| 1936 posts found | |
|---|---|
|
[Column] Star Wars: The Old Republic: Is SWTOR Moving Toward the Dark Side or the Light?
News & Features Discussion « General Discussion 11/20/12 7:31:49 PM
TOR business model would not have been wrong, provided the game would have been a good MMO.
As stated above the Freemium is too restrictive, the worst being selling UI elements. Also the model feels a bit too much like wanting to milk players without giving them much in return. So they are making some money for now but eventually people will get bored with the cartel packs scam and well won't drop that much more money in game.
In the end both the players and EA looses. This game is in dire need of a direction that knows about MMO and delivering.
|
|
Originally posted by grimal Quality? You are kidding right?
TOR is the apogee of uneven polishing and quality. While some parts of the game and engine really shines, too many of them are really lacking. It goes from the textures, through the UI, the combat... name it. Compare TOR to Wow, Rift, even Lotro and then you'll see what quality means.
|
|
|
Patch 1.6 is on PTS - new Warzone, heroic Space missions and more
General Discussion « Star Wars: The Old Republic 11/20/12 6:24:02 PM
hey thanks
|
|
Originally posted by Sevenstar61 It's better but sadly it isn't and it's why the thread is still going on. Especially the network synchronisation isn't fixed. |
|
|
To: Bioware EA customer managers
General Discussion « Star Wars: The Old Republic 11/20/12 5:25:22 PM
Originally posted by Airtaee Never said I disagree nor I agree with you. I was just pointing at the facts in a neutral way... |
|
|
"What if Disney gave YOU the decision to choose the developer of the next Star Wars MMORP...who would you choose?
General Discussion « Star Wars: The Old Republic 11/19/12 7:54:37 PM
Originally posted by Vunak23 I tend to disagree, read below:
Originally posted by Deewe |
|
Originally posted by grimal 1) Story is supposedly what's sells TOR and well I was answerring to the above poster ;) 2) Here's some detailed infos about ability delay: (source)
Hello,
**BIOWARE RESPONSES AT THE BOTTOM OF THE THREAD**
Notable Mention:
Bioware Responses
3) Fun.... I'd say not that bad. Difference being it lacks quality, polish and good game design choices. 4) Never needed a break as I took it very easy and knew what to expect.
|
|
|
To: Bioware EA customer managers
General Discussion « Star Wars: The Old Republic 11/19/12 6:36:12 PM
OP (as many others vets) is unhappy because, for some reason, he thinks he deserves more than new players.
The preffered status gives you a bit of what is required to play, but isn't enough especially when you are used to others F2P mmo or be a normal TOR player. Thing is most vets would be happy to pay for restricted content (not features not tools) would the price be right. For now if you want to do a specific content, with weekly passes, you have to pay between $7,63 and $11,50 monthly. (Ref: pricing form here formual is (4 + 2,5/7) weeks * pass price (ie: 30.5 days a month)
The low bracket seems reasonable but it's not taking into account that you have to spend quite a lot (again) to unlock all the bells and whistles: quickslot bars, respawn, toggle head slot, ... down to show titles. Now it's getting pricey... Then take the high bracket, (for people not getting the big CC package). It's getting more expensive than a sub considering not only you have to unlock some features, but you also don't get the 500 CC monthly. And it's only for being able to do one type of content only!
So now the choice is easy: sub or leave. |
|
Originally posted by FrodoFragins CE owner that's been (and still is) subscribed since launch and followed the game development before it was even officially anounced: FrodoFragins is 100% right. Now about the responsiveness the combat isn't right. You'll notice it as soon as you're doing some (serious?) PvP or play together next to a friend/husband/wife or do multiboxing.
The story gets old after the first planet for too many classes and it's the same scenarii on every each planet with slight differences.
Companions are required to play in solo mode unless you outlevel content, which is I must say prety easy. Epics... well soon enough you'll care, trust me ;)
Finally as you're saying SWTOR ain't a bad co-op game but it's far from a good one in a 2012 world or what it could have been. |
|
Originally posted by Snakex What a waste of time |
|
|
Cartel packs vs buying gold
General Discussion « Star Wars: The Old Republic 11/18/12 5:23:05 PM
Let's be realistic here.
Soon enough people will consider either trying their luck in getting nothing or spending their money to obtain the credits needed to buy the items from the AH.
While against the TOS, seems to me the gold farmers might be very happy with TOR F2P model. |
|
|
So if we bought the game we get nothing?
General Discussion « Star Wars: The Old Republic 11/18/12 4:52:36 PM
Originally posted by bartoni33 Even keeping the bests skills you need more than 2 bars unless you are only doing one type of content/role Ex: doing only PvP or (single player or flashpoints or operations) PvE. Otherwise you need to either switch your skills in your quick slot bars, have more than 2 or won't be optimal. |
|
Originally posted by lizardbones Would the F2P system be based on Turbine's you would (eventually) have paid for class story unlock, meaning bringing cash into the game.
Totally agree with your F2P note. A well done F2P mechanic can indeed bring more players and more cash in game. Turbine and others proven that.
Actually they are aiming at 3 milion players (check Jeff hickman interview). I serioulsy doubt they will hit it regarding the business model and the competitors. |
|
|
Why is Everyone who purchased the game, so upset with FTP?
General Discussion « Star Wars: The Old Republic 11/18/12 4:39:51 PM
Originally posted by Omnifish I mean if the F2P model was really built upon Turbine's it would be a huge success because people would be paying for fluff and content.
That's what they should have done. |
|
Originally posted by lizardbones Every game that went F2P got more players because their system wasn't as restrictive asTOR's.
TOR's F2P makes it a pain to play compared to what they had before. |
|
|
Why is Everyone who purchased the game, so upset with FTP?
General Discussion « Star Wars: The Old Republic 11/17/12 10:37:13 AM
Originally posted by Sevenstar61 /disagree.
As a CE owner, subscriber since pre-launch I'm very sad with the F2P system because:
I don't see the F2P adding more paying players to the game so they won't have the cash flow needed to restart it. At this point one thing you can hope for is Disney will take over the IP and have a better SW MMO being built to replace this failure. |
|
|
Main reason why SWTOR flopped?
General Discussion « Star Wars: The Old Republic 11/17/12 10:25:18 AM
Originally posted by Lugors Sorry but FromHell is right here. For the record it was part of the deal when EA bought BioWare. The latter requested to have free reign over the development of TOR. At a point EA was worried the game development wasn't going as fast as needed. BioWare sold to EA they needed more time. They also had EA agree into having money spend into the Voiced Over Players Characters. EA signed the check and at some point when they realised BioWare was nowhere close to have finished the game and would take eons to finish it they set a hard date. Btw, initially the game was scheduled to launch more than 1 year before it did. The below articles will give you a glimpse of what actually happened. Even the producers acknowledged they where clueless at managing such a big project.
You can blame EA for having set a hard date, but you can't for having hindered its development nor its design choices nor even build such a poor engine. |
|
Originally posted by potaco We have two different point of view. Mine is based on bringing in more players and more cash in game. In the former system players had access to everything for free till level 15. It's just enought to give them a good feeling of the game and make them sub if they like it.
Yours look like being focused on the fact that players have access to more content in the way they can level up to 50. However you're missing the following" from level 1 players have to actually start paying to experience the full game: ie full UI, head slot toggles and gear unify system, display titles, equip all gear (event and rare), try all the classes/species, sprint, no limitations on WZ, flashpoints, quick travel, revive, name it....
In the new system players are hindered (on purpose) by the restrictions. It's not a good way to hook players. In fact it's like allowing them to come into a fine restaurant give them the main course but they can't sit, have a plate and a plastic fork and they have to pay for everything like knives down to napkins. Before that you had them sat at a nice table with almost all the bell and whistles providing them the all the starters for free.
|
|
|
So if we bought the game we get nothing?
General Discussion « Star Wars: The Old Republic 11/16/12 7:07:33 PM
Originally posted by Whitebeards Mind telling what is you AC because with my Gunnery Tropper I do need more than 2 bars. |
|
Originally posted by potaco Let's get back to the original quote: F2P is supposed to hook more players. In the free trial players had access to 100% content (UI included) up to level 15. Ie: give players a good feeling of the game for free.
Now in F2P while players can level up to 50 for free they have to pay to be able to totally enjoy the game. So you find yourself very much hindered and don't really experience the full potential of the game.
|
|