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All Posts by epicor

All Posts by epicor

3 Pages 1 2 3 »
60 posts found

You all still don't seem to understand what exactly we are saying.  You are imaging randoms camping you for hours on end for no reason other than to ruin your day.  While that does occasionally happen, cause, well we can be assholes and make no apologies, it's not our focus.  In simplest terms we are the Americans of the game. If we decide to declare war we don't line up and let the troops fire at will.  We don't send a letter of warning.  We just start killing your players.  We don't care that you were waiting on spawns.  We don't care that you were outnumbered.  We don't care that you were outlevelled.  

Originally posted by Kyleran

hahahahaha.  vinter +1

@the naysayers:  Griefing as an end is futile, ignorant and demoralizing.  Griefing as a means to instigate clan warfare,  server unity and player interaction is not.  Learn to tell the difference and you may find whole new avenues of gaming become available.

Sadly, the two are pretty indistiguishable and more often than not, griefing is done for its own sake, and not some sort of noble purpose.

Speaking of PVP, I prefer mine has a purpose, a goal, a reason to occur, otherwise leave me the hell alone in my games.

I have to question whether you read, and understood my post.  As you said, a purpose.  Like clan warfare, server unity and player interaction...?

Originally posted by Vinterkrig
Originally posted by Elitekill4
How ignorant can you get? Not much more than this guy, I'd hope.Griefing ruins other peoples' experiences. What do you get out of it? Why don't you do REAL PvP instead of ganking/griefing people for lulz?And why should the devs have to appeal to everyone?

define real pvp? griefing is still player vs player, though honestly we aren't really spawn campers or corpse campers

and to be h onest, I'm sure the AI from the mobs in Aerrevan will be lack luster, as every other MMO... watching your back, the element of surprise and the competition with real people is what online gaming should always be about.. imo :D

 

if you wanna experience a good rpg, I hear dragon age is great, I'm sure you could even start up a vent server and talk to people while playing the same game :D

hahahahaha.  vinter +1

@the naysayers:  Griefing as an end is futile, ignorant and demoralizing.  Griefing as a means to instigate clan warfare,  server unity and player interaction is not.  Learn to tell the difference and you may find whole new avenues of gaming become available.

There is a lot of taxing on games in the EU (and in AUS btw), so that needs to be taken in to consideration.  That money is probably not going to the development company.  If it were you would see a wider variance in how much that extra hit is worth. Its pretty standard across all MMOs to see EU and Aus with higher costs.

 I know open beta sessions tend to be more for game preview than anything else, but we are going to be doing ava testing all through jan and the final patch will actually be released and downloaded ON release day.  It's not like buying a game at the store where they actually have to be done 2 or 3 weeks ahead of release.  We have a full month of actual testing (both game mechanics and stress), so if you are planning on prepurchasing just to try the gameplay, please don't.

I, for one, don't want you in the beta taking up a slot which would otherwise be filled with an actual tester.  They are already probably going to have to remove some beta testers to give slots to preorder buyins.

 ya, they were having issues yesterday, not sure what it was all about, but i was gettin SQLi errors too.  Hopefully it will be sorted.

 I preordered already.  will most likley sub too.

Originally posted by GameMonger71

I am sure I will have to wait for an answer since the NDA is probably still in place for GA, but  I would really like to know if Global Agenda's PvE is at least as good (hopefully better) than say Aion.  I know they are 2 different games but they both are more PvP oriented with PvE included as well.  I like to PvP when I want to, but I also like running some missions/quests at times in PvE so both aspects of the game are important to me as a potential buyer. 

My main PvE concerns are:

1) whether it is fun and not overly repetitive

2) whether the missions are more than fetch x, y, or z

3) whether PvE is a viable way to level up in the game

4) whether there is a decent amount of contact throughout the game

 

1) Is a little repetative, but we havn't been given all the maps (in fact only a few) but VERY fun.

2) Realize, GA isn't an open world, so there are NO fetch/kill/travel missions (as of the content released to beta testers).  They are all combat related, but beyond that I cannot specify.

3) Yes.

4) I have no idea what you mean haha.  If you mean with other people, there is no solo pve.

 nonononono, GA servers are 100% inhouse hosted by HiRez

 Noway, real shooter players dont need 'aim assist'.

Also STO looks meh.  Wouldn't say terrible.

 hahah you guys have no idea.  The ones who do get in will be all the sadder between beta weekends.  Once you play you will be more addicted than you think.

 I srsly doubt that date.  But you never know.

Questions
General Discussion « Global Agenda
12/03/09 7:01:30 PM

 The entire subscription metagame is agency (or groups of them called alliances) versus agency.  

The pvp is done in instanced format, but the continuity changed depending on whether you are using subbed content or unsubbed.   The unsubbed plays just like tf2, cod, mw1/2 etc in that each battle is a separate scenario (with the exception of character progression far beyond other shooters games).  Subscription battles (AvA) are battles for land control.  So each battle has literal consequences on the world map and for your individual agency/alliance.

As for FFA, it is most decidedly not.  In fact just the opposite.  It is HEAVILY team based.  And not just that you have a team, but that you can work well with that, so tactics have a huge impact as well.

Questions
General Discussion « Global Agenda
12/02/09 10:57:50 PM
Originally posted by crunchyblack

So its a sci-fi shooter version of guild wars?  Without the skill system.....

This game have guilds?  If so what is their focus?

What do you get for killing other players? 

What am i going to be doing after i hit level cap?

There is a skills system. 

Not guild, agencies.  They function the same as guilds in the non-sub game.  But in conquest they hold  territory, form alliances etc.

For individual players? nothing.  For winning the match you get extra XP and cash.

Levels mean almost nothing.  They really have VERY little important.  So don't think of it in terms of a cap.  And it depends on whether you subscribe or not.  If not your endgame is basically TF2 with a lot more options, pve and character progression.  If you DO subscribe you get all that plus territory control, base building, crafting (including vehicles) etc.

Originally posted by comerb

 How bout you stop having contests and letting players who just barely heard of the game into beta... and actually invite players who registered for the beta nearly a year ago.  My "application pending" next to my beta account status has burned into my screen its been there so long... meanwhile I get to hear people who are "I just heard about this game yesterday and I got into the beta!!".  

 

I'm not bitter. Not at all.


 

If i had to guess I'd say either: You reged a long time ago and never went back or your comp doesn't make the cut.  There is also some element of randomness.  Throw me a PM or IM me on steam [NoxX] Epicor.

Questions
General Discussion « Global Agenda
11/30/09 11:50:14 AM

That is def the case Relax.  A newb player can easily kill a max lvl char if he is a better player.  He won't have as much at his disposal to do it, but with the basic weapons its more than possible.

Originally posted by Kyus2525
Originally posted by epicor

close, but not quite.  pve (atm) is 4man teams.  matchmade pvp is 10man teams.  ava will be 6 grids up 8-12 man teams.

 

Close but not quite right, the grid battles will be 12v12 except for base raid that will be 8-12 per instance of  60 v 60 teams co ordinated by one person aside who will assign members to squads and can switch during gameplay numbers from one instance to another prioritising areas that are failing and adjusting to attack and defending depending on how ur objectives change.

 

just thought i'd add that the 8-12 ava base raids will be more than just a standard instance as ur outcome in one instance will directly impact other instances such as disabling shields and defences by holding an objective in one to help your team in others.

 where did you see single grids would be 12 players?  i was under the impression it would be smaller teams.

 On top of the already well described reasons for smaller fights, id like to add that the lack of open world in no way indicates a lack of content.  There are a LOT of maps, and many of them are very well designed.  If you look through the press and fansite kits there are tons of maps.

Keep em coming!  We haz 5 keys waiting for you guys!

 i hige as ridiculous a sniper in ga as he is in tf2?

3 Pages 1 2 3 »