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MMORPG.com Discussion Forums

All Posts by hidden1

All Posts by hidden1

58 Pages First « 52 53 54 55 56 57 58
1148 posts found
Originally posted by Zerocyde

 
 



 
Originally posted by Gameloading
Just because one game decides to adds rewards or consequences doesn't mean that the pvp becomes anymore real.
 

 

 
 
Had you ever played a real pvp game you would know just how horrifically wrong this statement is.
 
 
 



Originally posted by Gameloading
some of the most popular and influencial PVP focused MMORPG's in the world.
 


 
 
I'm listening...
 

 


 

I've played RF online for 3 years, does that count as a real pvp?  I miss the sometimes 200 player on one screen race war we had every 4 hours or so... we got no rewards just a ranking system w/ ur total kills... however i'll pass on the nipple toruture part, ty

Originally posted by Korby
Originally posted by hidden1

What about gay males, how many play MMORGS out there... I wonder...  Has there been a study done?


 

Alot.

 

All the gays I know play maplestory.


 

I only met one other gay gamer in Hellgate London... we played hardcore elite mode exclusively... but maplestory looks so retarded, I couldn't play that.

What about gay males, how many play MMORGS out there... I wonder...  Has there been a study done?

Originally posted by Lidane
Originally posted by Abrahmm

And you don't understand it, but here you are telling people what they think is wrong, then go on to claim you that you know no one that thinks like this even though this thread is full of those people.

I'm not saying it's wrong. I'm saying it makes no sense to me.

If the whole point of a sandbox is to be able to go anywhere, do anything, and be anyone, then it stands to reason that it would require the desire to stand out over others and be treated as a godlike hero by everyone else in the game, or to be otherwise recognized for having a tangible influence and/or impact on the world. That's not a desire for normalcy or to be the average Joe. It's a desire to be the Epic Uber hero of the story, beloved by your admirers and hated by your enemies. It's a way to be the undisputed King of the Hill, and in a way where everyone else will know it when they see you.

That's what I think of when I read all the talk about sandbox games -- being able to forge your own path so that you can truly stand out over everyone else in a game and be recognized as the pinnacle of skill on your server or in the game. What part of that comes from being the average Joe?

I don't know anyone who plays an MMO -- any MMO, whether it's WoW, or WAR, or CoH, or whatever -- that does so just so they can be the normal, average guy in the game world. These games are an escape from all that. I just don't get the mindset you're talking about at all.


 

seems like a paradox, everyone wants to be unique and be this ubber hero/godlike character... yet that uniqueness goes away when everyone acheives it.... yep this is a paradox of the human psychological condition known also as "Illusions of Granduer" we all want to be the best, and especially in an MMORGP to show off (I believe this is often referered to as "epeen" by some players) but what happens when everyone is ubber... the uniqeness becomes cheapened...

I think what you're saying is neither wrong nor right, just seems like there's no solution to it.  The only thing that comes to a solution is adding Hardcore mode to all mmorpgs, that way you get one life to reach your godlike/hero status (but if you die, u lose everything).  Again that presents yet another paradox... poeple complain about the loss of uniqueness when everyone acheives high lvls/status, but I'm sure the same complainers would be scared to even play in a Hardcore mode) 

video games are an escape from reality... why mimic reality... why make a world that copies our economy, copies endless level grinding (sort of like getting up every morning, going to work, coming home and sleeping just to do it again in the morning).

video games, and specifically, MMORPGs should try to be an escape from this abysmally dull, and lack-luster, mundane world we humans live in day after day.

with that said... i would like to play in an mmorpg wherein i can be an average joe, and do nothing special, and beat up on rats all day in the n00b areas forever... then I can log off, go to bed, get up in the morning and go back to work LOL

'nuff said

Yeah graphics doesn't mean it will rock or be good, I would say it comes down to a combination of gameplay and graphics as well.  I mean AoC looks great, but the combat system of shielding is convoluted and tedious, which slows down gameplay and makes it not fun.  Where as Hellgate London  had fast action gameplay because it's twiched based rpgs, and it's graphic and art direction where cool ... they got it right... but too bad Bill Roper doesn't know how to run a company... it's sad to see something like AoC be successful and play like the most boring tedious crap, and see something like Hellgate which is fun but yet go down the in flames thanks to Bill's inability to run  a company... ugh the bitter irony of it all

 

:/

I will miss this got 2 lvl 50 hardcore elite toons and 16 HCE mode mules full of legendary and uniques... sniff sniff

 

:(

Sounds like it's more like Hellgate London, in that it's more of an action-rpg than an actual MMORPG.  Actually hellgate is more a action/rpg MUD (Multi-User Dungeon/Dimension).  From what everyone has written, seems like it's suffering from lack of content (like quests/story arcs), where Hellgate suffered from lack of PvP (which is nearly non-existent in it).

When will developers get it right, and make a true twitchbased WASD FPV/3rdPV MMORG in a huge, persistent world full of monsters mobs and people to pvp and gank... one can only dream

58 Pages First « 52 53 54 55 56 57 58