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All Posts by Wakygreek

All Posts by Wakygreek

34 Pages 1 2 3 4 5 6 7 » Last
675 posts found
I am looking forward to the headstart. Planning on rolling n Exile Engineer with my Brother in law and a Esper as a main. Although I am not sure I am looking forward to that huge target on my back when I bring my Esper into PVP. 
Originally posted by Nanfoodle
Originally posted by Wakygreek
Thanks for your response, I am a little disappointed to hear that crafting is not much of an enhancement though. 

No even close to true, real crafters are going to love Wildstar. Each crafter can be unique by how the spec their crafting talents. They have taken some of the coolest idea of crafting for a few games and then made it their own. Also being a crafter will require work on a level that not everyone will be willing to do. So max out your skills and people will come to you. 


Check out THIS video to get a small idea of how it works

Thanks for your link, I am going to watch it now. I have never been much of a crafter, that question was more for one of my friends who loves crafting as part of his focus in MMO's. Glad to hear its not as useless as the previous poster mentioned, although we shall see how it all works out in the end.

Only 3 character classes for an MMO? I would have liked to see more options or variations. I sure hope that there is a lot of in depth specializations for each class.
I don't think its fair to compare ESO and Wildstar, were talking about two completely different games. Having said that, I am biased towards ESO and think it was poorly executed having played its beta. I think they need to focus more on fixing the current state of things and making sure the core game works before they even bother comparing to other games.
Personally having played this game after the fixes, I think it would benefit to be a F2P game. Too much of a grind to warrant a sub imho.
Thanks for your response, I am a little disappointed to hear that crafting is not much of an enhancement though. 
Originally posted by laserit

The guys an entertainer.  He showboats, he's good for a couple laugh's, power to him


I have to wonder how much of his review are of his own experience and thoughts and how much is from reading forums like this and just going with the flow.


Personally:  I cant take him as a serious game reviewer.

I understand how you feel towards AJ and I do agree to an extent that he is an entertainer. However he does have footage of him actually playing the game when he showcases bugs/glitches or points that hes trying to make. I think it is a little unrealistic to assume that he goes through forums for a generic opinion of the game. Hes a good reviewer if you listen to the core of his review and try to block out the necessary fluff.

I wanted to make a thread that went over beta questions and information for Wildstar. Part of the reason is that at least for me I am having trouble locating their information, if you have any links or suggestions please share. Please use this thread for Beta questions, experiences in beta weekends and any questions you may have that are still unknowns.

For me personally I thoroughly enjoyed this past beta weekend in Wild Star. I ran a Warrior/Soldier, Esper/Scientist and a Spellslinger/Explorer. I made it to level 10 on the warrior and the Esper to get a general feel of how the game opens up etc. After this beta weekend finished it solidified my pre-order purchase indefinitely. I do have some questions if anyone else that have come by this information or experienced it first hand can share.


1) What is your overall opinion of the combat mechanics?

2) How do you like crafting? Also does crafting seem like it enhances the game or limit it?

3) Can anyone access your housing plot if you give them access, or how does this work?

4) Can anyone access your war plot if you give them access or how does that work?

5) The abilities in the beta weekend were limited to level 36, since the game goes to level 50 I assume that there are other skills that they have not made available yet, anyone know if this is true or are all skills in the game right now?

6) How does crafting work? I saw tech trees and a bunch of other customization options within the crafting tab.

7) How was your overall experience in Wildstar? Did you notice a large difference between the lower levels and the higher levels? (1-15 to 15-30 etc)

8) Are mounts specific to 1 player at a time or are there mounts that allow you to carry multiple players?


I like Angry Joes reviews, hes usually spot on most of the time. He does post videos apologizing too if he finds hes made a mistake. I am not a fan of the entire show but the meat and potatoes is good.
I tried the closed beta this past weekend myself for about 10 or so hours playing various classes and paths. I generally like a few things about most MMO's. I have to say though WIldstar at least for me brings in all the small things I have wanted in an MMO for a while, so I am happy to say I am going to stick with this until maybe EQN from the looks of it. ESO for me was a big disappointment.
I think it depends on your play style. I was very excited about this game until I played it myself during a beta weekend. I was not a fan of it turned MMO. I would have preferred they kept this game single player and just flushed out the game mechanics a little more. Similar to SWTOR where KOTOR was a great game and made for single player was instead made into a MMO with it feeling more like a single player experience. 
Thanks for the reply. After playing beta this past weekend I figured this game is not for me. I am now holding my next slot for Wildstar, hopefully it offers something more to my playstyle.
I have mixed feelings about that. On one side I like to look forward to end game content, on the other hand I get worried that their focus was end game primarily and they botched the journey there. If 1 - 50 is story and a "tutorial" I would have have lets say 10 levels and have level 10 be the end game. 1 - 50 being a tutorial gets kind of tiresome when your grinding all those levels just to learn your character. 

These questions are directed to beta players:


1) Were you able to access all skill trees? If so do you feel that the trees require others to be viable or are they stand alone?

2) Can you give a comparison between PVP and PVE gear. Are the stats completely different, or are they the same?

3) Can you que for a PVP match from anywhere in the world or do you have to travel there and enter a zone?

4) Does anyone know how dungeons work with the holy trinity, or if there even is a holy trinity in game?

5) Is there a player cap in the pvp area, If so how much?

6) Do the skills you obtain have different effects depending on what your fighting against, for example Human vs AI?

7) Can you be a full ranged class in the game or does the game preassure you in going hybrid ranged/close?

8) Was their graphical lag in the PVP areas when large groups came together?

9) What is your favorite marathon gaming snack/food combo?


Just a couple of questions that I was wondering about, I am also curious whether or not there are more passive skills then active. I noticed a very small hotbar which leads me to think that most of the game skills may be passive in nature.

Honestly, and I know you guys don't want to hear this. I think 2014 is the best year for consoles. There are so many things going on with consoles this year that I think they will hold the PC gaming crowd hostage. I think the PC platform needs to come out with a new flagship game soon or we are going to see a decline in PC gaming this year.
As much as I want to fork over $100 for EQNL, I just can't do it. I am more interested in EQN, also I don't like what they give you for the money they are asking. For $100 I expect to receive a season pass on the first years DLC or unlockables if there are any. Sony needs to work on offering more for the value. 
I really don't understand the hostility towards having this on the console as well. I think I personally will have it on the PC but I like having the option. As far as the 8 abilities limit, I also do not see an issue with this. The biggest array of useful spells I have ever seen came from EQ, because that game gave you a ton of diversity. I realize that 8 abilities seems kind of limited however given the type of gameplay it is which looks to be action orientated, I think 8 is a good number. If you take into consideration the vast amount of classes that will be available I think 8 makes sense, besides that is just currently equipped. I assume it will be about 16 unique spells per class, give or take.
Originally posted by Seelinnikoi
Originally posted by muffins89
im buying xbox cause it's an American company. 

Hahahaha, oh boy this made my day! LOL!

I really can't stand this ignorant way of thinking.

I played FF, because it was FF and the games always look nice, animations too etc. I refused to sub after my initial game time was over. In my opinion there were just way too many design flaws to warrant a sub. Forcing players to re-level from 1 multiple times is shenanigans. That is just a lame excuse to hide lack of content, which the game is guilty for. I ran out of quests to do and was forced to grind out instances / dailies etc. I think the biggest issue with Final Fantasy is that it spent so much time making the game look good that their design team decided to just put features from previous games in a pot and hit blend without anticipating how it would all play out. I am also very annoyed at how they built their progression system for everything in the game. Horrible design choices, I think Square should take someone elses concept and just focus on workd/character/story design and let someone else make the gameplay design for them.
I think that is generally whats going on too. I wonder if RPG's in general will be consumed completely by the MMO market at some point. Perhaps there will be a genre shift soon where some genre's will disappear entirely.
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