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Now its just like all of the other SOE games - A WoW Clone
General Discussion « DC Universe 5/19/09 9:32:22 AM
To the guy above who thinks WoW is original content.
Group and single teleportation was in Anarchy Online. (June 2001) Repeated quests (missions) were the main method of leveling up in AO, monotonous and boring, but they did it first. Dual Spec, the better way, was also done in AO. If you were a profession that had the potential to play two seperate roles, you could swap out your implants to adjust your characters stats for tanking or dps, or otherwise (Soldier, Doctor, Agents) Not to mention the agent who could perform as any profession in the game with a spell that temporarily made them another prof. Not as powerful, but they could do most as any prof. Food. Ultima Online.(1997) You could cast a spell to create magical food, which is actually a direct spell from D&D, which is where WoW got it too, just changed the aesthetics. Weaponsmithing/repairs etc. Ultima Online again, had blacksmithing, cooking, every other job you could think of as a skill you could train. anyone could do it, it was all about character development. Multiple games that have equipment that suffers damage have a repair tool on any and all shopkeepers, etc. Its not really a big deal, if anything the fact that your armor gets damaged and its harder to repair it is a nuisance.
WoW is a repost of a repost. Check out AO, EQ, UO, those are the three older games that are the most likely to be contributors to your games today.
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