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MMORPG.com Discussion Forums

All Posts by Deewe

All Posts by Deewe

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1693 posts found
Originally posted by GMan3
Originally posted by Deewe
Originally posted by GMan3
Originally posted by Deewe
Originally posted by Sovrath
Originally posted by Deewe 
Originally posted by Sovrath  
 

Yeah, but he's not wrong. Anyone who creates anyting is going to have supporters and detractors. The more people you try to reach the more supporters and detractors you will get.

That's something you can say to your wife, friends, colleagues but not to a mass media.

I find it refreshing for developers to say what they mean. As I get older I find that I'm starting to bristle over Marketing speak. But it's not he first time someone's created something and noted that there were bound to be critics.

Like when they say they knew people would not like the space sim and they kept working on it?

Or like when they state they are aware the mod system is inferior to appearance tabs, and they keep it?

Or even when they post on the beta forums the beta testers are only here to test bugs and they don't take into account their feedback?

 

Hrmmm not sure. And before you ask, don't trust me? Google is your friend.

    Having a blast with the Space Sim, so I personally am glad they kept it.  I do however hope they add a separate system that has more depth for the people that like it.  There have been hints in this direction already too.

    Personally, I think the mod system is FAR superior to an appearance tab.  Every game I have played to date with an appearance tab felt so stale.  At least now I can work a little to keep the gear I want.

    As for the beta testing comments, that does not surprise me a bit.  Trusting the word of a few thousand people instead of following their vision for the game and interpreting the "metrics" is stupid.  Now that the game is live though, it will be necessary for them to listen to the player base, which we have already seen a couple times now in fixes.

 

    All in all, it is still refreshing to see some honesty coming out of a devs mouth instead of vain glorious marketing bull.

Even James Ohlen Disagress with you:

"Will this system provide you as much options as the appearance tab you are asking for? No it won’t. But it definitely provides a whole lot more visual customization than a purely drop driven MMO as you can modify the equipment you find/buy in the game with any fitting mod you buy/find/craft."

BTW he said that before Blizzard unveiled the transmogrification ;)

 

And for the space sim you know you can play it for free in CWA, right?

    My point with the Mod System, is that you actually have to work for the look you want.  I like that.  It feels a lot better to me than keeping one look even though the gear itself is much different.  Wow and other games with an appearance tab always annoy the crap out of me because I know the look should change and it doesn't.  Personally, I think this system is actually an improvement on the "Appearance Tab".

    As for the Space Sim, like I said, I am happy with it and I am glad it is in the game.  I do hope they add a parallel system that is more in-depth, as they have hinted at, but as it stands right now, I prefer having it to not having it.

Jut wanted to step in to apologize for being a jerk yersterday.

In fact James Ohlen replied to me on the forums about the appearance tabs and while I disliked the content of the answer, it was one of the time I do appreciated his honesty.

That being said, character's look through mods are, atm, seriously limited, especially while levelling characters. For example I have a hard time finding pants that suits my top on my Sith Warrior and now I'm stuck with an orange/brown top and a grey skirt.

 

For the space sim I'd rather not have anything what they delivered. Even the space map is poorly executed. And why deliver this when players can already play CWA for free?

Originally posted by GMan3
Originally posted by Deewe
Originally posted by Sovrath
Originally posted by Deewe 
Originally posted by Sovrath  
 

Yeah, but he's not wrong. Anyone who creates anyting is going to have supporters and detractors. The more people you try to reach the more supporters and detractors you will get.

That's something you can say to your wife, friends, colleagues but not to a mass media.

I find it refreshing for developers to say what they mean. As I get older I find that I'm starting to bristle over Marketing speak. But it's not he first time someone's created something and noted that there were bound to be critics.

Like when they say they knew people would not like the space sim and they kept working on it?

Or like when they state they are aware the mod system is inferior to appearance tabs, and they keep it?

Or even when they post on the beta forums the beta testers are only here to test bugs and they don't take into account their feedback?

 

Hrmmm not sure. And before you ask, don't trust me? Google is your friend.

    Having a blast with the Space Sim, so I personally am glad they kept it.  I do however hope they add a separate system that has more depth for the people that like it.  There have been hints in this direction already too.

    Personally, I think the mod system is FAR superior to an appearance tab.  Every game I have played to date with an appearance tab felt so stale.  At least now I can work a little to keep the gear I want.

    As for the beta testing comments, that does not surprise me a bit.  Trusting the word of a few thousand people instead of following their vision for the game and interpreting the "metrics" is stupid.  Now that the game is live though, it will be necessary for them to listen to the player base, which we have already seen a couple times now in fixes.

 

    All in all, it is still refreshing to see some honesty coming out of a devs mouth instead of vain glorious marketing bull.

Even James Ohlen Disagress with you:

"Will this system provide you as much options as the appearance tab you are asking for? No it won’t. But it definitely provides a whole lot more visual customization than a purely drop driven MMO as you can modify the equipment you find/buy in the game with any fitting mod you buy/find/craft."

BTW he said that before Blizzard unveiled the transmogrification ;)

 

And for the space sim you know you can play it for free in CWA, right?

Originally posted by Sovrath
Originally posted by Deewe
Originally posted by Sovrath
 

Yeah, but he's not wrong. Anyone who creates anyting is going to have supporters and detractors. The more people you try to reach the more supporters and detractors you will get.

That's something you can say to your wife, friends, colleagues but not to a mass media.

I find it refreshing for developers to say what they mean. As I get older I find that I'm starting to bristle over Marketing speak. But it's not he first time someone's created something and noted that there were bound to be critics.

Like when they say they knew people would not like the space sim and they kept working on it?

Or like when they state they are aware the mod system is inferior to appearance tabs, and they keep it?

Or even when they post on the beta forums the beta testers are only here to test bugs and they don't take into account their feedback?

 

Hrmmm not sure. And before you ask, don't trust me? Google is your friend.

Originally posted by Drakxii
Originally posted by Deewe
Originally posted by Sovrath
Originally posted by Deewe

 

Also I'm not sure I'm supposed to expect great things from a manager stating:

"We knew that there was going to be people who wanted us to fail. But that's just the nature of the game. If you're going to build a huge game and try to go out to a lot of people, you're going to have people who just react poorly."

 

 

Yeah, but he's not wrong. Anyone who creates anyting is going to have supporters and detractors. The more people you try to reach the more supporters and detractors you will get.

That's something you can say to your wife, friends, colleagues but not to a mass media.

Why not?  it's one of more honest things they have said.   Must better then their  "Oh we know what you want just believe in the bioware."  type respones.

Because he looks like he's blaming others for their failure: look they wanted us to fail, they didn't even let us try nor gave us the benefits of the doubt.

Originally posted by Suraknar
**snip**

While I am sure thatthere are many new MMO players that may like it and will play it for a longer span of time, it has failed attracting any Classic MMORPG player.

Reminds me the NGE

Originally posted by Sovrath
Originally posted by Deewe

 

Also I'm not sure I'm supposed to expect great things from a manager stating:

"We knew that there was going to be people who wanted us to fail. But that's just the nature of the game. If you're going to build a huge game and try to go out to a lot of people, you're going to have people who just react poorly."

 

 

Yeah, but he's not wrong. Anyone who creates anyting is going to have supporters and detractors. The more people you try to reach the more supporters and detractors you will get.

That's something you can say to your wife, friends, colleagues but not to a mass media.

Quite funny and sad at the same time as pointing at real issues and decisions.

Originally posted by Snaylor47
Originally posted by Loekii
Originally posted by Deewe

Let's take a few guesses:

  • Basic UI should be smoothed out, at least a bit, pretty soon. Addons for much more later
  • Combat delay shall be fixed/tweaked in a 3 months delay, 
  • Character customization will get some luvin through let's say orange items and maybe gear dyes if we are lucky.
  • Many of the annoying bugs features that are easily tweakable will be fixed.
  • Ok, PvP might still sucks for quite a long time, as it needs hours of work. Especiall open world PvP.
  • Space sim isn't going to blow our minds before at least 6 months.
  • And PvE will stay as THE guy decribes it so well :p"
    • One of the problems of other MMOs combat is that you often have scenarios where you have multiple heroes beating on a single enemy. That just isn't very Heroic" - James Ohlen, Studio Creative, Director and Lead Designer, Bioware."

And in 6 months they can add things they kept from the launch like the already done companions. Personnaly I expect to see them unlocked with the legacy system. We'll see...

 

 

It does sound like a reasonable estimate.

 

However, given BW's propensity to be inflexible, I would not get my hopes up too much, as most of those things, are things they they previous seemed to suggest were not needed -- until they noticed customers started to demand it.   So it would not surprise me to see BW dragging their feet, or putting out the minimum effort for it.

 

Basically, I have not seen BW demonstrate the willingness to break from 'their view', and to adapt to what customers may want.   I am not talking about radical changes to the game, but rather about not putting in basic things like a customizable UI, more diversity, and better focus on the 'non-story' aspects of their game.   In Development it was all 'story, story, story', yet in release we see 'we are addressing non-story deficiencies'.

 

 

 

I disagree, After watching the whole "Things to come" Video I am pretty happy with the development because they seem to be focusing on more non-story based things like Customizable UI and gameplay elements. I also think its a little unfair to judge their flexablility this early in the games lifespan.

Seeing the latest video I would tend towards the same direction. Still in the past, since 2008 they've been pretty much inflexible.

Ex: They knew the space sim blows, still not only they kept wasting $$$ and time on it AND they put quite a big emphasys too.

 

 

Also I'm not sure I'm supposed to expect great things from a manager stating:

"We knew that there was going to be people who wanted us to fail. But that's just the nature of the game. If you're going to build a huge game and try to go out to a lot of people, you're going to have people who just react poorly."

 

 

Please OP stop making me drooling, I don't want to be over hyped by this game.

 

Seems mostly each time I read something on this game I have the feeling the devs really knows what makes a FUN mmo.

Originally posted by Pelaaja

I've been playing for a week or so now and I'm making super evil Sith Sorcerer.

When I choose "evil" answers, there's 2 outcomes.

a. I kill or shock everyone. This is ok, it's generally thought to be evil to torment people.

b. I say it's going to cost money, usually the words are "there's better be a lot of money" or "it's going to cost you a lot of money". Begging for money, a great Sith that can take everything he/she needs. I'd understand if I was demanding the abortion of their unborn child or slave them for the rest of their pitiful lives, but no. Cash, plox.

Noticed that too. Felt like the lead writer/editor had an issue with money, And tormenting people would be much more evil as killing people could be very much ligh sided too depending on the situation.

 

That being said, IMHO being Sith does not means being evil, I would say it's more a matter of power trip. Many Jedi felt to the dark Side to use the force for better and they where slowly but surely drown into the dark side. I do not feel that in TOR at all.

 

Text ;)

 

 

Quote:
Originally Posted by BinaryReporter
December 9, 2011

Star Wars™: The Old Republic™ Launch Threatened

All Systems have been put on hold for Launch on December 20 and Early Game Access Program* Beginning December 13 


AUSTIN, Texas--(BUSINESS WIRE)-- After successfully concluding one of the largest-ever Beta tests for an MMO, BioWare™, a Label of Electronic Arts (NASDAQ: ERTS), had been making final preparations for one of the biggest entertainment launches of the year as Star Wars™: The Old Republic™ planned to reach stores on December 20, 2011 in North America and on December 15th in Europe. But BioWare executives revealed today that a development issue has threatened release plans.

According to Development lead, Harry Whittington, there is still one major obstacle holding back the launch, but developers expect it to be cleared by December 13. "We are missing one single orange pixel. We have a couple of leads on where it went, but until we can secure the missing pixel we've notified all media outlets to hold back on distribution and not release the product into the hands of consumers."

Hardware manufacturers Viewsonic, LG and Sony have all filed temporary injunctions attempting to stop the release until the pixel is located. "We are not prepared to assume the burden of support calls and product returns that will be generated by the missing pixel. Electronic Arts needs to step up and address this before letting the product out", said Sony product manager Hiro Yamamoto. 

The Federal Trade Commission announced plans late today to halt all Internet traffic in the state of Texas until the matter is resolved. Said FTC Assistant Secretary Jack Boot, "We expect an avalanche of downloads as consumers attempt to download, re-download, and finally send complaints to all parties involved, and we will not allow this to disrupt interstate commerce over the Internet. The shutdown is not expected to be permanent, no more than a few days after the game's launch".

About LucasArts

Founded in 1982 by filmmaker George Lucas, LucasArts is a leading publisher and developer of interactive entertainment. With development facilities in San Francisco and Singapore, LucasArts leverages the global skills, technology and resources of the Lucasfilm family of companies -- including visual effects leader Industrial Light & Magic, Lucasfilm Animation and Skywalker Sound -- in addition to strategic partnerships with best-in-class external partners, to further the boundaries of game development. LucasArts is dedicated to delivering deeply immersive, visually spectacular and engaging experiences that inspire and amaze generations. 

About BioWare

The BioWare Label is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™. BioWare currently operates in eight locations across the world, including Edmonton (Alberta, Canada), Montreal (Quebec, Canada), Austin (Texas), Fairfax (Virginia), San Francisco (California), Los Angeles (California), Sacramento (California) and Galway (Ireland). 

In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. In 2011 EA created the BioWare Label, alongside EA Games, EA SPORTS™ and EA Play. For more information on BioWare, visit www.bioware.com, or follow us on Twitter atwww.twitter.com/bioware. To join the millions of fans already registered with the BioWare community, go to http://social.bioware.com

About Electronic Arts

Electronic Arts (NASDAQ:ERTS) is a global leader in digital interactive entertainment. The Company's game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries. 

In fiscal 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield, and Mass Effect™. More information about EA is available at http://info.ea.com

LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2011 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. BioWare and the BioWare logo are trademarks of EA International (Studio and Publishing) Ltd. EA and the EA logo are trademarks of Electronic Arts Inc. All other trademarks are the property of their respective owners. 



Electronic Arts
Alana Logan, 512-287-7732
Publicist
alogan@bioware.com
Andrew Wong, 650-628-2781
Director of PR
anwong@ea.com
Tammy Levine, 650-628-7223
VP, Worldwide PR
tlevine@ea.com



Yes, this is a JOKE. Do NOT take it seriously.
(Happy Forum Wipe, everyone!!)
 

Leakz inside:


Quote:
Originally Posted by Ithorians.com
Exclusive leaks from deep inside game testing
Friday, July 16th, 2010 | By ebado 
Several players deep undercover in Star Wars: The Old Republic testing have confirmed several revolutionary new MMO features to Ithorians.com.



One player, who was playing a sparkly vampire bounty hunter, said he was shocked when he first logged in.

“It was so bizarre,” the child said. “I mean, I got to this screen, and there were options to choose a server, and elsewhere, you could choose what character you wanted to play. You could even create a new one.”

Although Ithorians can not confirm what the sparkly vampire saw with any of our other sources, our researches confirm that the player most likely saw some sort of portal to transport the player into what our researchers are calling “the game world.”

Another player, who would only identify himself as DarthTerriosity, said that when in game, he had the option to “fight” other beings within game world.

“So after I was done trying to make my character look as evil as possible, I walked outside this building and saw some things that looked like virtual models of people in front of me,” DarthTerriosity said. “I approached them, and they started shooting at me. Luckily I had a gun, so I was able to shoot back and kill them, but man, it was intense.”

DarthTerriosity went on to explain that killing people and completing what he called “quests,” which to our knowledge are favors done for other people in the game world, he attained what he called “experience points.”

“So we got these points, and when we got enough of them, we leveled up,” DarthTerriosity said.

DarthTerriosity had to run off to his mother’s car before we could figure out what he meant by “leveled up.”

BioWare HQ probably refused to comment on these developments, but we refused to ask them for comments, so it kind of evens out.

Stick with Ithorians for the latest in this exclusive breaking story.

When the testing started, an epic post:


Quote:
Originally Posted by Fett
Dear Bioware (and fellow forum readers)

I've decided that since I wasn't picked to test the game itself, I would offer feedback on the selection criteria, as it appears to be bugged.

This is a vitally important piece of the process to testing your game, however I find that given my name was not selected for testing, there appears to serious bugs with the process. However I do not have tools to report this particular issue, so I need beta access to generate a ticket to let you know if this issue.

I assume there was a selection criteria, and given my level of intelligent and qualifications I think you must have weighted some of the variables incorrectly :


My qualities and qualifications include, but are not limited to :

1) I have watched each Star Wars movie around 40 times, with the exception of TFM, which I have watched approximately 60 times, to see if I was missing something.

2) I infrequently visit these forums to better my chances of being selected due to being a good contributor to the community. I'm a listener rather than a talker, so I feel I have been unfairly marginalized due to my own forum style in this respect over people who feel the need to chit-chat incessantly about SWTOR.

3) I've told at least 3 people how good this game is going to be, and even made disparaging remarks about other competing games in other MMO forums.

4) I have a very high IQ, which was measured at only 130 due to similar shortcomings in this selection process as well. I have written down my thoughts and constructed a letter out of newspaper print to MENSA to correct them on a few questions and advise better question selection techniques.

5) I have a poorly paid job that I can quit, and a disposable other half to ensure I can focus solely on playing, erm I mean testing this game. I also have a PC in the bedroom so I can test at any time. My house is fully stocked with snacks food and sodas and the bathroom is easily accessible being centrally located. I believe I could go for about 3 months all told, if asked to test without interruption. I also have medical proof I am a registered insomniac and so can test at any time.

6) Without exception, I am well known in every MMO I play. I have managed to fill friends lists many time over in virtual communities and have made a real name for myself as being 'that guy', so I'm happy to say I really make myself known in games. I don't think people forget me in a hurry.

7) I have had out of body experiences where I felt that I did in fact possess the force and understand the responsibility that comes with great power. The fact I woke up naked in my neighbours garden at 3am demonstrates that my Midichlorian count must be off the charts (it was a more spiritual thing in the past, but I felt that was more controversial, so I toned it down to a scientific explanation to ensure that more people would listen) during these force sensitive episodes. I've yet to mentor an apprentice as I've not met another Jedi, however I do feel disturbances in the force from time to time, I believe Megan Fox could have Sith powers.

8) I can drink about 12 pints of strong continental lager without vomiting (Stella Artois or equivalent)

9) You need me to play this game for it to be successful. I've played other MMO's and they have been overwhelmingly successful, so it doesn't take a genius to see there is a pattern here. I have also tested other games to ensure that my class is the strongest, so when the game goes live, I have been able to dominate the game for at least a short period of time.

10) I am excellent at keeping secrets, I'll never tell!!!


So as you can see, I think this puts me ahead of the pack. Sure there is a lot of other threads here competing for pity beta keys, but I truly believe my qualities allow me to stand head and shoulders above the rest. I'm not asking for pity, I'm asking for common sense and for you to go back and debug your selection process. I am also able to help with more advanced programming and design aspects given my total understanding of the MMO genre (despite never actually working for a MMO company, I mean how difficult can it be?)

If you need any further information regarding the problem, please PM directly or even deliver the discs by hand, the sooner the better. I'm looking for a direct developer response on this one, given the severity and my level of competence to ensure that SWTOR is the best MMO on the market, or it will just wither and die as it competes with other games I am testing.

May a force be with us!


UPDATE : Given the overwhelming support of the forum community and the sheer volume of responses I believe that if we are able to keep this going, I will have the basis for a class action lawsuit against Bioware based on their unreasonable and secretive selection criteria. Being an amateur law buff, I'm sure I could put something together which would make a compelling legal case.

I really don't want to go the litigious route, but I feel I'm running out of options here.


And the rumors about the beta spread out the galaxy:


Quote:
Originally Posted by Ernham
Darth Vader: They are here.
Governor Tarkin: The Beta keys? What makes you think so?
Darth Vader: A tremor in the Force ... And in my biotic pants... The last time I felt it was in the presence of my Computer in front of that new HOPE trailer ....
Governor Tarkin: Surely it must be a false rumor by now...
Darth Vader: Don't underestimate the Force.
Governor Tarkin: The MMo Genre is extinct, it's fire has gone out of the universe. You, my friend, are all that's left of that Swtor idea !

[answering a comm signal]

Governor Tarkin: Yes?
Voice over comm: We have an emergency alert on Public forum !!
Governor Tarkin: The Beta Keys? Put all sections on alert.
Darth Vader: Bioware arrives. The Force is with them.
Governor Tarkin: If you're right, he must not be allowed to escape.
Darth Vader: Escape is not his plan. I must face him, alone and discover the Friday's update.
Governor Tarkin: Alone ! But you will fail in getting the Beta Keys !!!
Darth Vader: I find your lack of faith disturbing. Don't be too proud of this technological terror they've constructed. The ability to destroy a a man's life is insignificant next to the power of the Force.


BioWare war room after the E3 multiplayer video reveal, thread



Quote:
Originally Posted by SocialParadox
Bioware Dev 1: "Oh ****! Have you seen the Forums recently?"

Bioware Dev 2: "Yes, who was the idiot playing the Jedi Consular?"

Bioware Dev 3: "Geez, I was just trying to show off the action going on. How was I suppose to know that they would assume I could only heal. For ****'s sake, I healed every 10 seconds! That's a pretty lame healbot."

Bioware Dev 1: "Never...Underestimate...Stupidity!!" 
 

Pawn of approval.

 

Here's a few other older things:

 

Pics first:

 

 

 

 

 

 

 

 

 

 

 

Originally posted by Robsolf
Originally posted by Stormwave1

To people who have pointed out that end game is harsher, I don't feel like I should need to get to the end game before I feel any challenge.

I suppose my personal preference is that games should be games, not click through story books. I'm a huge fan of story based games, don't get me wrong, but there is no sense of accomplishment is what is accomplished takes no effort. Lots of people cheat in games, and enjoy it, because for them winning is the fun part. For me it is not winning but the sense of accomplishment that I find enjoyable.

I'm not asking for EQ style death punishment, the genre is way too far past that now to go back, but even WoW level is reasonable. I bought SWTOR expecting at least that, not even less.

Death penalty has nothing to do with challenge.  And it CERTAINLY has nothing to do with increased effort.

Challenge is:  A boss mob that I just can't spam DPS at to make go down.  One that may even kick my ass a number of times as I analyze what they are doing that's keeping me from defeating them. 

If I have to wait 20 minutes for some "death sickness" BS to wear off, or have to spend 20 minutes running back to the mob, or some other time wasting nonsense that has little to do with me becoming a better player, then I'm just going to wait til' I'm loaded with purple gear and 4 levels higher to where strategy doesn't matter.

At which point, challenge is gone, I'll get bored, and unsub.

Agreed still, having meaningless death penalties removes most of the stress and so the fun from combat.

IMHO SWG had a good concep. Upon death your character would loose a bit of his max health pool. So while you can still play, would you keep dieying you would start being really penalized. And it was nothing that even the rich characters or gld buyers could get rid easily either.

 

Originally posted by sanosukex
Originally posted by Souldrainer
Originally posted by Metentso

I will just paste this comment:

It takes entire team of almost 500 people to make a game

But It takes a small indie developer to make something like this?

The fuck are these big name? game makers doing?

Surely I am not the only one on this forum who far prefers actual SWTOR to what the OP posted ITT.

yea like I said earlier that was a crappy video to post... but even as disconnected as it was jump to light speed did space combat better in SWG.. I still can't believe with how popular x-wing vs tie fighter style was nobody hasn't just borrowed that combat.. I mean most of this game is borrowed ideas why not borrow that one instead of Star Fox 64 just doesn't make sense to me...

Yup a modernised version of x-wing vs tie fighter would have been quite impressive. Much more than JTL which was fair compared to it.

Originally posted by NaughtyP
Originally posted by Deewe
Originally posted by tillamook

It's actually pretty depressing, this game. I was looking forward to it. But as I leveled the game got worse and worse and more buggy. The player story arc was ok, but that's the only redeeming quality about the game. Pretty depressing. Guess I'll wait till they add the stuff people want. I'm not giving up yet, but I'm not gonna pay while I wait for them to add these things.

Yup the game shall get better in the next +/-6 months.

 

-6 months? Like if they went Back to the Future to fix the timeline and make SWTOR a better game?

K I Lol'd.

 

Let's take a few guesses:

  • Basic UI should be smoothed out, at least a bit, pretty soon. Addons for much more later
  • Combat delay shall be fixed/tweaked in a 3 months delay, 
  • Character customization will get some luvin through let's say orange items and maybe gear dyes if we are lucky.
  • Many of the annoying bugs features that are easily tweakable will be fixed.
  • Ok, PvP might still sucks for quite a long time, as it needs hours of work. Especiall open world PvP.
  • Space sim isn't going to blow our minds before at least 6 months.
  • And PvE will stay as THE guy decribes it so well :p"
    • One of the problems of other MMOs combat is that you often have scenarios where you have multiple heroes beating on a single enemy. That just isn't very Heroic" - James Ohlen, Studio Creative, Director and Lead Designer, Bioware."

And in 6 months they can add things they kept from the launch like the already done companions. Personnaly I expect to see them unlocked with the legacy system. We'll see...

 

Originally posted by Myrdynn

 

Bioware/EA worst company ever

Either you have short memory or you weren't here:

 

SoE got the palm with:

  • Not even trying to balance nor fix the game
  • Not listening to the players
  • Blatantly lie to the customers multiple times
  • Telling Jedi was unlockable at launch when it was developped and rushed out of the door afterwards
  • Selling an Xpack 2 weeks before totally revamping the game without notificating the players.
  • Implementing real money lotery in game (TCG)

 

At least BioWare

  1. Try to communicate
  2. Try to fix bugs

 

 

Originally posted by tillamook

It's actually pretty depressing, this game. I was looking forward to it. But as I leveled the game got worse and worse and more buggy. The player story arc was ok, but that's the only redeeming quality about the game. Pretty depressing. Guess I'll wait till they add the stuff people want. I'm not giving up yet, but I'm not gonna pay while I wait for them to add these things.

Yup the game shall get better in the next +/-6 months.

 

Originally posted by sanosukex
Originally posted by Herodes

 



This would simply fuck up balance

 

Well yes, let's say I'm going to update the OP. I can understand your concern


 

You will never have a perfect balance. Hardware? Teamspeak vs written text? Guilds vs random? Connection? Player abilities?

Don´t give up diversity for balance.

seriously we NEED diversity in this game its really for me the main thing it's lacking is diversity in classes. Only way I can see them fixing this in the games current state without redoing the class system is simply redoing the talent system. Add more options more abilities in the actual trees and allow more customization of the classes.. it does make it harder to balance ala Rift but at least makes the classes not remain so stale after playing the same one for week after week. Right now there's so few options you basically are stuck with everyone running the same builds also there are so few actual abilities you get from talents it takes out so much for the talent trees and just makes them so stale... revamping the talent trees would be a HUGE benefit for this game.

Funny thing is I was toying with the classes in my head and I  came down to the exact same thing as both of you.

  1. Never give up on diversity
  2. Improve the talent system 
Not only it's easier for BioWare than a total revamp and the to follow disaster, but it's better for players too. IMHO a win win situation.
Originally posted by Snaylor47
Originally posted by Deewe


UI

3) Addons
From former interviews you clearly know you needed them at launch. Question is when?

3.I hope they only DPS and maybe a few UI changers and threat meters, Addons ruined WoW for me when I had to download 5 or six of them to be competative in PvP and Raidsd 

You do have a valid point. Not looking towards addons changing the gameplay but making it smoother.


PVP

2) We need more open world PvP and even more be able to PvP from level 1 on any planets especially on PvP servers.
Only one open world PvP =/= world PvP.
Check DAO and if not Tarren mill and the Barrens in WoW at launch.
In Wow we were like 1 horde against 2 to 4 alliance player. It had huge players population imbalance and still it was the most fun open world PvP ever.

2.Tarren Mill and the Barrens where only two places that where easy to access in WoW to both H and A. But that was only two places, TWO and those zones where not that large and there were absoluty no objectives other then to kill. Illum is larger and an actual place that I would like to PvP once they Iron out the bugs.

Illum is "just" a big warzone. We need to be able to PvP anywhere. And I did not say gank.

 


CLASSES

1) Dual speccing.
It won't hinder the game and will promote grinding more gear. Rift has 5 specs per characters and it's not doing that bad, is it? And it'll help mitigate the lack of healers.
2) AC respec.
After the 4th alt it's getting really annoying to hear the same shared VO again and again, not to hear the same class V.O. again and space dialog skipping needs to be spammed to skip to the dialog choices.
Allowing us to (legacy?) AC respec will help players, stay subscribed longuer.
3) More difference between opposite faction classes.
Anyway it's impossible to balance an MMO, so at least make it more interesting to switch faction.

 1. Dual Spec is this game is rather usless IMO because unlike WoW pre dual specing, In TOR there isn't really a better DPS spec in pvp vs pve.

Some classes can dual spec Healing or DPS or tank

2.Blame the community once again, and even now I am 90% sure that they are still against it also roll a different class and experiance its story, You ever play a bioware game twice around good and evil

Twice yes but does not work anymore when the majority of the content is shared between classes.

3. This would simply fuck up balance

Well yes, let's say I'm going to update the OP. I can understand your concern

STORY

1) Make dialog choices text fit the spoken lines.
Too often I'm puzzled by my character's lines. It makes it so I'm watching a movie not playing a character I have the control upon.
2) Revamp many of the Sith choice
Why is it almost always about greed? It does not fit any iconic classes but Smuggler and BH.
And letting people live could be much more evil than killing them if you ask.

 1. Yes lets have Bioware spend millions more redubbing everything

Think you missed the point. The idea is to tweak the text displayed for the conversation choices in a way they fit what your character is actually going to say. There's no impact on Voice Over at all

2.You get those types of choices constently.

Still you get light side points for doing so

CRAFTING


4) Separate crafting mats, recipe from main inventory bags
 

4.Pointless with the cargo hold in place,

Not really unless you don't care about messy inventory and cargo hold.

CHARACTER'S CUSTOMIZATION

1) Body
  • Better and more face choices
  • Add another "in-between" body choice
  • Separate make-up from eye brow sliders and so on
  • Tattoos dyes
  • In game Image Designer/Barber, even for Companions (sic!)
2) Gear
  • Either allow all gear to be transmutable in orange gear or add appearance tabs
  • Add gear dyes
  • Bring back gear textures matching option (on top of gear dyes)
  • Hide/show gear slots for boots, gloves, chest, belt and especially the not so epic shoulder flaps!.

2.All the moddles of gear has an orange counter part stop being lazy and go craft it

From my experience not all the meshes have orange counter parts

Bioware is working on gear texture matching (says they are improving it)

Did not read that, do you have a link please? What I read is they are working on tweaking orange gear, mod slots and high end items. What I expect is they are working in the shadows to add gear dyes.



SPACE

1) Add multiplayer game play
2) Add 3D roaming and exploration
3) Let players choose and customize they space ship
4) Smuggling missions & piracy!

 Already said they are adding more to it.

Wait and see. Still what I read is: we're working on adding space missions to the actual system. Why add content to the actual system if you're going to overhaul it with say multiplayer or even better 3D roaming?

 

Got lazy after a while.

Thanks for the feedack

As many other's I've been digging through these (TOR) forums for too long, yet I was experienced enough to know better than eat your (BioWare) buzz words like heroic crafting, massive PvP and epic space battle with closed eyes.

For the reality check, in modern MMO standards you, delivered a FUN single player/co-op game, still a just fair MMO with uneven polishing, quite a few annoying bugs, hindered by a lacking UI and some, not so great, design decisions.

Some would say we, players, have been spoiled by others MMO. Fact is competition is here and they won't play fair. Would we expect customers to switch back to CRT TV when they can have huge 3D flat panels... for the same price?

We are here 6 years after you started developing this game, sitting on the opposite side of the fence. And, as a long time MMO and SW fan, I don't want us to part away with a bitter taste in our mouth.



Before anything else:

COMMUNICATION

 [edit]Well to be honest here, I'll try to rework the wording on the communication part.


After re-reading it I admit it feels like a bit rough. English not being my native language it's sometimes difficult to give the proper mood to the text. So please take this section with a grain of salt. You have been warned [/edit]

1) Please stop the PR bull*.
Players aren't dumb and mindless sheep. When you praise your game for being so awesome, innovative and so on you are just making all of you @BioWare/LA/EA look like fools. It's fine to sell your game, but please be honest towards your present and future customers, well at least if you are trying to build a long term relationship.
And keep in mind we are all parts of more or less large social network.
2) Please tune down the speech tone
Might sound a harsh, still too often some of your people speech felt like spoken down to the masses from a pedestal.
Would you have delivered a truly impressive MMO, you could vent yourselves on how great is your game design. For now the burden of proof is in your camp. People will accept much more easily your youthfulness errors if you are more candid. Pardon me if I'm wrong but it's the feeling you are giving, at least to me.
3) Improve the communication
Step into the pit more frequently, answer to more hot topics, give feedback to the players. Never ever hide behind the see no evil mindset. Too often players will get more frustrated by a lack of answer than a NO can't/won't do.

If you don't know better take Trion World as reference, whether you like or not their game, they have one of the best communication/marketing team MMO wide, especially considering their lower budget. BTW do not look further, you have a great and talented person among your troops, Emmanuel Lusinchi, is the kind of communication medium you need atm*.

Then let's Digg into a few mechanics:

UI

1) Don't half deliver your next core UI improvements.
Moving and scaling features is far from enough. You need target of target, mouse over healing, bubble chats, weapon preview, character doll/closet zoom and more... in the next patch. For example we saw that we'll be able to more the minimap frame, still its actual layout won't look nice at the top of the screen if you don't flip it or clean it ; and players want to scale framesindividually.
2) UI skins
Might be a long time before you deliver UI API, so let players toy with XML files and customize the whole look of the UI. Allow them to make the game UI fit their liking.
3) Addons
From former interviews you clearly know you needed them at launch. Question is when?

We players, use the game UI like 100% of the time during our live sessions. Hope you have a dedicated big budget for UI enhancements.

PVP

1) We need to be able to choose to what battlefront we queue.
BTW Huttball isn't a BattleFront, it's a fun Football game but glowbat sticks are hindering feeling epic waving lightsabers around.
2) We need more open world PvP and even more be able to PvP from level 1 on any planets especially on PvP servers.
Only one open world PvP =/= world PvP.
Check DAO and if not Tarren mill and the Barrens in WoW at launch.
In Wow we were like 1 horde against 2 to 4 alliance player. It had huge players population imbalance and still it was the most fun open world PvP ever.
3) Buying PvP gear is a way too complex and not even a fun process.

PvP is for now your most broken mechanism.
Please don't butcher your game making same faction vs same faction warzones. Aren't we supposed to be united against the other faction? Better make incentives to have players roll on the Republic faction.
You are falling in the same trap as the HuttBall that was supposed to help faction imbalance. It didn't and it hit the epicness quite a lot. Please don't do the same mistake twice.

PVE

After fixing the broken instances improve them so we have less boss kiting and more of the epic battles you mentioned during the game development.

1) Add brains to the dumb mobs
Don't make PvE content harder with more HP and resists but tactics, ambushes, traps, betrayals. Don't have them look at me while I'm kiting their colleagues a few meters from them. You see me you do something... else than standing still!
2) Implement a convenient LFG/LFD system.
Allow us to select all the quest we want to group for, not one but many, all of them if even.
Allow players to browse trough LFG/M and check the matching quests, allow filtering and sorting.
Let players parse quest links in chat with something like [level] [quest name] [planet]
3) Help grouping by facilitating travel to meet group members

 

CLASSES

1) Dual speccing.
It won't hinder the game and will promote grinding more gear. Rift has 5 specs per characters and it's not doing that bad, is it? And it'll help mitigate the lack of healers.
2) AC respec.
After the 4th alt it's getting really annoying to hear the same shared VO again and again, not to hear the same class V.O. again and space dialog skipping needs to be spammed to skip to the dialog choices.
Allowing us to (legacy?) AC respec will help players, stay subscribed longuer.
3) (edited) More interesting and viable class builds
A revamp of the talent system, could add a much desired class diversity among and between factions.

 

STORY

1) Make dialog choices text displayed fit the spoken lines.
Too often I'm puzzled by my character's lines. It makes it so I'm watching a movie not playing a character I have the control upon. 
2) Revamp many of the Sith choice
Why is it almost always about greed? It does not fit any iconic classes but Smuggler and BH.
And letting people live could be much more evil than killing them if you ask.

 

WORLD
The world feels too much static. It lacks little things like

1) Scripted, clickable NPC & Mobs
2) Critters
3) Feeling of passing time brought by day/night cycles and changing weather
4) 3D exploration with force jump, jet packs, grappling hooks, swimming.
5) World events

CRAFTING

1) Make all crafting profession more than time and money sinks
2) Let players craft consumables like ammunition and personal shields
3) Allow players to craft fluffy stuff like social gear
4) Separate crafting mats, recipe from main inventory bags
5) Have gear repaired by players or players made items

 

CHARACTER'S CUSTOMIZATION

1) Body
  • Better and more face choices
  • Add another "in-between" body choice
  • Separate make-up from eye brow sliders and so on
  • Tattoos dyes
  • In game Image Designer/Barber, even for Companions (sic!)
2) Gear
  • Either allow all gear to be transmutable in orange gear or add appearance tabs
  • Add gear dyes
  • Bring back gear textures matching option (on top of gear dyes)
  • Hide/show gear slots for boots, gloves, chest, belt and especially the not so epic shoulder flaps!

All in all give back the option to customize the character's look in the players hands.

SPACE

1) Add multiplayer game play
2) Add 3D roaming and exploration
3) Let players choose and customize they space ship
4) Smuggling missions & piracy!

 

FLUFF

1) Mini games Like Pazaak/Sabbac - Pod/Swoop racing
2) Planetary Housing / housing & space ship furnishing
3) Sitting on, more, chairs!
4) Hoods on/off
4) Macros for Role play.

 

SOCIALIZATION

1) Remove the need to go to mail boxes and GTN it's just a plaster.
2) Add incentives to go to a selected and small number or social hubs like:
multiplayer mini games, ex card games, or watching player PvP arenas, coordinating NPC space/ground battles against the other faction, participating in crafting epic items/monuments/space ships.

As a MMO player I'm used to pay to beta test a game. Still with games like WoW then LotRo and lately Rift, this is becoming a feature of the past. Feature I don't miss at all.

For now I see TOR as a not so bad game that can be improved IF the focus and the game direction is right. I will keep supporting the game with my monthly fees for some time but as mentioned above BioWare/EA/LA still have the burden of the proof.
First improve the communication then show us you learnt from your mistakes.

Finally I look forward playing an enhanced TOR game with why not more fluff, more socializers and a great space sim!

 

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