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All Posts by liddokun - 1403 found

3/28/08 3:35 PM
Viewed 9153, Replies 143

Originally posted by Thillian

This is rediculous. Blizzard has no chance to win this one. The whole affair is just to look like they care about botting, and gold selling. But in reality they don't. Otherwise there wouldn't be 10 600 000 links in google when you type in "WoW gold".Let's be honest, Blizzard is cooperating with most of the gold selling companies out there, to get their share.

 

Do you think Blizzard will be spending several hundred of thousands of dollars on legal fees just for kicks and giggles and as a publicity event ? Seriously, I applaud Blizzard on their initiative on cracking down on cheaters in the game and I do hope they win (chances are they WILL win since they got the money to hire the biggest and best law firm on this planet)

3/28/08 3:31 PM
Viewed 9153, Replies 143

This is pretty much a long time coming. I first heard of Glide back in 2005 back then it's a pretty obscure piece of wow botting software but eventually the creator made the bot too good and too popular so a lot of people are using it. This of course draws down the gaze of Blizzard and now Glide is the focus of Blizzard's wrath. Glide has been pretty good at evading Blizzard's Warden software most of the time, Blizzard had no recourse but to bring down the legal Hammer of Justice down on Michael Donnelly's head.

3/17/08 2:47 PM
Viewed 3622, Replies 15

I love the GM/GS run in-game events that occurs weekly (usually at the weekends). No other commercial mmo nowadays give that "personal touch" to their games (usually most events only occur during official holidays). Events can be anything from simple "play hide and seek and recieve a prize" or more elaborate ones such as city being attacked by boss monsters. Usually if there's an event you can expect to recieve some sort of prize if you participate. Prizes can be anything from simple items to rare "one of a kind" items sometimes costumes for your char or rare consumables or pets.

My only complaint about this game is many times Aeria Games takes on a hard sell approach to keep people buying stuff from their item mall.. but I think they can hardly be blamed since they have a bottom line to keep in operating a F2P games. Marketing theory research study indicates that soft selling is more effective in making people buy things and less likely to irritate customers than hard selling.

3/02/08 3:02 PM
Viewed 819, Replies 3

Yeah Ireland is one of the banned IPs but if you can ask a friend (from the US) to register the game for you and you can still login the game servers. They only banned new users not existing users.

3/02/08 2:59 PM
Viewed 2362, Replies 6

Originally posted by kevkirby

and dont forget, YOU CAN BUY CASH ITEMS OFF PEOPLE WHO BOUGHT THEM! THANK YOU PEOPLE WHO SELL CASH ITEMS!


Yeah tradeable cash items are one of the major goods being traded in the in-game economy. Other F2P games makes sure the item malls are non tradeable. Although recently they changed many of the permanent costumes (not all) to be non-transferable.

2/29/08 2:19 PM
Viewed 755, Replies 1

INTRODUCTION
If you are confused about crafting in DOMO then you are not the first one to be. The crafting system is simple but the implementation is not that elegant and can be confusing to new players but once you know it's secrets then the crafting system makes a lot of sense and allows you to craft your own armor/weapons/potions. Most of the armor/weapons in the game are player crafted (except for the low level starter weapons/armor which are sold by NPCs). There are no armor/weapon loot drops from normal mobs in the game except for a few items that are dropped by bosses (even those are rare and far between), instead most mobs drops resources that are used to craft weapons and armor.

1. What are the choices of professions that I can invest on?

To simply things there are 6 harvesting professions that you can invest in:
Fishing, Meditation, Farming, Mining, Logging, Herding

These 6 professions in the Everyday Skill of the commoner's job allows you to harvest resources used for crafting an item. The harvesting system is done by tiers which is associated with how much skill points you invest in each tier (not by each point). After doing the start up crafting quest you start off at Tier 1 for all 6 harvesting profession (which the game reports as "9" in the skill tab). Tier 2 starts off as 10 to 19 or simply "19" in your harvesting skill. You do NOT need to grind harvesting but instead the points invested in each tier gives you the ability to use the tools used in each harvesting profesion.

It is recommended to specialize in one profession rather than spreading out all the skill points in various harvesting profession since you only have very limited amount of points to cover all of the crafting profession if you intend to take higher tiers.

2. What are the harvesting tools?

Each of the 6 profession has an associated tool required to be used for harvest resources. Example: Herding uses the "fodder" tool in your inventory in order to harvest chicken feathers or pig skin. Axe are needed for chopping wood, fishing rods are used for fishing, Pick for mining, Incense for meditation, etc. Tools are used up (they have charges of durability) as you harvest. Generally it takes 1 durability to harvest 1 resources. Tools comes in 100 durability and 500 durability version and have several tiers of it. Use the correct tier of tool to harvest the corresponding tier of item. Example: To get chicken feather you need to use Tier 1 tool, to get pig skin you need to use Tier 2 tool. Tier 2 tools can sometimes get you chicken feather (randomly) but most of the time it will get you pig skin (a tier 2 resource). Tier 1 tool will NOT get you pig skin.

3. Okay, I got the tools and the points invested, where do I harvest?

Outside each major town (Eversun, Darkdale, Collington) area maps are collection fields which you need to go in order to do the harvesting. You will know if you are in the right area when an icon depicting the harvesting profession appears on the left hand side of your screen. You can also see the collection fields clearly marked on your world map (CTRL-M). Mines for mining. Docks for fishing. Farms for farming. Pasteur for Herding. Logging area for logging. Meditation can be used both in the meditation fields or inside the temple in Eversun City.

4. What is provisioner's luck ? And why do I have to be concerned with it?

If you mouse over on your character's portrait you will see something that says "Provisioner's luck: Super Luck" or "Moderate Luck". This changes throughout the day and randomly. The provisioner's luck controls your fail or bonus rate in harvesting. If you fail a harvest, you use up a charge of your tool but you will gain a harvest of lesser tier (or nothing at all). It is highly recommended to wait until you have at least moderate luck to harvest so you don't fail too much. If you have "Super luck" you get a chance (very small) to harvest more per charge.

5. What is Refining ?

Raw harvested resources cannot be used directly in crafting. You have to refine your raw resources into usable resources. There are apprentice refiners found in the harvesting fields, you may use them to refine your products but they have a fail rate. It is highly recommended to refine your harvests from the master refiners found in the 3 major cities. 20 raw harvests are refined into 1 final usable resources.

 6. Why is crafting so slow?

It is deliberately designed that way for the developers to have a somewhat seminal control over the "output" of the game economy and also to prevent gold farmers from over taking the game's economy causing inflation. It takes 30 seconds to harvest 1 raw resources and you need 20 raw resources to refine to 1 usable resource. So the output rate is 600 seconds (10 minutes) per usable resources. Most crafting ingredients require only 1-3 resources to produce a final product.

7. What is Alchemy in Everyday skill and Alchemy in Passive Skill ?

Okay, this is the part that confuses most of the newbies in the game. Alchemy is the ability for ALL players to produce a final good via recipe pots and recipe books found through out the game.  The Alchemy in Everday skill corresponds to your actual alchemy skill while the Alchemy in Passive Skill corresponds to the maximum alchemy tier you have currently invest in your skill points in.

8. What? I still don't get it ? What are the difference?

To put it simply. Alchemy in Passive skill (Apex of Alchemy) is the one which you invest your skill point in just like in the harvesting skill. If you have invest points in it will show up as 19 (for tier 2). However Alchemy in the Everyday Skill tab is another matter, this shows your actual alchemy skill and you will NEED to actually craft something in order to raise it instead of investing skill points in it. The easiest way to go from Tier 1 (0-9) to Tier 2 (10-19) is to make junior medicine pills. They cost 1 red powder. It takes around 45 powder (or 900 red fragments) to go from 1 to 10 in alchemy. There is an experience bar that fills up when you craft things.

9. Where do I acquire recipes?

 

There are several ways to acquire recipes. Many are found throughout the world thru exploring via recipe pots. Simply double click on the recipe pot to learn a recipe, there's no limit on what you can learn even if you cannot use the item produced by the recipe or if the recipe is too high for your alchemy skill. Another way to acquire them is to simply buy them from the NPC merchants in the various towns and cities. And last the thief job has a skill called pilfer that allows you a chance to steal recipe from some mobs in the game. A few rare recipe scrolls/books are acquired that way. And since the stolen recipe can be traded many players sell them in the stalls. Domocamp Wiki has a very nice detailed page about the location of recipe pots located throughout the world.

 

10. How do I acquire more skill points to put in crafting?

First select your job as commoner. Then go level up, as you level up as a commoner you gain skill points which you can put in your crafting profession. Second is to do quests there are currently 3 quest which awards you a Commoner Spring upon completion. These item gives you 5 skill points for commoners for a total of 15 bonus skill points (for doing the 3 quest). The quest only awards you the Commoner Spring the first time you do it. I won't go into details for the quest (it's much more fun for you to discover them yourself) but the first one starts in Eversun Inn for a delivery quest to Darkdale.

2/29/08 2:00 PM
Viewed 1287, Replies 9

Originally posted by crazyass223

That is a big thing. Possibly they finally lifted the ban? I never came ac ross a UK player on aeria games DoMo. Though  I haven't been on for a few days. I shall get ni game and ask around for peoples countries they reside in. This shall be a test ^.^

 

I do hope they allow/ed the IP's mentioned ni the above. I have a few friends who are icthing to play this game, and not no the Gametribes site. >.< Simply no fun when its not with your friends.

 

Well I am off! Hope it becomes a great one.


I've been reading the forums about this. Apparently the IP ban only IS in effect only upon trying to sign up but NOT if you have signed up already. This means if your friend in the UK is gonna try to sign up now they are gonna get the IP ban message but you (from the US) can still sign up for them and they can still play in the Aeriagames server. Good loop hole :)

2/28/08 10:06 PM
Viewed 422, Replies 2

Originally posted by Hauk32

Is it click-to-move, keyboard moving, or do you have a choice?

 

Thanks guys :D Game looks cool but I wanted to know how it controls first


You can do WASD or Cick to Move. Altho you can't customize the key binds yet (altho i heard they are working on it)

2/28/08 12:54 PM
Viewed 1287, Replies 9

Hmmm... I still see a lot of players from UK esp if you login the morning. I don't think the IP ban is in effect as I have several friends who lives in UK and are playing Aeriegames version of the game.

2/27/08 8:35 PM
Viewed 2390, Replies 38

http://feature.mmosite.com/content/2008-02-25/20080225223157278,1.shtml

Umm yeah.... err.... do you level up in there ?

2/27/08 6:46 PM
Viewed 1094, Replies 25

You can add this entry to your localhost file

mmorpg.com 127.0.0.1

 

2/27/08 5:46 PM
Viewed 3832, Replies 80

Sounds like the Minority Report.

2/27/08 1:53 PM
Viewed 2362, Replies 6

Originally posted by kevkirby

well they are trying to put in the extra jobs cause some needed some balancing. and for the ksing, you really cant do anything about that cause unless you have extreme proof, you cant ban someone. and the gms are really helpful too, ingame and outgame. for the dungeons, most are getting implemented. i mean, this is only recently turned into open beta. they only can work so fast.


Yeah kill stealing is not really that big of an issue since mobs respawn almost as soon as they are killed. And sometimes lag can make it look like a mob is not engaged until the packets starts rolling in and update your game client. I agree the GMs in this game are some of the most helpful ones I've seen in an F2P game. They regularly announce their presence in the system announcement channel.

2/27/08 1:46 PM
Viewed 2362, Replies 6

Updated: 2/27/2008

* Repair system. Well your weapons and equipment wears down eventually after a long time of usage. You can repair weapons and armor (although it only says weapons on the menu) from the ironmonger although repairing items will reduce their overall durability (depending on your luck usually 10% of durability is lost per repair). I suggest not repairing an item until it's durability has gone way down (near breaking point), your armor and weapons is as good whether they're at max durability or 1 durability. In case your favorite weapons/armor has worn to be beyond repair there's an item mall item that restores 500 points of durability to each armor/weapons. Weapons and armor in the game are rarely totally worn out thru use (except for some class which does damage to weapons when using certain skill). Most likely you will outgrow your weapons/armor before they totally broke.

2/26/08 7:06 PM
Viewed 1852, Replies 7

I read about the glitch on the forums, aeriagames can't do anything about it and is pretty much at the mercy of the taiwanese developer Softstar to fix the problem. Well I do hope they fix the game and give us all the latest content patches (that includes new class like fencer, witchdoctor and dancer).

2/25/08 7:05 PM
Viewed 3291, Replies 73

Games are bound by rules. Without the rules there is no game.

2/25/08 6:49 PM
Viewed 3291, Replies 73

I really don't see what the issue is.. the TOS and EULA states that you cannot sell your in game account for real money and if you break the TOS/EULA Blizzard has the right to cancel your account.

2/25/08 6:24 PM
Viewed 443, Replies 11

Well... sorry to say.. most games nowadays put tradeskills and community building tools as a side thought rather than the meat of the game. Sure there are the few exceptional ones that stick to the old style of MMO gaming but they are few, far between and delapidated. Long gone are the days of the sandbox of MMOs instead what we have are the countless EQ/WOW style-derivatives (I hate the word "clones") that puts adventure (Questing) and PVPing as its main features. Games where the mentality of "let's build a good gaming community/social relationships in game" are deeply diminished while thoughts of "Where can i pwn the next halpless n00b?" or "I want my new shiny purple!" are in the forefront of thoughts. Hopefully the 4th generation MMOs would bring back these forgotten "features" of the MMORPG genre but I wouldn't be betting a penny on it. Also games nowadays aim for large communities (mass market) and it's kinda hard to be close to people when there are 50,000 people jampacked into a single server.

2/25/08 5:56 PM
Viewed 2580, Replies 52

Games are meant to be played and played out and then we move on. It's impossible to design a game where you can play forever without being bored or feeling jaded after a long time of playing. When I first started playing MMORPGS in 1996 with UO it was a huge blast as everything is new and innovative.. but after 10+ years (and playing dozens and dozens of games) .. I feel it gets harder and harder to satisfy my gaming taste... probably because I've pretty much seen them all.. it's kinda like a drug.. the more you use it the less thrill it gives you... and you have a hard time seeking more and more thrills as the industry simply have a hard time catching up..

2/25/08 3:21 PM
Viewed 2580, Replies 52

Quitting MMORPGs are like trying to quit nicotine addiction or alchoholism. You can quit now but you'll eventually come back later. A lot of people tries to quit but only few succeeds.

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