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20 Examples of Choices Effecting Events Beyond the Cutscene
General Discussion « Star Wars: The Old Republic 2/11/12 10:54:50 AM
Originally posted by eluldor Didn't kill you. At best knocked you out. Just saying. |
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20 Examples of Choices Effecting Events Beyond the Cutscene
General Discussion « Star Wars: The Old Republic 2/11/12 10:51:34 AM
Originally posted by baritone3k I'll give you a couple
1) Faction: ie. you choose Republic you can't be a Sith 2) Specie: depending on the race you want to play (but human) your are limited to the classes you can play 3) Space ship: you either choose your class or your space ship type 4) Story: if you choose a type of story you can't really choose your type of combat skills 5) Weapons: Each class is mostly limited to only one type of weapon 6) Gear: you choose your gear color palette when you choose your class 7) Companions: 1st your class has mandatory companions, then you are required to use specific companions to fit needed roles. 8) Colors: your weapons laser colors are set when you choose your side
Ok it's not events still choices matters in TOR. Maybe a bit too much ;) |
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Now that you've played it, do you still think 100% voice is a great idea?
General Discussion « Star Wars: The Old Republic 2/11/12 10:37:41 AM
Originally posted by killion81 Agreed. So much focus went into the voiced over cinematics that they built the game around it instead of using it as a great topping.
The other issue with the VO is most of the dialog choices do nothing more than just changing your lines. It doesn't help replayability that much.
Finally the writing isn't that great. IMHO AoC has even better writing and LotRo is far superior. |
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New profession coming in next patch: lawyer!
BTW seems to me there's at least one AAA studio who understood fluff and social stuff keeps players in game.
Good. |
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Originally posted by Praetalus LOL! Made my day, thanks for sharing.
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DOTA2: Blizzard Suing Valve Over Trademark
News Discussion « General Discussion 2/10/12 4:52:29 PM
Originally posted by nilden Epic. |
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The FUNNIEST SWTOR Video I Have Ever Seen!
General Discussion « Star Wars: The Old Republic 2/09/12 9:03:58 PM
Simply awesome, thanks for sharing! |
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TOR claims 99.5% up time outside schedule maintenance. I call Shenanigans.
General Discussion « Star Wars: The Old Republic 2/09/12 8:52:36 PM
Originally posted by smh_alot It's been ages since I worked on live servers with SLA under 99.9% Well guess maybe I became too much used to higher standards. |
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TOR claims 99.5% up time outside schedule maintenance. I call Shenanigans.
General Discussion « Star Wars: The Old Republic 2/09/12 7:15:45 PM
99.5 up time, lol!
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SWTOR: From co-op to MMORPG
General Discussion « Star Wars: The Old Republic 2/06/12 11:07:02 PM
Originally posted by iceman00 Was thinking space but can be done with grounded factories too. I find the idea of guild halls interesting for RP and displaying trophies still they should not compete as social hubs against the NPC social hubs. It's a bad idea to scatter the MMO population in multiple social hubs. |
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I think Blizzard just handed it to StarWars TOR on a plate .
General Discussion « World of Warcraft 2/05/12 8:31:38 PM
Originally posted by Loke666 Totally agree with you Loke666, still contrary to Trion, until proven otherwise, BioWare seems mostly clueless for now. IMHO the games need either a new PR/Marketing guru or a producer that knows what works and what doesn't. |
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Originally posted by iceman00 Right a good story can explain many things. Glad to see you didn't fall in the trap and do have imagination ;) A few controlable planets are good. Hoewever we must not forget PvP, especially on PvP servers should be available on every planets. Smuggling missions, behind enemy lines recon missions, skirmish of weak points would be great for PvP and PvE. And I really like the convoy mission too. Some kind of escort mission but with a more tangible prize/objective. Guild projects, like building capital ships and having to defend the factory at the same time. Interesting.
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Originally posted by iceman00 You are 100% right saying most people want to solo and can't stand the epeen stroking that comes with PvP. However I'm not sure PvE players would be that owned in PvP. Maybe I'm delusional but I still think while in the current MMO wide implementation PvP isn't their cup of tea, it can be improved to bring them to the genre and have them enjoy it a lot.
The bounty system has an issue as, lore wise, it would not be fitting to have Jedis doing it. But a good BH system would go a long way to improve the PvP for sure.
I don't think there's world PvP in TOR, yet. Still you might have an interesting idea here. Taking planets and establishing strongholds. The PvP fans could fight against others players while on the same planet, at the same time the PvE players would do missions, crafting, instances to help support the war effort. I call it shades of PvP ;) And yes, the CC do nead some rework. (Good post BTW)
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Originally posted by Kuinn I read you on the forced grouping, you do have a very valid point. In a way MMO are more like living worlds (more on that later) in which you can evolve and encounter others player's managed characters. However if too much of the game is soloable the game ends as and only as you with player's animated toon around you. It all depends how you envision MMO. Still grouping while not mandatory should IMHO be the core gameplay of MMO. |
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SWTOR: From co-op to MMORPG
General Discussion « Star Wars: The Old Republic 2/04/12 11:32:43 PM
[Repost for those who don't lurk on SWTOR forums] Would TOR have been advertised as a co-op game, mostly everyone would agree it's innovative and a great game. Thing is we all know it's supposed to be more than that. In every coach potato lies a great Football/ Baseball / Basketball / Soccer... player/trainer! Guess you see where I'm going: In a way every MMO players is certainly a great game designer with years of experience
#1: Make the game harder. In modern society, humans does not look towards others unless they do need them. #2: Incentives for socialization Nobody talks anymore in MMO. Long gone the time of tells hell in SWG... #3: Grouping tools Everything should be made to make grouping easy and rewarding. How about World PvP? There is no such thing as a safe zone during war. #2: Let's make PvE shady In every PvEr lies a great PvPer. This ain't Clone Wars™, or is it? In a MMO players need to identify themselves with their characters, be it Wookiees or even Hutts (sic!). #2: Belonging While players do want to look cool and unique, showing off the belonging to a faction, a group, a guild is much looked after. A MMO should allow players to set up uniforms, wear guild emblems, paint their gear with a specific color palette. It's unique to MMO but also very poorly implemented in others MMO. Hope you guys enjoyed the ride (wall of text). |
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SWTOR 1.1 to 1.5 patches info
General Discussion « Star Wars: The Old Republic 2/04/12 8:54:52 PM
Originally posted by FrodoFragins Nope and I would not expect that either. |
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"Hello, Ascended!
**snip**
Executive Producer, RIFT"
No wonder Rift is doing well when even the producer has a clue. /bow. |
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SWTOR 1.1 to 1.5 patches info
General Discussion « Star Wars: The Old Republic 2/04/12 8:03:03 PM
Originally posted by noncley The list in the OP might certainly comes from data mined infos from the actual build. For example did you know the devs already have more than 5 companions per characters and are holding them back? In fact these companions should have been available at launch. Someone decided 5 was enough and delivering others fast after launch would be considered as great by the fans and so would buy some time for BioWare.
So what you are looking at is only "content" not fixes nor even features.
(Edit) Exactly Eludor |
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Star Wars: The Old Republic: Good Cop, Bad Cop – SWTOR
News Discussion « General Discussion 2/04/12 7:56:47 PM
Originally posted by wraith808
Originally posted by Deewe
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Originally posted by sammyeli What's sad is they went from roundly 550k players to 250k. Whatever estimates or not it looks like they lost 50% of players in the first month. And that's what seems to have happened as only a handful of servers are either heavy or full at peak time. |
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