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3/28/08 3:35 PM
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Viewed 9153, Replies 143
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Originally posted by Thillian
Do you think Blizzard will be spending several hundred of thousands of dollars on legal fees just for kicks and giggles and as a publicity event ? Seriously, I applaud Blizzard on their initiative on cracking down on cheaters in the game and I do hope they win (chances are they WILL win since they got the money to hire the biggest and best law firm on this planet) |
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3/28/08 3:31 PM
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Viewed 9153, Replies 143
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This is pretty much a long time coming. I first heard of Glide back in 2005 back then it's a pretty obscure piece of wow botting software but eventually the creator made the bot too good and too popular so a lot of people are using it. This of course draws down the gaze of Blizzard and now Glide is the focus of Blizzard's wrath. Glide has been pretty good at evading Blizzard's Warden software most of the time, Blizzard had no recourse but to bring down the legal Hammer of Justice down on Michael Donnelly's head. |
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3/17/08 2:47 PM
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Viewed 3622, Replies 15
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I love the GM/GS run in-game events that occurs weekly (usually at the weekends). No other commercial mmo nowadays give that "personal touch" to their games (usually most events only occur during official holidays). Events can be anything from simple "play hide and seek and recieve a prize" or more elaborate ones such as city being attacked by boss monsters. Usually if there's an event you can expect to recieve some sort of prize if you participate. Prizes can be anything from simple items to rare "one of a kind" items sometimes costumes for your char or rare consumables or pets. My only complaint about this game is many times Aeria Games takes on a hard sell approach to keep people buying stuff from their item mall.. but I think they can hardly be blamed since they have a bottom line to keep in operating a F2P games. Marketing theory research study indicates that soft selling is more effective in making people buy things and less likely to irritate customers than hard selling. |
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3/02/08 3:02 PM
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Viewed 819, Replies 3
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Yeah Ireland is one of the banned IPs but if you can ask a friend (from the US) to register the game for you and you can still login the game servers. They only banned new users not existing users. |
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3/02/08 2:59 PM
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Viewed 2362, Replies 6
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Originally posted by kevkirby
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2/29/08 2:19 PM
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Viewed 755, Replies 1
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INTRODUCTION 1. What are the choices of professions that I can invest on?
2. What are the harvesting tools?
3. Okay, I got the tools and the points invested, where do I harvest?
4. What is provisioner's luck ? And why do I have to be concerned with it?
5. What is Refining ?
6. Why is crafting so slow?
7. What is Alchemy in Everyday skill and Alchemy in Passive Skill ?
8. What? I still don't get it ? What are the difference?
9. Where do I acquire recipes?
10. How do I acquire more skill points to put in crafting?
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2/29/08 2:00 PM
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Viewed 1287, Replies 9
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Originally posted by crazyass223
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2/28/08 10:06 PM
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Viewed 422, Replies 2
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Originally posted by Hauk32
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2/28/08 12:54 PM
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Viewed 1287, Replies 9
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Hmmm... I still see a lot of players from UK esp if you login the morning. I don't think the IP ban is in effect as I have several friends who lives in UK and are playing Aeriegames version of the game. |
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2/27/08 8:35 PM
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Viewed 2390, Replies 38
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http://feature.mmosite.com/content/2008-02-25/20080225223157278,1.shtml Umm yeah.... err.... do you level up in there ? |
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2/27/08 6:46 PM
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Viewed 1094, Replies 25
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You can add this entry to your localhost file mmorpg.com 127.0.0.1
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2/27/08 5:46 PM
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Viewed 3832, Replies 80
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Sounds like the Minority Report. |
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2/27/08 1:53 PM
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Viewed 2362, Replies 6
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Originally posted by kevkirby Yeah kill stealing is not really that big of an issue since mobs respawn almost as soon as they are killed. And sometimes lag can make it look like a mob is not engaged until the packets starts rolling in and update your game client. I agree the GMs in this game are some of the most helpful ones I've seen in an F2P game. They regularly announce their presence in the system announcement channel. |
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2/27/08 1:46 PM
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Viewed 2362, Replies 6
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Updated: 2/27/2008 * Repair system. Well your weapons and equipment wears down eventually after a long time of usage. You can repair weapons and armor (although it only says weapons on the menu) from the ironmonger although repairing items will reduce their overall durability (depending on your luck usually 10% of durability is lost per repair). I suggest not repairing an item until it's durability has gone way down (near breaking point), your armor and weapons is as good whether they're at max durability or 1 durability. In case your favorite weapons/armor has worn to be beyond repair there's an item mall item that restores 500 points of durability to each armor/weapons. Weapons and armor in the game are rarely totally worn out thru use (except for some class which does damage to weapons when using certain skill). Most likely you will outgrow your weapons/armor before they totally broke. |
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2/26/08 7:06 PM
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Viewed 1852, Replies 7
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I read about the glitch on the forums, aeriagames can't do anything about it and is pretty much at the mercy of the taiwanese developer Softstar to fix the problem. Well I do hope they fix the game and give us all the latest content patches (that includes new class like fencer, witchdoctor and dancer). |
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2/25/08 7:05 PM
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Viewed 3291, Replies 73
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Games are bound by rules. Without the rules there is no game. |
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2/25/08 6:49 PM
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Viewed 3291, Replies 73
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I really don't see what the issue is.. the TOS and EULA states that you cannot sell your in game account for real money and if you break the TOS/EULA Blizzard has the right to cancel your account. |
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2/25/08 6:24 PM
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Viewed 443, Replies 11
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Well... sorry to say.. most games nowadays put tradeskills and community building tools as a side thought rather than the meat of the game. Sure there are the few exceptional ones that stick to the old style of MMO gaming but they are few, far between and delapidated. Long gone are the days of the sandbox of MMOs instead what we have are the countless EQ/WOW style-derivatives (I hate the word "clones") that puts adventure (Questing) and PVPing as its main features. Games where the mentality of "let's build a good gaming community/social relationships in game" are deeply diminished while thoughts of "Where can i pwn the next halpless n00b?" or "I want my new shiny purple!" are in the forefront of thoughts. Hopefully the 4th generation MMOs would bring back these forgotten "features" of the MMORPG genre but I wouldn't be betting a penny on it. Also games nowadays aim for large communities (mass market) and it's kinda hard to be close to people when there are 50,000 people jampacked into a single server. |
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2/25/08 5:56 PM
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Viewed 2580, Replies 52
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Games are meant to be played and played out and then we move on. It's impossible to design a game where you can play forever without being bored or feeling jaded after a long time of playing. When I first started playing MMORPGS in 1996 with UO it was a huge blast as everything is new and innovative.. but after 10+ years (and playing dozens and dozens of games) .. I feel it gets harder and harder to satisfy my gaming taste... probably because I've pretty much seen them all.. it's kinda like a drug.. the more you use it the less thrill it gives you... and you have a hard time seeking more and more thrills as the industry simply have a hard time catching up.. |
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2/25/08 3:21 PM
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Viewed 2580, Replies 52
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Quitting MMORPGs are like trying to quit nicotine addiction or alchoholism. You can quit now but you'll eventually come back later. A lot of people tries to quit but only few succeeds. |
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