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All Posts by Deewe

All Posts by Deewe

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Chat bubbles were in beta and the game was lagging hard. A tech disabled the chat bubbles and the lag was solved (sort of...) 

 

 

 

 

Quote: Originally Posted by CoryKolek View Post

 

<p quote-body"="">I don't have much else to say on the topic than what was already said in that thread.

I can get a bit more technical on the topic though. As it was said before chat bubbles were a huge performance hit on the game when we had initially implemented them in beta. We're talking upwards of 400Mbs of video memory used on chat bubbles alone. Nameplates had the same issue. We fixed nameplates but have not had time to do the same with chat bubbles. If you played in beta and saw our initial implementation of them they weren't very pretty or as fully featured as we'd like them to be. So, yes, we would like to implement them again, but when we do we want to do it right.

 

Source

Originally posted by rodarin

Five bucks for a skin that isnt permanent. Meaning you can apply it and you can take it off but if you take it off it disappears.

Don't like it but it's worse in other games.

 

In SWTOR true black and white dyes are bit under $20 each (2000CC), you can apply them to only one character and you can only overwrite them. And some people buy them and even praise BioWare.

Updated the OP with BioWare answer.

 

 

Hi guys,

 

While I'm totally ashamed by BioWare ways in the matter I certainly don't want you to miss the game if you like it. The intent was more to warn you as the training cost can be pretty steep on some classes, Commando being the worst ATM.

 

So here's a trick to help you make money to be able to buy your skills, you don't even need to be geared:

Go to the planet Rishi, jump into the waters and wander around. Here and there you'll find chest holding from 17k to 33k credits plus items. In no time you'll be able to get enough credits to train your skill and eventually buy gear if the 300 comms given aren't enough to gear you and your companion.

 

Hope that helps.

Originally posted by BadOrb

Well you could just use the 300 free basic comms you get for starting the expansion ( Rishi ) to get most of your 300 k back , buy isotope 5 and sell them should get you about 250 k back.

Cheers,

BadOrb.

Voted as the most constructive answer.

 

Thanks.

Originally posted by Tasslehoff35
Originally posted by Distopia 

Buying multiple skills at an average of 43k, wouldn't take you long to hit 300k in spending.

 

Go read the OP he said ONE skill you have to repurchase cost 300k. Not the total amount. And if you actually played Swtor you would know anytime they put a credit sink in people cry on the forums. I believe the 50 million for a guild ship hit 50 pages in two days...it got released people paid it and nobody cried again. Same will happen with this. I've never been part of community (the forums are a very small percentage of the actual community) that's loves their ingame currency so much.

Few things, first reread my post because I never said +50k for one skill.

 

For the record on my 55 commando my wallet went from +600k before training to 300kish after

 

Now that we got this part covered, the next one:

Originally posted by Tasslehoff35

Also in those 23 pages there isn't ONE post about having to pay real money for an item you already paid real money on that would be another lie.  

 

Now next time you want to run your mouth maybe actusllu do a little research...thanks 

 

People actually paid with Cartel Coins (i.e. real money)

Quote: So it was intended I retrain speeder 3 when I purchased it from legacy using cartel coins? You apologize for the inconvenience?

There are other reports but I guess one is enough to point who's telling the truth here.

 

Originally posted by Tasslehoff35
Again the real money thing is not accurate.  The OP only put it in to push his agenda.  Which should make every question the rest of his post. But being Swtor I understsbd people don't want to deal in facts...being a WoW player that is something I thought you would understand...  

 

 

I wonder what's your agenda, because so far your'e the one with the burden of the proof here.

 

BTW I'm not mad at BioWare, just pointing out their wrong business policy so players are aware of what to expect.

Originally posted by Kinh021

I only see threads of people making a huge drama about the skill tree, I found nothing untoward in it. What is the problem of having to re-buy a skill or another? What's so problematic in trying to change the style of gameplay? It is a lot of whining by little. If you're not satisfied, goodbye. Indeed, it is not so difficult to make money or gain experience in the game, okay I'm a subscriber, but if you are free-to-play and play enough to get the most from the game level should take shame in the face and spend something with it . 

(edit) 

Topic isn't about the skill tree by themselves but the need to buy skills to be able to play at the level you where before the patch. And that's bad customers retention policy, if you ask.

 

Then never mentioned F2P.

(edit) BioWare has finally answered to players concerns

 

EricMusco from BioWare:

Hey folks,

Let’s talk a bit about training costs for your characters abilities. One thing has become clear from the player feedback in not only 
this thread, but since launch: players do not like training costs. It is a situation where every level you will see your hard earned credits go to a holographic Hutt doctor in order to make yourself a bit stronger. We have been talking about this topic internally for quite some time and when you add player feedback to the mix one thing becomes clear… We should make training costs a thing of the past.

Since launch, you have spent millions of credits training skills across your characters. As of our maintenance next week all ability training costs will be completely removed from the game, forever!

What does this mean for you? This means that starting next week, instead of spending your credits on training skills, you can now spend them on literally, anything else you want. Note that this only affects ability training, you will still need to spend credits to training schematics for Crew Skills, etc.

Thank you again for your feedback.

-eric

 

While not perfect as it does not refund players who pre-ordered the game and paid for the training, I guess the gesture is enough to consider the case closed.

 

Wanted to thank everyone who kept things civil and constructive.

See you in game.

D.

 

============ Initial Post ============ 

So I've been enjoying the game for the last year or so, time to move on.

 

Whatever you like the new discipline system or not BioWare is doing something very wrong to his customer base.

EricMusco from BioWare:

Hey folks,

Ok so I have an update on the training/re-training of abilities with the launch of 3.0. With all of the changes that hit with 3.0 to Disciplines, it is intended that there are abilities that need to be trained/re-trained. Here are some of the criteria that could cause this to happen:

  • If an existing ability changed, in name or functionality. This could especially affect Disciplines which used to share an overlapping name and set of abilities, such as Lethality Sniper/Operative.
  • We adjusted at what level you would acquire certain ranks of skills. If you are a character pre-55 you may be training skills at ranks that were previously unavailable.
  • In some cases we moved abilities from the Base Class to the Advanced Class or vice-versa. This technically means you could have to retrain an ability you already had, since it changed where/how you got it.

I had not realized the scope of abilities that would need to be trained or I would have been more proactive in alerting everyone to this prior to 3.0. With this in mind, the need to train/re-train abilities in 3.0 is intended and therefore we are not planning on making any changes at this time. I apologize sincerely for the inconvenience this has caused. 

Thank you for your understanding.

-eric

 

In short characters you had before the version 3.0 Shadow of Revan landed need to retrain some skills and as such you need to pay for them. I.e. Without paying in game money you can't play the game with the usual DPS/Healing/Tanking power and abilities you had at your level.

 

Speaking of unpolished content, depending on your class and specialization the total cost isn't even leveraged and varies from 50k+ to over 300k at level 50. Multiply that by the number of alts you have... not fun at all.

 

Not only that but for example I also had to retrain tier III mount usage that I already unlocked and it's been reported people who bought it with Cartel Coins (real $$$) also had to pay again the skills in game currency.

 

As reference the thread going on SWTOR: clicky

Annoys me as much as in SWTOR still thing is they divide the numbers of animations and have much less gear to make, DB wise.

Hi guys,

 

I'm giving away my free slot to reserve a Guild name, system is up and it seems I have like 50 more minutes to do so.

 

I don't know how it will work at launch but I guess I could make a character on your server to reserve the guild name and then give it  to you by leaving the guild.

 

Best luck to all of you, I'll /roll on the requests.

 

Really appreciated the interview and the Pre-CU SWG pics certainly brought some memories ;)

 

Funny how SWG, at the time, apart the bugs was the most advanced MMO.

One example: the UI was the most flexible and still sexy and efficient.

 

Sadly I have to agree with:

"The Jedi thing was a huge issue, and eventually, IMHO, it killed the game. We shouldn’t have had Jedi at all, I think."

The hologrind indeed made too many players do things not for the fun anymore.

 

In short cartel packs == scam.

 

Everything is said.

Originally posted by Sevenstar61
Originally posted by Deewe
Originally posted by Slappy1
Originally posted by Sevenstar61

I really like how the new UI looks like when you log in... they made quite a bit of changes here:

 

Yea that's a slick looking log in,me likes :)

 

But not as convenient as before.

Then they should have lef the option s to choose how to sort their characters in the players hands.

 

For people playing like 1-2 characters having the last played at top is nice but for others switching between many they'd rather have them sorted by name so they always know where is their character. Think muscle memory.

It's good for yer brain /grin

Also, BW admitted that they need to work on Revan robe a little bit more, so it matches perfectly... some players are really upset about slight difference in color...

;)

Originally posted by FromHell

Sadly, I have no idea if this game will ever get out of its current mediocrity, but three years from now, if all goes well, we might have JTL type space combat, revamped planets with day night change, no exhaustion zones, less loading screens, decent mob AI, dynamic content, customizable housing, cutscenes with camera movement and graphics cranked up from 2005 level to 2010 level. Oh yeah and maybe Pazak, Swoop Racing and other things todo than grind the same type of kill X content, over, and over, and over again.

 

let me know when that happened and I'll give it another shot.

Well guess mostly +1.5 million of former players are in the same boat as you are.

 

They might add some of the above but what I don't see hitting the game anytime soon is sandbox game play.

Features that would give some life to the game and resurrect it from the graveyard.

Originally posted by Slappy1
Originally posted by Sevenstar61

I really like how the new UI looks like when you log in... they made quite a bit of changes here:

 

Yea that's a slick looking log in,me likes :)

 

But not as convenient as before.

Then they should have lef the option s to choose how to sort their characters in the players hands.

 

For people playing like 1-2 characters having the last played at top is nice but for others switching between many they'd rather have them sorted by name so they always know where is their character. Think muscle memory.

 

BTW these patch notes, content and bug fixes are very thin.

Also notice that they still did not fix basic stuff like LS blades being kept drawn on the companions belts.

Originally posted by Sevenstar61

They changed some armor design in last patch as well.

I like that they finally made Revan robe look actually like Revan's robe - there are other changes to armor,.

 

 

To me Kotor version is still > TOR one of which they just changed the textures of the Inquisitor gear.

Notice how he doesn't have inflated tubes around the shoulders, then the bottom has also more details like the cloth going through the belt. Also the chest actually looks like a tarnished armor vs a cheap set of leater in TOR. He actually has protective bracers and hand protection.

Originally posted by evilastro
Rift, the advertising for the expansion was so enticing, but the game was still crap.

Mark me as interested... so how would you transform it to make it suit your needs?

Originally posted by pioneer08
Originally posted by superniceguy
Originally posted by ktanner3
Originally posted by superniceguy
 

Content in SWTOR is just one thing to do, a long line of story based missions, it is just story after story after story, there is very little other variety in the game to do at all. If you get bored of story then you get bored of doing the entire game

There is plenty of stuff to do in game besides story. You have flashpoints, operations, heroics, crafting, companion building, datacron hunting, world bosses etc. 

In SWG if you get bored of something, you can then do something else, and once you have done everything else the game has, you get motivation to do the first thing again, and then rinse and repeat. Even you quit SWTOR at one time, as had enough for a while.

And I also quit SWG on multiple occasions. All games get boring after a period of time and I take a break from them.  The only difference is stayed far longer before my first break in TOR than I did my first break in SWG. 

SWTORs crafting is not worth the effort and just plain boring.In SWG you could compete against other players to be the best. Chasing the resources, trying to get the best, was a thrill. There is no thrill getting resources in SWTOR, you just go to the relevant planets, and get the resource.

Too each his own. I find the crafting in TOR a nice change of pace. The companion system makes crafting a whole lot more fun. I can send them out to craft and gather while doing more fun things with my time. In SWG, I had to sit there and watch a bar when I crafted.  Bascially it comes down to whether you like being the worker or the boss. I prefer being the boss. 

Players did a lot of events in SWG, eg there were slave auctions, my friend got bought to help someone out clearing lairs for a day so they could drop their harvestors. There were many events done by players in game, who had imagination, and created their own content. i suppose SWTOR could do this, but people do not seem to bother, and there is no need to help clear out areas to get resources, as every char is combat capable.

There are player made events happening all the time. My guild  does them every week. Join a guild and take part in them. 

With the mission terminal I strategically put Rebel and Imperial missions aimed at the same locations and it created quite a huge battle.

Curious how you did that when you were only alowed to use your own faction's terminal. If you were imperial aligned you were not allowed to use the Rebel teriminals. And vice versa. 

SWTORs missions are entertaining as Bioware entertain you, but SWGs was more fun, as you could make the game do what you wanted to do, and some of the outcomes were all varied and hiralious, and never had the same experience twice, due to the dynamic spawning system, wher any kind of creature / NPC can spawn at any given location, making everything unpredictable. Once you have played through SWTOR once, you know exactly where everything is going to be, and what will be there.

Just because they spawned in different locations doesn't mean they were any more interesting. They basically stood in one spot and fired at you. No special moves of any kind. No challenge. The creatures were the only ones with any challenge but in the end they were just creatures chasing you. Most players didn't even bother with those mission terminals unless they were grinding XP. 

 

 

 

All the stuff in SWTOR is the same, story story story. In SWG there was various different things to do as I already said. Operations, Heroics and Flashpoints are all the same, just more story based missions like story. SWG had locations you could visit and build your achivements, SWG did not have companions but had pets with CH, there was also the secret Jedi system.

Companions do some of the crafting work but then so did harvestors and factories in SWG which let you play the game while they harvested / crafted items, plus the charm of crafting is best doing it yourself, if you prefer your compansions doing it, then you do not really like crafting all that much.

Stuff spawned in different locations but what made things interesting was when it mixed with your terminal missions. You did not know whether you would be dealing with just the mission spawn or some other spawn as well. In early days doing faction mission terminals you had to deal with other players as well.

The factional missions to create battles was easy, as you just switched to opposite faction character. Once a mission has spawned it does not usually clear until the mission camp has been destroyed, so if you travel to the mission location and let it spawn after waypont updates, it stays in the world for other players to come across it, if you then abandon it and do not destroy it. Sometimes after a server reset they would disappear but not always. Basically you go in a city with a rebel terminal, and then say get one to the west, and let it spawn, and then switch to opposite faction character, go to Imperial city to the west of the Rebel city, and get a mission East which will spawn roughly in the same location as the other mission, and then travel to it, and hopefully 2 missions end up close to each other and watch the NPCs go at each other or join in :)  It seems there are things you did not know you could do, because you never gave it much attention. SWG was deep, SWTOR is shallow.

Not to forget the ongoing open world battles between Anchorhead and Bestine, created by players themselves. In the final years SOE had to create the battles for players instead, in Bestine, Dearic and Keren.

The world was your oyster in SWG. There was endlless fun in SWG, depending what YOU (and SOE/LA) made out of it, SWTOR i s limited by what Bioware made out of it. There is little you can do to cahnge the world around you. Once SWTOR all completed there is not much reason to revisit, as seen it all before.

I guess you just did not appreciate SWG for what it was.

 

[mod edit]

Whatever you have in SWTOR the big difference with SWG apart it was even less polished than TOR is that in the former you had choice. In TOR you can pretty much only kill stuff and you are done.

Originally posted by baphamet

 


Originally posted by adam_nox
This game is nothing like kotor.  Doesn't have the same type of combat, there's no real choices, you grind enemies and quests rather than just progressing through a story.  The story itself is horrible.  A talent tree isn't the same thing as a skill tree.  The latter being superior and kotor like.

 

you did a main story and side quests in KOTOR as well, difference is there are a lot more in SWTOR.

i do agree the story in KOTOR is far superior but then again, that story is superior to almost any RPG story i have ever seen.

How about Risen, The witcher, Planescape Torment?

Kotor was nice but remove the SW setting and it's not as good as all the other above.

Originally posted by superniceguy
Originally posted by mrrshann618

I've stated before, and I'll state again EVERY GAME THAT OFFERS A CASH SHOP IS TRYING TO MILK YOU Warm fuzzy feeling or not. SWTOR , Fallen Earth, STO, GW2, Aion, ect,,, none of them are different. Citing the greed associated with ONLY swtor is simply sticking your head in the sand OR specifically singleing out SWTOR because you WANT it to fail.

 

No they do not try to milk you

STO you can play the game and earn dilithium and transfer to ZEN, no money spent whatsoever. Does SWTOR offer you to transfer commendations or any in game currency to Cartel Coins? NO

LOTRO also gives the ability to earn Turbine points by just playing the game too.

GW2 does not have a monthly fee, and is B2P, so any money spent within $15 is good.

But the main issue why SWTOR is bad is because it deserves to go B2P, as it does not hold you playing and is not as deep as every other MMO, and more of a single player game - play the story then quit, but due to the MASSIVE cost of it, it can't go B2P.

Also no other MMO has weekly passes, other MMOs you buy an unlock once, and that is that.

No one wants it to fail, but it will fail with this crappy F2P system. It does nothing to attract anyone to play it at all, except the odd few who are already subbing and those lucky to get rich friends willing to buy their unlocks for them.

The weekly passes are indeed really nasty, at least compared to what's done in other MMO.

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