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All Posts by Kaijin2k3

All Posts by Kaijin2k3

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546 posts found
Originally posted by aspekx

ive been thinking about XCOM b/c of the steam sale. im not sure what is meant by the XCOM remake though, which one is that? The Bureau?

 

also, looks like a goodly number of suggestions that i can look through for other options. thanks everyone, i appreciate it.

Take a look into XCom - Enemy Within for Enemy Unknown if you can also grab that on a sale. It's an expansion pack that makes the game many times better, IMO. And actually more difficult, but that's always a good thing in my eyes. Just stay away from Impossible difficulty :P

Originally posted by Gorwe
I gave up on DnD. The only versions I intend to play are 3,5(meaning games like NWN and various 3,5 TT games). Past that is crazy. Hell, I don't even acknowledge 4,0 existing! They quite pointlessly mmofied DnD.

Oh and cut Lathander out-in favour of Ra-like deity! GG morons!

Is not like anybody's forcing me to play 4,0 or later...

Come to think of it: would you call Dragon age an adaptation of 4,0 to computer?

DA has absolutely nothing to do with D&D. It was BioWares attempt to create their own system, which is an attempt that they are proud of.

Anyway, I didn't like 4e over all much either, though I did give it a shot. But I did homebrew some of the things into 3.5, such as the Surges to make Clerics/healers less absolutely-required. I'm messing with 5e/DNDNext, and I'm liking it personally.

Originally posted by GrayImpact

This is ridiculous, a bomb threat, really?

 

I get that people get upset over things but.. Jesus christ, a bomb threat over games?

Absolutely pathetic.

It's from a group of people that are DDoSing a bunch of servers while calling themselves hackers that will destroy corporations.

The standards... they are not high.

Originally posted by Thomas2006

Sounds like Microsoft tossed them a load of money and they said screw you PS3 / PS4 / PC players. Sold themselfs out to the highest bidder.

Here is to hopping it was worth losing the other 2/3rds of there player base (PS4/PC players)

2/3? PS4 TR destroyed the X1's TR sales by nearly double at launch alone. And that's before you even count PC sales. And going Xbox only is best for the series?

Riiiiiiiiiiiiiight.

The gameplay looked.... average to me. But really nice particle effects at least.
Originally posted by Kalfer

I am not a game developer, but I know that in pre-predouction the script is being finalized as every member of the team working on the title starts from the foundation of the script. That means that there is a multitude of people who must have approved the final script for Mass Effect 3. So many people must have read it in every department being able to go - "wait, what?". 

A lot of what you wrote is your personal opinion, so I skipped quoting all of that (since I also didn't want a long quote ^ ^), but one of the writers came out after and added that Casey and Mark locked themselves away from the rest of the team when writing that and gave them no chance for input.

The writer in question then asked for all his quotes to be deleted and to no longer be associated with them, since I've a feeling he realized he made a massive mistake (job security) by outting that.

Still, you can find some of the old articles such as this one in Google when that happened. The internet does not forget, but information can get obfuscated when needed =)

 

Beyond that, I sometimes feel like i'm the only one that thinks ME3's problem was the same as DA2's. Its dev cycle wasn't long enough. Prelaunch the devs kept saying how much MORE ME3 needed to cover: many, many more variables; all the choices, cover the stories, squadmate relationships, etc., yet they still crammed it all up in the same dev cycle that ME2 had. And ME2 didn't even try to cover most of the choices seen in 1, and this is outside of pointing to ME2's weak main story (honestly, it mostly just felt like a bunch of character side stories).

Honestly, go in to ME3 with the majority of squadmates from 2 dead. Outside of two OBVIOUS replacements, it's actually really hard to notice where they're missing. All of them ultimately proved meaningless outside of an EMS score (and I will add that promoted MP characters are worth a lot more than them). Which I think is the major issue everyone had: all the choices were meaningless outside of the EMS score.

But I do have to admit, the 3 key moments of ME3 were very well done. The rest, imo, not so much.

Originally posted by keithian
 

Thats what I'm think so far too, but I just want to be sure before I preorder :-). I know some may say just play with your PC on your TV and use a console controller, but I don't like lugging everything back and forth and/or running wires all over the place :-).

PS I saw a spelling error above. I meant hand holding not handle holding :-). Corrected

They did confirm the top view of DA:O is back and you can choose to not directly control one character anymore.

It seems they have attempted to make it comfortable no matter which way you prefer. So just preferences =)

Though it sounds like you really just want to play it from the couch :P

The two things that killed DA2 and ME3 (single player) for me were how crazily rushed the two games felt. But, admittedly, DA:I looks to have corrected that (rather large, to me) misstep.

So I'll watch from the sidelines to see how it does. Hopefully it ends up being good to remind BioWare that a rushed cycle is the death knell to an IP/product, no matter how well known it may be; but taking a reasonable amount of time to craft it is rewarded well.

Originally posted by ElRenmazuo
Originally posted by Kaijin2k3

tl;dr: I think, when talking about consumers as a whole, it's the hype and attention a lot of the AAA games command that convinces them they're more worth the time. Only a small amount of indies carry the same attention, and they are generally quite successful for it (eg Minecraft).

Indies require to have a certain amount of ambition or creativity for it to become popular like Minecraft did.  If its not doing something innovative than it at least has to have a good amount of polish to the overall game or some kind of unique visual appearance that makes it stand out.  In my opinion when it comes to indie games the next big one is No Mans Sky.  I know I keep talking about it but damn its got me excited.  Its so awsome Sony decided to present it at their own E3 press conference.

It helps, but it's not just that. You should try Orcs Must Die! 2 when you're able, as it has everything you described. Extremely responsive controls, smooth animations, good voice acting with decent bit of humor, an identifiable and clean art style, and is one of the best games that tied together third-person action with tower defense elements, and brought a great amount of depth in customization and planning in regards to them.

But it's unlikely anyone really talked about it. The same does apply to others most probably skipped.

I won't really disagree with the sentiment that many indie games are... crude, to put it nicely, but having an excellent amount of polish does not guarantee people ever hearing about them.

And AAA games that are practically straight broken at core levels (RE Raccoon City, Brink) garner far more attention than any of the most well polished indies. So it's more than just the quality of individual titles, really.

Games such as Titanfall, Killzone SF, Infamous SS; they bring with them all these articles, presentations, images, showcases, interviews; the hype is quite real, and lots of people are swept by it. 

Meanwhile games such as FTL, Bastion, Xenonauts, Transistor, Orcs Must Die!; they carry very little of it outside of word of mouth between users, and the "mainstream crowd" end up largely ignoring them. What are they constantly hearing more of? The AAA games by far.

So a lot of people end up with this mindset of: "Oh yeah, I think I heard about it. That's cool, I guess, but did you see the new Infamous screenshots? HOLY SHIT!" kind of thing.

 

tl;dr: I think, when talking about consumers as a whole, it's the hype and attention a lot of the AAA games command that convinces them they're more worth the time. Only a small amount of indies carry the same attention, and they are generally quite successful for it (eg Minecraft).

They released court documents, and you can read them here:

Zenimax's complaint: http://www.scribd.com/doc/225490007/Zenimax-vs-Oculus-VR-complaint

Oculus' response: http://www.scribd.com/doc/231286100/Oculus-responds-to-ZeniMax-Lawsuit

 

Zenimax' issue goes beyond Carmack, though he's involved. They're claiming that they worked with Luckey (Oculus CEO) on the Rift even before "Oculus" was a thing and jumpstarted the Rift in terms of resources, design and prototyping. Luckey then broke an NDA, started Oculus, and sold it and avoided compensating Zenimax for all the resources they put into the Rift.

Luckey is saying Zenimax is full of shit, and that they weren't involved; that only Carmack helped as an individual. He's claiming that Zenimax lost all interest in VR, and never made a peep about compensation until the FB buyout. That ultimately this is just a cheap attempt at a quick payout.

 

Zenimax' claims are such that could be easily proven with evidence, or disproven. So we shall see how the tables spin. 

 

EDIT: I don't know why I keep writing Oculus with two C's.

Originally posted by SBFord

In addition to the class and job announcement trailer, Square Enix also released a new trailer called "A Realm in Peril" that gives a hint of things to come:

 

Isn't this just a trailer for all the Primal EX fights that are already in the game?

EDIT: Whoops, nevermind. I somehow missed the glimpses of Ramuh and Shiva in there.

It looked like that was in-game graphics, but not gameplay. Gameplay reveal at Sony's E3

 

edit: I forgot to actually make it a link. Derp.

Yup, it is true. A new Kinect-less Xbox One will now be available for $399 starting June 9th. Additionally, entertainment and streaming apps such as Netflix, Youtube, and Hulu will no longer be behind the Gold paywall and will be available for all.

Direct Source is here: XBox Wire: Delivering More Choices for Fans

There's a lot more listed there as well, so check it out. So what are your guys' thoughts on this? Did you think it would happen (the dropping of Kinect)?

 

EDIT: Changed the title since I was originally going to use a different source, but settled for the official one instead =)

Player looting, huh? Similar to D2 loot duels where your warband is something static that you gear up, but can lose it all to your opponent in a match?

It sounds interesting, at least. Will look forward to gameplay videos/previews of it.

If you try Tera, you can truck&pedestal the camera to your liking. I believe the default keys are shift+arrow keys, but double check in the options =) I forget the hotkey to reset it to default.

For other games, since I'm not sure what you mean, do you prefer camera positions similar to Assassin's Creed and God of War?

 

Are you asking about MMOs only? Just curious as you posted this in the General Gaming section (which is for discussion of all games non-MMOs) but only talked about MMOs in your OP.

If you are interested in only MMO talk, posting this in the Pub section will get  your thread a lot more attention, and that's a general discussion only about MMOs =)

As for your post, I somewhat agree with you. But you can try Atlantica Online, as that's a turn based MMO with a party of up to 9 (8 mercs you control) and isn't like your standard MMO at all, although it's incredibly grindy. 

From my experience, UDK makes it easy to make indoor environments look great and CE3 makes it easy to make outdoor environments look great. You can definitely make great environments in both regardless of what they are, but you need more effort for outdoors in UDK and indoors in CryEngine.

UDK is a lot easier to use; CryEngine tends to be annoyingly picky in how everything is setup. This is nothing for big houses, but smaller houses beware.

For accessible source code in Cry, you're going to be dropping large bucks for that, while Epic is more than happy to give away the source code.

With all that, for MMOs? I'd go with CryEngine.

I haven't played DS2, but I did play Dark Souls and Demons' Souls. So I'd imagine they're completely comparable.

There is a lot to character progression, but it comes off as simple at first. It's completely stat driven, not level driven. There are no skills, but there are spells you can buy. And it's not a loot grinder, as the loot you'll ultimately want is obtained through special means or in specific locations. 

If you take a peek at the various character build guides online, you'll see most of them revolve around increasing key attributes to maximize the effect of one of those weapons. Though I'd recommend just going in without the use of any of them first.

On a note, at the beginning of the games you select a class. This is completely meaningless outside your starting items and stats, as you can progress in any way you want.

In terms of exploration, you can proceed with any area you want in any order. While there are set paths to the areas it's in your interest to explore. While there is no journal to you that screams "HEY, THIS IS A SIDEQUEST," there ARE a few side quests in the game that you can only find by exploring the area.

A story is there, but it is not shoved in your face. If you choose to not really pay attention to it, you'll miss it completely. I wouldn't say the story is amazing, but I like it that's not constantly thrown at you.

With all of that, I second the recommendation above to pick up the first Dark Souls, as its price of entry is waaaay lower. Definitely pick up DSFix if you get the PC version, and make sure you have a good controller.

 

(If you do pick up the first, a tip for you: when you get out the tutorial area, there'll be a very obvious path up a small incline; it leads to a graveyard with skeletons. You can go there first if you'd like, but I'd highly NOT recommend that. Instead, look for stairs leading down and follow that path instead)

1. Lack of things to do that are not combat-related.

FF14 had things about chocobo breeding, racing, cooperating to build airships, etc. (none of that is in yet, but it would be very nice). More things to do or participate in that is simply for fun (and optional), and have nothing to do with combat. Even crafting falls into this, since too much of crafting is "craft this so you can fight better."

I've recently found myself leveling gathering classes before anything else since it gives me a reason to run around, explore the world and make progress without having to focus on slaughtering every living thing in front of me.

 

2. You are the savior/chosen one!

Many have mentioned this as well, and I could only repeat what they've said. 

 

3. Every NPC tells you how the world and X animal is so dangerous. So you go out and can effortlessly slaughter 100 of them.

This one really bugs me. I suppose this falls into the "soloer world" people have mentioned, but I don't mean to really focus down on that. I just can't take the world seriously when all the lore speaks of how dangerous the monsters are, yet they're complete and utter pushovers. 

If you don't want your monsters to be hard, that's fine. But don't try to paint them out as such with your lore and NPC chatter. Treat them as they are: minor annoyances and nuisances, not big, bad serious threats that are so dangerous to take out.

 

4. The vast majority of the world monsters are the same.

That level 12 Wyvern, that level 33 bandit-mage, that level 48 darksun-titanium-hide-gigantoad; they're all finely tuned so that when you finally encounter them, their attacks all take out the same % of your health, they all have the same strategy (stay still and auto attack you), and they're all ultimately just as easy as one another. Their only difference is they look different while doing it. It's a shallow difference, and it's boring.

 

5. [This is fluff] Worlds that feel completely static

You have your towns, your cities, your camps. And they all speak of their trade routes, supply routes, whatever. But it's never there. There's never any ships simply sailing to and from the port cities. There's never any traveling merchant caravans simply riding between the towns, never even any messengers, there's nothing. Just the same static NPCs staying the same place until the end of time.

No reason to ever return to any of those camps once you're done with the quests in the zone, since they're is ultimately nothing interesting about them.

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