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All Posts by Helleri

All Posts by Helleri

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You can play as an Orc in Lotro (basically the same thing). But, I think it's a purchased unlock. And, I don't trust Turbine with access to my wallet.

Clash of Clans?

I don't know much about it. But, my room mate and all his welding and fabrication school buddies that come over after school play it. Watched them do it a bit on their phones. They can be all online at the same time their games live with each others, and it goes on still while they are not present (seems persistent). Looks to be fairly large as well but mostly that instanced kind of large. Their actually in a clan together and fight other clans. It has a lot of content and just as much interface from what I have seen of it. At least from an outside perspective it looks like an MMORTS.

I've noticed the skilling is a little like EVE Online. In that there are major skills and subset skills (which require having the major skills that govern them at a certain level to begin training). And, in that you have to acquire new skills as you go (you don't just start out with them). The big difference is that they are mostly practice based to advance, instead of time-elapsed based. However, some NPC's have the option to 'Hang-Out' with them. Which means you can earn experience while offline. It all makes the experience of learning new things and getting better at them feel organic.


A good for instance of this is that:

I started off just looting enemies after I killed them. But, eventually I acquired a few tools and new skills. and now if I kill, say a pig, I have options (depends on it's base loot as to which of these two following options I tend to choose). I can skin or gut it and I can do an autopsy on it, as well (regardless of skinning or gutting). Things I have killed and field dressed more often I 'understand how to kill' better. the result is they are easier to autopsy, easier to kill, and the loot and experience is better.


But, basically there seems to be a proficiency for every thing you would do. And, in-so-much the game basically trains itself to adapt to how you want to play, while also influencing how you ultimately decide to play.  Still this game has a long way to go mechanically. I've run into plenty of bugs and things that could definitely be improved upon. And, of course the graphical fidelity leaves a lot to be desired. Yet, even with it's very alpha status. I am having more of a good time in this game then many full release games I have tried in the last few years.

Been playing this project gorgon all day and having a blast. I got cursed into cow...but started getting a ton of cow gear. So I am (instead of fixing it) going around and solving problems as a cow. Here is a pick of me on top of a dead, mostly buried godlings head (I didn't kill it of course it's apparently been there a long time):

I had tried Archeage on my old machine. Seemed alright, accept that the devs don't seem to have a concept of limiting what people can put down within a certain area. I got poly stormed several times by just looking in the wrong direction. Also, I saw a few reviews of this that covered the games housing issue. I don't mind a game not having one feature or another. But, I feel like if a feature is there. It shouldn't be so exploitable (which seems to be the over arcing thing with a lot key features in Archeage). But, regardless I don't think this machine (as is) will handle it well.


UO I actually have an account for. I don't play it much because the interface is terrible to work with (they made some really weird choices with how all of that side of things works and appears).


Wurm Online I have tried. I couldn't get out of the tutorial area because elements of it were broken preventing progression (and thus exiting it).


Project gorgon...Looks interesting. Think I will give that a try, thanks.

system requirements lab say my machine doesn't meet the minimum specs for guild wars 2. Not something I had really considered before now though. I actually decided after this to look at some videos for it does look pretty awesome. I do need to pick up a graphics card for my new machine eventually. maybe my focus should be on that over getting into a new game right now.

My suggestion to you is Runescape.

If you would like to give it a try. I can meet you in game and show you what the tutorial won't.

I resolved not to renew my premier gold membership for Runescape this year. I probably won't be spending much period on it. I will still be playing occasionally (been on it for 14 years so I am not about to quit now. And, I still enjoy the game, just not enough to pay for it consistently anymore). That is just to say that I will have in the fast approaching new year, some extra money to put into a new game. And, that Runescape need not be amongst the suggestions. Another game That can be dropped from possible suggestions would be EVE Online (have played it for a few months and it bores me out of my skull. I don't feel like taking two years to hit the actual entry level play).


So, that said, here are my criterion:

Graphical Fidelity and Visual Aesthetic:

I have no real preference here (photo realistic, anime, cell shaded, 16bit etc. all fine). Just as long as my machine can run it with reasonably good performance most of the time. And, so long as what ever the choices made for this were, they were implemented well within the scope of it.

With that in mind here are my relevant specs;

OS - Windows 7 (64bit)

Processor - Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz (a Quad core)

Memory - 8.00 DDR3 RAM

Connection: 100mbps Hardline (ethernet, through Cable Internet).

Graphics: On board for the moment (and given a 350 max output at 12v 16amp from my core and how small my shell is I am not even sure what i could reasonably drop in it GPU wise). Intel(R) HD Graphics 4400.



Any mix, so long as it's full scale. And, at least half way not instanced.


World type:

I prefer open world and something of a sandpark (some sandbox elements with overarching themepark mechanics, features and tone). I don't like heavily on-rails play. I'd prefer no class system or a non-restrictive (build into an archetype) class system. Decent crafting would be good and at least some ability to make money playing the market. No decidedly pay to win (cash shops are fine as long as it's mostly cosmetic and where it isn't there is some in-world answer or the purchasable game improvement items are tradeable in world). Not a fan of pay gates (like unlocking what should reasonably be default content, such as the ability to have money over certain amount or even to speak/use shout, hold a friends list or join a faction/guilds/clans.



I like to quest. When it's worth doing. I like voice acting (good voice acting). Good storyline (even if it is generic I like when it is told well). I do like it when a game doesn't provide for my character through the quest line (such as giving me all the gear I need).


Things I hate (any one thing is not an automatic disqualifier but if the game has all of them count it out):

Useless Jumping.

Starting out ship Wrecked on a beach.

Dead LFG System (at least at entry level).


I am too lazy for perma death. I probably wouldn't want to play a game with perma death. Because, if I died. I simply have no interest in doing the work it takes to get back to where I was. More power to those who like it though. I envy that kind, lol.

I think something like Google Glass or 3DS is more likely to be the way of the future then Oculus Rift or Sony's Project Morpheus, in this respect. VR is, always has been, and probably always will be a pipe dream. A lot like Hover Boards. Are they technically doable? Yes;  Are worth it? Definitely not.  And, there are some really good reason for that.


In general, it is not a convenient form of entertainment. It asks you to completely disconnect from real world situational awareness. It requires a lot more equipment in bulkier portions (no matter how much they try to slim it down), then most any other kind of Entertainment. It will never be cheaper then a high-res gaming alternatives either (it actually compounds the price point almost exponentially of what ever existing setup someone already has). There are also numerous mental and physical health related issues that the tech from this level of immersion causes which have never been resolved.


So, It has lost the battle before it began for all the same reasons the Nickelodeon lost out to the Movie Theater. And every time someone tries to bring this back around to a thing that is going to happen. Game developers, publishers, and companies loose millions on the prospect. By it's very concept it is just not a practical thing.

The Repopulation looks like it will be everything that divergence online wanted to be but has not pulled off (such as actually going to launch in the foreseeable future). I like the look of it and might try it.

I don't know what WoD...The only WoD I can recall was World of Darkness and that project was cancelled.

Do the fog banks hide the player from enemy view? If so it might be a fun idea to have a character that has smoke grenades to create fog. And, another character with the ability to clear fog (maybe an incendiary grenade that 'burns the fog away'). I am also not sure what those goblin looking things are supposed to be given that the main character shown is something of a soldier. I might like it better if those were small RC assault robots. Just not sure at the level of thematic consistency. It looks like your play testing mechanics. But, unsure about the direction you want to go thematically.


As for the camera trail distance. I think it's fine, as long as there are considerations in place. Allowing the player to pan in and out possibly. Or to nudge the screen up in order to look ahead (maybe disable ability to fire while screen nudging and have the character take out binoculars when screen nudging screen).  Or even a drone unit that flies ahead. A close in view can be a perfectly good mechanic, as long as it isn't restrictive beyond repair when really needed.

Well, I gave it a shot and took my own medicine. Can't expect more then that, really. Thought it would be an interesting change of mode for our typical kinds of discussions. But, if people really just aren't into it. Or simply can't be bothered, ah well. Not, the first time I have tried for something a little different (Tried an image contest for best outfit in your game of choice once as well which never got off the start line). And, probably won't be the last. Who, knows if I keep at it on occasion I might eventually hit on something people want to get involved in.

Replay Impressions:

So, it looks like Nexon has switched over to using a multi-game launcher/patcher not unlike the one Trion Worlds uses. Apparently, I had an old version of the game floating around on my machine somewhere. So, this client recognized it and let me patch it in client. Took about 3 hours. But, considering I have not played in about 2 years that's understandable. In any case this is a fair bit better then it used to be on that front. The login is a lot less convoluted now as well. I do feel like the game is actually accessible now.


Another interesting thing seems to be random field bosses (killed 3 and the last one was no walk in the park). As well, as some pretty frequent world events. There are apparently multiple planets now. And, there is some sort of over arching quest going on that involves a lot of cinematic cut scenes. I guess they have also rearranged the world and added some areas. And, finding my bearings was a bit difficult. Overall it seems like they have added a fair amount of content and streamlined how the game is played and accessed.


The community feels a little more grown up. But, there is still plenty of players that...act as chibi as their characters look. However, it is very active. I got a guild invite inside 10 minutes. The guy had a whole speech prepared about why I should join his guild. I didn't ultimately, as I was still in 'me-time-mode' (getting acclimated I find to actually  be harder with people yacking at me about how to do so). But, it's nice to know that it isn't that hard to get with a group.


My one concern is that it still has performance issues. Dropped items can still litter the ground numbering in the hundreds while dozens of players spam the screen and speakers with their particle heavy attacks. And, it can all serve to lag the game out. It also did something weird to my internet browser (which restarting my computer fixed). Not sure if I will continue with this title for long. But, at the very least I will get to the next tier bracket/job advancement. So, that I can wield and wear some next tier bracket gear I have in inventory. All I can really say about it, is that the game has not stagnated. It is what it is. And, if you have played it you probably get my meaning. But, it has not gone baron-lands at least. And, it seems like it's devs/publishers are paying attention to it.

So, the idea of this thread is:

  • Talk about a game you have not played in a very long time (one that is still around).  Something you tried for a little while. Then either wrote it off. Or just kind of forgot about it.
  • Go try that game again (even if you really don't want to).
  • Come back and talk about what has changed (if any thing) with it. And, what you think about said changes.
I'll start (and in-so-doing provide a format for how to approach this)...
Maple Story
My History with it:
I tried this game out some years back when they were airing those ridiculous skittles like commercials about it. I didn't last to long in it before setting it down. A few years later they lured me back with a free demon character. Which I played around on a bit. And, quit again. It is a game I let fade from memory until I watched a review on it from some years ago that popped up in my suggested watch list  for youtube a channel I recently subscribed to.
My Impressions of it then:
This game had a lot of little frustrating things about it. Long waits on what should be fast travel. Not very good platforming (for being a 2D side scrolling MMORPG, that's a little sad to have to say). But, chief amongst these for me was the epically long download/Install/registration process. And, in addition to that...actually getting into the game to play it and staying connected for any reasonable amount of time.
I would click an icon to be taken to a website, where I would log in, be prompted to play, then taken to client, which would usually have a sizable patch, then after waiting on game guard I would log in again, type my pin, find my server, find my channel...THEN select my character and actually log in. And I had to do this each and every time I wanted to play.  Which was not easy with the amount of long term partial disconnects or full on client crashes I was experiencing. I didn't so much out right quit the game as I got tired of trying to get into and remain in it.
The community wasn't that great either from what I recall. their target demographic was awkward pre-teens and teens...And, they seemed to get exactly that. Which makes for some very spamy and senseless chat, brimming over with leet speak, and an absolute abuse of the emote system (with generally rude or abusive players).
(Now the part where I go re-install , play it, and come back to tell about how it compares now to how I remember it).
Originally posted by Orious

The issue is Risk vs Reward...

I think I had the best experience with Lineage 2. It cost so much money to get gear in L2 that you spent most of your time trying to craft it. Months to get one set of gear. You can attack anyone out in the world, but if you murder someone you're red and can't go in towns and when you drop a piece of gear. The huge money sink and grind to get gear created a de-incentive to PKing. Sure you had some, but a majority of players PvPed through War Declaration with other clans. I played L2 a lot and although you could attack players in the open world...I rarely ever witnessed them. Better reasons to PK out there.


Step 1: Create a huge risk to gankers and murderers...make it really suck to be one.

Step 2: Make the flagging system robust enough to not be exploited...this means it's tough to have an "Action combat" game that works.

Step 3: PvP has to matter or even consensual world PvP is just a glorified battleground.


Agreed...I think the biggest issue with open world PvP is over zealous gankers. Players that just want to see the world burn. And, so you have to put things in place that keep them from making that happen (or they absolutely will). If you don't,  it just becomes needlessly frustrating. It's like speed bumps on a race track when open world PvP is done poorly.

This is one of the things I do like runescape for a lot. It gives a lot of incentive for completing content you don't necessarily need to. Questing in particular. A player who has done most of the quests has access to a lot more content then a player who avoids quests like the plague. And, many of the activities leveling up skills provide have some sort of prerequisite quest gating.  Sooner or later, to be at the best you can be, requires playing through all the content.
True...but, aren't there some games that have employed perma-death that don't have a great depth of content and so it's not such a big deal, as well? I wondering if perma-death itself is a hardcore mechanic. One of those things that could serve to definitively mark a game as hard core. Or if like most of what we have looked at so far. It is largely context based.

So, the reason I  brought this up. What made me ask the question. Is that my main MMORPG for the last 14 years (Runescape)  has recently released a new set of game play modes (which is on top of full manual, revolution, momentum and legacy modes). Iron Man and Iron Man Hardcore. They both require making an entirely new account to play (unlike the other modes). One that when created can be set to Iron Man or Iron man Hardcore mode. Once in it. It basically from what i can see turns the MMORPG into an RPG with some online elements. It gives the player a way to play in near completely self-sufficient manner (doing all aspects of the game solo and from scratch).


The difference between Iron Man and Iron Man Hardcore. Is that hardcore mode features perma-death. Which made me wonder "wait...isn't Iron Man by itself hardcore before the addition of an even more difficult mode with perma-death?" and "What about perma-death designates this as hardcore" and "Is that even what hardcore means?"


I had been thinking about hardcore vs. casual on occasion before. but, this was the trigger that made me really want to....figure out what it is.

Originally posted by Cold7comfort

there is no such thing as hard core players.

war hammer guild wars 2 eve online all these games have had GvG in some ways and there you have had guilds and players breaking down the functions casual guilds too. but they haven't done it to become hardcore but too have a fighting chance.

Casual guilds semi PvP semi PvE they usually run 1-2 days of PvP and those two days they don't want to get farmed.

does that make them Hardcore?

casual guilds that run raids EVERY DAY in PvP between 17:00-20:00 but they run it casually because they enjoy the current game mode in PvP but they are not looking into earning money or prices. or get a nice title.....


hardcore players and hardcore guilds is a term created by some scrub in early 2000 he saw himself lonely person and wanted to become special......


I am starting to see how time in cannot fairly be used to define hardcore. If it is measured by this standard alone. In that light it wouldn't exist. But, through the lens of level of involvement, regardless of time-in. It most definitely does.
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