supporting them if they decide to make a purely PvE game.

 

If you really want to make the best PvE mmorpg, focus on PvE and ditch PvP.

If you really want to make the best PvP mmorpg, focus on PvP and ditch PvE.

It's really simple.

I absolutely loved WAR.

It had it's issues but that didn't keep me from playing.

Every patch was a step towards better, but unfortunately the population that left never came back.

I'm pretty much fed up with hybrid MMORPGs.

Either go with PVP or PVE. Not both, derps.

The amount of people doesn't really matter. The quality of the raid encounters is far more important.

Well designed and executed 5-man content is better than poorly done 20-man content.

Usually when raid size increases the room for error increases as well.

That's why I like content for less players.

Originally posted by Doogiehowser
Originally posted by GoldenArrow

The idea behind why P2P games had a better community was based on the fact that you needed are CREDIT CARD to actually play them and adults where quite insecure about giving their CC to children before online payments became more popular.

Nowdays there are million ways to pay for P2P games (i.e game cards) that remove the need to actually have a CREDIT CARD or an access to it.

 

Personally I'd like to see something like they used to have in Korea which is social security identification. Basically you needed to input your personal information/identification to participate in online games and if you were banned you were gone for good and all of your actions could be traced back to you.

The prime problem with online communities is that you have zero responsibility of your actions and you are not punished for acting like a jackass while some games even push you to be selfish and ignorants by bad design.

 

What a load of BS. As if maturiy is something you can gaguge according to the age. UO and EQ back then had plenty of ass hats and jerks and they were all in there 20's and 30's.Nostalgia often fogs the truth.

Maturity is a major factor when we are talking about kids who are less than 16 year-olds. Of course there are "asshats" 40+ but most of the _children_ playing MMOs are really terrible because they can't control their emotions and their social skills are not developed. If you play LoL for example you can easily spot that most of the whining/trolling/flaming players are kids.

If there actually was a 18+ rated MMORPG that required an unbreakable verification system for age the community would be a lot better _in a sense_ than any of the existing ones.

Originally posted by odiasuda
Originally posted by GoldenArrow
Originally posted by Aerowyn
Originally posted by GoldenArrow
Originally posted by evilastro
Originally posted by thekze
Will you be able to purchase astral diamonds at any time? Can you buy items with these astral diamonds?? Will players have to work very hard to obtain what others got by spending money?? If yes is the answer to my three questions. This game is pay-to-win.
 

 Astral Diamonds are in game currency. You can earn them in game by completing dungeons, competitive challenges, events or invoking your god every hour. You can also trade Zen (RL currency) for other players Astral Diamonds via a GW2 type broker.

You buy items with those Astral Diamonds. You can obviously get items quicker if you just buy them with RL cash, but there is no need to.

Thats not Pay to Win, its just convenience.

Transforming real world currency into in-game currency allowing you to buy anything with real currency is pay to win. Unless the endgame items are bound on pickup so you can't simply purchase them.

 

that's never how i viewed P2W for me that's pay for convienence.. to me P2W is having items in the CS that give players who pay an unfair advantage over players who don't pay

If you can get something in few hours that takes F2P'ers months/years, I can't see how it's not P2W.

Where did it say that? Is that even implied? You want something people pay for with actual money to be easily obtained for free. Why would anyone buy it then? You do realize these gaming companies are looking to make a profit, right?

 

That's why the cash shop content should be cash shop only and it should only consist of cosmetical/convinience items. Mixing up in-game auction house with cash shop items ruins the game balance because people simply convert real money to in-game currency and through this on to in-game items.

And addition to this all the highly valued items should be bind-on-pickup to not allow people to pay their way to everything.

Sure developers need to make their living but the common trend of biased and unbalanced cash shops is toxic.

The idea behind why P2P games had a better community was based on the fact that you needed are CREDIT CARD to actually play them and adults where quite insecure about giving their CC to children before online payments became more popular.

Nowdays there are million ways to pay for P2P games (i.e game cards) that remove the need to actually have a CREDIT CARD or an access to it.

 

Personally I'd like to see something like they used to have in Korea which is social security identification. Basically you needed to input your personal information/identification to participate in online games and if you were banned you were gone for good and all of your actions could be traced back to you.

The prime problem with online communities is that you have zero responsibility of your actions and you are not punished for acting like a jackass while some games even push you to be selfish and ignorants by bad design.

 

They will completely balls up the monetization and the game will end up like Guild Wars 2 without the box price.

Originally posted by Aerowyn
Originally posted by GoldenArrow
Originally posted by evilastro
Originally posted by thekze
Will you be able to purchase astral diamonds at any time? Can you buy items with these astral diamonds?? Will players have to work very hard to obtain what others got by spending money?? If yes is the answer to my three questions. This game is pay-to-win.
 

 Astral Diamonds are in game currency. You can earn them in game by completing dungeons, competitive challenges, events or invoking your god every hour. You can also trade Zen (RL currency) for other players Astral Diamonds via a GW2 type broker.

You buy items with those Astral Diamonds. You can obviously get items quicker if you just buy them with RL cash, but there is no need to.

Thats not Pay to Win, its just convenience.

Transforming real world currency into in-game currency allowing you to buy anything with real currency is pay to win. Unless the endgame items are bound on pickup so you can't simply purchase them.

 

that's never how i viewed P2W for me that's pay for convienence.. to me P2W is having items in the CS that give players who pay an unfair advantage over players who don't pay

If you can get something in few hours that takes F2P'ers months/years, I can't see how it's not P2W.

Originally posted by evilastro
Originally posted by thekze
Will you be able to purchase astral diamonds at any time? Can you buy items with these astral diamonds?? Will players have to work very hard to obtain what others got by spending money?? If yes is the answer to my three questions. This game is pay-to-win.
 

 Astral Diamonds are in game currency. You can earn them in game by completing dungeons, competitive challenges, events or invoking your god every hour. You can also trade Zen (RL currency) for other players Astral Diamonds via a GW2 type broker.

You buy items with those Astral Diamonds. You can obviously get items quicker if you just buy them with RL cash, but there is no need to.

Thats not Pay to Win, its just convenience.

Transforming real world currency into in-game currency allowing you to buy anything with real currency is pay to win. Unless the endgame items are bound on pickup so you can't simply purchase them.

 

The moderation is awful on these forums.

You pretty much get instantly warned for every single report on your posts.

If you try to contact the mods about the warnings they will only send you an automated reply and completely ignore any appeals.

 

I received multiple warnings from my GW2 posts when I stated the downfalls of the game (which turned out to be true).

Best move on these forums is to report everyone who disagrees with out instead of trying to make a proper discussion. If your report goes through they won't post their opinions for awhile, if you try to make them realize how wrong they are you only get warned for flaming.

Seeing how easily companies do F2P conversion I have began to wonder if they could still provide different versions of the game. The balanced subscription based version and the P2W F2P version of the game.

There are many awesome F2P games that a ruined by the P2W cash shop and could easily function as a P2P game. (Looking at you Atlantica Online).

Because so many AAA titles are going F2P the quality standard for F2P is raising.

This causes the "shit mmorpg's" to slowly die out.

Maybe if they made the cash shop reasonable and not P2W they could compete with these AAA titles.

I don't see anything positive in this system. If you can get everything through playing and you can get everything through paying it's not balanced, not by a longshot.

You should be able to earn micro-transaction points in the game by itself not from other players and only allow people to purchase micro-transaction points not to trade them.

Simply put,

You should be able to get everything in the game through playing.

You shouldn't be able to get everything in the game through paying.

Well some games a doomed from the start.

Fortunately TESO ain't one of those.

Originally posted by fitzzerlefou
from what I read here, its mostly the same thing, anyway everyone will come on forum to QQ about the game.

People won't have time to whine on the forums because they got so much progressing to do.

Originally posted by eHug
Originally posted by GoldenArrow

Other way around. Priest changes were really minor in this patch and mystic got boosted forward. This is because they improved mystic's healing & longer range on auras so basically they improved mystic's damage boost while at it.

The patches in KR have lately been about buffing priest because it has fell really unpopular noob class over there. And the latest changes in KR involving energy stars buff have definately brought Priest back to Mystics level.

Current situation @ NA/EU after this patch is that Mystic is a clear winner which the next big patch might turnaround again. This said Priest is still better for Pugs while Mystic shines with premade.

Could you link those patch notes? All I remember reading is that they remove the chance to instantly reuse teleport jaunts, the only thing that often saved a mystics ass when the terribad self heal failed... again. That doesn't sound like a major boost to me.

Mystic

  • Arun's Vitae cooldown is now 8 seconds
  • Arun's Tears cooldown is now 8 seconds
  • Sonorous Dreams cooldown is now 30 seconds
  • Curse of Confusion cooldown is now 60 seconds
  • Mire cooldown is now 30 seconds and duration is now 8 seconds
  • Curse of Exhaustion duration is now 8 seconds
  • Curse of Confusion PVP fear effect now ends if target is attacked
  • Titanic Favor is now 400 MP
  • Arun's Cleansing Touch is now 400 MP
  • Arun's Tears is now 250 MP
  • Sonorous Dreams is now 250 MP
  • Curse of Confusion is now 625 MP
  • Curse of Exhaustion is now 700 MP
  • Mire is now 625 MP
  • Warding Totem is now 600 MP
  • Aura of the Merciless, Aura of the Swift, Aura of the Unyielding and Aura of the Tenacious effect range is increased to 30m
  • Arun's Vitae and Arun's Tears skill casting speed is increased by about 25%
  • Restoring time of Arun's Vitae decreases to 5 seconds
  • Total amount of restoration of Arun's Vitae increases about 30%
This was on the NA patch, it's still uncertain whether EU got them aswell but the patch _should_ be the same.
 
The restoring time decrease refers to the orb healing faster now than it used to.
Originally posted by eHug
Originally posted by GoldenArrow

The chances of getting MW alks is quite high. People are farming ET and getting lots of them. Also at the moment they are not going to put MW alks in the cash shop so only way of getting them is through playing or buying from other players (+ the lockboxes).

Sure you can boost your way through just like using RMT for in-game gold but it definately doens't block anyone from competitive gaming.

How many are "lots of them" and do you have any rough numbers on how high "quite high" is? I neeed more then 2000 alkahest for +10 to +12 on my last set, would be interessting to find out how many runs that would be.

That'll take you awhile. But I'd say you need to farm them and spend gold on broker to actually get those 2k alks. They did improve the enchanting giving you a better chance for upgrading everytime you fail the enchant so it'll take less alks to enchant a full set.

But basically you get Alks for playing the endgame and you got higher chances for success now. Also dungeons drop MW'ed items now so selling those will earn you few pieces aswell.

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