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All Posts by Force_Fire

All Posts by Force_Fire

6 Pages 1 2 3 4 5 6 »
115 posts found
Originally posted by GrandAm
Originally posted by ArcAngel3

Well I like the Wookie Life Day event stuff.  That offered a seasonal celebration, but still had you feeling immersed in the StarWars universe.

This one doesn't really seem to hit the "immersed in the StarWars universe" mark.  This doesn't really surprise me though.  CU and then NGE kept taking steps away from immersion, and away from a world simulation feel.  They kept moving closer to an arcade feel, which isn't really what the original game was at all. 

To begin with, it was about living out the "greatest saga ever told, yours."  The vision was to put you in the StarWars Galaxy and allow you to create your own story.  CU took a big step away from this, and NGE left it behind almost completely.  This kind of celebration does not fit at all with the original vision, but it does fit with the new arcade feel of the game.  I signed up for the immersive experience though, and it's long gone.


 

While I agree the Wookie life day events did seem more "Star Warsy" the event always posed a canon issue for me personally.  Wookies in all the games that they were featured in were treated as a sub species to the ruling powers at the time.  Kotor plot lines exploited this.  More recently  The Force Unleashed for PS3 (no I don't own one) had the plot line with enslaved Wookies and a younger princess Lea.  The Empire has never shown any fondness to the Wookies in any of the movies or books I've read.

The Wookies have always been a metaphor for man's willingness to enslave his fellow man without dignity or respect.  I find it hard that in the time of the Empire that such a celebration would be allowed to take place.  Especially since such ethnic holidays for a species they do not embrace takes away focus from the Emperor and his goals.  It just never made sense to me to spring up a giant life tree in the middle of theed.

I think it would have been much better if they did it on Kash only and wrote some minigame content to coencide with it there.

Of course I agree this Halloween deal is just ruining the feel of SW.  It is taking away from what I felt the SW IP was.  I wonder if Darth Vader sits around carving Jack'o'lanterns and gives apples to kids because they are healthier only to find his house toilet papered in the morning.


 

In the weee hours of the morning I often find myself pondering that very thing. Although, I think Vader is the kind of guy that gives Citrus. Just a Hunch.

Originally posted by BaldyMike
Originally posted by BCEagle21
Originally posted by Force_Fire

 

*The Largest game ever built and released in the History of MMORPGs.

*A seemless, instance free Universe where Exploration is the name of the game.

*Almost every Planet ever mentioned in the Movies, Books, and Games. Each fully Explorable with hundreds of PVE / PVP battlegrounds to take advantage of.

*Players  Live on the Planet(s) of their choice and develop rich and bustling Cities and Towns. Trade and Commerce will be the center of these vast Social Hubs.

*Guild owned Starships fight for control of the Galactic Trade Routes. Those who rule these lawless depths will have access to unlimited power and influence.

*Players can become what ever they want. No Levels to hold you back or place you into certain Class. You choose from hundreds of skills to train...there are no limits!

*A complete Player Run Economy where Players Craft every item in the game.

 


 

Isn't that what they told us about SWG? And SWG largely delivered that until SOE got seduced by WOW profits and decided to ruin the game with the NGE.

As an ex-SWGer, I have yet to find an MMO I can call home. They are all WOW clones now.

That said, if what you said is true, I am looking forward to it.

 

Aye...It will take a LOT for me to trust ANYTHING SOE has it's hands on.

 


 

SOE has no part in this.

Originally posted by tillamook


 

Don't laugh...it could happen people.

Originally posted by someforumguy
Originally posted by Force_Fire
Originally posted by someforumguy

IF Bioware's MMO will be about SW, chances are that itll be storydriven with character advancing through quests. A sandbox MMO will be highly unlikely. Just look at the games they made.

Also for the people who say 2009. Dream on. How many MMO's did release within a year after the announcement?

The predictions in this thread are based on nothing. Next time use the word hope instead of prediction please.


 

Hope or Prediction, it doesn't really matter.

The game has already been made. The Mechanics have already been decided upon. There is nothing you, I, or anyone else can do about it. I dare say Lucas himself could not change the course of the game at this point in development. This project has been underway since 2005 and when they make the "Official Announcment" on the 21st, you will be seeing all the decisions that were made years ago.

So it matters not what we think here. Yes it is fun to think about what could be. Yes it is fun to hope and pray the Pre-CU fairy sprinkles magic Bacta Dust into the cereal bowls of the DEVS each morning. But, lets face it, what ever we get it was decided A LONG TIME AGO IN A GALAXY FAR FAR AWAY....

 


I dont expect anything lol, thats why I used 'IF' . I only know that Bioware+Lucasarts are making something. and wanted to point out that it is highly unlikely that the new game will be anything like PreCU SWG. Or that it will be released soon. If its even about SW.

2.5-3years is nothing in MMO land. Some MMO's have a preproduction period of a couple of years. I usually add +6months to any estimated release. So if they will say 2009, I wont expect it before june 2010.


 

We do know it is STAR WARS (The Old Republic) and I think we will see a brief overview of some of the Key Features of the game, along with a few Alpha quality Screenshots. I also agree we will see it in 2010 or 2011...not before.

Originally posted by Realm-Reaper
Originally posted by ronan32
Originally posted by demolishIX
Originally posted by ronan32

Its going to be wow with a star wars skin, thats how to make money so thats what they will do.


 

 Actualy that's how THEY think they can make money ,but in no way is making a WoW clone a way to make money.

 

its star wars it will make money the more shallow it is.


 

Why would people play a WOW clone if the real thing is still availible? Why would any of those 10 million subs leave WOW to start over in a WOW clone? I just don't get it. If people want to play WOW, they will play WOW. What BW & LA should do is bring to market a NEW game that is full of Innovation and Imagination.

Don't do what has already been done when trying to sell this game...otherwise it's a been there done that mentallity.


 

Ya got me man...I just want a really cool STAR WARS game. At this point there is nothing we can do, as the game has already been made.

Originally posted by Swanea

I dont know if the asian fanbase of SWs fans is more than the number of warcraft asian fans.

They make up over 6 million people of the 10 million total players in wow.

 

People say no game comes close to that, and thats right. But, did swg have support for asian players? Did Lotro? AoC? War?

 

SWG at its peak had well over 2 million.  That is extremely good.


 

Hmmm...Hard to see the future it is...the Darkside of the Force clouds everything!

I wonder if we will see a young Master Yoda. You know he was Born  896 b.b.y Which would put him there during the Old Republic timeline.

Originally posted by someforumguy

IF Bioware's MMO will be about SW, chances are that itll be storydriven with character advancing through quests. A sandbox MMO will be highly unlikely. Just look at the games they made.

Also for the people who say 2009. Dream on. How many MMO's did release within a year after the announcement?

The predictions in this thread are based on nothing. Next time use the word hope instead of prediction please.


 

Hope or Prediction, it doesn't really matter.

The game has already been made. The Mechanics have already been decided upon. There is nothing you, I, or anyone else can do about it. I dare say Lucas himself could not change the course of the game at this point in development. This project has been underway since 2005 and when they make the "Official Announcment" on the 21st, you will be seeing all the decisions that were made years ago.

So it matters not what we think here. Yes it is fun to think about what could be. Yes it is fun to hope and pray the Pre-CU fairy sprinkles magic Bacta Dust into the cereal bowls of the DEVS each morning. But, lets face it, what ever we get it was decided A LONG TIME AGO IN A GALAXY FAR FAR AWAY....

 

Originally posted by xbellx777

ya they could possibly do a great job with this game. hopefully if they make it around a time that they have established characters in (Darth Bane anyone?) those characters could be in the game


 

Exar Kun FTFW!!!

Originally posted by fordzilla
Originally posted by tillamook

Fake I guess xD

 

www.massively.com/2008/10/16/rumors-of-new-star-wars-galaxies-expansion-most-likely-false/

 

I was really hoping SOE was that desperate.

 

strange that massive is sony owned yet they couldn't get a firm "no" from within their own company. soe hoping to stir some interest with this i see...


 

Listen to the Voice Over...that sounds like my 13 year old nephew. ROFL!

SWG has the most interesting Fans and Enemies this Industry has ever seen. In no other MMORPG do you see this insane behavior. No where do you see this level of dedication.  Nothing surprises me anymore with this game...NOTHING!

SWG is really an a cool social experiment gone wrong.

Originally posted by Dark_Fail
Originally posted by Locklain
Originally posted by Dark_Fail

That makes little sense...

The 1st KOTOR game was a single player game. Few customization options work for single player games, but MMOs are another story. You want players to have the ability to set themselves apart from others.

I think if this project was underfunded you may get a bare-bones type game. However, Lucas Arts and BiOWARE have the means to make any game they wish. The question is...

What kind of game do they Want to make?

. . .and that, my friend, is the burning question.

Will Bioware be given the freedom needed to make the game their own, or will LA step in to restrict everything and set unrealistic goals?


 

Agreed...lets hope for the best damn sandbox game ever made!


 

*cross-fingers*

Originally posted by Douhk
Originally posted by Tarka

<snip>

1)  The Bioware MMO may NOT be based on KOTOR at all. Someone else mentioned this and I must say they have a point:  The Old Republic era goes from the KOTOR games (maybe earlier) right up to the Clone Wars and the creation of the Empire (just before SWG).  Given that the current focus of LA is on the Clone Wars, there's nothing to stop them from making an MMO that looks like a cartoon (to keep system requirements down) and is based on the Clone Wars rather than the KOTOR era.  Not something to look forward to.

I basically give up on MMOs altogether if this game shows itself as another WoW copy. I have very little hope left for the MMO market. '08 was a pathetic year for MMOs in my opinion, and I think for a good amount of us '09 and '10 are about as much hope as we're willing to give, if people haven't given up on any real new (not WoW) MMO to ever come out.


 

I will tempted to follow you

Originally posted by precuorbust
Originally posted by Force_Fire

The Voice Over gives it away...the guy sounds like a 13 year old. If it were real, they would have gotton a Man to do the Voice Over. One possibility is that the Footage is Real and the VO is fake. Perhaps, they had not done the ADR work on the Promo yet. I understand the backstory is that these guys got fired and leaked this in retaliation..maybe it wasn't ready for release so they got some kid to finish it.

 

Voice overs also could be placeholders for the actual actors to replace it later.

Keep in mind that the average age of NGE Dev Team IV is under 25, so most all of them are barely beyond teenagers.

The "official denial" probably gives it more weight.  SOE has always lied about stuff like this or hid things even from their own community people.  Remember the starter kit denial?  Remember the deletion of the original post where the details of the NGE were leaked?

That said I still don't see any sort of expansion being made for the NGE, they don't have the numbers to make it worth making. 


 

I guess you are right...The truth is I would come back today if that was an advertisement for the RETURN OF THE PRE-CU game.

I'm an addicted whore to that old game.

Originally posted by Dark_Fail
Originally posted by Exar_Kun
Originally posted by RANGER_BATT
Originally posted by Force_Fire

Official Forums are a waste or Resources. I would rather see the developers take that money and add something cool to the game. Something that  Really builds Community.

1) player run cities with player housing and shops

2) guild ships, bases, and fortresses

3) social hubs such as player owned clubs, bars, and arenas

 

Let gamesites like MMORPG.COM take care of the forums. Put that money to better use.


 

I kinda agree with this. It makes more sense to put that time and money into something that counts. Besides, DEVs need to focus on making the game better. They need to be in game seeing how it all goes down when it's really happening. DEVs don't need some troller telling them bad info just to get a rise out of the fanbois.


 

I will be very surprised if they don't have official forums. While it does seem to work well for WAR and DAoC, I think the community will demand them. I do agree on a few points. Yes, they do cause problems when not properly MODed (flame wars) and Yes, the time, manpower, and cash could be better spent on ingame items of interest. However, I'm afraid you are stuck with them.


 

FORUMS ARE A WASTE. PUT THAT $$$ INTO THE GAME!!!!


 

regardless, BW / LA will have the forums up and going by COB on the 21st.

The Voice Over gives it away...the guy sounds like a 13 year old. If it were real, they would have gotton a Man to do the Voice Over. One possibility is that the Footage is Real and the VO is fake. Perhaps, they had not done the ADR work on the Promo yet. I understand the backstory is that these guys got fired and leaked this in retaliation..maybe it wasn't ready for release so they got some kid to finish it.

Originally posted by DeaconX
Originally posted by Dark_Fail

2) the combat system revolves around a form of FPS & TPS "twitch" mechanic.


 

Are you SERIOUS?? You actually want the same old bland boring -wait and go- skill button mashing bs?

I'm 100% in opposition of your opinion in this respect.  I know it wouldn't happen, but as I've said before in another thread, I would be very happy with a FAST ACTION pace of combat where CHARACTER SKILL is only a bonus to PLAYER SKILL and it is PLAYER SKILL in the end which matters most.

Anod no, hitting skill buttons in a sequence of some sort is not 'mad skills'.  Not is it exciting or challenging in any way.  Also, it's been done to death in every other MMORPG with Age of Conan being the only one to try and make it slightly different.

When I get into a combat situation, I want to feel excited damnit.

Ever play the Jedi Knight/Outcast/Academy series of games?  THAT is more along the lines of what I would love [though I'm sure due to lag it's probably not yet possible in an MMORPG].

-FIRST & THIRD PERSON View.  Freely switch between the two regardless if you're using melee or long ranged weapons.  An option to control opacity of your character would be nice so  you can somewhat 'see through' your character.  Along with a crosshair for aiming would help a lot of people I'm sure, but you should be allowed to switch that crosshair off.

-CHARACTER MOVEMENT: Should be able to crouch, go prone, duck and cover behind objects and walls, cover fire with blasters and toss explosives, MELEE should have blocking ability, Should be allowed to dodge/roll in different directions, as well as your standard methods of movement and strafing.

-MOVEMENT STAMINA METER: This would be necessary to avoid 'bunny hopping' and other ridiculously unrealistic movement.  Basically, if you start hopping around, or are constantly rolling, your stamina drains quickly.  It also recharges quite quickly, but it's enough to stop people from moving unnaturally and forcing them to instead play more realistically.  Head to head melee with some dodges and rolls, duck and cover long range.

 

Just how I see a more exciting combat system... would definately make PVP more fun.  ALMOST like the Battlefront series but a little more in depth.  Space combat and any other vehicle combat should also be 'twitch' controls.

IF all of the things seen in this trailer were possible in a Star Wars MMORPG, it'd be bliss: http://www.youtube.com/watch?v=aAU3sl5FRSY

 


 

While I respect your opinion in almost every regard, I simply can't play a "Rainbow 6/ CoD / Battlefield" Style game. I really hate such games. I have hated them since the NGE tried to force me to play that way. I think STARGATE is doing something like this...which is why I'm not planning to play STARGATE. Also STARWARS Battlefront 3 has been Green-Lit, so I find it hard to believe that TOR will be FPS.

ANYHOW...

I will say that you can make "turn based" combat very exciting. I play WAR at the moment and to be honest it is somewhat fast paced. The cooldowns are not long and there are a number of variables in the game that make a difference in how you apply your tactics as well as when you apply them. Also many cool animations, explotions, and effects make a game feel exciting.

In WAR player skill does count and it is you as a player that determines victory. Not your Class, Level, or Equipment. I will say that each of those elements helps, but it doesn't mean anything if you can't employ them in a way that is effective. It takes skill to beat a guy that is 3 or 4 levels above you and I do it all too often. You see, WAR is a thinking mans game. You can't just blindly run around tippy-tapping the keys as fast as you can...running in a zig-zag patteren...and ducking around rocks and corners. You have to use good tactics and you have you know your toon as well as your enemy. The guy with the fastest fingers and strongest internet connection doesn't win. It is the man who uses his brain the best. Back in the Old Pre-CU and even in the CU...it was the smarter player who walked away after a fight.

It's not that I can't play an FPS MMPRPG...I just don't want to.

 

Originally posted by Locklain
Originally posted by Force_Fire
Originally posted by Locklain
Originally posted by Dark_Fail
Originally posted by precuorbust

First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.

Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.

As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.

There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.

Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.

Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.


 

Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.


 

Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

 

 

Call it intuition if you would like. The mass audience for an MMO becomes "lost" when they are offered too many choices. If they are not guided along by the hand frustration will set in and they will inevitably quit the game.
 

While I think it would be great to have a skill based system and an open world the money that AAA developers are looking for is just not there.
 

The key is to not set yourself up for failure, if you have low expectations when it does roll around you wont feel so let down.

 

 


 

Nothing a really great tutorial system couldn't solve...Besides, who is to say that this game won't have the very best of both worlds?

Originally posted by JagerMichael
Originally posted by Force_Fire
Originally posted by Locklain
Originally posted by Dark_Fail
Originally posted by precuorbust

First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.

Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.

As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.

There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.

Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.

Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.


 

Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.


 

Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

 


 

Skill based system and open world were not specifically mentioned, so he didn't say they wouldn't do that. He said they might cater to some of what the Pre-CU crowd wants in, but it's not going to be a close image of it. Skill based and open world are hardly all that made up what made Pre-CU a fun game.


 

Read above...it was Specifically Mentioned by the poster.

Originally posted by Locklain
Originally posted by Dark_Fail
Originally posted by precuorbust

First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.

Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.

As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.

There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.

Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.

Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.


 

Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.


 

Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

 

Official Forums are a waste or Resources. I would rather see the developers take that money and add something cool to the game. Something that  Really builds Community.

1) player run cities with player housing and shops

2) guild ships, bases, and fortresses

3) social hubs such as player owned clubs, bars, and arenas

 

Let gamesites like MMORPG.COM take care of the forums. Put that money to better use.

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