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All Posts by Lowfer69

All Posts by Lowfer69

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62 posts found
My favorite experience in Everquest was way back in the early months of EQ. I as a level 9 Half elven Bard decided I wanted to go to Freeport from my current location of Qeynos. I had never ventured across the Plains of Karana. I had just gained my Run Song so I figured I could make it if I just remembered to run from anything that noticed me. This was back before maps in or out of game so what I would do is zone in and ask in zone chat which way I needed to go to head toward Freeport. So I ran across the Plains of Karana as fast as my song would carry me and run from lions and such as I came upon them. The first Hill giant I came across nearly gave me a heart attack and the treck through the mountain pass of East Karana into Highpass nearly had me lost forever. I made it to the Commonlands eventually though and nearly fell to the hordes of beasties that made their homes there, I eventually found my way to those wonderful gates of Freeport though. I went on to continue my travels in a couple days to the Island nations of Faydwer and eventually met my first guild mates near the orc stronghold of Crushbone. We were all new adventurers and we became Mystical Steele on the Karana server. Those were the days.
  The way modern MMO's are designed you have to game hop nowadays. They don't design games with longevity in mind. They all seem to be designed with the " hurry up to cap and then do either PVP or Raid or both" and that's it. I enjoyed the old MMO's where the journey was where all the fun was and it took lots of time. I'm not really sure how modern company's plan on keeping customers for any length of time when you make it to cap anywhere from a week to 30 days in then sit around doing repetitive stuff after that. It makes no sense to me at all.

My #1 is that it will be better than garbage like Archage.

 

Picking one EQ2 moment or one expansion feature would be impossible. I just love the EQ license in general in soooo many ways. Have lived there in one way or another for 15 years and hopefully many more.
Crossing the Karana's for the first time with my lvl 9 Bard. Mind you this was way back in vanilla EQ and I was doing it with the old default window with the 4 inches of viewable space. I had just got the run song and figured I could make it though I had no idea how to get to Freeport from Qeynos. I would zone into a zone then ask how to get to the next zone towards Freeport in general chat. Then I would cross the zone then ask in the next. It was scary and exhilarating and I felt so accomplished when I got to Freeport. The next day I travelled to Felwithe and met my first guild mates. I have never had an experience as awesome in any game since.
 
Playing an Eldar 40k army for the first time with friends and totally stomping my friends Chaos Demon army and realizing I had just found my army. The mobility and variety of troop types makes it a fun and fast army to play.
  No,  they are becoming too easy. Convenient or not, there is no challenge in modern MMO's. Go watch anyone stream Archeage  for any amount of time. There is almost completely no fear of dying unless they run into a player of the apposing faction at the wrong game time in the wrong game place. If dying to quest mobs is inconvenient and that is considered a bad thing; can we soon look forward to starting the game at max level with all the gear you need for end game? Cause that's the excuse I hear for being able to solo from lvl 1-50 now is; the game doesn't matter until end game anyway. Then why even bother making people lvl? Just start them capped, oh and make sure you make  that a new genre so I know what to avoid. I want my games challenging and time consuming from 1-50 , otherwise WTF am I paying for? 
 
 
Blizzard dumbing down to reach a broader audience???? No Way! /sarcasm off. Come on, this is their forte.
Ya I'm not impressed with the standing there feeding each other power like mechanic for the heroic opportunity type combat. Also it does look a bit to "power ranger" style in the combat moves. The graphics quality and art style looks pretty good though.
Leveling too fast? welcome to modern MMO's. It's like they build them with no longevity in mind. "Get to Lvl cap fast" so you can sit around and be bored and then quit. Makes no sense to me, but hey all in the name of "accessibility" . . . . .
Most likely Legacy and if not that, the game is stupid easy. Sorry but it is, as are almost all MMO's these days. Wouldn't want it to be a challenge, might scare away some of the money. Accessible is the key to the suites making all that bank. Challenge? Accomplishment? Nah we don't need those things, they are games after all. Sorry, it's just getting old.
  You can't really say "worst launch EVER" and then discount and comparison someone makes because it is an old game. As was stated there have been many worse launches than this, yes most if not all of them were more than 5 years ago. There have been far worse launches EVER though.
Originally posted by JIUBHUNNY420
Because its fucking amazing.

 

Yes, amazingly boring......

Does it also hold the record for game bought and abandoned out of monotony? So the numbers say we all bought in, but what do they say about who stayed for the boredom?

 

   What I fear and what I think a lot of people fear is, will we solo most of the time and only group for dungeons and such. Which in my opinion has been the problem with most MMO's made in the last 10 years. Soloing quest content to cap is not fun nor is it community building. So that is what I fear more than will I be able to solo when I feel like it.
   What I fear and what I think a lot of people fear is, will we solo most of the time and only group for dungeons and such. Which in my opinion has been the problem with most MMO's made in the last 10 years. Soloing quest content to cap is not fun nor is it community building. So that is what I fear more than will I be able to solo when I feel like it.

I've recently come to the conclusion that MMO fans don't really know what they want. That is all...

 

For The Dissenchanted ... Titan will...

 

String you along with it's name and name alone for many more years......

 

I think project "Titan" is a hoax. I think they just keep bringing it up occasionally to keep the rabid fanbase interested.

 

I agree with this list. I don't really care about the Fae. No dragon people though. The Sarnak and Iksar are fine, even the Drakkin are acceptable. No further iterations of dragon peoples please :-)  

 

This game has to have a more old school hardcore feel to it. If it's the same ole same ole quest hub to quest hub, Good and Evil route to solo lvl cap just won't be acceptable. We as a fan base have seen it enough. WoW clones will not succeed anymore, accept it and move on. Please!

I love Norrath and want to go back and experience stories like the ones I still tell from my EQ 1 days.

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