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All Posts by Ender4

All Posts by Ender4

83 Pages 1 2 3 4 5 6 7 » Last
1646 posts found

There is a pretty big difference between having zones and having quest hubs. Vanilla WoW had a mix of quest hubs and free forming quests and someone who really knew what they were doing could level almost twice as fast by coming up with efficient paths.

Current WoW you are a mindless robot on rails being fed from one hub to the next.

Asheron's Call had elements of this. You could clear out camps and they would stay clear until eventually stuff came back and it wasn't always the same stuff. They also ran a lot of events in that game.

GW2 has like a giant failure version of it. Where they just run really lame events that are the same on every server that do change the world but in about the dullest way possible.

EQN claims they will be doing it, we shall see though. In theory if you say have your guild slaughter all the orcs in the area eventually those orcs will move to a new area. Thus you can actually drive what is happening in the game if you want. But again we have to see it in action before we can really buy it. GW2 tried to claim they were doing this but really they just had scripted events that run in a cycle so they are the same every time you play.


To me it's an euphemism for a place that feels like a world with wonder and excitement. A world that feels alive and is not a mechanic or system of a developmental construct. DAoC and Asheron's Call is what I would call living breathing worlds. WoW and pretty much any Themepark are not examples of one, they are more a system used for game design.

I don't think that is how most people define it. But to be fair I got more of this feeling from WoW than I ever did in DAOC. WoW felt way more alive to me than DAOC ever did and I never got a sense of awe in DAOC.

For me it is mostly because WoW's gameplay feels right and most other MMORPG out there feel wrong. Same was D3 feels right but PoE feels clunky and painful even though it has better features.

You absolutely have to nail the responsiveness of gameplay to keep me around and most new games have failed. GW2 might have had a chance if they had added PvP servers but with no open world PvP leveling is just dull and big zerg on zerg fights don't interest me.

Yeah I'm not buying your post. There are hundreds of thriving WoW servers out there that are run by players and where you have to start over from level 1. They have no problems getting players because it is just a good game. People don't really care about a sunk cost.

Sad fact is nothing but garbage has come out in the past 5+ years now for MMORPG. There really aren't very many viable options.

PvP and PvE won't be very good until someone fully integrates them again. Sadly the EQ model is still the best I've seen and they didn't even care about PvP. The most fun I've ever had in PvP was getting jumped by an enemy guild while doing a PvE raid so you had to deal with both at the same time. Just fighting in some silly PvP only zone is nothing like 'real PvP' and your idea of gating isn't one I care for either. They should be blended if even only on a single server per game since many people can't handle other players having an impact on their gameplay.

I considered GW2 unplayable because they didn't have any open world PvP. The PvE was just completely dull with no threat of other players and the PvP was completely static when all you did was kill, respawn, kill.


Originally posted by AlBQuirky
After seeing yet another "MMOs are declining" post, I feel the need to say, "STOP IT!!"

The genre is NOT on the decline. The game quality may not be to your liking, or the direction the genre has gone may not please (it certainly displeases me), but NOT in any way, shape, or form is the genre in any kind of decline.

MORE players are playing MMOs than 14 years ago.
MORE games are available than 14 years ago.
MORE money is coming in every month than ever before.

If this indicates a "decline" to you, you had best go back to school. You missed a class or two on basic business.


Well your post is completely flawed because the market base has expanded very significantly in the past 14 years. MMORPG is a shrinking market at this point, not a growing one compared to the overall gaming market. It is primarily because very little is coming out that is high quality.

To use a simple comparison. If a movie comes out today that grosses $500M it is considered a success but nothing special, that was the highest grossing film in 2000. The computer gaming industry has exploded over the past 14 years.

What I want is a game that is different for each character I play, a game where I can change the world with what I do in a permanent way. A game where leveling is the journey and end game is not a big deal, something like EQs system was the best for this. A game where every server has its own story. A game where most things are a challenge. Kind of a harder version of what EQN claims to be. Games like Wildstar and ESO are complete rubbish and have nothing at all for me as a gamer, we need to break this crappy cycle the MMORPG has been in lately.

Just keep in mind that not everyone agrees with you. By far the most fun of any MMORPG for me is the leveling process. The games just get stale and repetitive at max level and I lose interest. I am an altaholic because once progression comes down to just getting new items and farming the same junk over and over I lose all interest. I preferred the EQ version of long leveling and then AA.

The trinity was never an issue, the nature of tank and spank was an issue but that is not strictly a problem of the trinity just of how it is executed.


Originally posted by nariusseldon

Originally posted by Ender4 This is one of the things I dislike the most about Hearthstone. I'm an adult, let me talk to people and maybe even make friends! HS is so anti social that I find it hard to play for long periods.
If you want to chat, and make friends, go to a chat-room.

The purpose of a GAME like Hearthstone is obviously not social. I am an adult, and i prefer not to social with others when i play a card game.

 


Obviously this is just your opinion and it isn't shared by everyone else as you keep point out, but the vary nature of card games for the past 150+ years has been a social style of game. These games are almost by definition supposed to be social.

Considering the games released since have been complete garbage and EQN and ArcheAge still look like the only chances at a non terrible MMORPG due out in the next few years I'm fine with it.

This is one of the things I dislike the most about Hearthstone. I'm an adult, let me talk to people and maybe even make friends! HS is so anti social that I find it hard to play for long periods.


Originally posted by Kyleran

Originally posted by Loktofeit

Originally posted by rojoArcueid   If you subscribe you should get everything in the game. 
Lineage 2 and EVE Online are about the only two subscription MMOs that have ever met that criteria. 
Wait now, EVE has a cash shop, never checked to see if I could get everything in it in the game as well.

DAOC never had a cash shop back in the day, not sure about now.

Can't think of a modern MMO that fits that description, because it would be sort of foolish to leave money on the table.

 


DAOC doesn't have a cash shop because they said it would cost too much money to update the game to a point where they could run a cash shop. Pretty much every new game has a cash shop or likely will soon, cash shop and sub fee have nothing to do with each other anymore.

The answer the original question is because server maintenance and bandwidth used to cost so much that they had to charge a sub fee. It never had anything to do with content development or customer support. Same reason you used to have to pay hourly for a lot of MUDs back in the day. Sub fees at this point in time for a new game are just a way to try to rook people out of cash before most likely eventually going F2P.

Wildstar is one of the weakest titles released in the past 10 years, just awful.

Back in March while I was playing I saw a website that showed populations and they ranged from empty to jam packed, so it probably just depends on what server you play on.

http://xivsoul.com/

Now don't take those numbers as anywhere near perfect, they are counting only a portion of the player base, but it will give you an idea of which servers are more populated.

I personally didn't like the game at all, too much of a WoW clone for my tastes, but everyone likes something different.

Don't blame you, ESO and Wildstar are both just dreadful, some of the most pathetic releases in gaming history. The next wave of MMORPG are going a different path and hopefully will be worth playing.

Oh god no, this game is terrible if you have spent any time playing MMORPG in the past 5+ years. Complete trash unless this is your first MMORPG or something. If your choices are Wildstar or ESO though definitely pick ESO, Wildstar is one of the worst MMORPG ever released.


Originally posted by udon

Originally posted by Ender4  

Originally posted by Neherun

Originally posted by Kyleran Yea, you like to gank the helpless, when the odds are heavily on your favor. Not the game for you.
The old bitter carebear has spoken, again.    
  Yep and unfortunately these people 'won'. New games think if they can give us some crappy zerg PvP in a box that it fills the wants of the PvPer and it really doesn't. PvP should be a spontaneous and unpredictable event and should have some sort of consequences but so many people just can't handle that so it has largely died out. I can't fathom why they can't just flip PvP always on for one or two servers like older games did, those people who don't like it don't play it and those that do get the game they want with almost no extra work for the devs.
Cryodill is a big place full of PVE content for one to do if they want to take the chance and the zerg there is a choice not a requirement.  A PVP server would do nothing but split up players which is something Zenimax didn't want to do.  Really this is the closest PVP players have gotten to a open world PVP experience in a AAA theme park title in a decade yet still people are not happy or at least even a little appreciative of the efforts Zenimax made to build a compiling PVP environment within the constraints of a theme park game.

PVP servers have there issues as well you know?  They make the community pick and choose always on PVP or safe PVE leveling and result in split populations.


This is absolutely nothing like an open world PvP game. It isn't even remotely close to what people want from an open world PvP game.


Originally posted by Neherun

Originally posted by Kyleran Yea, you like to gank the helpless, when the odds are heavily on your favor. Not the game for you.
The old bitter carebear has spoken, again.

 


Yep and unfortunately these people 'won'. New games think if they can give us some crappy zerg PvP in a box that it fills the wants of the PvPer and it really doesn't. PvP should be a spontaneous and unpredictable event and should have some sort of consequences but so many people just can't handle that so it has largely died out. I can't fathom why they can't just flip PvP always on for one server like older games did, those people who don't like it don't play it and those that do get the game they want with almost no extra work for the devs. Heck they could even flag PvPers and have them not show up in the same instance as the PvE player.

When I see some random person out in the world I want to be wary of them until I get to know them. That doesn't really happen in the faction based PvP world, you know your enemy, you know they are going to attack you, there is no organic feel to the PvP at all, the two are completely different.

That article is simply terrible. Shadowbane anyone, SB.EXE errors were rampant. DAOC released with some of the worst balance of any game I've ever seen, huge chunks of the world were completely unitemized, siege stuff didn't work etc.

EQ's launch was pretty bad too simply because of all the infrastructure problems.

Thing is old technology wasn't really ready for MMORPG so you can kind of excuse it in the old games, a bad launch these days is just bad programming.

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