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Originally posted by grapevine
Cheat Code Central recommended to not rush into the game with high expectations. Rather to watch it, because it has a lot of potential to become something awesome. Hence the high score. |
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So this game is worse than the following MMOs at launch...? Really?
General Discussion « Final Fantasy XIV 10/14/10 11:58:01 AM
Originally posted by kelarcanus |
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Final Fantasy XIV draws a $26 million ragequit massively.com
General Discussion « Final Fantasy XIV 10/13/10 7:39:19 PM
Originally posted by seabeast
I never even mentioned the reviews of the game. This thread doesn't even mention the reviews of this game....the only one talking about reviews of this game is you. All I was saying is that this isn't reliable news. All it is, is internet journalists speculating why a sudden dip in Square Enix stock might have happened. There has never been any confirmation or even anything resembling confirmation on this subject, just guessing. |
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Final Fantasy XIV draws a $26 million ragequit massively.com
General Discussion « Final Fantasy XIV 10/13/10 7:26:17 PM
Originally posted by seabeast
Hyperbole is fun isn't it? The market didn't crash, it dropped a relatively small amount for a small length of time before recovering. All of this reporting on the subject is all specualtion WHY that drop happened. No one really knows, and this is just their best guess. |
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Final Fantasy XIV draws a $26 million ragequit massively.com
General Discussion « Final Fantasy XIV 10/13/10 7:15:48 PM
Originally posted by geldonyetich
They are talking about Lost Oddessy. |
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Final Fantasy XIV draws a $26 million ragequit massively.com
General Discussion « Final Fantasy XIV 10/13/10 7:14:17 PM
It's worth noting that this is all speculation. There has been no confirmation from any reliable source on this since it happened and is all just rumor at this point.
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Is FFXIV the biggest disappointment of the year for gaming?
General Discussion « Final Fantasy XIV 10/10/10 1:30:03 PM
Originally posted by Miles-Prower
Actually all I was saying was saying is it's impossible to know whether the game will be a success or failure until after the free month is up. Saying it's a failure or a success at this point is premature, like in Age of Conan...sold almost a million units, but retained only about 100,000 beyond the first month. |
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Is FFXIV the biggest disappointment of the year for gaming?
General Discussion « Final Fantasy XIV 10/10/10 1:14:53 PM
Originally posted by Stevon
It's hyperbole like this that prevents any sort of meaningful discussion on these forums. FF14 isn't a failure, it isn't not a failure either. There is no real way to tell which direction the wind will blow until the first month runs out, I think we all learned that one from Age of Conan. As for greatest let down of the year? Neh, I rather quite like it...and there have been larger bombs. |
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FFXIV: 122nd best MMORPG according to players on this site
General Discussion « Final Fantasy XIV 10/10/10 1:04:20 PM
Originally posted by Miles-Prower
It because the list has no actual bearing in reality to speak of popularity. Someone in this thread said it best...it's like a lamp post to a drunk, great to lean on, but not really meant to shed light on anything. |
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Originally posted by Unlight
That's exactly my point. Read the initial post. |
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Originally posted by Shiymmas
Ok you've given me something material to bite into other than the UI. Leves and how they are pretty much like WoW's Dailies. I actually agree with this and commented on this in my linkshell chat earlier, I rather quite like it. It gives me about 2 to 4 hours worth of stuff to do for a day then when I'm done with it I have a few choices. I can log out for the day and do it again tomorrow, craft a bit, grind a bit, or team up with some friends and do silly stuff together. I almost always try to go for the latter, it leads to some fun stuff. |
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Originally posted by acerpg007
You would only need to be a 21 Armourer to put it all together. You need the ancillary professions to make the items necessary. |
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Originally posted by fyerwall
You nailed it exactly, it's all relevant( I think you meant relative?) to the player. There is not right or wrong in this sort of scenario, some people prefer to kill things to get things, others prefer to make things to get things. |
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Originally posted by unbound55
Sigh...this is getting repetative....
This is what I was talking about if you read a few posts up of people alluding vaguely to things that make the game the beast with six thrice upon it's being. The reason I chose the UI is because it's the only solid thing that people seem to be complain about that isn't ambigious and nebulous. |
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Originally posted by TsukieU
Just thought I'd throw this up here again for the post above this one.... |
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Originally posted by Shiymmas The key difference is that in FF11...things stopped around level 50ish or so and aquired items became infinitely more valuable than crafted ones.
FF14 is trying to be different in that all things valuable will come from crafters and only from crafters. Then hopefully, they will become more than just something to upgrade your Archer's Ring to a Sniper's Ring +1. |
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Originally posted by Robokapp
That's a hell of a diversion there. The post I was responding to was, indeed, talking about the system. Interesting tactic though. |
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Originally posted by Shiymmas
This is what I was talking about if you read a few posts up of people alluding vaguely to things that make the game the beast with six thrice upon it's being. The reason I chose the UI is because it's the only solid thing that people seem to be complain about that isn't ambigious and nebulous. |
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Originally posted by Shiymmas
In a system such as FF14 everything will eventually have a value, nothing will be completely without worth. An example of this was that in order to make a level 17 armour, you need the level 9 armour to make it...and to make the level 23 armour you need the level 17 armour. You are upgrading everything, so there will never be anything that is completely without value. Another example of this would be in UO, even the crappiest of weapons had a place to be sold. Personally, I am in favour of this sort of system. |
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Originally posted by Wiezard
Challenging? I don't know why you keep hammering at that. I never stated anything about challenge. The MMO itself isn't really anymore challenging than any other MMO out there in terms of difficulty. It just doesn't hold your hand every step of the way like most do. It teaches you some basic things like combat and synthesis, then tosses you in the mix, and it's more or less up to you to sink or swim. I guess people can see that as a challenge, but it's not really.
Anyway, yeah the UI is different...it's not the same as a typical western MMO. Is it worse? I don't think so, it took me a little bit to adapt to but nothing so cumbersome as for me to quit and complain endlessly on some forum about it.
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