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All Posts by Majinash

All Posts by Majinash

61 Pages First « 4 5 6 7 8 9 10 » Last
1214 posts found
Originally posted by Fly666monkey

The first thing I noticed was how insanely limited character customization was. 8 hairstlyes, 3 faces, 4 hair colors, no sliders, and NO SKIN TONE OPTIONS. The world of lineage 2 is apparently as ethnically diverse as Utah.

Credit where it is due sir.  2 different types of elves, thats ethnically diverse.

 

Also, why is there a first impressions post on a game that is like.. 8-9 years old?

 

Sonny, in my day we had to grind for 2+ weeks just to get to level 20, and we didn't have good wiki's for the game, so your class quest could take even longer if you couldn't find the 1 NPC you were looking for.  Let alone your 2nd class change which was actually 3 quests, which depending on your class could take days (and in some cases, be completely worth it).

 

This is an old game, based around old ideals.  I suggest you jump ship if you don't like it.  They may have made it 10x eaiser, but it's still an old time PvP based korean grinder, and it doesn't try to be anything else.

I do find this kinda... iffy.  I think "iffy" really describes this well.

Twinks
General Discussion « Guild Wars 2
2/20/12 8:37:00 AM
Originally posted by Findariel

Actually GW1 used to have twinks in lower end arenas. I remember people got themselves run to Droknar's Forge and got themselves end-game armour and elite skills so they could totally dominate those arenas.

Not sure if ANet did something against this or whether GW2 won't have those options.

Anet eventually made elite skills un-useable in the low level arenas.  You still had twinks there, with max level armor, but really the armor made very little difference.  Simply having a good group of 4 people made your team unbeatable, I know I ran a few big winning streaks in the shing jae arena and the shiverpeak arena, without max armor.

 

Hell, I know one time me and a few friends got some level 8s to shiverpeak (10-15 arena) and dominated that place. 

 

Sadly the pre-20 arenas are now completely dead, no one at all.  but they had a good run.

I feel like the diagram you used for EVE should be the default for balanced, as everything in an MMO should be linked back to people interacting in a persistant world.

 

Though your L2 and WoW diagrams seemed spot on to me.

 

Also got quite a laugh out of the SWTOR one... People in my guild still drop out of the mumble channel so they can listen to their class quests... they leave chatting with guild so they can hear the voice overs, does seem to be the biggest draw of the game.

Originally posted by UknownAspect

 

Isn't there a better way to advance a character without just adding some arbitrary numbers?  A lot of action games add new moves, or more functionality (think Zelda).  

You mean like going from 3-20 hearts and having my sword do 2x or 3x damage.

Originally posted by zimboy69

i have a feeling you might be looking at a 5 million on release of this game

 

this game isnt just going to be big, its going to break records on a scale only wow 2(or what ever its called  ) could even have a chance

 

That sounds very familar.  Sounds like SWTOR, Aion, AoC, WAR.

 

Can people stop this please.  You think that GW2 will sell, on release, as many copies as GW1 sold over its lifetime?  Thats just plain silly.  The whole language of your post is over the top, your statements are baseless, need I go on?

 

It's ok to be excited about a game.  This is a step beyond going over the top.

Originally posted by BadSpock

But if you were to say something like "I think the open world PvP on Illum at level 50 is the best implementation of open world PvP ever!" than your credibility would be tarnished to the point that your opinion is, sadly, completely dismisable.

But thats only your opinion of their opinion.  You already stated that we only post opinions on opinions because we think our opinion is better... IMO.

 

Opinionception!

Originally posted by mmoDAD
Originally posted by Majinash

Lineage2's flagging system worked just fine, if anything it was a bit too harsh back when the game first launched.

 

But any kind of bounty system WILL be exploited.  Either a bounty will be too low and no one will bother, or the bounty will reach a point where a person will let one of their friends kill them just to split the reward.

This is the problem when posting pictures: nobody reads the text :P

 

I read the post just fine, the idea just isn't very good, and the use of the word "bounty" is silly unless their is some type of reward. If you just want players to drop their gear when they PK people, go play Lineage2, they've had a system that does this for what... 8-9 years?

I was super excited when I heard we were getting 10skill bars, and then super let down when I learned half the skills are set by weapon, and you get 1 healing skill 1 elite and you only get 3 others to choose from.

 

Customization may have been the single greatest part of GW1, not only with subclasses but how skills from different classes worked well with each other.  I'm sad to see that feature get cut back rather than fleshed out in GW2, but I don't think it'll be a complete wash.

Lineage2's flagging system worked just fine, if anything it was a bit too harsh back when the game first launched.

 

But any kind of bounty system WILL be exploited.  Either a bounty will be too low and no one will bother, or the bounty will reach a point where a person will let one of their friends kill them just to split the reward.

Originally posted by cheyane

Why is everyone running around like a cartoon character ? Is the video sped up ?

yes, very sped up.

Originally posted by foaad

And how would you get all members (or at least core members) of both guilds to be online at the same time for it to be a fair fight?!
Also it would be hard to implement significant rewards for guild battles, if guilds can spam them whenever they want!

I'm not talking about restricting PvP to certain times! I'm talking about predefined WAR times where guilds compete to gain loot, gold, fame, etc.
If it's not on a predefined schedule I can't see how it would be fair, and if it doesn't have huge incentives to participate in I can't see how it would be popular and competitive.

So you mean like battlegrounds, warfronts ect?

Originally posted by stayontarget
Originally posted by myrmx

it's not 100% certain as of yet but tera politic system might be something you should have a look at .

Yes Tera has GvG but it is not on a schedule,  your guild will have to declare war on other guilds:  http://tera.enmasse.com/veterans-guide/pvp/#whyshouldipvp

Will it also have scheduled castle sieges like Lineage2?  please say yes.

Originally posted by mark2123
and they made the mistake of giving you full access to all corp hangars instead of view only access, would you clear them out and move on? I've got a new char and only 2m isk. I have access to about 500m isk in the corp and could clear them out. My morals won't let me though as, what's the point and its not how to make friends. So, would you do it???

Then you sound like the kind of person they want in their corp.  Hopefully the others there share that trait with you, having a corp you can trust makes the game far more fun.

Originally posted by Kreedz

I don't take TERA seriously.

It is a Fantasy MMO, so I play it for some Serious Fun.

 

Also, TERA's UI is easy to get around it, and has a lot of convenience features, like automatic bag-sorting, and chat bubbles, etc. Yet SWTOR has none of this, not even chat bubbles... from a company which makes Role-Playing Games, go figure...

God this is a welcome feature in any game.

Funny thing about Taris, as soon as I started fighing rakghouls, I unsubbed from Swotor, and have started a new save of KOTOR.  Hope to try out KOTOR 2 for the first time after I finally finish KOTOR as a dark (jerk) jedi.

Originally posted by Warjin

Better to control gold farming & sellers, also helps track down suspicious trading, "example someone mailing 100k gold and 50 peices of mail in on day" that being said they will then know whos doing the account hacking.

 

 

This isn't the real world, they don't need a paper trail.

Originally posted by Diovidius

It's true:

How has player to player trade been improved? @SnakesSnakes

Colin told us about the marketplace. In the marketplace the player has the ability to not only buy and sell items like a traditional auction house, but also place “Wanted” ads in there stating which item they’d like and for what price. In this system a seller can activate the ad and the transaction will automatically occur with both items being removed from the two players inventories.

Similarly, personal player to player trade can be done through the in-game mail system (see above question for details). Unfortunately, there is no face-to-face trade (ala GW1) in the game at launch.


 

Thank GOD for this.  I don't know why more games don't let me put up buy orders.  Buy orders should have been in MMO-101 a decade ago.

 

This part confuses me, as the wording makes it sound like you can't face to face trade in GW1... in which case I have no idea how I've ever traded in that game.

Originally posted by brody71

 

if a developer implemented a system to have meaningful territoy wars, couldnt that be considered thempark too?

 

Devs who design a system where players drive the content is sandbox.  Territory wars are one example of that.

 

Territory wars in EVE drive the game, they effect just about everything from prices of minerals to where its safe to hunt or mine.  But the wars themselves are player driven and CCP really have no control over them.  They don't follow a story, they create one.  It is a very good example of sandboxy content.  When people complain they've run out of "content" in WoW, you know what they mean, they've done the raids/5mans ect and feel bored.  EVE players rarely talk about running out of content, because the main focus of the game isn't limited by how fast a team of devs can come up with ideas.

 

Does this alone make a game a "sandbox" game? no, but there isn't any one specific thing that makes a game a sandbox game.  Sandbox is just a lable we use for our MMOs, and its a pretty neblous one at that.

Originally posted by SanHor
Originally posted by Majinash
Originally posted by Loke666

Sun Tsu said something about wise rulers staying out of the generals face, the same is true in this case.

While its true he said this, I really don't think TAOW applies to game devolopment.


It think it applies well if you understand what he meant to say.

He said exactly what he meant to said.  However most of his comments are very VERY dated, only a select few of the broader ideas still apply even in war.  Game devolopment? not really his thing.

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