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All Posts by Deewe

All Posts by Deewe

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Originally posted by BigAndShiny
 

 

 

Let me let you in on a secret.  WoW only has 160 developers.  Yes, that's less than Guild Wars 2, less than Aion in Korea, and probably around the same as SWTOR has left now that ey've cut their team down from 400 after the layoffs. 

 

A game that could easily support a thousand devs without eating too much into activision's profit has only 160.  

160 real devs is quite a huge team if you ask, especially if they have plenty of experience.

Originally posted by ktanner3
 

Hey, I'm with you completely as I would LOVE to see that in this game. The trouble is, developers seem to think they have to create ALL the content instead of creating tools that allow the player to create their own. 

If ever TOR would have been designed as a world versus a on rails cinematic experience, I mean at least a bit...

Thing is TOR is the most lifeless MMO I ever played.

Originally posted by mrrshann618
Originally posted by Deewe
Originally posted by mrrshann618

EA's approach to the f2p model did start out bad.

It did not improve. One example being the cartel packs scam.

So you are saying that packs are the downfall of a f2p mmo? So then you are blanket stating that STO's lockboxes are failures, GW2's Lockboxes are Failures, Fallen Earth's lockboxes are failures, ect...

Don't know for other games, still in GW2 you can find key in game without paying for them.

Lockboxes do not dictate a f2p Model. As for improvement, The f2p model is already being adjusted, to suggest otherwise simply means you are not paying attention to the progression that is currently and has already happened.

It does not takes more to grasp the F2P model. Log in game check the CC store, eventually move around a bit or try to interact with other players and you are done. Especially if it's not your first, even less if you played others F2P games.

Cartel store is not a f2p model, unless you are stating that WoW is f2p. I have tried out completely f2p, I made an account to see the different between my premium and the lowest teir. There are definately differences, and many of those differences are put in place to "help" the common population against spammers and gold farmers from making a ton of frree accounts and spamming up the worlds. The totally f2p model is specifically designed to make you spend money, IN ALL GAMES, just because you are not handed an easy button here does not invalidate the model.

Still you can't deny one don't need more than 20 minutes do grasp the F2P model and the obvious milk people with paying features like UI slots and so.

 

Among others, I have a level 50 Juggernaught and I can say I use 5 bars. I could go down to 4 maybe 3 but it would be a pain to play especially as I do both PvE and PvP, solo and multiplayer sessions. Then not saying UI isn't needed, still why should we accept paying for subpar UI features when we have better UI in other games and even more free UI addons and skins?

Kinda funny, I have a 50 Guardian, I can get by with 2 ACTIVE bars, you do understand that there are multple slots to the main bar right? I have one set for PVE, I have 1 set for PVP, I have one set for tanking. Now what I did is set the "universal" buttons on the second bar which does not change drastically. I've never understood this new generations inability to properly organize things. My Wife suffers from it and I am constantly reorganizing things for her on various games. Showing her ways to group skills, showing her skills that are only situational and putting them on "bar 2" (not a second active bar). In the past there have been many games that only offer a single active action bar but there were more than enough skills to fill those bars, you actually had to choose which ones you were going to use rather than have everything out there

Glad you admit 3 bars is far from optimal. Then i see we agree on no other MMO makes you pay for UI features and also others F2P MMO have even better UI.

 

For some of us it affects gameplay a lot as MMO aren't only about killing mobs. Following your logic, to some extend, you'd be fine to play a MUD because graphics are purely cosmetic.

Then once again, in other F2P MMO not only we can hide way more gear slots like: shoulder pads, hands, back, even feet, but also we have 2 or 3 dyeable  areas per item, versus in TOR they make people pay for changing one or two hue value (hint check Revan's set)

As a matter of fact one of my first computerized RPG experiences was on ZORK. I used to help program for several MUD and MUSH. I assisted with Harad on Elendor MUSH when they were switching over to what we called "Dynamic Space" for the desert. Pirate 101 and Wizard 101 are proof that graphics are not everything. I play them and personally think that they are far more entertaining than many of the MMO out there. BTW They also have far more restrictions in those games than most f2p especially if you actually want to do anything past lvl 10.

I have checked out the Reven Set, how does that have any bearing? You are describing LUXURY items. I'm all for having them make you pay for LUXURY items

Sorry but being able to hide armor, dye gear aren't luxury item in a MMO they are the norm now. MMO evolved..


Personally I like the LOTRO model of f2p. While I do not like the grind to get the "free" points it is a tiny taste of things to come, the nibbles that they offer gave me HUGE incentive to continue on in Lotro (been playing since day 1, even after the f2p conversion.

Intergesting. You agree on paying for UI features (free in LotRo) but then you don't like that Turbines allows you to earn, in game, Turbine points? Thing is if you don't want to grind in LotRo you can pay for them, they are leaving you the choice.

Weather of not I like the grind is personal preferance. I don't like grinding period, one big reason why I hate "Korean" style MMO's. I do have the ability to agree with how they are doing things, but not like them. I NEVER stated that I do not like that turbine alows you to earn them. I stated that I do not like to personally grind to get those free points. It isthe bee's knees that they allow you to get them if that is your cup of tea. Earning those free points in that fashion is not my cup of tea. That does not mean that I will not do it "just to get that extra 5 I need" it simply means that I will not intentionally go out of my way to farm every area to get those points

 Well then don't grind and pay with cash, no big deal. It's not like Turbine is requiring you to grind.

Thing is in TOR you can't earn CC coins in game.

Oh wait, I already mentioned that.

 

 

 

Originally posted by Alber_gamer

GW2 for me. Not because it's a bad game - it's better game than some of the other candidates. But because of how much was expected and how little delivered in proportion, which is itself the definition of 'disappointment'.

Funny how nowadays most disappointment in MMO comes from people expectations.

 

As for myself I expected nothing from GW2 and well I find it a very well done MMO.

Then, to my knowledge, there was no overhyping from the developers but mostly game play and development discussions.

In fact rest assured most studio would kill to be able to deliver such polished games with so many game play.

 

Now on the opposite of the spectrum may I mention TOR who was intentionaly overhyped by BioWare, was delivered in an unfinished state, did not improve that much since launch and is now a cashshop (&scam) intended to milk players without even trying to pretend adding real content.

Originally posted by IG-88

1st attempt Dec 2011 - Pure dissapointment.

This was the SW MMO that would succede SWG and forced its closure. Hyped to the max and fell like a stone.

Uninstalled it.

 

2nd attempt Nov. F2P. Still dissapointed. No MMO feel.

Uninstalled it.

 

3rd attempt. Dec 2012. Bored and tried it again and started to enjoy it.

Taking SWTOR for what it is:

Nice graphics.

Good storytelling.

Cool classquests with beautiful cutscenes.

 

And most important, taking SWTOR for what its IS NOT:

Its not an MMO. Its a massively single player game with multiplayer elements;

all quests, except heroics etc, are soloable.

Its not a social game with player interdependancy.

Its not a sandbox.

There is no roleplaying.

There is no in-depth crafting.

There is no player housing.

The spacecombat isnt simulator-like.

The is no immersion.

 

I think the problems i ´, and many other had, was that our expectations were totally off;

we expected the new SW MMO to be a SWG 2.0 set in the OR era.

We got caught up in the hype and got utterly dissapointed when we got this...well, nice casual thing that fits on the same shelf as Zyngas Farmville ec.

Anyway, im sorta enjoying it as F2P, and i dont see myself paying for it, ever.

Funny thing about the F2P model is your reduced XP. So, i dont level as fast. So, i need to do more quests, which is what im into the game for in the first place. So i get to see it all, which you wouldnt do if you were leveling faster. I mean, you dont go back to Tattoine as soon as you have left it behind you, right ?

 

Wrong we knew long ago it wasn't going to be SWG2 at all. We expected an AAA MMO topped with good story telling.

TOR isn't even a fair MMO and the story, apart say 2 of them are really poor, not even as good as what you can find in the Kotor serie.

Originally posted by mrrshann618

I'll fully agree that EA's approach to the f2p model did start out bad. It is their first attempt at it. However as things have progressed we are seeing a definate shift in the difference between preferred and totally f2p.

It did not improve. One example being the cartel packs scam.

This is an obvious indication that they are fixing things as they go. The more feedback on things, the more players are into the game, the more likely things are going to be adjusted to a "norm". However, as I stated, it is the vitriol that is spouting about the hate of the model by people who have not given it a real chance. I see posts "logged in 20 min saw the model and deleted game from comp" all the time. It is many of these same people who come on here and spout hatered over the "faults" of the currently infant f2p model.

It does not takes more to grasp the F2P model. Log in game check the CC store, eventually move around a bit or try to interact with other players and you are done. Especially if it's not your first, even less if you played others F2P games.

I'm not buying thing willy nilly from the store because they are "limted time" I will pay for things that I do consider that I want. I view the UI bars as such: "Prefs and subs have paid for them, I personally do not see the need for more than 2, I have a lvl 50 knight and can easily fit my manuvers on the bars. My extras such as buffs, quick travel, mounts ect. I just hit "P" , Ohh NOOO I have to wait 1 more second, or have an additional keystroke.

Among others, I have a level 50 Juggernaught and I can say I use 5 bars. I could go down to 4 maybe 3 but it would be a pain to play especially as I do both PvE and PvP, solo and multiplayer sessions. Then not saying UI isn't needed, still why should we accept paying for subpar UI features when we have better UI in other games and even more free UI addons and skins?

Hiding armor. Purely cosmetic, doesn't effect gameplay one bit, you want it pay for it, Subs do

Unifying color, I played at the beginning when you couldn't, You want it pay for it Subs do.

For some of us it affects gameplay a lot as MMO aren't only about killing mobs. Following your logic, to some extend, you'd be fine to play a MUD because graphics are purely cosmetic.

Then once again, in other F2P MMO not only we can hide way more gear slots like: shoulder pads, hands, back, even feet, but also we have 2 or 3 dyeable  areas per item, versus in TOR they make people pay for changing one or two hue value (hint check Revan's set)

 

People getting bent out of shape over LUXURY items just really ticks me off. Screw "industry standard" when in reality all they are talking about it WoW. You like WoW so much Why you here? So they changed their mind over Makeb, it isn't like companies haven't changed their mind in the past. NcSoft is notorious for axing popular things because they felt like it. I personally do not think the players of CoX deserved what they got. Companies in the long run do not care about the customer. All they care about is the money comming at them, it doesn't matter the company. Blizzard is no exception as proven by the launch of Diablo III. Their PvP model was promised but axed, while I saw some hate, not nearly the level that is aimed at this game.

There's a fine line between driving a company to make profit and blatantly milking players. TOR is in the second range. I guess you don't need me to lecture you on their, well behaviour?

Personally I like the LOTRO model of f2p. While I do not like the grind to get the "free" points it is a tiny taste of things to come, the nibbles that they offer gave me HUGE incentive to continue on in Lotro (been playing since day 1, even after the f2p conversion. Bioware (not EA) is still attepting to show that they care. Given EA's background I would definately state that the minor restructuring that is going on in the f2p model is driven by the Bioware team.

Intergesting. You agree on paying for UI features (free in LotRo) but then you don't like that Turbines allows you to earn, in game, Turbine points? Thing is if you don't want to grind in LotRo you can pay for them, they are leaving you the choice.

First if you think it's still BioWare you are delusional. (I'll post a few links later). Then apart fixing things they should not have messed up at first they aren't really showing they care, even less they listen to player feedback.

 

 

Originally posted by Karteli
Originally posted by livespartan
https://docs.google.com/file/d/0Bw6sp6dpJKRcaDdKTHFnQlp6Wjg/edit?pli=1

 

 

If anyone has a complete text of the EA louse, please link .. Wordpress deleted the topic (likely because of EA pressure).

 

There you go: EA Louse blog, and a look into it 2 years later.

 

But what you really want to read is EA Spouse blog and the follow-up.

Originally posted by Rocketeer
Originally posted by Scarfe
Originally posted by MurlockDance
Originally posted by Nobadeeftw

When I read about that I lost any shredd of respect I had for that company.  Customizable UIs are almost a given nowdays with anygame.  Now they want to dictate how much of a UI you can have.  This stuff might fly over in Europe; but, this is the exact opposite of how you run a business in a capitalist society.

This is complete and utter ignorance! Bravo!

Edit - btw, ToR seems more popular in the US than in the EU. Just look at the server loads.

I am glad you pointed that out.  Astonishing level of ignorance. 

Just in pointing out that this is the exact way of how you run a buisness in a capitalist society, i.e. nickle and diming people and milking every penny you can get out of them. Any company NOT doing that is bound to fail in capitalism since your competitors will do it and have superior funds allowing them to aquire patents and kill you by patent war attrition or outright buy you.

There is a reason Apple got so much money in such a short time(i mean hundreds of billions in ten years?), look how much they charge for a ram upgrade in one of their laptops or how much their profit margin is on their phones. 

 

I mean if what EA is doing isn't capitalism at its finest ... what is it then? Sure doesn't look like communism or socialism to me.

You are totally right people don't mind paying for quality.

That being said while Apple is on top of the food chain regarding quality, TOR is closer to the bottom.

 

That's why hundreds of thousand people quit, saying TOR wasn't worth Wow $15 monthly fees.

Interesting how form grear presentation the thread evolved in a totally different way

 

When starting a topic you never know how it will evolve ;)

Originally posted by Sevenstar61
 

No matter what their intentions were... free months is free month - it pays in full for the Makeb expansion /grin

I mean seriously? We are that low that people need to find such excuses for explaining the price of a DLC on top of the sub?

If you want good story telling play games like Risen, The Witcher, Planescape Torment.
Originally posted by kb4blu

The subscription price has never been a factor for me.  Either I like a game or not.

 

Same here

Original (link):

Player edited (link):

To me this is better but the helmet still looks like a bit too much Batman. They should shade in black the drawings on the robe too.

P.S.: Not very fond of the BH chicken helmet either

First if the content is that big they should have avertised it as it would mitigate the feeling from subscibers of being milked.

Then they should have allowed people to actually purchase the new content with CC. Thing is they would not have lost that much money and it would have given a better image to the players.

On top of that, from the very few we actually know, it looks more like a DLC than even a small Xpack as there's no new type of  gameplay.

 


Originally posted by Ozmodan Asking subscription players to pay for additional content that is not an expansion is the most greedy thing I have seen from a MMO developer. Glad I don't play this anymore. This just insures I will not play it again.
They wanted more money and this is the result.

 

Once again when you thought they could not do worse they are digging even deeper their grave.

The thing that worries me is that there's lots of family income involved and it bodes not well for their future as more layoff might come from this.

 

Saying TOR was delivered in a highly polished state, is an insult towards MMO makers like Arena net, Blizzard, Trion, Turbine.

 

I'll take one single example: one year after launch companions still wear LS with the blade on... at their belt!

Originally posted by mcburly
Its unfortunate to see how delusional some people are about a bad game

To be honest the game isn't that bad but compared to even older MMOs, it's not good.

Originally posted by Xirik
Originally posted by Deewe

Step 1)

  • Developing a MMO based on WoW, only. WoW is fun going by how many people play it.
  • Betting everything on (fair) custscene, (cliche) story and (nice) V.O. with meaningless choices.Thats why I sub  to this game.
  • Not delivering as many gameplay features as what's existing in others MMOs.Such as?

 

 

 

 

 

Let's start with the first 3:

1) Check the word in red / italic and think about it for 2 minutes

2) Do you mean you wanted a single player game, without even good story as in others RPG games like say Witcher or Risen or Planescape Torment and aren't looking for meaningfull choices?

3)  @launch, missing among others (not in the way the game had not all the below entries but it's the only MMO that had none of them):

 

  • Swimming
  • Third party addons
  • Minigames like card games or slot gamers
  • Dual spec
  • Day/night cycles
  • Non humanoid based playable races
  • Planetary housing
  • Housing furnishing
  • Animal based pet classes
  • Resources for crafting that do have quality
  • Complex crafting system
  • Guild leveling system
  • Animal mounts
  • Flying mounts
  • PvP Arenas
  • Collision detection between characters
  • Macros
  • Barber / Image Designer
  • Appearance tabs
  • Fishing
  • Guild "Tabard"
  • Multiplayer mounts
  • Gear Dyes
  • Shared storage bank slots
  • In game voice chat
  • LFG tool
  • Guild bank
  • Incentives for socialization
  • Character extended body customization
  • 3 Factions RvR
  • Wolrd PvP
  • RPG tools
  • Underwater content
  • 3d exploration
 
Then I invite you to have a look at the below threads, before stating people like me are cluless of the game or don't want it to succeed.
 

@launch: first time I took a taxi, ending flying and seeing others characters below me actually doing things.

 

That was wow!

Originally posted by Camaro68
Originally posted by Deewe

Hopefully Makeb will be way more than the supposedly 4h worth of content to wich I would read as 4h of recorded VO.

Because let's be honest here leveling from 50 to 55 in 4 hours seems very fast to me.

 

Then they can beef as much Makeb as they want, thing is class V.O. was pointed as too costly by mr big boss and on the back burner. We now have a confirmation.

You're calling an interview from August that doesn't even mention an expansion a "confirmation"?

Please take the time to listen to both interviews then come back when you are done so we can have a discussion.

Originally posted by Karteli

I've seen this come up here, elsewhere, and even on the official SWTOR forums.  Players want to spend Cartel Coins on the expansion instead of buying a direct download with their credit card.

 

It all comes out of a potential customers pocket, whether they make a purchase directly on their credit card, or they use their credit card directly to buy Cartel Coins, then purchase the expansion with the coins.

 

Whats the benefit of buying the expansion with Cartel Coins as opposed to other means?  Is it because freemium players want to buy the expansion with their complimentary coins?

 

Help me understand this.

 

Yes some subscribers were keeping the CC for the bigger updates

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