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All Posts by TsukieU

All Posts by TsukieU

28 Pages 1 2 3 4 5 6 7 » Last
541 posts found

Why is it some people aren't happy unless they are right about a video game burning?

When will people learn that this is a person reviewing what they think of a game.  Whether you agree or disagree, it isn't wrong or right, it's an opinion.


To the person who doubted the best selling computer game ever thing....find me any other computer game that sold 3.5 million in the first 24 hours and 6.3 million in the first week.  It took The Sims 5 years and 7 expansion packs to reach 16 million units SHIPPED (not sold).


Yeah sorry, might want to consider putting it up as an actual site or something.  I doubt many people are going to download it.

Might want to not disguise your link if you want people to click on it.  Well, that is if you aren't trying to scam or phish.

Originally posted by allinan
Originally posted by Netspook
Originally posted by MMO.Maverick
Originally posted by bastionix

Rift plays exactly like Warhammer and WoW.

UI, Global cooldown, Quests, Abilities, Soul System - WoW specs, Warhammer publ quests - Rifts, same professions as WoW, similar death penalty as WoW, ghost run to corpse, no pulling classes, similar dungeons, similar icons for abilities even.

Lying is not going to help Rift, bad site and bad writer who tries to deceive players. Maybe Trion employee? I wonder.

When you click on the name of the author in that article (or go here) you'll see the list of articles that she has written, which is quite an extensive one regarding a diversity of topics.

 

While I don't agree with everything she writes, accusing someone of being a shill or Trion employee just because people disagree with her viewpoint goes too far. Come on people, let's be reasonable in our discussions, shall we? We can (or should be able to) just recognize and talk about viewpoints we don't agree with without resorting to belittling others just because we don't like their viewpoint, now, can we?

There'll always be similarities and differences between MMORPG's, some people just tend to see/focus on the resemblances while others tend to see/focus on the differences.

 

You are overreacting. Speculating isn't accusing. And I agree with bastionix, it sure could look like there was a hidden agenda there.

...there is, world domination and mind control.  DON'T answer the door.

GIVE HIM THE STICK...DON'T GIVE HIM THE STICK!

Because they want to recoup their money invested and the respect and trust of their customers?

 

If they just dropped FF14 altogether and shut it's doors it would do much more and likely irreversible harm.

Honestly, I think that's a fair assessment.  Rift will get moderate attention on release because it hasn't done a whole lot of media hype, but I think that will work for it in the long run.  People will be less expectant of it, and be more tolerant of it's overall blandness.

 

Predictions; around 400000 box sales in the first 3 months, trickling down to a subscription base of around 150,000-200,000 with dwindling numbers as time goes on.  Which is not a bad position to be in, really.  It's kind of sad that WoW and it's 10 million customers have cocked up everyone's barometer for success.

 

Remember, the first successful MMO only had 300,000 box sales.

Originally posted by Khrymson

Only a very small amount, but a step in the right direction.  A few more though:

 

  • Return the class names back to their Final Fantasy staple ~ Warrior, Monk, White Mage, Thief, Dragoon...etc
Personally I don't think this really matters, the jobs now are pretty interesting and fairly standard.
  • Keep the current no sub job format, cause I like being able to pick and choose any classes skills and abilities.
No arguments there, I like this system.
  • Allow classes to equip a multitude of various weapons, ala FFXI without changing class based on the weapon.'
I disagree with this, I enjoy that each class has it's own special defining weapon.
  • Remove durability from items, its just an annoying hassle, especially for non-crafters looking for repairs.
I honestly have never been hindered that much by repairs in my journies and I have never leveled a crafting career above 1.
  • Add hard levels to all items, thus you can't be lvl 1 wearing lvl 50 gear anymore, but do allow cross class equipping of gear, for cosmetic reasons, like heavy plate shouldn't be good to go into battle with as a Mage.{you could but it would be stupid...lol}  This would make it easier for everyone in choosing the proper gear per ones level, and also show a players progress.  I loved that in XI, being levels 1-35 gear was rather bland and every job looked similar, but starting at 35-45+ and especially at 52-60+ is where gear became more job specific, colorful and made you really stand out that I'm a Red Mage, he's a Paladin, and she's a Summoner.
I disagree with this, I like the current system that anyone can wear anything they want if they want to suffer the penaties.  If you want to wear vintage haubergon at rank 10, go ahead...just expect to be repairing it every 3 fights.  If you want to wear plate as a thaum....go ahead, just expect it to be worse than the cloth you should be wearing.
  • Allow us to sell more than 10 items in our character bazaar, as many as we have space avail.
I don't think that's a good idea.  The 10 item limit is probably so we don't end up using our bazaar as a second inventory.
  • Return to us the proper macro system from XI, right now its rather pointless because you can't use a spell or ability unless its equipped to your hot bar too.
I actually agree with this quite a bit,   the macro system as it is, is good for no more than switching careers.
  • Give us Chocobos, Carriages and Airships, and remove the insta-teleports at any time.  Just allow us to set more than one bind and port to those binds from another crystal.
The former, heck yeah...the latter....not so much.
  • Add more dangerous enemies on the overworld instead of being tucked away in various corners of the world that can mostly be avoided, bring back the need to sneak/invisible, deodorize.
Hell no...that was one part of 11 that I was glad to be rid of.
  • Loss of XP death penalty, even in XI it wasn't that much and made the thought of dying or attempting to run past that deadly basilisk all the more exciting.
Exciting to those that have the time maybe.  For people who have an hour or so to play a day...the risk of losing time and money is enough.
  • As you mentioned with zones, while these massive zoneless regions are nice, they should be more appropriately populated with varying monster strengths and levels, for instance the main central area of Thanalan is the newbie starter area, and the further E/W you go the mobs get slightly harder, but then each of the 4 corners and dungeons should have say lvl 10-15 in the SW, 16-20 in the SE, 21-25 in the NE and 26-30+ in the NW...etc
Couldn't tell you much about this, I don't have a career above 22.
  • Bring back the 'Con' or consider system instead of the horrible color coding that mostly doesn't make any sense, especially since many classes can already take on some mobs with a red symbol which should be 'Incredibly Tough' and impossible to solo.  Where others with a red symbol really are IT and 1 shot you, you don't really know unless you attack it and find out.  Or its just a huge lizard or dragon and one should know better, but still...lol
I dunno, I've gotten quite used to the colour system.  It beats having to check everything, I think anywa.
  • Appropriately space the level that spells and abilities are gained, I find it quite absurd that you don't get Raise until lvl 38, when it was 25 in XI, or Protect/Shell II until 47, when it was in the early teens in XI also.
They are balanced that way for a reason.  Protect/Shell are far more powerful than they were in 11.  Also, since dying has few consequences except a wait time, raising isn't needed until you start doing NM's and the such...which 38 is an appropraite level.
  • And anything else from FFXI that should have already been in XIV...
Eh, I would have been personally more happy if they were more distinct from each other really.  As it is they are far too similar.
Originally posted by Ikeda

I don't understand why it's so fashionable to defend a garbage game that even the DEVELOPERS concede is a garbage game.  In fact, the game is SO bad, and beyond help, that the developers have made it F2P for what?  6 months now?

While I understand SE is WORKING on the game, and ultimately will HOPEFULLY fix the game.  ANY hope of starting this game in the current state is LUDICROUS.  Especially with the current crop of MMO's coming down the pipe.

 

Hm interesting thought...

Play a mediocre WoW clone

Play a korean teenage boy's fantasy

Play a superhero game that caters to the spastic ritalin generation

Wait until 2012 sometime to play a star wars game that may or may not be good

Play WoW

No...none of those really appeal to me.  Granted that FF14 doesn't appeal to me much either, but it doesn't mean that it's far worse.  If anything I'd say it's about on par with all of the dullness coming.

Oh, and the game hasn't even been out for 6 months.

Originally posted by colddog04
Originally posted by TsukieU

I still don't get why it has become so fashionable to take shots at this game.  It's not a bad game...not particularly stellar...but not horrible either.

No, it's horrible. Fashion and meme's have nothing to do with the violent bludgeoning of the game. But I can see how someone could see it that way. After all, at least one million people think it sucks. That makes for a pool of one million people to take jabs at this particularly smelly stinker.

 

I played the game, it really isn't as horrible as everyone makes it out to be.  It's a bit on the oddly quirky side and might be dull for anyone who plays games more than a few hours a day, but it doesn't deserve to be the lightning rod for all the hate and angst and gnashing of teeth that it gets.

I still don't get why it has become so fashionable to take shots at this game.  It's not a bad game...not particularly stellar...but not horrible either.

Would much appreciate if someone has a spare VIP key.

Seems like this list was lined up to give FF14 or None of the Above the most votes.

It has it's flaws, but it's a game that I enjoy playing a long with many of other people I play with.  So it's really hard for me to call it a bad game.

Honestly, all of these reviews seem overly harsh almost on purpose it's really odd.

Granted it has flaws, but what game doesn't?

To emphasis my point, if Diablo 3 released with many of the same problems....the reviewers would likely still gush over it and worship it as the second coming.

I guess I'm just wondering how this hate bandwagon got started.

There is nothing remarkable about this, most games sell propotionately more copies in the first week than the subsiquent following weeks.

Originally posted by colddog04
Originally posted by TsukieU

 

Fallout: NV had the same testing schedule as FF14 and still released an incredibly buggy mess, all games go through alpha, beta, and QA testing before release.  The bugs that Fallout: NV released with were so much so that for many people it's virtually unplayable.  That it is available for 3 systems is no excuse for that.

Conversely, FF14 has release vitually bug free with minimal lag issues.  The only problems that people have are with intentional design decisions, which aren't bugs.

Why is it one recieves such praise while the other draws so much ire?

 

Because bugs are not the only thing that a review is based on. (should be pretty obvious)

 

The largest complaint that people seem to have is the, "State that FF14 has been released in".  Which seems to allude to bugs and unintentional problems that I have found to be nigh non existant.

Originally posted by AnimatorKid
Originally posted by TsukieU
Originally posted by GrayGhost79
Originally posted by geldonyetich
 
Originally posted by Zookz1

I doubt they intended to give us an extension of free playtime either. They're trying to mitigate the fallout; it's not some altruistic move.

I never said otherwise.

So, how about that Fallout New Vegas?  Despite this, 80s and above from a wide range of critics.

http://www.mmorpg.com/discussion2.cfm/thread/295521/Update-New-Vegas-PC-Patches-Now-Available-PS3-And-360-Coming-Soon.html

 

 

Update: Earlier today Bethesda released a statement regarding bug fixes for Fallout: New Vegas and promised a formal announcement was on the way. We've heard back from Bethesda and word on the street is the first New Vegas patches are now live.

According to Bethesda: "We have just released an automatic update for the PC version of Fallout: New Vegas that resolves quest and scripting issues. We're working hard to make this update available for the PlayStation 3 and Xbox 360 versions of the game as soon as possible and will let you know as soon as we have the dates they’ll be up." The spokesperson also says "The issue regarding the PlayStation 3 digital preorder bonuses has also been resolved. Users should attempt to re-enter the codes to download their bonuses. Should the "80023156" error continue, we ask that players wait 24 hours before entering the code again. The code should then activate the bonus without any issue."

We'll let you know once we hear more on the PS3 and 360 updates once that information becomes available.

 

If only SE were as quick with those fixes oO.... 

 

Well, except for the fact that Bethesda didn't make Fallout: NV, Obsidian did.  I think that Bethesda is pretty much like, "Holy crap!  They released a horribly buggy mess, we better cover for them quick before our name is ruined."

Also, Obsidian released a single player game that has quite a bit of content, however is significantly crippled by game breaking bugs.

Square Enix on the other hand, released a multiplayer game that has solid gameplay and very few if any gameplay breaking bugs, but is siginificantly lacking in content.

For a single player game, releasing in the state that FF14 released in would be unacceptable.  However for an ever evolving MMO it's not as significant, because as people climb through content available more will be added later.  This wouldn't be applicable to a single player game where content updates are non existant.

To bad SE had Alpha, Closed and Open Beta prior to release ontop of inhouse testing and still couldn't get it right. Then there is the fact all SE's problems revolve around 1 system while Fallout came out for 3 systems.

 

Fallout: NV had the same testing schedule as FF14 and still released an incredibly buggy mess, all games go through alpha, beta, and QA testing before release.  The bugs that Fallout: NV released with were so much so that for many people it's virtually unplayable.  That it is available for 3 systems is no excuse for that.

Conversely, FF14 has release vitually bug free with minimal lag issues.  The only problems that people have are with intentional design decisions, which aren't bugs.

Why is it one recieves such praise while the other draws so much ire?

Originally posted by Rectifyer

Hello,

With the announcement that the game will continue to be free for 60 days after your start up date I have decided to take the plunge. I played beta, but wasn't too impressed, however I didn't give it a fair shot. I know what to expect this time around and the more I read and watch countless hours of youtube videos the more I want to play this intriguing yet extremely different MMO. I was wondering if there is anyone that actually enjoys this game and plans to stick with it who wants to be friends with me? 

-Rectifyer

 

I know there is a group of players that posts here occationally and seem to be constantly recruiting, maybe they'll take you in?  I'd offer myself, but my play times are so erratic I'd be an awful play partner.

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