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Ultimate Group Vs Solo solution.
The Pub at MMORPG.COM « General Discussion 10/18/09 12:50:30 PM
Originally posted by greed0104 Well unfortunately some of us don't have people we know in person that like mmo's. I have to make due with in-game party friends. The process can be tedious, but I usually right down the names of players who I thought were good party players vs. reckless party wipers. So I guess some of us have no choice but to choose to play "the next random guy" as you put. It is indeed unfortunate and I consider it a luxury, but my point is, people that prefer to solo have no mental sickness. I understand you have no other option to choose that random guy. And to be honest even if none of my friends played the same game, I still would not group with the next random guy. So that would still make me a solo player, and I'm quite sane. I'm curious, why is it that you won't even try random guys to party with? I personally find it tedious, but since I prefer parties I go through the process of judging them good or bad players. In all this you haven't stated why you would not group with the next random guy. Again, I'm just curious type. Hope you don't mind the question. :) |
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Intrestinlgy enough I see G4Aion.com spammed from time to time as a gold spammer in-game. I take it this is one and the same? God I hate spammers. >.< |
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Ultimate Group Vs Solo solution.
The Pub at MMORPG.COM « General Discussion 10/18/09 12:42:17 PM
Originally posted by greed0104 For some, and it has nothing to do with sanity. I play to play with "people" to, but those people are people I know in person. I have no interest in playing with you or the next random guy. MMOs offer a different experience for everybody, those experiences might not always include other people being part of their interest. Well unfortunately some of us don't have people we know in person that like mmo's. I have to make due with in-game party friends. The process can be tedious, but I usually right down the names of players who I thought were good party players vs. reckless party wipers. So I guess some of us have no choice but to choose to play "the next random guy" as you put. |
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Ultimate Group Vs Solo solution.
The Pub at MMORPG.COM « General Discussion 10/18/09 12:30:46 PM
Originally posted by Shannia
Yet at the same time in four hour play session a solo player may have to go back to the bank once or twice but the group had to summon people back 4 and 5 times because they kill so much more than the solo player. Please, don't sit here and insult us like this. Groupers do just fine and don't need extra compensation because of down time. And I said this to you yesterday, extended downtime for a group is group management issue, not a unfair solo advantage.
This is like trying to convince me my favorite color is blue, not green. You are advocating a solo friendly game. Of course you believe my group efforts in a game like WoW, pre raid, are already adequately rewarded. I would expect you to think so. I disagree. But it is not an objective argument either of us can win. It is a preference. I understand you like the set up in WoW and think that's fair. I'm glad there are games like WoW which you can play that are solo friendly. I think the set up in WoW does not adequately compensate group play. I would like a game that I enjoy, just as you enjoy your solo friendly game. I would not try to convince you to play it, any more than I would try to convince you what your favorite color is.
You already stated buried in your OP, your true intentions. Like it or not, you said SCREW the solo player. Your words, "On my server, solo play will be a long hard difficult struggle, at least 4x longer than taking on the content in a group." So you see, you are not for happy players for all. You already admitted, SCREW the solo play.
Had to add my 2 cents here... but I thought the major reason to play in a "massive 'MULTIPLAYER' online role playing game" is to play with other players. There are plenty of good single player games if you want to solo. But don't get me wrong, I know there are time when one needs to solo, just for variety's sake or because there aren't too many players or parties going on due to time zone factors. Edit: I guess another reason is that players may want to farm for crafting materials and such, and in some cases that can slow down a party... I think those would be my only legitimate reasons for solo'ing (along with my other reasons as stated above. |
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Ultimate Group Vs Solo solution.
The Pub at MMORPG.COM « General Discussion 10/18/09 12:19:33 PM
I think I understand what you mean Ihmotep. I miss that about Hellgate. The game not only scales up to your level when solo in Stonehenge and the Wilds area, but would also scale up in difficulty for mob A.I. but also the mobs automatically gained more HP and dealt more WAY more damage depending on the party size. So if it was a 2 man party, the damage/difficulty would scale up just a tad (and so not too noticeable from solo'ing). However, if it was a full party, man would all the players would have to play we utter PERFECTION or cause a party whipe. Yeah so party to me was more fun for that reason. We all had to step up our game or cause a party wipe with just normal mobs (not even mentinoning Rare/Epic/Bosses). One more factor made it exciting for me... me and my guild only played Hellgate in Hardcore mode and always were in full party for the hardest difficulty scaling. :) Fun times. |
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I would have to agree with some of the posters on here that this is no different the L2. However its' quite rude to get whispers from them. All I have to say is /ignore is my best friend. |
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TERA: The Exiled Realm of Arborea: Added to Game List!
News Discussion « General Discussion 10/03/09 1:45:23 PM
Originally posted by Loke666
Hi Loke, well if you look at their Alpha footage, and you can see that the game probably will play like Hellgate, as that it's not a point-n-click-lock on target, but the user will have to manually aim at their respective targets. Personally I like this form of gameplay as it immerses me more into the game. Just check out youtube and I think you can find it by typing TERA boss fight... or something like that. The footage is months old, and I still can't believe that I'm impressed still today w/ an early Alpha gameplay footage. I will good luck to Blue Hole Studios, as it's already looking sharp right from the get go.
Edit: change I "will" to I "wish". |
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TERA: The Exiled Realm of Arborea: Added to Game List!
News Discussion « General Discussion 10/03/09 1:40:03 PM
Originally posted by mrroboto40
When the Boss fight Alpha footage was released a few months ago, I read on Blue Hole Studios' site that they were planning on an Internationally brining this game globally, and that it would most likely be a p2p model (and not f2p as some are speculating). However this was months ago, and as time goes by things are subject to change. Either way I've been excited about this title since seeing that early Alpha footage. :) |
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Originally posted by gortic
Wow talk about opposites here... well I quit FE during it'a beta and didn't look back. Started AION, got my toon 21, and I find myself a bit addicted... however, just to add, AION is just my "tide-me-over game". I'm really excited and waiting on TERA online. |
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Who WON'T you buy another game from?
The Pub at MMORPG.COM « General Discussion 8/27/09 5:01:37 PM
After working for SCEA for 7 years, I'd say anything SoE, SCEA, and/or Sony related products. It's personal thing. Let's just say I"m glad I don't work for them anymore. |
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Dungeons & Dragons Online: Favored Soul, Reaver's Reach Screenshots
News Discussion « General Discussion 8/26/09 3:53:24 PM
Originally posted by dalestaines1
I think you will need 2400+ Favor to unlock this class. Meh it took me forever to just unlock the 32 point build to make a slightly stronger toon (750 favor I think). I'm really not looking forward to the f2p model. |
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Turbine sues Atari for $30 millions!
The Pub at MMORPG.COM « General Discussion 8/26/09 3:41:36 PM
Originally posted by Czzarre
LOL, perhaps this is due to Turbine being only 2HD company while Atari is a 4HD company. Clever Czzarre, very clever. |
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Dungeons & Dragons Online: Turbine Sues Atari Over DDO
News Discussion « General Discussion 8/26/09 3:25:50 PM
Originally posted by BaneShade
You bring up some good points, and no I can't think of any MMO that had exploring (or searching skill i think), climbing, jumping, swimming? And not just a gimmick.... yes I did like that aspect of the quests that utilzed those skills/actions, and used them quite well. Some quests you would need like high skill points into swimming... The Crucible is one quest that I beileve needed a high swim skill to pass a certain part (and usually one member of the party would be selected for that part). Well you make a good point. I currently have one level 16, 3 level 14's, and enjoy this game in many ways. But it would be nice to see Atari do something different. However, they should still incorporate the aforementioned skills, and not just as a gimmick. Whatever they do, and given that they win in court, they should utitlze those skills in the same way as is current, and make D&D more a persistent world instead of just instancing everything. Howerver that's not to say that everything should be persistent. Perhaps a good and balanced blend of the two? Well I guess I'm jumping the gun on this, as this is all hypothetical and speculative since it's in the court process... |
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Dungeons & Dragons Online: Turbine Sues Atari Over DDO
News Discussion « General Discussion 8/26/09 2:59:24 PM
Originally posted by Khalathwyr
Oh crap! If Atari bought Cryptic, and the rumor is that Cryptic's "other MMO" they are working on is DnD based, then this makes sense, lol! It's not right, but it makes sense. Incredible... is this The Curse of Bill Roper at work on games not even associated with him? Will is somehow and mysteriously spread across to board to unrelated titles? Being "flagshipped" once was bad enough. O.o |
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Dungeons & Dragons Online: Turbine Sues Atari Over DDO
News Discussion « General Discussion 8/26/09 2:55:46 PM
Originally posted by Khalathwyr
Yes, you propose an interesting scenario of how things could play out. On the one hand, I feel bad for Turbine and am tempted to boycott all Atari future products... However, on the other hand, if Atari does win, they could do whatever they want w/ the IP, and maybe hopefully make a new MMO with it that's possibly in a persistent world as apposed to instanced. Maybe this could work out to the advantage of D&D fans overall. If Atari does win, well maybe it would be in the best interest of the IP to shut down D&D and make a new MMO from scratch... well who knows at this point. I guess we'll all find out soon enough what will happen after the court's decision. |
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Champions Online: Lifetime Subs Sell Out, Cryptic Explains
News Discussion « General Discussion 8/26/09 2:44:12 PM
Two things this game has with Hellgate: 1) Lifetime Subs 2) Bill Roper I feel sorry for those ppl who payed lifetime sub for hellgate. Don't get me wrong I liked Hellgate, just very disappointed with Bill's handling of his company and misshandling of Hanbitsoft. I hope things don't go the route of Hellgate, but Lifetime sub idea sorta struck a cord with me... deja vu ? |
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Originally posted by thexrated You lose ranks every time you purchase items with those points. Maintaining highest ranks will be hard, because of that competition. Then that's not good, if this scheme works, it will play on the human psychology of compettion... almost seems sneaky and underhanded to take advantage of potential players. So this is not a subscription p2p model? it's f2p? |
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Dungeons & Dragons Online: Turbine Sues Atari Over DDO
News Discussion « General Discussion 8/26/09 2:19:36 PM
It almost seems as similar what Hanbitsoft did to FSS over Hellgate. Well I'm a sub for D&D and have never been a fan of f2p models. Though in this case I hope it works out. If the article is true however, I might consider a boycott of Atari products all together. Just doesn't seem fair. |
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Originally posted by Mrbluray Interesting design on the pvp part, but the pve statement that only some players can reach those levels... I'd say it's unfair to any new subscribers. However I can only see that work if the game was Hardcore mode only... meaning perma-death. |
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Yeah that happened on Hellgate... but we all got flaggshipped in the end. :( |
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