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I have a PC, Xbox 360, Gamecube, Ps2, DS and soon NES. The Ps2 is pathetic though, my model at least. It can't play later Ps2 games.
I was actually thinking about this a lot today. I have been looking for the perfect mmo for years. Well, not in every sense of the word but pretty close. I feel the companies that make mmos have not really been paying attention (or are but do not care) to what most people want in an mmo. I know of several features in one game that would be very efficient in drawing in more players, but then there are several more feaatures not in the first game but in another. The second game's features are efficient as well, but I have always wondered why the features in both were not put together in one mmo.
What I am basically getting at is that companies need to create a game with a lot of what the usual mmo gamer, or even just gamer, would love to have in one game. I am aware the risk is high, like the OP was saying. Both finantially and sucessfully risky. There is also the possibility that maybe one of the features may not be good for the average game, whether the gamers want it or not. It just may not work out. I have a few suggestions on what could be included in such a game but I am aware that it is possible that they can be hurtful to the game as well. There are many sides to all of these features.
1. Open World - It is usually a good call but you may have people that prefer dungeon-based games.
2. Good Graphics - People with good computers thrive but others wont see a difference since it's on low settings. It is possible that it changes regardless though. (3-D is covered here as well)
3. Dungeon Finder - Many people say it takes away from the community feel of games with this feature since you are not actively going out and recruiting people. It can make things easier for people though. (Raids can be added as well)
4. Auction House - A good feature, there is probably some points that can refrute this but I don't have the brainpower right now to think of them. I'll leave that to someone else. :P
5. PvP-Based Features (Battlegrounds, Arenas, World PvP, etc..) - So battlegrounds and arenas, two of the ones listed, can be good for a game with servers primarily for PvE players so there is a way to...work out the frustration of not having any way to PvP (this is for people who like PvP but hate World PvP). World PvP is something else. It is probably best to have a seperate server for this type of feature, which a lot of games already have. It's worth mentioning though.
6. Choice of Controls - Some people like controls like WoW, some like it like Vindictus/C9. If you are able to choose between the two then more power to you and quite possibly your rate of success in that mmo. It all depends on your preference. Most people coming from console games may appreciate the latter way of controls. Not saying everyone will though.
tl;dr - Just read the bolded print. kthx