<
>

Page 1 of 68

1

2

3

4

5

6

7

8

9

10

Last

All Posts by liddokun - 1358 found

6/18/08 2:13 PM
Viewed 2914, Replies 17

DOMO is more of a casual friendly social MMO. It's not all about the grind. The GMs of the game are pretty active and regularly schedule events (at least 1 event a week sometimes more). There's also an active game company sponsored organization called Game Sages which act as volunteer customer service rep for the company. As others have stated before the quality of DOMO is pretty good and could be one of the top FREE2PLAY mmos in the market right now. Gold farmers so far failed to infiltrate and infest this game, there has been several attempts before but the solidarity of the community in reporting botters/gold farmers and the quick response of the GMs has so far eliminate most (if not all) of them.

5/27/08 12:43 PM
Viewed 291, Replies 17

I recommend a Geforce 9600 GT SLi ..but that depends on your budget... in my opinion its the best bang for your buck card on the market right now... it's NOT the best card but it's the best performance for its price range.

http://www.pricewatch.com/video_cards/

If you got oodles of ram then yeah you can run Vista fine (but I don't like Vista due to its compatibility problems with some older games) but if you don't have oodles of ram then i recommend downgrading to XP... ask your pc seller if they can give you that option for free.

 

 

 

5/27/08 12:23 PM
Viewed 291, Replies 17

Don't feel too bad. I have a Nvidia Geforce 9600 GT SLi and sometimes the graphics still become a bit choppy... not as bad as 2-15 fps but a wee bit choppy. Oh ditch the Vista and downgrade to Windows XP SP2  (you get that option till June 2008). Vista = currently very bad for gaming.

5/02/08 6:30 PM
Viewed 989, Replies 22

Originally posted by solareus

looks like a path , from a signle player game ? From this it seems they really didn't give to much thought  intoi a pure PC mmo. Just a lot os fancy graphics, with little player building content.


Yah this screenshot is from the tutorial which is instanced (aka single player game mode). Once you get to Tortage city you get to meet other players during daytime mode and instanced during night time mode. After making lvl 20 or so you will get thrust into the "real" conan world which is multiplayer all the time.

5/02/08 4:36 PM
Viewed 15887, Replies 373

I haven't decided yet but i'm kinda leaning toward getting it. I'm not used to the "semi-twitch" combat system yet and it does feel awkward a bit for me (I'm not a huge fan of twitch game) but if I play a spell caster then it won't really matter as spell casting isn't too twitchy I hope. I want to play the open beta till it ends before deciding.

5/02/08 4:14 PM
Viewed 989, Replies 22

How the game looks with Nvidia 9600 GT SLi mode @ 1360 x 768 (widescreen) with 2x AA at high resolution mode. Frame rate: 48-62 fps. Sometimes for some reason the FPS rate would dip down to like 16 fps but I think it's a bug.

 

Age of Conan

5/02/08 11:11 AM
Viewed 5850, Replies 137

Played about 10 hours so far and made 2 characters...

My hardware/OS specs:
Intel Core Duo CPU E 6850 @ 3.00 GHZ (2 CPU)
2 GB RAM
Nvidia Geforce 9600 GT x 2 SLI mode 512 VRAM
Resolution:  1360 x 768 (Widescreen) @ 32 bit mode
7200 RPM hard drive
Windows XP SP2

MAJOR PRO of the game:
- Fantastic graphics and breath taking scenery.
- Awesome well crafted storyline
- Excellent voice overs and almost every important NPCs are fully voice-overed.
- Intuitive controls (the UI is pretty standard on what you would expect from an MMO)

MAJOR CON of the game:
- Okay I got a Geforce 9600 GT  in SLi mode.. why is the graphics lagging ? On some places in the game I would run at full 62 fps but on some place the FPS would suddenly spike down to 16fps ??? And this isn't just an isolated incident.. it would happen randomly whenever I load into a new area (shared world or instanced).

- Random disconnects. Hmm for some reason I would randomly get boot out from the game and when I logged back in I would be placed randomly around a map and the instance where I am in would be fully respawned. I guess there's still some bugs around the instancing.

- Long loading times. Okay got dual core cpus at 3 ghz with a 7200 rpm hard drive.. why does it take like 3 to 5 mins to load an area @_@. Imagine if someone has a minimum spec computer probably take them 10 mins to load an area.

Combat system feels new but it takes time to get used to it. I suppose this new "semi-twitch" based combat system would be liked by some people while some would hate it. Personally I'm concerned about the long term effects of the carpal tunnel syndrome that might occur due to repeatitive mashing of the attack buttons. I could see some tactical advantage of using combos and attacking an opponent's vulnerabilities side but the effect is negligible if you're a caster.

I could say the game is pretty well polished and beautiful compared to others in this beta stage. I haven't experienced any crash bugs yet.

4/18/08 3:38 PM
Viewed 1724, Replies 31

"The Veiled Prophet continues Uldyssian's journey toward Kehjan City where his goal is to seek the Mage Clans as allies against Inarius and his Cathedral of Light. The book lays the ground for upcoming Diablo games and novels. "

Hmm..... this proves that another diablo game is coming out, I mean why throw away such a great franchise.

4/17/08 2:51 PM
Viewed 771, Replies 23

I've known a few people who have met in online games and are now happily married or are in a long term relationship. It can happen.

4/17/08 2:45 PM
Viewed 1211, Replies 31

Hmm... the game Invasion download looks oddly familiar .... it looks like the same stuff from www.direct2drive.com

 

4/14/08 1:45 PM
Viewed 3517, Replies 131

Well.. lets do some math...

Game cost: $30 million dollars for a modern standard mmo.
Client cost recoup: $50 bucks
Monthly game cost: $15
Approx. monthly operations cost: $1,500,000 (including company expenses, salaries for employees, bandwith, etc)

To recoup the game development cost: 600,000 units of game units have to be sold
To break even in monthly operations cost: 100,000 subscribers

Most moderately successful MMOs have a peak user base of around 500,000 with a customer retention rate of around 50,000-150,000 subscribers. That means they would recoup their investment in about 2 years time if they sell 300,000 copies of the game every year (or 25,000 copies every month) for the game development cost and if they cut operations cost they're making quite a bundle on pure profits. Well just like any business the profit margin maybe big or small depending on how well the game sold.

4/11/08 12:06 AM
Viewed 4323, Replies 79

Basically those in favor of private servers are saying.. yeah its okay to steal as long as you can get away with it. Imagine working your ass off for years to develop a software and someone stole your software add their own name on it and go around selling or giving it away.. what would you feel ? If I have a best selling multi-million dollar IP I'd hell do anything to protect it.

4/10/08 2:23 PM
Viewed 91433, Replies 1531

Wow this thread resurfaced again.. and I thought I've seen the last of it back in 2006... This thread needs to be preserved as a historical mmo relic for all future generations.

3/28/08 3:35 PM
Viewed 7124, Replies 143

Originally posted by Thillian

This is rediculous. Blizzard has no chance to win this one. The whole affair is just to look like they care about botting, and gold selling. But in reality they don't. Otherwise there wouldn't be 10 600 000 links in google when you type in "WoW gold".Let's be honest, Blizzard is cooperating with most of the gold selling companies out there, to get their share.

 

Do you think Blizzard will be spending several hundred of thousands of dollars on legal fees just for kicks and giggles and as a publicity event ? Seriously, I applaud Blizzard on their initiative on cracking down on cheaters in the game and I do hope they win (chances are they WILL win since they got the money to hire the biggest and best law firm on this planet)

3/28/08 3:31 PM
Viewed 7124, Replies 143

This is pretty much a long time coming. I first heard of Glide back in 2005 back then it's a pretty obscure piece of wow botting software but eventually the creator made the bot too good and too popular so a lot of people are using it. This of course draws down the gaze of Blizzard and now Glide is the focus of Blizzard's wrath. Glide has been pretty good at evading Blizzard's Warden software most of the time, Blizzard had no recourse but to bring down the legal Hammer of Justice down on Michael Donnelly's head.

3/17/08 2:47 PM
Viewed 2992, Replies 15

I love the GM/GS run in-game events that occurs weekly (usually at the weekends). No other commercial mmo nowadays give that "personal touch" to their games (usually most events only occur during official holidays). Events can be anything from simple "play hide and seek and recieve a prize" or more elaborate ones such as city being attacked by boss monsters. Usually if there's an event you can expect to recieve some sort of prize if you participate. Prizes can be anything from simple items to rare "one of a kind" items sometimes costumes for your char or rare consumables or pets.

My only complaint about this game is many times Aeria Games takes on a hard sell approach to keep people buying stuff from their item mall.. but I think they can hardly be blamed since they have a bottom line to keep in operating a F2P games. Marketing theory research study indicates that soft selling is more effective in making people buy things and less likely to irritate customers than hard selling.

3/02/08 3:02 PM
Viewed 699, Replies 3

Yeah Ireland is one of the banned IPs but if you can ask a friend (from the US) to register the game for you and you can still login the game servers. They only banned new users not existing users.

3/02/08 2:59 PM
Viewed 2061, Replies 6

Originally posted by kevkirby

and dont forget, YOU CAN BUY CASH ITEMS OFF PEOPLE WHO BOUGHT THEM! THANK YOU PEOPLE WHO SELL CASH ITEMS!


Yeah tradeable cash items are one of the major goods being traded in the in-game economy. Other F2P games makes sure the item malls are non tradeable. Although recently they changed many of the permanent costumes (not all) to be non-transferable.

2/29/08 2:19 PM
Viewed 585, Replies 1

INTRODUCTION
If you are confused about crafting in DOMO then you are not the first one to be. The crafting system is simple but the implementation is not that elegant and can be confusing to new players but once you know it's secrets then the crafting system makes a lot of sense and allows you to craft your own armor/weapons/potions. Most of the armor/weapons in the game are player crafted (except for the low level starter weapons/armor which are sold by NPCs). There are no armor/weapon loot drops from normal mobs in the game except for a few items that are dropped by bosses (even those are rare and far between), instead most mobs drops resources that are used to craft weapons and armor.

1. What are the choices of professions that I can invest on?

To simply things there are 6 harvesting professions that you can invest in:
Fishing, Meditation, Farming, Mining, Logging, Herding

These 6 professions in the Everyday Skill of the commoner's job allows you to harvest resources used for crafting an item. The harvesting system is done by tiers which is associated with how much skill points you invest in each tier (not by each point). After doing the start up crafting quest you start off at Tier 1 for all 6 harvesting profession (which the game reports as "9" in the skill tab). Tier 2 starts off as 10 to 19 or simply "19" in your harvesting skill. You do NOT need to grind harvesting but instead the points invested in each tier gives you the ability to use the tools used in each harvesting profesion.

It is recommended to specialize in one profession rather than spreading out all the skill points in various harvesting profession since you only have very limited amount of points to cover all of the crafting profession if you intend to take higher tiers.

2. What are the harvesting tools?

Each of the 6 profession has an associated tool required to be used for harvest resources. Example: Herding uses the "fodder" tool in your inventory in order to harvest chicken feathers or pig skin. Axe are needed for chopping wood, fishing rods are used for fishing, Pick for mining, Incense for meditation, etc. Tools are used up (they have charges of durability) as you harvest. Generally it takes 1 durability to harvest 1 resources. Tools comes in 100 durability and 500 durability version and have several tiers of it. Use the correct tier of tool to harvest the corresponding tier of item. Example: To get chicken feather you need to use Tier 1 tool, to get pig skin you need to use Tier 2 tool. Tier 2 tools can sometimes get you chicken feather (randomly) but most of the time it will get you pig skin (a tier 2 resource). Tier 1 tool will NOT get you pig skin.

3. Okay, I got the tools and the points invested, where do I harvest?

Outside each major town (Eversun, Darkdale, Collington) area maps are collection fields which you need to go in order to do the harvesting. You will know if you are in the right area when an icon depicting the harvesting profession appears on the left hand side of your screen. You can also see the collection fields clearly marked on your world map (CTRL-M). Mines for mining. Docks for fishing. Farms for farming. Pasteur for Herding. Logging area for logging. Meditation can be used both in the meditation fields or inside the temple in Eversun City.

4. What is provisioner's luck ? And why do I have to be concerned with it?

If you mouse over on your character's portrait you will see something that says "Provisioner's luck: Super Luck" or "Moderate Luck". This changes throughout the day and randomly. The provisioner's luck controls your fail or bonus rate in harvesting. If you fail a harvest, you use up a charge of your tool but you will gain a harvest of lesser tier (or nothing at all). It is highly recommended to wait until you have at least moderate luck to harvest so you don't fail too much. If you have "Super luck" you get a chance (very small) to harvest more per charge.

5. What is Refining ?

Raw harvested resources cannot be used directly in crafting. You have to refine your raw resources into usable resources. There are apprentice refiners found in the harvesting fields, you may use them to refine your products but they have a fail rate. It is highly recommended to refine your harvests from the master refiners found in the 3 major cities. 20 raw harvests are refined into 1 final usable resources.

 6. Why is crafting so slow?

It is deliberately designed that way for the developers to have a somewhat seminal control over the "output" of the game economy and also to prevent gold farmers from over taking the game's economy causing inflation. It takes 30 seconds to harvest 1 raw resources and you need 20 raw resources to refine to 1 usable resource. So the output rate is 600 seconds (10 minutes) per usable resources. Most crafting ingredients require only 1-3 resources to produce a final product.

7. What is Alchemy in Everyday skill and Alchemy in Passive Skill ?

Okay, this is the part that confuses most of the newbies in the game. Alchemy is the ability for ALL players to produce a final good via recipe pots and recipe books found through out the game.  The Alchemy in Everday skill corresponds to your actual alchemy skill while the Alchemy in Passive Skill corresponds to the maximum alchemy tier you have currently invest in your skill points in.

8. What? I still don't get it ? What are the difference?

To put it simply. Alchemy in Passive skill (Apex of Alchemy) is the one which you invest your skill point in just like in the harvesting skill. If you have invest points in it will show up as 19 (for tier 2). However Alchemy in the Everyday Skill tab is another matter, this shows your actual alchemy skill and you will NEED to actually craft something in order to raise it instead of investing skill points in it. The easiest way to go from Tier 1 (0-9) to Tier 2 (10-19) is to make junior medicine pills. They cost 1 red powder. It takes around 45 powder (or 900 red fragments) to go from 1 to 10 in alchemy. There is an experience bar that fills up when you craft things.

9. Where do I acquire recipes?

 

There are several ways to acquire recipes. Many are found throughout the world thru exploring via recipe pots. Simply double click on the recipe pot to learn a recipe, there's no limit on what you can learn even if you cannot use the item produced by the recipe or if the recipe is too high for your alchemy skill. Another way to acquire them is to simply buy them from the NPC merchants in the various towns and cities. And last the thief job has a skill called pilfer that allows you a chance to steal recipe from some mobs in the game. A few rare recipe scrolls/books are acquired that way. And since the stolen recipe can be traded many players sell them in the stalls. Domocamp Wiki has a very nice detailed page about the location of recipe pots located throughout the world.

 

10. How do I acquire more skill points to put in crafting?

First select your job as commoner. Then go level up, as you level up as a commoner you gain skill points which you can put in your crafting profession. Second is to do quests there are currently 3 quest which awards you a Commoner Spring upon completion. These item gives you 5 skill points for commoners for a total of 15 bonus skill points (for doing the 3 quest). The quest only awards you the Commoner Spring the first time you do it. I won't go into details for the quest (it's much more fun for you to discover them yourself) but the first one starts in Eversun Inn for a delivery quest to Darkdale.

2/29/08 2:00 PM
Viewed 1065, Replies 9

Originally posted by crazyass223

That is a big thing. Possibly they finally lifted the ban? I never came ac ross a UK player on aeria games DoMo. Though  I haven't been on for a few days. I shall get ni game and ask around for peoples countries they reside in. This shall be a test ^.^

 

I do hope they allow/ed the IP's mentioned ni the above. I have a few friends who are icthing to play this game, and not no the Gametribes site. >.< Simply no fun when its not with your friends.

 

Well I am off! Hope it becomes a great one.


I've been reading the forums about this. Apparently the IP ban only IS in effect only upon trying to sign up but NOT if you have signed up already. This means if your friend in the UK is gonna try to sign up now they are gonna get the IP ban message but you (from the US) can still sign up for them and they can still play in the Aeriagames server. Good loop hole :)

Page 1 of 68

1

2

3

4

5

6

7

8

9

10

Last

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.