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All Posts by Hodo

All Posts by Hodo

12 Pages 1 2 3 4 5 6 7 » Last
237 posts found
Originally posted by Lustien

Mortal Online is steadly getting better and better, it population slowly growing, the game is getting more and more stable with each patch. Kinda reminds me of UO and eve online, they both had really hard launches.

Mortal Online is not going anywhere anytime soon and it going to get better and bettter. I can't wait till the new expansion comes out which will open up the game to the PVE market.

Don't you guys just think mortal online is one of those games? those hidden gems that will just eventually explode and change how MMO's are done.

I think mortal online may have enough influence in the future to change people perpesective on sandboxes and mmos in general.

The market could have gone down 2 routes, the UO route or the Everquest route. Currently there is a lack of UO type games, but a abundance of Everquest type games.

There are people here who have hope in SV!

 

Did you even PLAY UO?  Do you even know what UO is? 

 

Thats like saying Daewoo is like BMW and Porshe.   Sure they both put out products that are in the same family.   Sure they both make and sell thousands of units.   But wait, one you can expect to become a classic, the other you can expect to replace in a year, if it even works when you buy it. 

 

If you are saying that Mortal Online is a "sandbox" then you wrong, its a open world FPSlasher.   After what, nearly 2 years there is still no real depth, no Tindrem, no farming, animal husbandry, crafting NOT combat oriented, terraforming, or even boats. 

 

Hell they still cant figure out their node line issues. 

 

Sorry, dont EVER compare Mortal Online to UO or Eve.   Perhaps you should compare it to Earthrise, or Anarchy Online. 

Originally posted by ShardWarrior
Originally posted by Hodo

My only knock on the game, is it really doesnt feel like Star Trek. 

It probably never will either, so long as it is a Cryptic game.  It is fairly evident Cryptic has no regard for the source material.  Were you around for the green Ferengi Yoda handing out the Lightsaber Bat'leths during the Winter Event?

 

No I had run away by then.  Kind of glad I did.

Originally posted by Axehilt
Originally posted by Hodo

The OP could have just said.  "Skyrim and Minecraft have proven that people do like open-world/sandbox MMO...that is done RIGHT!"

 (Unless you're trying to say that "doing sandboxes right" involves having them not be MMOs, which has some truth to it.)

This.

My only knock on the game, is it really doesnt feel like Star Trek.   It has the look, and some of the sounds.  But it just feels like another bad space shooter.   Starfleet Command had the Trek combat down great, but they also followed the board game Starfleet Battles, as a template. 

 

Star Trek Online kind of took that system and simplified it further, not something I thought possible till the game came out.  And turned it into Eve with a Star Trek skin, and none of the depth of Eve.

The OP could have just said.  "Skyrim and Minecraft have proven that people do like open-world/sandbox MMO...that is done RIGHT!"

 

The current issue with Sandbox/open-world MMO games is the same problem that is plaguing the current crop of online games.  They are half-assed and incomplete on release.   It seems the trend of putting out a half finished unpolished product early has become the current staple since 2001 with World War II Online.   Unfortunately it has spread from small indie developers to major companies like Bioware, Blizzard, and SOE.   They have found that most gamers will still shell out billions of dollars/euros for a nearly complete product.  

Why do we as gamers let them do this to us?  When in the real world we would never buy a car that is supposed to have a engine and 4 wheels, but only came out with 2 wheels and no engine.   But the manufacture says they will let you buy the extra wheels in a HUGE content update in one year!   Most of us would walk away and go and get a car that works. 

 

Gamers need to start talking with their wallets not with their forum posts.   Developers, and publishers dont care about some digital words on a flat screen monitor,  that may or may not be spelled correctly.   They only care about one thing, MONEY!

I love the idea of Xsyon, being a former Roma Victor player.   I just cant bring myself to paying the monthly fees they are asking for, for that game.  It is still at best only 60% done, it has quite a ways to go before it is really fun.   For now its just a chore, I tried playing with guild mates from Roma Victor, and we ended up getting bored with it in a short order.  Some of us keep our accounts active and check in every often just to see how it has progressed but we dont get our hopes up over it.   Shame really it could have been something great.


To the OP, no its doubtful you will ever see a game like UO again.  Not by a major company anyway.   Most of the games that are on the BIG companies list are money makers, easy pickings.  Games that are themeparks, that only require the minimum amount of work of effort for the returns.   Lets take STO as a example.  Promised a huge expansive Star Trek universe, with Romulans, Klingons and Federation factions as playable.  It gave us 2 out of 3 and said make due.  It promised deep and action filled space combat like the TV shows and movies.   Instead we got WoW in space.  

 

But I dont know if there will be any good UO sandbox games come out anytime in the next decade, but one can hope.  There are several not quite done, or not so good games out there to pass the time.  If only they would just go F2P so they would be worth the money.  

Comparing SWTOR to STO is like comparing a Reliant Robin to a Toyota Prius.  They both are bad, just one is newer than the other.  


 


STO isnt a "bad" game, its just not a "good" game.   Its "meh" at best.   I think I played it free for the length of the free trial and that was all I needed. 


I only wish someone would put out the other concept of Star Trek Online, the one where you were ONE person on a star ship, with other REAL people, working your way through Starfleet, actually LIVING the world, instead of riding through it.


My three in order.

 

1- Cyberpunk 2020

2- Battletech (Not mechwarrior)

3-World of Darkness (Werewolf, Vampire, and Mage)

Originally posted by GMTheia
Originally posted by Hodo

Theia,

 

First I would like to say.. congrats on the position.  

 

Now comes the part we all know and love....

 

If your going to be a GM, please learn to spell, or use spell check.  Its sad when I look at a post on these forums or on MOs forums and I see words like "Forum" misspelled.   

 

 

I'm sorry - spinning too many plates - I'll go through and check everything..

Here is a tip....

 

Slow down.

Theia,

 

First I would like to say.. congrats on the position.  

 

Now comes the part we all know and love....

 

If your going to be a GM, please learn to spell, or use spell check.  Its sad when I look at a post on these forums or on MOs forums and I see words like "Forum" misspelled.   

 

 

Originally posted by deathshroud

http://www.youtube.com/watch?v=E3LD9PUvKTk

 

gigamo recently posted a new pvp video showing how the prediciton is currently and how the combat has progressed recently. the new weapon sythe in the video validates it as a post tc patch video. the video is speeded up abit.

Great video by Gigamo again...

 

But it shows that there is ONE race in MO, and ONE weapon type, and ONE armour type.   Flavor of the month anyone? 

 

When they fix this, and make the game useful for more than just power gamers and such it might be good.  Till then its the really bad version of Mount & Blade:Warband

Originally posted by username509

I'm going to be honest here.  PVE is not Mortals strong point.  If you like crafting and/or pvp then Mortal Online is your best best.  If it's just PVE your after I would stick with a themepark MMO.  

Have you considered Dawntide?  

 

 

Actually crafting isnt Mortal Onlines strongest area either.   Its pretty much flavor of the month, has been, still is, and will continue to be, until they finish the game mechanics.  

 

You want crafting, play Ultima Online, or Fallen Earth, or even Eve.   You want a open world PvP game set on a map just slightly bigger than a Battlefield 2142 map then play Mortal Online.  

 

And its not, "Best best."....  It would be "Your Best BET."

Originally posted by OBK1

As a swede and sandbox fan I have an interest in MO, but only played in Beta almost 2 years ago (dreadful experience, I'm sad to say). But where does MO stand today?

I will try Star Wars on release, but expect to go back to either Vanguard or Darkfall after a couple of months, or perhaps to MO? Any reason I should choose MO over Darkfall or maybe VG? I'm mostly a PvE-person but I like sandboxes and hence I have come peace with that I will be cannon fodder in PvP games but still be able to enjoy them...

So, please, why should or should I not play MO, and how is the PvE part of the game (think I can visualize the pvp part).

 

 

Last time I played... almost a year ago it was BAD..  From the forums and videos I am seeing, its still bad...  I doubt it will be much better than bad, which is just bad.     It could have been something good.

Correction....

 

Skyrim is what Mortal Online done RIGHT!

Originally posted by angriff
Originally posted by Stug

Of course Angriff - thats why they were actually letting players test the Panzerschreck and Bazooka on the Beta Server for the main campaign map whilst discussing the changes to the sapper they are going to make to accomodate the new weapon sets.

Well Well if it isnt Doc or Raftter in disguise.  I have returned here because of the moderators in the game forums have a better time cowarding to a few cyberbullies then they do allowing  true debate about the direction of the game.    Please do not get me wrong I think the developement of the strengths of the infantry are important.  Well let me rephrase that; were important.   This game as I had posted near the begining of this year  was what you see is what you get.  I said there would be no bazookas, and no US troops.. and low and behold they announce on their 10th anniversary that they are here.   But the fact is they are still not here almost 3 or 4 months later.  That is what 6 months of dev time for two rocket type antitank weapons that will not be put in until there is a third or fourth?  Will the French dissappear when the Americans arrive?

I

 I cant help but laugh but this has been the case since I was permabanned back in November of 2008.  The game forums is a place where you either suck up or get banned.   God forbid you actually no more about something than the developers or just ask that they admit the game engine is limited and cant handle such calculations.  But that would have been too easy, and might have hurt their precious little pride.  

Then the other issue is the infantry issue.  It is the same gameplay, the same boring sector, the same boring towns, and as much as they may seem different, every fight boils down to the same thing over and over and over again.   Its always a tank rush followed by a AB campfest, with a hour or so of stat padding by a few players, and then finally someone spawns a infantry and caps it.  

I love bringing this bit backup, but I STILL have my original WWIIOL manual that shipped with the game, and I am still waiting for other theaters of war to open up.  Like the Pacific, North Africa, Eastern Front, the rest of England.  

 

Too bad WWIIOL will most likely die if it doesnt go F2P soon.  And will definately die after Planetside 2 comes out.   Even though its not a WWII game it is a Massively Multi-player Online FPS, which is more than WWIIOL can handle.

 

Sorry DOC but your days as "Lord of the Flies" is over.

Originally posted by Inktomi

 Mortal what... That travesty still alive?

I think at one point the dev's of all the big MMO's approached Bethesda and paid them not to make an MMO. If done right, it would crush many of the weaker ones.

 Yeah its still around, barely.  I think it has maybe 100 people left in it.  But I am permabanned from the forums for preaching the trueth and spreading the good word, that the game is crap.   But I only did it because I cared. 

 

If its something like this travesty of a franchise, Star Wars.   I cant bring myself to bother to get banned from those forums let alone sign up for them.  I seen many months ago that this was going to be a game that I was not going to like, and it was going to let a lot of poor little Jedi/Sith wannabe kiddies down.  Well with no real regret in my heart I can say, I was right.  But I still wish it the best, I am sure it will have a massive cult following both Bioware and Star Wars has.   But I am sure it will become like many of the "flash in the pan" games that have come out  over the past two years.  It will burn brightly for about 3-6months, then die a slow and painful death filled with anger and denial, quickly followed up by a F2P restructuring and a server merger or three. 

 

 

Originally posted by h0urg1ass

After having experienced two Beta weekends now, I have to finally say something somewhere about this game.  That something is that I'm highly disappointed in this installment of the Star Wars franchise!

TL;DR VERSION:  Star Wars: The Old Republic is simply more of the same old garbage that you've seen in every other WoW clone to date.  It is less refined, less polished and you're simply trading swords for lightsabers.  Their single point of ingenuity is an abundance of voice acting which takes the same exact dialogue options found in any other game and puts a voice to them.  It has zero longevity and will probably hemmorage the majority of it's player base within 3-4 months of release as players finish the main storylines and realize that WoW, EQ2... ect offer the same end game experience with more polish, customizable UI's and better graphics.

 

I didnt have to play the beta to figure this out, oh... 9 months ago after the first bits of footage and information slipped out from one of the dozen or so conventions.   I looked at the game footage and seen a theme park... but HEY, some people want that.  So be it, let them have it.   If fools want to pay for another cash cow theme park MMO with a grind that will take anywhere from 3 to 6 months to reach max level and be the top of the virtual food chain in your tiny little pond, then let them.   But I for one will continue to wait for SWG:Emu or Planetside 2... at least they dont bother to lie about their games anymore.

He forgot to mention the biggest reason...




 




BECAUSE IT DOES EVERYTHING BETTER THAN MORTAL ONLINE!




 



 

Originally posted by Xenharmonic

Sometimes, on forums and such, I read things like "It's too easy to get 85 in WoW" or "MMOs level too fast these days"

What? Level too fast relative to what? 15 days SOLID playtime until the level cap isn't enough for you, and that's before you even go raiding for gear?

I hear SWTOR is going to take around 200 hours to hit the level cap. Huge thumbs down for me. In my opinion this is a ridiculous amount of time to spend reaching the level cap, when in modern MMOs the game "starts at the cap" or whatever.

Have the mmorpg community lost touch with reality? Or am I just reading a few weird minority opinions, and the public thinks that 10+ solid days played to reach the level cap in an MMO focused on endgame is ridiculous...?

I added a poll down the bottom. Assume the game is like World of Warcraft (focused on endgame both PvP and PvE wise), and it takes 10+ days of solid leveling to hit the cap.

Edit: To clarify, im not talking about the "ultimate" mmo where all levels are fun. Im talking about end-game focused games like WoW where the mid-levels are mind numbingly boring and repetitive. My experience is that quite a few MMOs today (I'd love you to provide good modern examples where im wrong) fit these criteria.

Thanks for your votes and responses!

I think all MMOs right now are too short.   200 hours for SWTOR is sad.   Thats not even 5 weeks of 40 hour work weeks.   Thats less time than the US Airforce dedicates to training its Airmen.  

 

I think the most enjoyment I have had was when I played a game with no levels.   And skill gains were slow, but not mind numbingly slow.   Where having a maxed skill was a achievement to be proud of.   But not all skills gained at the same rate.   And if you didnt use them they went down over time.   So you were constinantly busy doing something.  

But that game is dead now.   Sad really.

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