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All Posts by Hodo

All Posts by Hodo

7 Pages 1 2 3 4 5 6 7 »
125 posts found
Originally posted by HerculesSAS

Just had to mention, just *because* SV says it's a beta, does not quantify it as a beta. A beta is by definition, feature complete.

 

As of the other day, Emil Jones posted that he's 'completing a feature' meaning, that it's still being coded. They are going to ship it part of production with only the testing he's doing at his desk or a few other internal testers. This is what is done in alpha, separate systems are tested independently.

 

I'll wait for the fanboys to descend on this thread, but the simple fact is a lot of the folks who feel screwed over are those who thought they'd be playing a BETA (myself included), not a pre-alpha.

 

That's it folks, back to work for me. Ciao.

 

Somebody still realling from the ban-hammer slapping for leaking beta footage.....

 

Ahh... nerd rage.

Originally posted by Toquio3

I never played a sandbox mmo, and MO sounded like a great game that Id like to try, but this post, along with others, paints a very grim image of the game. also, 75€ / 100€ for the normal / CE? seriously? I understand if they are a new company with no resourses, but shouldnt the price of a product be earned by its quality?

 

Actually its about 40 EUD, and 70EUD....   But for us here in the US of A its 75 and 100.

 

And the OP, is posting alot of stuff from early beta.    Not saying that some of those issues arent still in the beta, but at least they are making progress which is more than I can say for some other "Sandbox" MMOs.

 

 

Originally posted by Demz2

Get ready for one of the biggest IP's in the world to be destroyed by Cryptic.

 

Wow... pretty true.  

 

Side note...

 

3rd pic on the bottom right...

 

"hmmm sir, my scans show this can of fizzypop is empty."

How useful are betas?

 

  Well that depends on the developer behind the beta.   If the beta is run well, and the testers are given tasks... then this basicly helps prevent major bugs and issues from slipping through.     I can remember my time in the early beta of Starcraft, by Blizzard.   They ran a very good beta, they had target goals, and things that needed testing in mass.   They would be general terms, like test the Zerg vs Human... or test this feature tell us if it works in game.

 

Some betas now are run like that... some features are being put out to be played with by the community on a bi-weekly basis.   Bugs are found, they are then fixed.    In games where I have seen a straight to public beta with no structure other than a publicity hype to try and pre-sale the game have all ended in fail.    Pirates of the Burning Seas was one that pops to my mind.   A great game concept.   Could have been the next big SMASH hit game, something worthy of Sid Miers "Pirates!" from the old C64 and C128 days.    But instead turned out to basicly be a unfinished product that they were trying to wow the masses with their pretty features.   

 

Then there are other games that had no open beta, and a VERY short beta that have had perhaps some of the worst launches in history.... WWIIOL, Anarchy Online, Darkfall.     These were calculated risks, in some cases, and just necesity in others.    That really didnt pan out well for them in the short run, but for two of those on the list,  have had a great run.    

 

Beta has a use... but only if the developers use it for more than a get last minute cash gamble or a publicity stunt to get the game name out there for free.    

 

Because there will always be the Free play beta player, who lives from open beta to open beta rarely if ever subscribing to anything.   That will always end up destroying what could be a great game with stupid suggestions done in mass.

 

I can remember 13 years ago there was maybe a half dozen MMORPGs on the market...   Ultima Online being the biggest.    Now we have more MMORPGs than you can shake a stick at, and probly less than 5% of which are worth the binary code they are made out of.

Sorry with a title of "remember, remember..." I expected  to hear the theme song to "Fame"

 

 

Oh well guess there is always next time.

Originally posted by tensspotting

 MO is not worth 60 bucks now, and wont be worth 60 bucks for a year or so. Taming and the recent housing update in beta considered, it's still very far from finished.

 

 

 

This is why I said,  "Wait for Mortal Online" .

 

Alot of old UO players including myself are seeing alot of "UO" in it.     Its not Darkfall, which reminds me alot of Tribes or some other PvP game.   

Originally posted by TuxedoSLY

I was thinking about finally buying this one. I played UO for many years and for all intents and purposes this is supposed to be a spiritual successor. But before I jump into the fire to discover for myself, I just want to know...

 

I read a message today where someone said about Darkfall - "my beef with open pvp and full loot has always been this. there is no meaningfull pvp or roleplaying, the only thing these games create is a world of thugs, for thugs, where hundreds of people's only desire in the game is to gank lower levels who cant put up a fight, for no good reason."

 

I don't care about newbie jumping, I was a newbie on UO and got ganked numerous times. But the beauty of Ultima was it was a living breathing world where PVP was a part of it, but not the focus. The WORLD was the focus and how people interacted, including PVP.

 

So is Darkfall another world with PVP? Or is it just one big PVPfest in some world? I have no desire to play one giant battle royale all the time. I just want a world with consequences, fellowship, and the option to do whatever I want, whenever I want. But if the point of this world is to just kill kill kill anything that moves, it hardly carries the spirit of UO.

 

Any players wanna clue me in?

 

 

Just wait for Mortal Online.    Thats all I can say.

This depends on what one would consider a "Eve killer".

 

I can think of several games along the lines of Eve, that do space flight better....

 

-Vendetta Online

-Jumpgate: Evolution

 

But the sandbox space sim... nope cant think of any.   Even Star Trek Online isnt claiming to be a Sandbox.  

 

I dont see much being a competition for Eve in that exact market.... but the joys of MMOs, you dont have to be in the "exact" market to steal customers away.     Just have a good, completed, fun, and semi-popular product.   WWIIOL lost players to Eve,  Eve lost players to Darkfall, WoW lost players to Fallen Earth..... so its not about whats in the market,  but whats good.

Originally posted by Marker

[quote]In early October we'll make the free trial islands available - via the new client - to existing RV participants for testing. It won't be entirely feature complete at first but, depending on how things go, we're actually aiming to release the new client for RV proper maybe even before the end of this year at which time we'll do a proper re-launch in an attempt to bring in as many new players as possible.[/quote]

 

Here we go again. Another story to tell ur grandnephew, another lie of RedBedLame and mainly of his CEO KFR. we passed middle of octomber and yet no new testing trials implemented. Well for all others who wait an improvment of this game.... keep dreaming.

 

Can you do anything right?   First you get banned from RV... for "questionable acts".   Then you come here and flame baddly.

 

No I am not going to come out and defend RB for their flaws, but man your a piece of work.

Originally posted by gibble

I agree with RV being a pay to play beta, too many bugs that never get fixed before the dev team goes off on a different tangent.

Not that I'm gonna say no one should try it, but let's not kid people.

 

Marker did you make a second account on here?  

 

 

IF you have access or have already made a charcoal pile and tools and have 11 or more forges and furnaces...  It will take 365 real life minutes to make a longsword from scratch without labour aid.   This breaks down to 6 hours 5 minutes PER sword.

 

If your good you can multi-task and do several things at once.    I think I can crank out if I put full effort to it, 5 longswords in that time.   

But in game there is the ability to hire labourers/slaves which are NPCs that help cut times on alot of projects drasticly.   If you are making a firewood pile you can just use a cart and a labourer and cut the time down by half.     The slow deliberate pace of construction, and crafting is nice, it lets you truely take pride in completing something, expecially something big like a Arena,  Workshop, or a Horrea.     These things are true accomplishments, and in real life were never attempted by one person.   This game team work is pretty much a must.   Cant just be a loner and hope to rule the world.   This aint WoW.

To the OP...

 

Most "sandbox" games that come out arent really sandboxes, they are just partial sandboxes.   Where you can  bot or macro your way through life. 

 

Others that come out, Roma Victor comes to mind as a TRUE sandbox, that are just TOO hardcore for the masses.   Most people are scared off by actually haveing to work for something.   When you think about it, why should you spend a week buildings a small roundhouse thats barely big enough to fit in, when you can go play WoW or any number of mindless games out there where you can just buy a house and plop it down without working.    

 

Then there is the ever present quality control issues.  Most sandbox games, TRUE sandbox games, are under taken by small development firms with very limited funding.      EVE being one of those few "sandbox" games that worked out.   But even it didnt start out that great, and really truely isnt that much of a sandbox.    (I know that will draw flames)   But think about the term "sandbox", when you mention that, most people assume a world with no real NPC interaction just players doing EVERYTHING.   From roving bands on bandits, to merchents.      

 

When I think of true sandbox MMOs, I think of Eve, Roma Victor, Darkfall, and Second Life.    But there are others in development that look promising, but the odds are stacked against them.   There is Mortal Online, yes another fantasy sandbox MMO (FSMMO),  Face of Mankind, yeah its possibly coming back but is as I see it Anarchy Online the sandbox.   

 

But a true sandbox, I dont think they will be as huge as most would like.   To many crushing factors, from hacking, boting, macroing, and sweatshop "gold" farming.  

I am REALLY surprised that WWIIOL didnt make that list...

 

Day 1..... June 6 2001...... L-Day.

 

Game launched, server went up.....  And so began the 6 hour download patch....... 

 

IF you managedto get through this, you then might get into the game, but seeing as the patching server and the game server shared the same network connection and bandwidth, as it seemed.   You were getting horribly high ping rates, if you didnt crash out of the game with in 5 minutes of logging in.     The game launched with less than 1/5th its promised content, that was in the book that came with the game.....   The launch was so bad that 6 months later they were still sorting out launch issues and you were basicly in the first pay to beta game that I can remember.    

 

Now 8 years later, the game looks MUCH better, and continues to look better, but over all the game still is lacking many of the features that were promised, and is still a capture the flag frag fest.    Oh well theres always hopeing for the next big WWIIOL game..... but after the horrible launch and  haphazard development of the current WWIIOL, I doubt there will be any company that attempts anything that big, in that genre again.

All I could do was laugh when I heard of this...

 

Its the best thing I have seen all year, except that kid who tried sueing over some MMO account banning.

Originally posted by junzo316

Ugh, this tells me basically...nothing.  How about the questions that are burning up the official forums?  What's the timeline on letting the in 6 month/lifers of CO subs?  How many days a week do you test?  What days are invites sent out?  Anyway, these aren't the questions I need answers to..../sigh.

 

I can answer all those questions.....

 

SOON!!!

 

*Soon is a registered trademark of Cornered Rats Studios Dallas Texas.

The more I see the character art, the more I like it....BUT...

On the otherhand the more I see the ship artwork the more I am turned off....

I am so sick of the JJ Abrams Star Trek'ish ships.

When will people realise what made Star Trek great, wasnt modernised ships, it was the story that Gene Roddenbery laid down.    I am not after a "NEW" Star Trek, or a "reimagining" of it.   I want Gene Roddenbery's Star Trek.    With Constitution Class ships, and Mirandas, with the Bird of Prey and K'Tinga D7.......  None of these star ships that lack a saucer section for the federation, or federation ships that can cloak, and fire plasma weapons, and have disruptors.....  or Purely combat federation vessels.. thats NOT Gene Roddenbery Star Trek... idiot like JJ Abrams idea of Star Trek.   

And "soon" there will be Roma Victor 2. 

 

Which will actually be the game everyone wanted 3 years ago.

I just want to say to the OP....

 

What Star Trek did you watch as a kid that told you a Bird of Prey is a fighter?   

 

Sorry I have read your statement and I understand that you arent saying they are, but you felt like they were, it was just the wording.

 

I dont think I can remember a time in the ST line did the captain ever give the speed as "Warp speed XX"   It was "Warp factor XX." or "Warp XX"

 

But perhaps in the books they did, who knows?

Sorry to come across like that, but little things are driving me nuts today because its been a LONG day.    I am still waiting for a decent Star Trek game, I am not getting my hopes up for this.   The best Star Trek game I ever played was Star Fleet Battles, at least the ships felt right.

Not going to say that there arent a few who DID hack and cheat...

 

They are in every game.   But in WWIIOL they were less than 1% of the game population if that.  

 

I hate CRS (DOC) for all its worth, but they are quick on hammering cheats and hacks.

 

And honestly why would you cheat, when its far to easy to just exploit the flaws in the game.... bush tunnels, silent sappers, British TOW2B ATGMs, sorry I mean grenadiers, silent DACs, Silent P39s, Jettison bombing, super sonic DB7s, Infinite loop Spitfires, Panchars.  

Wow WWIIOL doesnt have any of those things either....

PanCHAR anyone?

DB7 Supersonic dive bomber?

Silent P39 Aerocobra.

 

Working HE.

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