<
>

Page 1 of 2

1

2

All Posts by Kyousha - 29 found

6/16/08 4:27 AM
Viewed 284, Replies 5

Posting these notes here for anybody who doesn't play the game or read the official forums. Enjoy.

6/16/08 4:26 AM
Viewed 284, Replies 5

Tradeskills
  • Obsidian has been renamed to Feldspar.
  • Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
  • Orichalcum has been renamed to Duskmetal.
  • Tigereye Gems will now end up in the resource inventory.
  • Skinning Trainer will now tell you were to get skins.
  • Resource nodes can now always be harvested while their health is at 10%.
  • All crafted Cloth; armbands, wrists, boots and belts can now be worn.
  • Increased dps on 'Swiftsilver Flat Bow'.
  • Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
  • The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
  • The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
  • All crafted cloaks now support the equipping of gems.

GUI
  • All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
  • All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
  • The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
  • We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.

General
  • You should no longer do the loot animation while swimming.
  • Fixed a problem where certain high level monsters wouldn't spawn.
  • Now all spells can be cast with dagger and staff without problems.
  • When you train Basic or Advanced Riding, you will no longer be teleported
  • Fixed an alignment issue with quest indicators over quest NPC's heads.
  • Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death..
  • Fixed problem that would cause the resource manager to download the same resource again and again.
  • Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
  • Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).

6/16/08 4:25 AM
Viewed 284, Replies 5

Player Characters

Archetype
  • New buff counters were added to a number of mage and soldier effects.
  • All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
  • The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
  • The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
  • You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
Assassin
  • Flesh Rot now applies a separate debuff for each player
  • Lotus Weapons now applies a separate debuff for each player.
Bear Shaman
  • Wreck Armor I+II+III combos now have improved visuals and sound.
Conqueror
  • You may now use Incite the Ranks if Fire Weave is running.
Dark Templar
  • Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
  • Changed the Cooldown of Unhallowed Blight III to 20s.
  • Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
  • Reduced the Mana cost of the following spells by 50%:
    • Aura of Dread Fury (Ranks 1 - 4)
    • Aura of Infusion (Ranks 1 - 5)
    • Covenant of Pestilence (Ranks 1 - 4)
    • Covenant of War (Ranks 1 - 3)
    • Covenant of Death
    • Covenant of Invulnerability (Ranks 1 - 3)
    • Covenant of Vengeance
    • Drain Life (Ranks 1 - 5)
Demonologist
  • Waves of Flame now inflicts more damage each tick.
  • The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
  • Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.
Herald of Xotli
  • Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.
Necromancer
  • Vile Insight now gives the intended Unholy Specialization as reflected in the description.
  • Plagued Heart Curse will now correctly increase in damage with more feats trained.
  • Parasitic Soul Swarm now inflicts more damage each tick.
  • Pestilential Blast now has an additional skull visual.
Priest of Mitra
  • Resolved a problem with the priest of mitra spellweaving ability.
  • Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
  • Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
  • The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
  • The damage bonus from Improved Repulse has been significantly increased
Ranger
  • The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.
Tempest of Set
  • Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.

Mounts
  • You can no longer be knocked off the horse from the front.
  • You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
  • Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
  • Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.

Quests
  • Dealing with Dila: Dila should now attack.
  • Hunting the Spider: Quest can now be completed.
  • The Lost Scouts: Waypoint to Diarmad was fixed.
  • Oasis of Zaara: Waypoints for quest were fixed.
  • Flowers of the Snow: The flowers way markers were adjusted.
  • Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
  • Rahim & Lord Camillus: had it's journal text modified to point to the correct location.
  • Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
  • The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
  • The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
  • Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
  • Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV".
  • Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' can no longer be traded.
  • The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
  • Tradeskill Quests: You can now delete all tradeskill quests but not tradeskill progression quests.
  • Tradeskill Quests: Resolved various level requirement issues with the quests.
  • Securing the Caravan Route": Added the correct waypoint for returning to Gua
  • In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet.
  • “The Wolves at our Throats”: Moved the waypoint for the location of the Wolverines, for the quest .
  • Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop.

Items
  • Hood of Jagged Barbs has been revamped.
  • Added new purple rare drops to world loot.
  • Conqueror Spear should now look the right size.
  • Cimmerian Hide Light Wrist item should no longer clip with arms
  • Khopshef Province: Treasures are now located throughout the province.
  • Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
  • Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
  • Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
  • Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
  • Reinforced Iron Warhammer no longer goes into the quest inventory.
  • Prices of vendor bought food items have been adjusted.
  • Vendor bought tradeskill components have updated visuals.
  • The stack-size of building materials has been raised to 1000.

NPC
  • Ice Cave: Ice worms should now attack correctly.
  • The Acheronian Warlord will drop bossloot armor again.
  • The trader in Lacheish Plains has been removed as intended.
  • Toirdealbach should now be a more fun and playable encounter.
  • The Catacombes: Necromancer Undead Warlord should now attack correctly.
  • Purple Lotus Swamp: Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday.
  • Villa Lentulus: Gurges the Nimble should react normally to players.
  • Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
  • Kyllikki's Crypt: Kyllikki should reset properly when nobody is in her hate list.
  • Khopshef Province: Freed Rogue Slave should now use his weapons correctly.
  • Border Ranges: Greven, Histacus, the Nemedian Adventurer & General Zarathus will all drop Nemedian community loot again.

Playfields
  • Purple Lotus Swamp: Ladders should now work correctly.
  • Tarantia Noble: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.

6/16/08 3:49 AM
Viewed 2268, Replies 49

Well as a game progresses/gets older its inevitable for boards to get whinners, griefers, bashers, etc. But who cares bout that stuff really. You always have the choice to ignore them. Talking of choice, where's the option to vote no

 

As it stands using these boards for serious chat has and will always be hit and miss. I tend to use mmorpg boards till a game/official boards are released. Reason being the officials are regulated more (or can be, not always true), and they often get more GM/Dev support and real info.

 

For now my choice is also to use the AoC, mostly coz its better organised and ran atm.

6/16/08 3:41 AM
Viewed 1935, Replies 37

OMG! The OP has to be kidding! I'm gonna agree with you guys this game is among the easiest to plck up and play, it kinda fels like the beat em up of mmorpgs, u cud just button bash and you'd kill something. But once you hit lvl60+ the game does get harder. Monster actually startto have real AI. Some summon high hp/atk adds, others a whole field, few know when and how to nullify your attacks. But if you know how to play and do it well any challenges can be reduce to a stroll like pace.

 

If you want true hard gameplay try to 100% it in epic and level 80 instances. I'm not saying AI gets better just that there's more hp,def,res and atk power in those places.

 

As for the statement this is the easiest game to play I don't think that's 100% true. IMO Granado Espada(aka sword of new world)  holds that title, one button press and the game will afk and kill for you.

 

Anywhooo I'd love to hear the OP reply to all our comments. But with the way OP's work on these forums I doubt it will hapen

5/22/08 6:25 AM
Viewed 589, Replies 18

I got this email today too. I was in Fileplanet Open beta, but I also have a pre-order with Mammoth.

 

 

Originally posted by Jophess

I got it today in an email. I don't see why CE buyers are so upset about it considering Clan of Conan members were told they would get it long before the CE had it.

 

Lol I bet CE's aren't happy bout in many ways, the only extra item they have over the Non-CE's is an xp ring that lets be honest doesnt add as much xp as it shud, 3% bonus isnt worth it.

 

Most CE's have paid roughly £59.99-99.99 for interviews (nothing revealing, exicting or uselful, you can find most of it on youtube/online), Printed Maps (lol we can just screen and print these), XP Ring (sure Funcom will eventually gives add these to drop tables, like in other games they make), Drinknig Cape and Mounts.

 

I've paid £28.50 for my Game, Mammoth, Open Beta + Cape.

 

So essentially they're paying roughly £30-70 for 5 friend codes, soundtrack (easily downloadable), paper, cardboard box and a lame ring. I really feel for those CE owners right now

5/15/08 4:40 PM
Viewed 297, Replies 7

I'll be playing on EU-PvP. Fury. I live in UK and like pvp and pve so that will do me. Plus fury sounds cool to me.

5/15/08 7:11 AM
Viewed 507, Replies 13

First of all I think this topic should be in general section. Second I'm tempted to name all my characters after African  Deity(Gods).

5/15/08 6:57 AM
Viewed 614, Replies 13

Originally posted by Deathstrike2

Keep the dolphins.  Give me a ship.  Rip off some of the POTBS naval combat and add it to the game (minus the crappy avatar combat) and that would be cool.

I kinda agree with you here. Being able to steal a ship GTA style would be cool.

5/15/08 6:07 AM
Viewed 614, Replies 13

Originally posted by bluealien1

Are you serious dude? Ridable dolphins? This isn't some cheesy Asian mmo.

Well this was just an example but ye why not, and it not bout it being cheesy it's bout making the most of what we have in game. Obviously a water mount would let us move faster in/across water.

5/15/08 6:00 AM
Viewed 614, Replies 13

Hi all. I have a little suggestion to add. Age of Conan has alot of water that you can travel in and use. Currently the only use of water is for fleeing pvp and swimming from a - b. 

 

I suggest:

> Monsters in the water to deter people from using it for too long and to add things to fight

> Mounts(dolphins,sharks,crocodiles,whales, etc) so people can go from a - b faster and pvp people fleeing into water.

 > A system that allows you to buy/commendeir(steal) ships from npcs/other people.

 

I honestly believe these additions would improve/add gameplay/content and fun

 

I'd love to hear other peoples opinions on this. Laters

 

[EDIT - 15/05/2008]:  Changed the format and title of my post. Added rideable ships to the suggestion list.

5/11/08 9:11 AM
Viewed 709, Replies 23

I'm a PvE specialist, my fave part of a gmae is the aoes, solo and mass mobbing techniques. But I like to have the opportunity to defend my territory, so I'm also PvP. I definitely fit the middle choice. However I do like to kill for kicks from time to time too

5/11/08 8:47 AM
Viewed 63, Replies 1

if you did, are you getting a mount with it?

5/11/08 8:45 AM
Viewed 1476, Replies 47

I don't like to pretend to be something I'm not. So I'll be a guy playing a guy

5/11/08 8:40 AM
Viewed 690, Replies 24

I'm sad the beta ended , but I'm glad we don't have to wait to long for the retail launch

 

I'd like to thank funcom for a fun beta, not much was done events wise but sometimes its nice to be left to it.

 

So thanks again and see you all soon.

5/10/08 2:14 PM
Viewed 2758, Replies 72

Well I have np's in PVP atm, even towns with 50+ pl on screen dont go beyond the 30-45fps (i have amd64 3800 8600gt 2gb ram, xp 32bit) and latency is usually in the 100ms's (i'm from uk)
 My only concern bout pvp is the camping and immunity/safety time u should get from teleporting to a zone.

5/10/08 2:08 PM
Viewed 863, Replies 5

Originally posted by Smikis

force vc doest work under windows vista.. so ye even if that helps.. i dont feel like getting stuck on 60fps while i had more before patch.. and have twice less now.. those settings only can help if you have all those aa /af on 16, on medium/low end pc.. and changes nothing on high end. as we play with maxed out anyway

Well I wouldn't know bout the effects this has on vista (I really don't like that os yet, so I rolled bk to xp), but on an xp machine these settings have been known to work. Before I did this I had 1-10fps and got severe gpu and mem leaks. Now i have 30-40fps and I use everythin on max with bloom turned off, and AA on 4x.

 

As for the sound issues I only mentioned turning it off as an option, ofcourse people who have onboard sound would see more boosts from doin this.

 

Oh and I run a AMD 64 3800 cpu, xfx nvidia 8600 gt gpu,2gb ddr2 mem.

5/10/08 12:54 PM
Viewed 863, Replies 5

Oh and if you want faster load times and even more stability you can disable all sounds ingame, and reduce/close any programmes you have running on your pc. Enjoy.

5/10/08 12:50 PM
Viewed 863, Replies 5

I know there's already a topic bout this but it will only get lost in posts. So I recently got really frustrated with AoC lag spikes/crappy fps (even in lowest settings). So I went out of my way to find a fix. I found one and now I play in 100% all high settings.

Here's how I did it.
>Open Control Panel

>Find your gpu company icon/control panel (I'm with nVidia).

>Open it

>Find your 3D settings page, should look like the image below. Change your settings to match the images below

>Now open the program tab, find age of conan .exe's and enable the same things as shown in these images.


>Then run AoC, then go to video options and turn on the following from the images below, you can change to suit your preferances but you must turn on anti alias.

5/10/08 5:41 AM
Viewed 176, Replies 2

Hi all. So is there an end date to this open beta or do is continue all the way to release. Do fileplanet subscribers get auto entry to the 17th?

Page 1 of 2

1

2

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.