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10/05/08 12:12 PM
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Viewed 399, Replies 11
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The game will certainly entertain you for a while, but my approach to finding an MMO isn't just a question of whether or not it can entertain me for a while. I usually want to know if I invest time in it, will I end up thinking it was worthwhile down the road. If you care about that, I would stay away from this one. There is enough stuff to keep you busy for a while (and it will be fun along the way) but down the road you will start to see some huge flaws in the game. It will be a huge turn off when you not only realize the game isnt fun any more, but you've invested time in a game that could have been speant on a game that will always be fun to come back and play. |
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10/05/08 11:59 AM
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Viewed 913, Replies 46
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Originally posted by RDBeast
No you cant just diagnose mental problems based on someone playing a (particular kind of) video game. That's why the OP is really dumb. My post on the other had was pointing out the obsurdity of reading into personaly entertainment choices (or certain ones any way) so much that we start diagnosing mental illnesses based on them. The OP (in that post and several after) really thinks there is a connection between playing theme park MMOs and having psychological problems. Stupid much? |
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10/05/08 10:36 AM
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Viewed 913, Replies 46
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On the other hand, a good argument could be made that the sand box gamers are the ones who have deep psychological problems. Those who play linear games recognize a sharp split between what they do in real life and what they look for in entertainment. This is not uncommon whether you are talking about video games or any other form of entertainment (vacations are another good example - one rarely tries to make them reflect the every day reality they live in). Sand box gamers on the other hand are leaving a sand box real life environment for a sand box online one. Anyone who thinks about that for a minute wont have a problem identifying something being wrong. The fact that these people already have a sand box to play in (an infinitley complex and cool one) and they leave it to play in a fake sand box online would have any shrink filling out paperwork like mad. |
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10/05/08 10:35 AM
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Viewed 1239, Replies 38
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oops wrong thread
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6/05/08 9:21 PM
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Viewed 622, Replies 7
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Originally posted by tumper92 As a new player you wont shoot to the top in one week, but it doesn't take nearly as long to level to the top as some popular MMOs. The community is hands down one of the best you will find when it comes to MMOs (well I've only played like 8 of them, but thus far none really compare to DDO). Very mature, very helpful, and fun to play with. |
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6/02/08 8:54 PM
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Viewed 3381, Replies 41
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Originally posted by TheFranchise Wow i just couldn't overlook this one. You think balancing in WoW means the devs don't know what they are doing, but you are here defending DDO? Just take a moment and thing about the radical changes this game has undergone. Are you willing to make the argument that DDO developers also don't know what they are doing? (I happen to agree, but I'd just like to hear it from you) Then you make the argument that a game where you have the choice of running in a group or running solo is somehow naturally inferior to a game that requires you to play in a group. This just doesn't even make sense to me - it seems pretty natural that a game people pay to play should have options for people who want different things out of the game (or even people who want different things at different times).
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6/02/08 8:46 PM
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Viewed 3381, Replies 41
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No, my comment was just letting the OP know how limiting DDO is compared to the game he came from. It wasn't random DDO bashing or a scotish fallacy or whatever. |
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5/26/08 5:34 PM
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Viewed 10738, Replies 151
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Ok so you use AoC as an example. Be specific here...what besides your character stats, gear, and the buttons you push determines the outcome of an action. Again...be specific.
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5/26/08 4:59 PM
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Viewed 10738, Replies 151
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Originally posted by AgtSmith Maybe you can give me an example of an MMO that does what you are talking about so that I can better understand. |
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5/26/08 4:44 PM
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Viewed 10738, Replies 151
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At some point in time the programming has to take over and determine the outcome of an action you take. This is how video games work. |
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5/26/08 4:34 PM
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Viewed 7158, Replies 129
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Originally posted by bachanam Translation: If AoC ever gives the players something better to do with their time, camping wont be such a problem. |
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5/26/08 4:20 PM
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Viewed 10738, Replies 151
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First, I dont love this game. Look at most of the comments I make in this forum about it - if anything people probably think I'm a troll for bashing it so much. Second, you make no sense. I don't even understand what you are looking for...building a character with certain skills and enhancements and selecting the proper gear IS doing something as a player when it comes to disabling traps. What do you want, a little minigame like morrowind lock picking or something? God I really don't like this game and yet morons like you actually have me defending it because you can't use your brain. That's sad. |
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5/26/08 4:15 PM
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Viewed 790, Replies 11
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Ya I wasn't saying soloing was optimal or anything, just that I find myself doing it often and it isn't hard. And teleport foe is something I tried for the fun of it but dont really use...I was just pointing out that if you really have trouble soloing, it will be recharged for the beginning of each pull, so you can soften things up a little. |
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5/26/08 3:30 PM
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Viewed 790, Replies 11
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I'm brand new to the game and my first character is a controller. I've soloed so far up to level 30 with difficulty set on invincible. I don't know if its just the AT and power set combo I used, but the game seems extremely easy to solo. If you have a lot of problem with groups of mobs, maybe consider the teleport foe power? |
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5/26/08 3:25 PM
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Viewed 368, Replies 7
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Originally posted by tihokan I'm not in a guild at all...I pug raids and they are all trivial. The exceptions being the Abbot (which I haven't even entered since 5.1 or whatever) and Harry hard/elite. This doesn't have anything to do with gear or anything like that either...its the way encounters are designed in DDO. Once you learn the strategy you can complete most raids with undergeared, low level toons. Say what you want, the current raid loot system is awful. If you had multiple chances at raid loot throughout each raid (like many games) the percentage chances wouldn't be so bad. No option for lootmaster + abysmal drop rates = terrible system though. Not saying you're wrong, but how are you calculating that 5% chance? |
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5/26/08 1:41 PM
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Viewed 448, Replies 17
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I feel like I missed the point there somewhere....maybe if you do it again with a little more coddling we will understand better. |
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5/26/08 1:38 PM
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Viewed 7158, Replies 129
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This is absolutely hilarious. I remember watching a development video that was a major letdown because all they did was prattle on and on about PvP and how awesomesauce it was going to be. And this is what they come up with? GMs with second grade level grammar skills threatening bans for spawn camping on a PvP server. Hilarious. (And more than a bit gratifying for beta players who knew better than to ride this ship out of port while still full of gaping holes) |
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5/26/08 1:18 PM
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Viewed 10738, Replies 151
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Originally posted by AgtSmith Maybe you didn't play at high levels? When your attack bonus is +40, your trap skills are +55, your saves are +25 and up, the d20 roll is hardly the determining factor in whether or not you succeed. In the specific case of traps you're definately wrong - there are common benchmarks trap disablers can achieve so that they never (or very rarely) fail. |
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5/26/08 10:27 AM
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Viewed 10738, Replies 151
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Well the obvious problem is that many of the encounters are set up with the idea in mind that players will have many different buffs running. That combined with the limited resources in a game like DDO make the constant dispelling of beholders just silly. Not to mention beholders used to be a place for high save melee characters to shine...paladins (which are all to often scorned in favor of other melees) used to be able to run out and kill as many beholders as the game could produce. Then they had to add enervate, which did nothing to beholder encounters except make them less fun. Are you guys honestly in favor of the enervate addition to beholders? I understand if you like the game and all, but when you say things are balanced or appropriate that pretty much eveyone I've grouped with would agree do nothing but make the game annoying, I have to wonder how honest you're being. Edit: Also keep in mind the dispel vs. supress isn't a coding problem - they already have spells in the game that do supression. |
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5/25/08 4:06 PM
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Viewed 368, Replies 7
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It has several raids that if you run consistently will keep you pretty busy. One thing about this game that is different from many others is that the older raids in the game still have valuable item drops, so people still run them. Altogether you can run 5 boss raids each 2x/week (there is another boss raid but few people run it because the developers messed it up pretty bad), and since two of the raids require keying each time to run (4 pre-quests for one and 5 for the other) ya you can keep busy with the endgame raids. The latest raid also has drops along the way that are used to craft magical items and since the best of these items require many ingredients, folks also run that quest over and over to collect. The real problem seems to be that once you get to max level and once you figure out the strategies for each raid, they are all trivial encounters. This combined with the fact that loot drops are abysmal - you can run the same raid 80 times on a character (yep that's almost a year of raiding) without getting the item you are looking for. So while you could theoretically keep yourself busy doing all the raids, it's quite likely you will get bored to death with them. Edit: Besides raids there are also high level quests that people frequently do "loot-runs" in, so that's another option to keep busy. |
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