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All Posts by Catizone - 210 found

6/22/08 9:49 AM
Viewed 3064, Replies 76

That's the scary fact.  You can buy Torque for like $300 and produce EVERYTHING that has EVER been shown in all the videos of Darkfall combined in a few short month.

6/22/08 6:58 AM
Viewed 1739, Replies 51

Originally posted by shadenis

Thread says it all.

I hate them both.  I think both are equal stupid, lack intelligence and of course are like bugs. Annoying to handle and difficult to get away from.


 

I'am a troll..  and sometimes a Goblin

6/22/08 6:57 AM
Viewed 1393, Replies 48

Originally posted by butter1011

Be it WoW, AoC, or CoX what are you currently playing?


 

Real life

6/22/08 6:56 AM
Viewed 5279, Replies 49

Originally posted by phantoswords

 

 

The Following Was Posted On The Dark Age Of Camelot Community Website www.camelotherald.com Just A Few Days Ago: 

--------------------------------------------------------------------------

   

I would like to take some time to answer some of the most common questions that I have spotted on the various DAoC forums, as well as to share some highlights of the Origins ruleset. But before I do so, I’d like for you all to know that I am also an avid player of Dark Age myself, having leveled many characters to 50 across multiple servers and realms. For example, I remember the old days of leveling off wolves outside of the Albion portal keep in Odin’s Gate. Over the years, I’ve maxed out all six craft skills and I’ve bought a few houses and I’ve gone on many, many keep and relic raids. Like many of you, Dark Age was my first MMO, and it’s a game that will always have a special place in my geeky heart. I’ve been with Mythic (now EA Mythic) for over seven years. For the entirety of my employment at Mythic, I have never left the DAoC project. My vision for the design of this new server is driven by my and my team’s own understanding of and experience with Dark Age, as well as yours, our Community of Team Leads, players and former players who wish to come back and experience not just the ‘nostalgia’ of this server, but a truly fun and compelling gameplay experience.
The most common question continues to be, “Is this really going to happen?” 
Origins has been in development for a couple of months now. We have been working with our Team Leads (as part of the Team Lead program) to work through the various gameplay details, ideas, and issues, while also collecting and reading your feedback. Our schedule requires around four to five months of development. This means that since the server has been in development for two months already, we still have another two to three months before it’s ready for primetime. Right now, launch is slated for the August/September timeframe. However, this is also subject to change. Ideally, I want the server to receive at least one month of internal and external beta testing, but preferably six to eight weeks to allow us time to react to feedback and make changes or additions that will provide for the best play experience possible. This is also why your involvement as a Community is critical to us, and why we’re holding a couple of IRC chats later this week.
Second on the list of most popular questions is, “What is this server all about?”
This server is designed to return DAoC to the great game experience it was in 2001/2002, while also applying wisdom from the lessons we have learned since then. DAoC is still a great game, but this server has its own appeal that we ‘old school’ players really enjoyed, and our goal is to get back to that while also continuing to support the other rulesets. Origins will not exactly replicate the game as it was is 2001; we are keeping as a part of server the ‘best features’ we have put into the game since launch, such as housing, horses, the market explorer, UI changes (to name only a few) and many of the improved systems introduced over the years. However, some of these features and systems will also be tuned up. For example, the ‘portal ceremony’ found in the game at launch will not be making a comeback as it was originally implemented. Instead, there will be a short waiting period (3 – 5 minutes) before players may port together. This will encourage players to go to the Frontiers in groups as opposed to now where players often find themselves heading to the frontiers alone. We are also taking this opportunity to retune realm balance. Many intelligent and experienced minds are focused on this aspect of Origins, and the main question by which we’ve operated during its development is, If we could do this all over again, knowing what we know today, how would we do things differently?
As we embark on this development project called ‘DAoC: Origins,’ we also continue to focus on our Live servers. We just recently launched a ‘Ghost Keep’ event, which was very well-received, and we thank you for your participation and feedback. We also recently re-envisioned and deployed our new Starter Area to all servers, taking advantage of the previously (and mostly) unused tutorial region; again, the feedback has been very positive. We will continue to deploy new content patches, new features, and new gameplay experiences to all of our servers, regardless of ruleset.
In closing, please stay tuned as development on Origins continues. We are very excited about the possibilities and we hope you are, too. Thank you all for reading. I will keep in touch, and I look forward to our IRC chats later this week.
Best regards,
Christopher Rabideau
Producer, Dark Age of Camelot

Electronic Arts (EA Mythic)

------------------------------------------------------------------------------------------------------------------------

 

Well, it looks like DAOC is poised for a comeback. 

I believe that the DAoC origins server will bring back life to DAoC. In fact, my prediction is that in 6 months time, there will be around 7000 players playing DAoC each day at prime time spread over three DAoC origins servers. I think that the project will be successful and effectively eliminate the old servers. Fellow players, DAoC has had its moments of glory over the past 7 years, but I believe that in 6 months all the old servers will be closed and a new era and flux of DAoC players will emerge. DAoC may never reach the population it once did, but by opening a new server type and the first new server in over 2 years, Mythic is essentially releasing DAoC 2. It is not a new game entirely, but DAoC has a new lease on life, and if Mythic markets the game effectively, success is inevitable. Warhammer claims to be the future, but it is not. I am not a game basher, but as an old vet of DAoC I can honestly say that Warhammer is a gimmick-filled game, intended to copy World of Warcraft's success. There will be no realm pride in Warhammer, only gold sellers and gold farmers. I encourage you all to begin your own guilds or join others. Let's bring back DAoC to respectable status. Albion, Midgard, and Hibernia are only months away from a rebirth that will take the game by storm.

 

Hello Dark Age of Camelot and fellow Players,

Many of you have already participated in the new server poll we have been conducting to gauge interest in what we are calling the ‘Origins’ server ruleset, also referred to as an ‘Old Frontiers’ server. I would like to thank everyone who has participated so far, as well as thank those who have provided the incredible amount of constructive feedback we have received through the Herald and through the various message forums relevant to DAoC.  My team and I were pleasantly surprised by how much interest this poll has generated.  The pollis still available to the public on the Herald, and we are still watching its results with great interest.

 

We have received numerous questions regarding this poll and ruleset.  Our Community Team has been working on a FAQ that is now available on the Herald.  Also, later this week, we will be organizing two IRC chats in which members of my team and I will be available for Q&A.  The dates will be on Wednesday, June 4th and Thursday, June 5th.   One will be held at 6:30 pm EDT for the benefit of our East Coast players, and the other will be held at 9:30 pm EDT for the benefit of our West Coast players.  Please watch the Herald for any additional information.  You should also note that beyond the IRC chats, we are very interested in your continued feedback.  Please feel free to utilize the Herald Feedback Form for this purpose.  I plan to dig in and read as many of your emails as I can myself, but please keep the feedback constructive.


 

I hated DAOC

6/22/08 6:55 AM
Viewed 1987, Replies 51

Originally posted by yoyo10910

Every where i look, everything i try... nothing seems fun anymore. SWG, WoW, EQ2, EQ, LOTRO, Guild Wars just got boring after a while. ive been hearing this from other people too. im looking for something fun, and something that doesnt make you have to go out and collect mushrooms, and wild flowers for some old guy in town. Its the same quests!!! go gather a........ go kill some....... go tell him that....... make me some........ when players say, "I want all quests to be different." They dont mean just change the name of the items you have to gather/kill/make.


 

Try Asheron's Call 1

6/22/08 6:55 AM
Viewed 1737, Replies 27

Originally posted by Austinsmilee

I feel as if I am always the one finding all the slippery secrets of the MMORPG world, such as my popular how to get a Mythos invite thread... Well many of you have been asking about the Hogwarts MMORPG... It exsists. I have the download for the test server, the forum with credibale screen shots and more. THIS IS HERE JUST TO CLEAR UP SOME RUMORS AND GOSSIP ABOUT THE HOGWARTS ONLINE GAME BEING MADE BY A LARGE DEVELOPER, I THINK THAT THIS GAME IS THE ONE THAT SPARKED THE RUMORS; I HOPE EVERYONE UNDERSTANDS I'M SORRY IF THIS DISSAPOINTS  ANYONE.

Hogwarts Online Forums:
http://www.freepowerboards.com/hogwartsmmo/index.php

Download Link:
http://www.filefactory.com/file/9dd18c/

In the forums is crediable screen shots, and development.

Enjoy,
Austin


 

this will fail

6/22/08 6:54 AM
Viewed 500, Replies 8

Originally posted by Jimmy_Scythe

Just when you thought every possible tycoon game had been made, some basement coder makes this thing...

I haven't played it yet, and seriously doubt that I will, but some of you may find this marginally diverting. Especially those of you that like to imagine yourselves as game developers at some point in the future.


 

OH MY GODDdddd

6/22/08 6:52 AM
Viewed 1797, Replies 47

Originally posted by Zindaihas

My brother decided to leave AoC and give VG another try.  He said he's already met about a dozen people there who have done the same.  AoC may be the best thing that ever happened to VG.


 

No because Vanguard is MUCH worse than AoC will ever be

6/21/08 9:29 AM
Viewed 4498, Replies 88

I don't have a Falcon mach 5. Does that mean I can't play Darkfalls?

 I do have super powers like Tasos though!

6/20/08 7:54 PM
Viewed 4498, Replies 88

I get 150 FPS in Quake 3 arena with 32 people running around on tiny maps. Not in huge open worlds with 200 people running around and casting spells and god knows what else.

This Tasos person is really starting to get on my nerves. He constantly makes these outrageous claims and shows NOTHING. This guy would be an amazing fucken evangelist. He already managed to get a flock of idiots following him.

He mentions going to some (unnamed of course) college to give a lecture? LOL  Who the fuck would want some start up video game developer who has 0 credibility and has produced absolutely NOTHING to date to speak to anyone?

Funny how there's no video of this event taking place right? But then again that shouldn't be surprising considering they can't even open up FRAPS and hit the record button for 30 seconds.

complete bullshit.

6/20/08 7:37 PM
Viewed 1525, Replies 21


Today, 01:06 AM  
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Why does a local college in greece have a video game development program when aventurine is the only video game developing company in greece?


 

haha good question. I smell vapor mixed with lies.

6/20/08 7:06 AM
Viewed 1449, Replies 26

Then what does it mean when people wrote in at the very beginning when this page was put up and never got any replies?  I remember reading at least one post last year from someone compalining that he went through the trouble of mailing his CV to them and never got any kind of reply.

But ya, I suppose at this point it would make no sense to be hiring considering they have publically said a release for 2008. But you and I both know that is complete bullshit and won't happen.. soooo..

6/20/08 5:18 AM
Viewed 2140, Replies 39

Originally posted by DeaconX

http://www.totalvideogames.com/news/EA/BioWare_MMO_Due_In_2010_13373_5665_0.htm

"Comments by EA's John Riccitello suggest that BioWare's MMO is being funded by EA and is due in 2010/11...

EA has seemingly admitted involvement in BioWare's mystery MMO project (now strongly believed to be a KOTOR 3 MMO), which suggests that both LucasArts and EA will pool their efforts in publishing the highly anticipated MMO project from the Austin, Texas based developer.

At a recent stock conference with investors, EA's CEO John Riccitello was referring to a list of 15 new intellectual properties in the publisher's pipeline when he let this slip:

"It's giving us strong new entries in online. For example, we're funding the MMO in Austin, which is helping us a lot." He went on to state that the MMO is slated for fiscal 2010/11 (i.e. between April 1st 2010 and March 31st 2011).

We've done a lot of head scratching and can't think of any other MMO projects that he might be referring to in Austin, or any other EA studios in that part of Texas other than BioWare.

It's now becoming one of the worst kept secrets in
gaming that BioWare's MMO project is based on the Knights of the Old Republic universe. When over 100 hundred LucasArts staff were made redundant earlier this month, whistle blowers leaked a number of unannounced projects under the LucasArts umbrella, one of which was a KOTOR 3 MMO under development at BioWare.

LucasArts, EA, and BioWare all working on a KOTOR MMO together - who'da thunk it?
"


 

Geez 2010 2011?  It's only 2008

6/20/08 5:08 AM
Viewed 1449, Replies 26

I dunno about the whole Java thing. I never  read any game programmer position from one of the big dev studios requiring Java before but whatever.

What I DO find strange though is the fact that if you write into this place asking about one of the jobs or whatever you NEVER EVER get a reply. Ever. I mean like N-E-V-E-R..   Did I mention never?

Isn't it a bit odd that a company supposedely hiring people can't write back to people asking about the positions?     Ya I think so.

Seriously I'am starting to think this thing is some kind of front for some kind of criminal activities.

It's closing in on 4 weeks now since that Tasos dude promised a comprehensive gameplay video and Q&A's with the media..  Nothing yet.

I think at this point even the most die hard fanboys are starting to smell what the vapor monster is cooking.

 

6/02/08 4:32 AM
Viewed 474, Replies 11

Originally posted by anigous

Hi, i will ask you the community which mmo rains supreme or a "group of mmos". Also if you put into a short name (WoW in example) please specify the game. I don't know much "Terms". I think Maplestory and Runescape should go up. They showed that being different isn't (that) bad. Also i would love to know about a Legand of Zelda mmorpg. Note if you ask me why Runescape is good, i'll answer. Maplestory isn't to bad, maybe if you didn't spend so much time grinding you would see the good side of Maplestory.  P.S: *Yes, i sometimes pick up 10$ nx cards so don't think i dunno about the pressure ok*. Remember this is personal opinon so don't flame. Happy Mapling/Rune Crafting

Asheron's Call 1 from 1999 - 2003'ish...  

5/16/08 12:06 PM
Viewed 13071, Replies 265

 

Originally posted by Stanford
Originally posted by Catizone

 

Originally posted by thepatriot

The buzz died years ago.

 

The game died years ago.

You discuss this "dead" game still "years after"  is what ?

Don't mistake discussing for entertainment.

5/16/08 11:17 AM
Viewed 13071, Replies 265

Originally posted by thepatriot

The buzz died years ago.

The game died years ago.

5/16/08 9:44 AM
Viewed 665, Replies 17

Ya but it's broken up there so I thought it deserved it's own thread.

5/16/08 9:07 AM
Viewed 819, Replies 16

There are tons of FPS games on WWII but why no MMORPG?

WW2 online is one but it's really old. A new one with todays generation graphics I think would do really good. There could be a German side and allied side.

Controllable planes and ground vehicles on a MASSIVE world map with all the major citys and towns in WW2 battles. Capture and hold type deal.

Make it happen!

zig heil!

5/16/08 8:58 AM
Viewed 665, Replies 17

Can you dig it?

Special thanks goes out to Karrair for compiling this super fantastic happy day list

Ships and Naval Warfare:

Ship movement is affected by prevailing weather conditions (AR 6, SR 8) Source: http://rpgvault.ign.com/articles/736/736911p1.html

Sophisticated fleet engagements with dozens of ships on each side, attacks on land from the sea, and combined land-sea operations are all possible in Darkfall (AR 2, SR 8) Source: http://rpgvault.ign.com/articles/736/736911p1.html

There will be Sea Monsters in Darkfall (AR 7, SR 8) Source: http://df.warcry.com/forums/read/270.43023

A cannonball shot off a ship can not only damage but physically disorient an entire party by blowing them away (AR 6, SR 7) Source: