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All Posts by hcoelho

All Posts by hcoelho

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518 posts found

AoC has one of the best classes ever, the barbarian.


I miss those fatalities, maybe i will download it and give it a go.


Is the F2P very restrictive ? is it worth our time, for real ? 

i kinda agree with you.

MMOs are a HUGE "waste" of time, especially if it's a good one, you may spend half a day playing it without notice. Sorry but unless it's work/school, you shouldn't be doing the same shit half your day in a regular basis. You will enjoy it, but its not healthy and can lead to frustration/regret afterwards. But one does what one wants to. 

I'm trying to get away from MMOs, but look where i'm posting just now lol.

I wish i had spent less time playing MMOs and more time finishing other titles. I missed a good bunch due MMO "addiction". 

Why disliking something makes you a hater ?


i mean, i've talked bad about the game around here, because i'm a hater ? NO, i have a opinion about the game and its not good. Should i keep it for myself ? NO, forums exists for a reason. 

So... yeah, you can enjoy Dust but the game is kinda boring, unbalanced and feels dated. Every AAA shooter on the PS3 can top that and with Killzone 3 MP free as well, Dust may have a hard time.  And i gave it more than 1 try, i even forced myself to like it because i wanted to be part of EVE's world since i can't get into EVE itself. 

Thats my opinion, you are entitled to your own. 

Originally posted by Crazyhorsek
Originally posted by PyrateLV
Originally posted by Elandir90

it won't become the biggest mmorpg around because, imo, its not a TES game at all. 


You can dress a mmo with the setting you so desire but if you have a strong game series focused on freedom of choice, seamsless open world, deep character progression, insane replayability and AMAZING modding community that pull off better mods than no expansion can top, there is no way you can pull it off using the same mechanics as every other MMO out there.

If there was a MMO that i was so eager to play  it was the TES mmo, but now they are releasing a generic crap with looks and names pretending to be a TES game. 


I dare you to name 1 freaking game franchise that comes close to TES in the RPG genre. There are better games, but none so epic and so open as TES. 

So yeah... TESO will be just like LOTRO, they will pack a pickle with chocolate wrappings. But hey you can still enjoy your pickle.

Very well said. I couldnt agree more.


One thing that is consistant in a discussion about TESO is that people keep bringing up DAOC.

DAOC had RvR, Realms, Faction Locked Zones, Classes, etc. Great. So what? I dont care what DAOC has.

This isnt Camelot. This. Is. TAMRIEL!

I dont care if there are similarities or if you can tweak and rework the Lore to make it work and fit together.

This is Elder Scrolls which is a unique and ORIGINAL IP. All on its own.

To change it in any way shape or form is doing it an injustice.

Especially as a base to remake/relaunch a 10 year old game that, in its heyday, was popular with only about 250k gamers.


An Elder Scrolls MMO shouldnt "remind me" of things done in DAOC, or WOW or GW2 or any other game.

An Elder Scrolls MMO should break new ground. Be a true "Next Generation" MMORPG. One that evolves the genre.

Not just rehashes the same old thing done over the last decade.


Lets see if you understand some basic concept here

Does it have "The Elder Scrolls" as part of the name? Yes. Then it is a TES game. I dont really care if you like it or not, if you play it or not, you prolly feel the same about me, but... the fact that you like it or not doesnt really mean that it isnt a TES game just because it doesnt fit YOUR idea of a "TES game". Is WoW a Warcraft game? Yes. Does it seem anything like the other warcrafts? No. Is it still a Warcraft game? Yes.

As much as it pains me, the Cayenne is a Porsche - it doesnt fit MY IDEA of a Porsche, but it is!

Again for the ADD crowd: Does it have "Elder Scrolls" as part of the name? Yes? Then it is a "TES" game.


I guess you understood our point but is playing the dumb card. 

They will release it as a TES game, so itll be a TES game. At least for history purpose. 

We are talking about the gaming experience. With the features announced and the info we have i can surely say this game is no "TES game".  Just another generic crap mmo, it might turn out a good game, but its aimed to be a generic crap. 

A TES mmo deserved better.

wow, they are getting good.  I guess Henrik is getting lessons from Tasos, hell, he may be even teaching him already. 

it won't become the biggest mmorpg around because, imo, its not a TES game at all. 


You can dress a mmo with the setting you so desire but if you have a strong game series focused on freedom of choice, seamsless open world, deep character progression, insane replayability and AMAZING modding community that pull off better mods than no expansion can top, there is no way you can pull it off using the same mechanics as every other MMO out there.

If there was a MMO that i was so eager to play  it was the TES mmo, but now they are releasing a generic crap with looks and names pretending to be a TES game. 


I dare you to name 1 freaking game franchise that comes close to TES in the RPG genre. There are better games, but none so epic and so open as TES. 

So yeah... TESO will be just like LOTRO, they will pack a pickle with chocolate wrappings. But hey you can still enjoy your pickle.

i thought this was about TESO. 


Terrible video, has nothing to do with TESO and has no value in it. Everyone is entitled to an opinion but this guy has a freaking terrible one, he can't even communicate properly. Talking about what is and what's not. 

The game is bad, the shooting is awkward, the graphics are kinda washed. Not fun enough to play actually. 


If you own a ps3 and want a good shooter there are better options. I can't see why anyone would play Dust instead of Battlefield 3 or Killzone 3, unless you are a EVE player who will earn something through it. 

B2P, thats what TES fans are used to. 

Thats the trend and the only way for the game to have a healthy community since release. 

P2P is not possible anymore, unless you are a indie developers catering a niche.  

Mainstream market is long past P2P, if you don't think so, look at the last major releases, what payment model are they using ?

Originally posted by Arglebargle
Originally posted by Eol-
Originally posted by Yaevindusk

...The MMO genre has very much been "bastardized" in a matter of speaking; those who started in the 90s or early 00's typically loved MMOs for what they were...  

Agreed. There is a huge gap in mindset between the people who played mmorpgs before WoW, versus those that started after. WoW signalled a massive shift in mmorpgs; games became much less hardcore when levelling and far more accessible to casual players. That was a good thing in many ways, but a bad thing in others. People talk about wanting the good ole pre-Wow days, but at the same time I think their memory is biased somewhat: they remember the good things more than the bad. has a lot more of the old school players, so you are going to get a different perspective here than from the mmorpg player base as a whole. The problem is, making a game that appeals mainly to old school players probably wont be financially successful, especially for a game like Elder Scrolls which has a huge player base, most of whom are not hardcore PvPers. There is no way that ESO will put years of development and  tens of millions of dollars into a game with limited mainstream appeal. That may be what the old school players want, but its not a viable business model for a game with widespread appeal like Elder Scrolls.

Plus, when you listen to the old school players talk about what made the games they liked great, they often dont agree. They have many different wants and perspectives. It wouldnt be possible to design a game for them because there is no one game that would satisfy most of them. They will complain about what the game companies do, not accepting the fact that investors arent going to fork over $100M to design a game to appeal to 100k people. A smaller indie company might spend less and target that nicke market, but not a game based on Elder Scrolls. I am sure they are aiming for 1M+, and you wont get there by designing a game for hardcore PvPers. First and foremost they need to satisfy a large chunk of the ES/Skyrim player base, and make sure that the game is appealing to a wide variety of players. They say max level can be reached in 120 hours and that is obviously aimed at casual and semi-casual players.

By the way, I am an old school gamer, but have spent decades in the business world, I dont let my gaming desires blind me to the financial reality these companies are facing. Like it or not, WoW has revolutionized the industry and greatly upped the curve in terms of $ and polish required to publish a game, and massively changed the playerbase. Any game aimed at mainstream players would be foolish to ignore that.

Great post!


MMO devs have to match their expenditure in designing the game to the amount of players (and money) it will bring in.  Otherwise, disaster.  If SWToR had been made at a quarter of the cost, it would have been a raging success.  I think your reading of the business goals of TESO, based on it's major IP, is probably quite accurate.  I do think that some of the development in the MMO will be helpful to the next Elder Scrolls game (art assets, world design, etc),  which could spread out the usefulness of the investment.


However, folks tend to want things perfect, out of the gate these days, and compare any new game to those with many years of refinement and expansion.  So, even developing specifically for an 'old school' market, you run in to competing ideas of what's acceptable for modern 'old school' design.


I just can't get your link between old school and PVP.  Old School mmo design was about a Virtual World with or without PVP. PVP was always a major part because as in our world conflict is constant. Thats it.

Ryzon for exemple is old school like without a major PVP system. 


The elder scrolls series was always about freedom and immersion. There was the main story, it was a single player game afterall. But the main story was one of the main parts of the game.  This TESO  will be just like any other mmo, with The Elder Scrolls name printed on it.  


You nailed it. 

Really, your title +  the OP are so full of truth. I hope you were joking though. If you were "acting" it was brilliant, if not at least you were capable of showing one of the problems within the mainstream mmo trend.


Originally posted by Realbigdeal
Originally posted by Elandir90

not for this game, neither for any other. 

But we usually do pay, so if you really loved DF1, buy it, log in, have your fix and log out. 

The beta is unstable, meant for testing really. I have no fucking clue how those guys planned a november release with the game in the current state. 

The game was always in a releasable state since the 1st video you saw. DF wanted and still plan to release the game with incomplete feature and some bugs here and there. Some bugs and some incomplete feature are not game breackers. We played DF 1.0 beta for 2 years and we had so much fun so this is not gonna stop us from enjoying the game.

The real and only problem currently and the reason why we're in debug mode with very small patch instead of small to big patches, is because that one bug is the most game breacking. Once you get that bug, you dont want to play anymore, you just think about quitting.

I think everyone knows what that bug is. The bug that cause your inventory and your bank to be completely wiped out. You restart with your starter items and thats it and i think we still dont know what cause this exactly. We thought it was after a crash, but no. Even if you quit correctly, you may log back in and lose all your stuff. Its so random and annoying.

Sure, a mmo with persistence problems is very releasable. 

I will not talk further into it, but there are MAJOR problems. But the game is good. Just not ready yet. 


So... thats why i keep saying, buy it but don't expect a playable beta. 


both games are a good choice. 

TSW is heavier to run though.

I guess you should check every game feature and details, compare them and see wich one you would like most. 

not for this game, neither for any other. 

But we usually do pay, so if you really loved DF1, buy it, log in, have your fix and log out. 

The beta is unstable, meant for testing really. I have no fucking clue how those guys planned a november release with the game in the current state. 

it is used to avoid piracy of ideas. 



Originally posted by f0dell54
Originally posted by Elandir90
Originally posted by zymurgeist

I hate chat bubbles cluttering up the screen. Personal preference, nothing more.

Maybe the Aventurine people feel the same way.

Do you understand that Chat bubble is an OPTIONAL feature at least ? Aventurine could understand the same. 




That may be true but did you ever think that Aventurine just doesn't really give a shit. Maybe, just maybe, they made a game the way they wanted to make it. You know as the developers and all. Maybe someone doesn't want to cater to you.


That being said you want chat bubbles and they aren't offered, tough shit. Find a different game that has what you want or make your own game. Either way end this turd of a thread.

You guys are priceless. 

Originally posted by Celusios

I can kind of see where you're coming from in the perspective of some player who's looking for non-guilded route. I often times in games without chat bubbles find myself not even looking at the chat box.

Probably isn't even hard to add. However, I think you're FAR BETTER off putting this in the suggestions on the forums.

Oooh but thats is done already. Not only by me.


Originally posted by zymurgeist

I hate chat bubbles cluttering up the screen. Personal preference, nothing more.

Maybe the Aventurine people feel the same way.

Do you understand that Chat bubble is an OPTIONAL feature at least ? Aventurine could understand the same. 

My favorite restaurant sells shrimp, i hate shrimp but i don't mind if other people go there and eat it. The restaurant doesn't lose any value at all because of it.  


Chat bubbles are the voice of your character, without it you can't talk properly in a local perspective. I don't look at the chat box all the time but at my character and his surroundins i'm always aware. Thats the usefulness of the bubbles. Be "heard" when the chat channels are crowded or to get attention from someone near you. 

Even helping a noob was hard at DF1, once i was approaching a starter area and got near a noob. He started running as soon as he saw me. I tried to speak to him but was pointless, he wasn't looking at the chatbox and thats just one of the examples.  

Another awful situation was trading with strangers in a crowded place, with chat bubbles i could type "'/say I'm Here" and the guy would see me, but in DF you had to SEARCH the guy you were SPEAKING WITH. It's silly. 

Originally posted by Wizlock23

Sorry but i have to report for NDA, as ur commenting on features in a game that is under NDA still.


Edit: specific to the OP posting info that could only be found by playing beta, thus related directly to an ingame feature that is under NDA -


 Thanks ,


care to quote ?

Originally posted by youngkg
Originally posted by Badaboom
Originally posted by SEANMCAD
Originally posted by Badaboom
Originally posted by SEANMCAD
Originally posted by Badaboom
Originally posted by Kabaal
As long as they are off by default and don't indicate a persons location then i also dont see a problem, but i also dont see why theyre such a big deal.

This is why: (Pretty neat eh?!)



I think at its core this is a good visual of exactly what AV wanted to change about an MMO. Not just the fact of all the chat but the fact that everyone is sitting down not doing anything in game other than chatting

Invalid argument.  Some people are sitting around doing nothing.  Other people are trading, finding groups. 

and talking is also 'doing something'

venture to suggest you knew what I am really saying?

Your English is not the best so no, I don't always understand what you're trying to say.

Name one valid arguement for not putting in toggleable chat bubbles.  If you don't want them, uncheck them and BOOM, normal Darkfall.

Quite simply you'd be an idiot for using it in DF...So not many would use it....So why bother?


chat bubbles?...really?, Who the f&^# cares.



The OP does !!!!

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