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All Posts by Liddokun

All Posts by Liddokun

10 Pages 1 2 3 4 5 6 7 » Last
198 posts found
New player here. At would like to give my 2cents on this game. Just started playing a few days ago (due to the Steam sale) so far I'm loving it. At first I was turned off by the game's difficulty but once you get a couple dozen or so SP under your belt the game becomes a lot more manageable. I like how the missions actually makes you think and solve the mystery rather than just go here, kill that, badabing and you're done. I love occult stuff. Yes I know a lot of game lore are ripped off the pages from Stephen King's book (the shining, etc.) and also a lot of Lovecraft lore but there's a lot of original occult story as well. I like how the npcs are fully voiced and the VA did a great job portraying their characters. This is the first game in a long time that I actually felt that sense of wonder and achievement in surviving in the Secret World.
I got the game from the Steam sale. It was an excellent deal. $15 for the basic game + 7 DLC + goodies to start you off. Plus once you finish 30 missions the game rewards you with 1200 points which can be used to purchase more DLC content. You can get issue 1-7 DLC + 1200 points which allows you to get DLC issue #8. That's over 1.5 years of DLC worth of content for just $15. The latest content is DLC issue #9 which just released about week ago so new players got a bit of catching up to do. 
Actually the best way to stop botters is thru financial institutions. If the gold sellers cannot monetize their efforts then  they will stop botting and stop pissing everyone off. However to actually pull this off is another matter. Presumably the banks/credit companies/paypal are willing to go with it they would have to verify what their merchants actually do which requires a lot of effort. Note that banks actually make a ton of  money off these gold sellers too... RMT transactions per year has reach as high as $500 million - 1 billion dollars and is growing so there's very little incentive for the banks to step in.
FATEing, Dungeoning and Guild Leve-ing is still the primary way to leveling up your other jobs. 
There's now an "Obey" command where it will force the pet to use only it's basic attack. You would then be able to manually command the pet to use it's special attacks. There's also a "Stay" command that lets you manually position your pet's location. 
Malfurion Stormrage
I'm very interested in the feature to be able to travel between acts. It's one of the most requested feature.

Best way to get good loot (ilvl 63) is to do MP1-2 in speed runs and having high MF/Paragon levels. The closer you are to MF 300% (cap) the more loot you get and the better chance you get a good ilvl 63 rolled loot. Of course a lot of the game relies on luck of the draw (be sure to have 5 stacks of NV at all times). Also some items like rings and amulets only require ilvl 62 and a perfect roll to massively boost your stats (esp if they roll with the CRIT DMG and CRIT chance as well as the ATK SPD stat). It's been proven be more beneficial to run thru the game and killing everything fast than run a high MP game and killing slow / dying so only do the MP you are comfortable with.

Generally recommended levels:

35,000 - 50,000 DMG suggested MP 1-2

50,000 - 75,000 DMG suggested MP 2-3

75,000- 100K DMG suggested MP 4-5

100K - 125K DMG suggested MP 5-6

125K - 150K DMG suggested MP 6-7

150K - 175K DMG suggested MP 7-8

175K - 200K DMG suggested MP 8-9

200K+ suggested MP9-10

Note: it's recommended from MP 1-5 to have at least 36-40K HP and around 500-600 resistance to all. If you are going to do the higher MP above 5 it is recommended to have at least 700 resist to all and around 40K-50K HP so at least you can survive getting hit a couple times before dying.

Note that as your gear gets to the top it gets harder and harder to find gear (probably a dozen run for 1 upgrade). Also if you buy from the RMAH/AH upgrades tend to be more expensive EXPONENTIALLY. Gear that can boost your Damage over 100K can cost a ton of money (50-100M+) those people with 200K damage pretty much have top line gear and they probably spend several hundreds million gold on it.

 

Originally posted by gamekid2k
If I start now, will I find enough people in entry level area to group up with? Finally how is the lag/performance?  My gaming PC is 3 years old.

The game is not very demanding hardware wise. My 5 year old workstation pc with 4GB RAM can run the game (abiet not very well). My gaming rig at home can run the game at max detail at 60 fps without any problems. 

Gameplay wise it's a lot of fun. Until you reach the end game and it's just endless dungeon grind for the top gear in the game. They recently release Module #1 which introduces the campaign system (think mini expansion packs) that are free to play too called Fury of the Feywild. So far it is interesting but they introduce a lot of daily grind quest which you can unlock more and more areas the more you play. Also one new dungeon - Malabolg Castle and a new Skirmish with the Feywild theme. They also introduce Tier 3 gear for those with the patience/skill to grind all the require items to buy it.

 

Edit: the recent patch nerfed the crap out of all DPS classes (GWF, CW and TR). GF got nerfed too.

It's not gonna be a sand box game ? Awww that's sort of disappointing... well i was hoping it would follow the single player game.
I don't think this game will reach it's first year anniversary the way things are going.

New exploit that become public recently:

1. Semi-permanent invincibility involving soulforge enchantment. If you see someone "immune immune immune immune immune" while in PvP then yeah they are using the exploit.

2. Castle Never exploit where you can instant kill a boss without touching it then collect loot. You can repeat this and it takes as little as 3-5 minutes per run. Yey cheap T2 loot.

3. Feldevar "shortcut" path let's you run the dungeon as fast as 3-5 minutes per run. <- okay almost everyone that has run gauntlegrym knows this.

Let's see how long till they fix it.

I wouldn't say this has a few thousand people left playing... I think it's much closer to around 150-250K. But I definitely noticed there's a drop in population. Most people are probably casuals that play only at night and at weekends. School has started so all the kids are busy with school. CCU I think is around 50-75K (30%).
Originally posted by SpottyGekko

Perhaps I'll get a "Hat of Rune-Ruination" to go with my "Cloak of Cat-catastrophe" ? 

 

Hehehe... that's a funny name. :D

Just got rumors of new exploit that allows you to fuse any rank of enchant with 100% success. I don't believed it myself until i saw the AH this morning. Yes all those big stacks of enchants are by one person. This is on Beholder server. Name removed for forum rules and privacy concerns. All mention of that exploit is removed promptly by PWI forum moderators.

Not full wipe but rather retain the characters but wipe everyone's AD and inventory and reset the Zen back to what they had during launch. Essentially the characters will only have whatever level and equipment they have been wearing. Also retain the other coins/glory they have earned. Founders/Guardians will of course be reissued their original "free" AD (2M or 600K). I think that's fair without causing everyone undue grief for lost progress at the same time it won't penalize the "innocent" players (the majority of the playerbase) too much.

http://www.reddit.com/r/Neverwinter/comments/1eb4rk/critical_bug_that_one_shots_every_boss_ingame/

It still haven't been fixed. Don't worry mod, there's no direction here on how to do it.. just that the exploit exist. Now you know why some 60 epics are selling for a pittence in the AH ... seriously 60 epic for 4K AD. Well hope Cryptic fix this asap b4 it ruins the game.

My experiences so far has been very positive.

- It is D&D but uses the 4.0e ruleset. That in itself lends to massive debate between fans of 3.5e and 4.0e. There are massive changes to the game mechanics so what might be familiar to old school 3.5e players might feel that 4.0e is completely alien due to the revamped system.

- It is set in the Forgotten Realms AFTER the spellplague has wiped out pretty much most of Faerun. Almost all the major gods and goddesses and many of the major heroes that define the Forgotten Realms campaign are dead, insane or both (dead and insane).

- The game has quite a few easter eggs. At the starting city of Neverwinter you can find a street named "Deekin's way" which refers of course to everyone's favorite henchman from NWN Deekin Scalesinger.

- Prestige class has become Paragon class which is pretty much like the prestige class of 3.5e with some changes.

- Character creation has been simplified. Well this is both a good and a bad thing. For those who are not familiar with the D&D ruleset and its minute details you can just jump in and play. No fuss no muss. However if you want to customize your character advancement deeply then it is kinda of a let down.

- Graphics is pretty good. I wouldn't say excellent but it is good. It reminds me of the graphics in Champions online but that's probably because they are using the same engine.

- Hack and slash is fun. This is an action RPG not pen and paper RPG so I am guessing some of the nuances from D&D PnP just simply don't translate well into an MMO without turning it into another DDO.

- Much reading. Well this is D&D what do you expect. Reading and reading comprehension is pretty much the basis of good roleplaying :P

- Buy to win. I don't think this is true. I have peruse the cash shop last night and while there are SOME items that gives you a boost there's really not a lot in it that can totally change the gameplay. But yes some people are complaining about the high prices of the zen goods. Note tho that many of the zen items are bound per account like all the zen mounts. Yes they are costly (3500-4000 zen) roughly around $40 bucks but those mounts are account bound (meaning all your chars from the same account will get them).

- Most of the items can be bought using the astral diamonds. They can be earned by doing daily quests. It's an in-game currency (there are quite a few of them). It's also a system to deter gold sellers since you cannot easily  trade astral diamonds.

- Queues. Yes it's annoying. I suspect it's just a launch day thing. Most of the time my queue last for around 15-40 mins. Hopefully it'll be gone by the weekends.

- For those complaining about PVP. Well D&D is never about competitive gaming. D&D at it's core is all about cooperative gameplay with friends.

 

All in all I think NEVERWINTER is a good game. It still needs polish and some prices on the cash shop needs to come down.

I really do hope it's the guild wars model. Buy to Play forever.
Hardcore pvp game does not equate to allowing anti-social behaviors.
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