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All Posts by Althewiseguy

All Posts by Althewiseguy

6 Pages 1 2 3 4 5 6 »
104 posts found

1. Star citizen

2. DayZ

3. Warhammer 40k: Eternal Crusade

 

These are basically the only ones i have a hint of interest in tbh. I know some of them are a ways off but I can;t see anything in the next 6 months apart from the new Elite:dangerous game piquing my fancy. 

Originally posted by Voqar

Obviously it works to some degree or it wouldn't be so popular.

 

But, IMO, you have to ask, who does it work for?

 

It works for companies that can't make a damn game worth a sub, for one.

 

It works for companies who want to appeal to players that don't want to commit or who want to flit between many games, and as such, it works well for those types of players who don't want a monthly fee for something they may not even play every month.

 

IMO, if you have a quality MMORPG, and your game is worth playing for years, then F2P is a crappy model, because it makes for a much lower quality gaming experience.  In fact, I really doubt any serious players would stay with a FP2 game for years and years the way we used to with the classic/older MMORPGs.

 

My personal problem with F2P for MMORPGs is that it inevitably involves some kind of pay 2 win, or worse, outright facilitating of cheating.  MMORPGs at the heart are all about acquiring crap or achieving crap, and if you can grease the wheels with cash or worse, just BUY the rewards for cash, then the system is BROKEN.  Even worse are games like GW2 or Rift where you can effectively buy in-game currency for cash - something that is usually the realm of RMT and considered cheating.  When did cheating become not only ok, but something for the hosting companies to skim a profit off of?  Lame.  Lamer still is people who condone this.  Lamer even more are the losers who participate in this.  Play to win.  Not pay to win.  If you can't be bothered to actually play, then...don't play?

 

F2P is horrible for MMORPGs if you're a player that gives a crap.  It's great if you're casual and don't give a crap, or want to cheat your way thru games with cash.

 

Some people may be confused and think F2P is to benefit you, the player.  It's not.  It's all about profits for companies - corporations and business people don't do stuff to do anybody favors but themselves.  They don't care about your quality of game experience.  They care about profit margins.  The spin F2P to make you think it's some kind of great thing for players when, in fact, the quality of gameplay is far lower due to the incessant cash shop in your face thing, the pay 2 win, and the blatant cheaters and losers buying their way thru games.

 

F2P is great for a game like LOL or other similar games, where they can be profitable without EVER doing pay 2 win.  Selling skins, extra heroes out of the 100+ (nobody gives a crap whether you buy a hero or not in LOL, because it has nothing to do with winning - all the crap you need to WIN comes ONLY thru gameplay (and/or from your own skill)).  Big difference.  F2P, fluff crap for players in a game where NO FLUFF CRAP COMES FROM gameplay.  Loot doesn't drop in LOL.  There are no boss fights.  There is no crafted gear, no mats to gather, no world drop epics.  There's nothing a scumbag can do with cash to shortcut the game.

 

In MMORPGs, the cash angle ALWAYS undermines the game.  P2W or blatant cheating.  It allows useless and lazy non-players to buy their way thru the game.  They can buy those world drop epics.  They can buy mats from the in-game economy with their cash obtained in-game currency.  They can shortcut the game by obtaining items without earning them.

 

F2P in MMORPGs may work for some people, but I hate it.  I want games where everybody earns their accomplishments by playing the game, not by throwing cash at the game.  I much prefer subs where EVERYBODY pays the same amount, always, and everybody has equal potential to succeed, and where success is based on how you play, without influence based on how much you're willing to pay.

 

So yeah, F2P works, for the greedy bean counting schmucks who don't care about players, or gaming, and only care about profits.  It works for players who'd rather pay their way than earn their way via their gameplay.  IMO, it does not work for people who want the highest quality gaming, particularly in a genre like MMORPGs where it's all about playing to achieve.

 

There has never been an MMORPG F2P system that didn't undermine the game.  They'll sell stuff like mounts, outfits, boosters, whatever - stuff they SAY you don't need and that isn't pay to win, but ultimately ALL stuff that you obtain in an MMORPG *should* be tied to rewards for gameplay.  That mount you just bought for $10?  Should be a drop or quest reward or something you earn - not buy.  Same for outfits - should be crafted, dropped - something.  So while you often don't NEED the crap they sell for cash, it's still usually cool stuff (has to be cool or nobody would buy it) that people want, and that should be EARNED BY PLAYING, not PAYING.

 

If devs made real MMORPGs worth playing and paying a sub for, we wouldn't need F2P anyways.  The old/classic MMORPGs are still sub-based.  They are games you can play for years easily and always have been.  The newer MMORPGs that are designed more like weak and easy single player MMORPGs with optional grouping and minimal endgame are what has driven the genre to F2P - because those games are not worth a sub.  Stop trying to cater so much to casuals who don't want to sub and design for real MMORPG players and maybe you wouldn't need to consider F2P?

 

To me, F2P for MMORPGs is a sign or admission of failure.  It's saying, our game isn't worthy of a sub and you're not likely to want to play it in any meaningful way other than casually.  The best MMORPGs aren't casual.   Good MMORPGs by their nature are not casual.  If people can't handle them - bummer.  Some people can't handle chess either and it's one of the best games in the history of mankind.  Nobody said, lets dumb down chess to make it more accessible.  You play or you don't play.  Simple.

 

How do you rate success for MMORPGs?  Would you say the games like EQ, DAoC, WoW - the ones that have never waivered from having subs and that have been going for years are a success?  What about just about or all MMORPGs since WoW that started sub-based and had to switch to F2P - you know, all the glorified single player games that ended up not having the balls of the classics.  Failures because they had to go F2P?  Limited success because they all paid for their dev, had sexy releases and decent numbers before slipping into F2P sewage?

 

A lot of the MMORPGs that slip to F2P will say they're doing better financially than they were before F2P (I guess they take their lowest point after release as the point of comparison)...so they can stay afloat and/or profit...but...how's the gameplay?  How do players like it?  Do you have lots of players sticking around consistently?  Do you have community?  Or do you still have server merges, a flighty population that comes and goes, mostly goes, until the next micro dose of content, then things are busy for a few days, rinse and repeat?

 

This is why a game like EQN, that should be a gangbuster supernova of a game carrying on the name of the godfather of MMORPGs, looks pathetic to me, for the simple reason that they're PLANNING to be F2P - which is like saying up front, we know we can't design a game good enough for you to sub to, so we surrender in advance.  Whatever cool things they come up with will be tainted by the stink of F2P hooks, and that is truly sad.  EQN doesn't even look like an MMORPG with the way they're going consolitis/simplified/dumbed down as hell/arcady but at the same time they are trying to innovate, especially with content, and that could be something special...but to me it won't matter much as long as cheaters can pay their way thru the game, and if there's F2P, in an MMORPG, there will be lower quality players and rampant pay 2 win cheating going on.

 

 

 

 

Pretty much bang on. The model works more for lazy developers who can't make a game worth a subscription. It's the main reason I haven't been playing MMOs much at all this last year. I used to be big into LOTRO since launch for instance. But the community has slowly but surely eroded since freeplay hit. And you pay ridiculous at times expansion pack prices. Just felt like it wasn't worth the time since. 

LF MMO buddy
LFGame « General Discussion
10/31/13 8:23:10 AM
Best of luck. I am taking a break still myself till I get my new PC. 
The new torment game, project eternity, Sunless sea, Project Antharion are the ones I am looking forward to. 
I disagree. Early access is a good optional extra for those who want to help provide more data for helping developers squash bugs etc. Nothing is stopping people wanting a complete game from waiting till the full release is out. 
Ballsy move. Arguably should have happened in the first year. But I am impressed they are doing it. 
Yeah I will be following this. Not buying it right now. 
Originally posted by lathaan
i guess i'm fortunate. i just have no troubles with the game. its great and im sure it will get better. mp campaign works great (~round 45, no troubles yet). no fps drops whatsoever. the only (minor) issue are the waiting times in a mp campaign (~3 min) - but then again im no ADD-kiddo.

Completed a legendary campaign yesterday with Rome and had no major issues bar some minor bugs during battles. But nothing game breaking here. Though I only really play single player so cannot comment on the state of multiplay. I do sympathize for others that have been having issues though. Been having a blast personally.

It's this popular because of who is leading this. Chris Roberts helping bring Wing Commander and Freelancer into the world so his past speaks for itself. If anyone is going to deliver it's going to be him.  Though that being said. Any crowdfund is a gamble to some degree. But this and Elite Dangerous are the ones to put some faith in. Because these are tried and tested developers with a history in their fields and not just some group of random new people with everything to prove. 
Rules
General Gaming « General Discussion
8/20/13 9:23:41 AM
Originally posted by Grunty
Nope, it's left up to the publisher, developer, hardware leasor, ISP, and all the other entities between you and your game avatar.

This. It depends on the game publisher. They are not beholden legally to give a minimum amount of server access or announce any maintenance on servers in any advance time.  In the end you are just paying for access to their servers but are not guaranteed service at every hour you want to play.

Not in the slightest.
Tried it. Nothing amazing in my opinion. Got bored of it after first month. 
Originally posted by handofendowment
The more choices the better :D

+1 this!

Originally posted by Raxeon
do i need to play the old games to play this one?

No.

Looking forward to it. pre ordered this as soon as it was available on steam. 
Originally posted by Elikal

"Hey we just watch and listen to your everyday life 24/7 for your own good! I mean, really, you don't want all the rubbish ads, now if we observe your entire life, we can bring you RIGHT the ads YOU would want!" Oh yes, now that you explain it that way, yeah please watch me all the time!

With that and the NSA spying on everyone, fast forward 50 years and every sense of "privacy" is seen as "mental illness" and perversion.

"What do you mean, you want to be undisturbed and... alone?!" *gasp* "That is so sick! Being not observed, what kind of sicko ARE you?"

Trust me, it's only the beginning. And all in the name of progress. I swear, just once I'd like to see evil come with a maniac laughter and admitting it's evil. Just for the change. >.<

This post is funny, yet true. People need to understand this kind of invasion of privacy only happens due to people en mass allowing it. People saying that adverts plaguing people daily is inevitable are also wrong. If people didn't respond to them or did something about them enough there would not be so many. Buying a console only to have advertising thrown at me that I can't block ( Unlike on pc with free plugins ) just sounds crazy. No thanks to any of the coming consoles here thankyou. 

Same boat here. I am focusing more on non MMO games for a while but am keeping an eye out for something different from the slew of games that have similar core mechanics. 

Good luck on your search!

I don't play any freeplay games. Especially if they have a pay to win element like some do. I would much rather have a solid quality MMO with subscription personally. Still looking. 
I enjoy them a ton. They can be very memorable. My only issue is it makes me want the devs to make a feature length CGI film to the quality levels of the trailer..
This is going to be an instant classic. Love the pen and paper games. The developers video of them playing was so fu8n to watch. if they stay true to their word about open ended modding support and tools shipping with the game to help modding then it will be such a success. 
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