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All Posts by SolarRain

All Posts by SolarRain

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22 posts found

3 EU Guest Passes here:

Originally posted by Lord.Bachus
Originally posted by Arachneus1
Originally posted by mark2123

Up until literally yesterday, I was in love with this game.  Then I went to the third or fourth zone (currently Level 17) and it just dawned on me that there are just too many quests to accept all at once with som many places to run to and kill stuff.  It's becoming repetitive already.  I've got about 25 quests all active and all close ot each other and I feel like as soon as I complete one I get two more - I'm not compelled to read the text as I'm just rushing to get everything done, because I've also got hardly and cash for crafting etc so need to get a move on to make money.

But it is all starting to seem endless and repetitive.  I think I prefer more of a quest arc where you have chains that don't open until you've done previous stuff.  Instead of you being able to walk into a zone and pick up 25 quests without any effort (and be overwhelmed), they should just move you around the zone in a number of constructed stories.

Some will now tell me not to accept all the quests then, but if I don't take them, then the stuff I'm already killing will probably have to be re-done as soon as I pick another quest up, so I may as well get them all and kill stuff as I go.

The game is starting to lose it's appeal though as I'm not sure I can face another 33 levels of manic questing.

The realization is that this happens in every game.

You are right, this happens in all MMO´s...


I can't think of any other MMO, including WoW, that condensed zone questing in such a way that Wildstar does it. Duskwood in WoW is a great example of how it should be done. Yes it has a small hub, and simultaneous questing, but they balanced progression through the zone and the pace very well, that it never felt grindy/repetitive. But not just Duskwood, you can pick almost any WoW vanilla zone and see that this is true.


I'm just using WoW as an example, but every other themepark MMO I've played has had a fairly nice progression.


Had a blast from 1 - 50, really enjoyable game and definitely the best themepark mmo I've played since Rift. It actually feels much less themepark than most because of the variety of options open to you for levelling. But once you hit them VR levels be prepared for a major kick in the balls if you're already burned out and fed up with questing, because that becomes your ONLY option. I got to VR2 then almost immediately cancelled my sub. Mobs were giving equivalent exp and gold for about level 20-30 kind of levels.

Originally posted by Elikal

It is INCONCEIVABLE to me, how a MMO launching 2014 can be so BLANTATLY ignoring everything we learned about MMOs in the last 10 years! Zenimax acts as if their MMO was the first MMo ever made! Do we learn nothing!

This is just so laughable. They launch a MMO in 2014 with zero loot roll mechanics! Where kicked players stay in the dungeon and it even prevents the group from bringing in another person? It is so unbelievably amateurish to neglect such basic stuff in a MMO like loot roll mechanics and group handling. Not to speak of the sheer absurdity that chests vanish, once they are taken. Whoever introduced that to ESO needs to be banished from EVER making a MMO again! That's just hilariously wrong!

And bossses often drop just white trash? WTF? What incentive are you having, if a difficult boss just drops trash?



I still don't understand how such a system could get through any QA. ZoS developed the game in complete ignorance of every experience with previous MMOs. Chest and loot stealing... good riddance. We left behind that anti-social shit in the MMO dark ages! That certainly was NOT a feature from the past that needed ressurrection.



My answer to this problem would be that once the chests are unlocked by someone, each person can open it and take their own loot. Or, just get rid of chests completely and put the best loot on bosses etc where it fucking should be in the first place.


I still can't for the lift of me believe this game doesn't even have a need/greed system. 

Maybe check this one out:


Includes some good tips too.

This is my first beta too. Had to logout from the game after level 6. The starting zone/quests were awful (exile), but I already knew this from other reports, so I rushed through that as fast as possible. It definitely gets a lot better after the tutorial shit is done with, but that's not saying much.

This hub-based linear themepark quest grinding in this game is THE worst I've ever experienced. WoW could get away with this because of really well done design of the areas in which you were questing, NPCs, objectives etc were fairly nicely spread out (at least in vanilla WoW's starting zones). Here it feels tightly packed into really small areas around the quest NPCs, many of the quests I had at level 6 were like 20ft away.

I've enjoyed the game so far in the last 2 beta weekends. Unfortunately this weekend I finally got to try the low level dungeons, and just because of that I'm now hovering over the cancel pre-order button. Dungeons in an MMO are a major thing for me, I fell in love with group dungeons ever since classic EQ. To say I'm disappointed is an understatement. Although the dungeons have great atmosphere, the fall flat in every other possible way. I can't help compare them to Rift, which was my last MMO, the dungeons in Rift are just light years better than ESO's, especially the boss fights. To top it off, the rewards and exp from dungeons are absolutely awful.

So I don't know what I will do, at the moment I'm leaning towards giving this one a miss.

Originally posted by Annekynn

Yes, will be playing on day 1. The game improves the WoW formula in every aspect. Provided it launches complete, polished and relatively bug free it should advance this style of gameplay over WoW the same way WoW advanced it over EQ1.

WoW didn't advance anything over EQ, it took a different route entirely.

I think the reason the the movements look so stiff and odd is because there aren't enough animation frames. The animations themselves look decent enough though. This is also really obvious when you see someone strafing quickly with A and D, and changing between two different animations rapidly, those transitions don't look smooth.


With running/sprinting it seems they didn't bother to emphasise the weight of characters as the feet impact the ground, even the heads don't bob very much/if at all. But torso and low body movements also seems to be missing.


All in all it's not terrible, but a little more work in the animation dept. adding a few more frames here and there to smooth things out would go a long way.

Originally posted by nerovipus32
Originally posted by Castielle101

I honestly think the UI is the worst part of ESO so far.  Feels so stripped down and minimal (not to mention confusing).  Combat is also not a strong suit of this game, but when has that ever been the strong suit of an ES game...



The UI is pretty much identical to skyrim.

That's the problem, the UI was shit in Skyrim too. The minimal design is ok, even though I personally think the aesthetic they use is one of the ugliest things I've ever seen.


I don't get why people keep praising the UI, unless these people are using a controller. The UI is designed for consoles/controllers. This is clearly obvious thoughout the game, from combat to crafting. For instance when extracting you highlight an item with your mouse, then having to press E to add, then R to extract. It's extremely clunky and awkward, but with a controller it just feels right. Skryim was the same, it always felt far more fluid and just 'right' when using a controller.

As much as I would love to have the freedom to grind on mobs through the levels if I want to, it's just really not an option in MMOs anymore. I did a little test (only solo, mind you) during this weekend and the XP gain was absolutely terrible, well, I wasn't surprised.

The real fun of mob grinding in EQ is long gone (though hopefully it will be an option again in EQ Next), and I believe the biggest reason for that is due to the significant downtime required for meditating/regen (as the OP mentioned). That mechanic sounds like an awful idea in todays games, but back then it provided ample time to really interact and get to know the people you were grouped with that often lead to some unforgettable experiences and new friends.  People just don't understand or can even imagine this concept today, which is really sad. Unfortunately WoW took things in the themepark direction and almost every MMO since has used WoW, rather than EQ as a template.

Social levelling, public dungeons etc (I know ESO has them, but they pale in comparison to EQ's) are a thing of the past. Even if you did grind mobs, there's almost no downtime for the social side of things, and no areas really built into the game to allow for it, and like I said the XP seems so small it doesn't seem worth the time.

Anyway, I find it quite sad and depressing. ESO is a beautiful and really atmospheric game and I've discovered some incredible locations that would make the most incredible spots to hang out, but there are no reasons to spend more than a few minutes at these places.



Personally I don't really care. But I do hope someone comes up with a replacement UI. The ESO UI is a godawful and uninspired, uninviting, lazy ass piece of shit. It was shit in Skyrim and it's still shit. I'm all for function and minimal design (which it does well), but I at least like a UI that looks pleasing, but most importantly appropriate, which here it definitely is not. The UI actually reminds me of modern military shooters, and it doesn't help immersion, it actually breaks it for me.

But those aren't necessarily cheap or free are they? Since you need to pay server rent I believe. Though you could host the server yourself if you don't mind the bandwidth hit. Also those choices are irrelevant when talking about PUGs. A lot of multiplayer/co-op PC games have excellent built in voice chat that make TS/Vent irrelevant, no reason why it can't be done for ESO.

So yeah, I'd really like to see built in voice chat.

I've been trying to get into beta forever, would love a key if someone has spare! Thanks.
Originally posted by Arkain

This game has been worth every cent I put in to it, to me. It is one of the few MMORPG's that leave me with that other life feeling that I first got in EQ when it first was released. I had to get a copy for a friend of mine (we like owning the disk). This is imho, one of my top 3 best games ever. It's an MMORPG that is not on ease mode and you have an avatar that is not an inanimate object, I love that, that is something that is sooo hard to find on todays market.

I know exactly what you mean Arkain! I've played an absolute ton of MMOs, but only feel sentimental about a handful of them, Meridian 59, Everquest and Vanguard. I even played WoW for over 2 years, and loved that game too..but I never had the same feelings about it, or miss it like I did those other games. VG/EQ etc have a special something that is very rare in MMOs that's for sure, and I miss it a lot.


I think it's actually a very sad thing, tragic even, that VG has been dying a slow death since it's release, overlooked by so many, and barely even scratched the surface of it's true potential. It deserves so much more, and should be remembered as one of the greatest MMOs in history.


Damn, I miss my old VG guild and friends..


Originally posted by Hype

I mean... there are good things to be said about the game... but can anyone honestly say they're drawn to how the combat looks? I know a lot of people don't care how it looks, or hope that more will be added to it (not really one of the big issues going into the final year of development)... but it does actually look like crap. That's relatively objective observation.

Did anyone remember the bounty hunter rope? Can anyone say that looked good?

Totally agree, the combat does look crap..I'm sorry, but there's no way anyone with at least two fairly healthy eyeballs (and a healthy mind) can argue otherwise. The bounty hunter rope scene in particular made me semi-regurgitate.

The link to the YouTube video earlier in this threat made me chuckle, most of the comparison MMO videos looked way better than TOR.

I'm not a big fan of TOR's art style, but it's not a show stopper. I used to feel the same way about WoW's style, but I came to love it. Unfortunately for TOR, a lot of the animations look horrendous, especially in combat where they don't look very fluid at all.

After watching the TOR Multiplayer Demo earlier today, I'm almost ready to just give up on this game bland was that video?!

 Wasn't me than mentioned wiki :) I was just responding about wiki, because overall wiki is 'usually' quite a good/accurate knowledge base.

Originally posted by Vato26
Originally posted by SolarRain

G4 got it right - Genre: RPG, MMO. That's exactly what STO seems to be. 


I haven't played STO, but from what I've read it certainly doesn't sound like a MMORPG. Yes it's an RPG and a MMO, but you cannot just join those together and decide it's actually a MMORPG.


The term MMORPG is a firmly established classification, not simply an acronym.

Really?  Proof?  Oh, and wiki definition doesn't count as it has been shown to be massively flawed.

The typical 'wiki is bullshit' argument is kinda boring now, and if you actually use Wikipedia often like I do you realise it's far more accurate than people would have you believe. 

I mean, that MMORPG is firmly established in the gaming community, the magazine reviews pretty much show that right? Most developers and veteran MMO players know exactly what it means. But you treat it as simply an acronym, which it isn't..think of it as a classification, because that's simply how it's used. I'm not exactly keen on it either. Common sense even tells me, the STO MMO game is also an RPG, so surely it's a MMORPG. :)

But as I said, G4 got it right. MMO, RPG.

G4 got it right - Genre: RPG, MMO. That's exactly what STO seems to be. 


I haven't played STO, but from what I've read it certainly doesn't sound like a MMORPG. Yes it's an RPG and a MMO, but you cannot just join those together and decide it's actually a MMORPG.


The term MMORPG is a firmly established classification, not simply an acronym.

I want to know too :)

Should be getting my game Mon/Tue next week, but I want to start on a fairly healthy populated server (for both races).

So come on, recommend some good UK servers please :) 

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