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Originally posted by Fly666monkey Credit where it is due sir. 2 different types of elves, thats ethnically diverse.
Also, why is there a first impressions post on a game that is like.. 8-9 years old?
Sonny, in my day we had to grind for 2+ weeks just to get to level 20, and we didn't have good wiki's for the game, so your class quest could take even longer if you couldn't find the 1 NPC you were looking for. Let alone your 2nd class change which was actually 3 quests, which depending on your class could take days (and in some cases, be completely worth it).
This is an old game, based around old ideals. I suggest you jump ship if you don't like it. They may have made it 10x eaiser, but it's still an old time PvP based korean grinder, and it doesn't try to be anything else. |
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Did they change the server load rating end january?
General Discussion « Star Wars: The Old Republic 2/20/12 8:49:56 AM
I do find this kinda... iffy. I think "iffy" really describes this well. |
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Originally posted by Findariel Anet eventually made elite skills un-useable in the low level arenas. You still had twinks there, with max level armor, but really the armor made very little difference. Simply having a good group of 4 people made your team unbeatable, I know I ran a few big winning streaks in the shing jae arena and the shiverpeak arena, without max armor.
Hell, I know one time me and a few friends got some level 8s to shiverpeak (10-15 arena) and dominated that place.
Sadly the pre-20 arenas are now completely dead, no one at all. but they had a good run. |
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I feel like the diagram you used for EVE should be the default for balanced, as everything in an MMO should be linked back to people interacting in a persistant world.
Though your L2 and WoW diagrams seemed spot on to me.
Also got quite a laugh out of the SWTOR one... People in my guild still drop out of the mumble channel so they can listen to their class quests... they leave chatting with guild so they can hear the voice overs, does seem to be the biggest draw of the game. |
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Why do I have to become more powerful?
The Pub at MMORPG.COM « General Discussion 2/16/12 9:17:51 PM
Originally posted by UknownAspect You mean like going from 3-20 hearts and having my sword do 2x or 3x damage. |
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Originally posted by zimboy69 That sounds very familar. Sounds like SWTOR, Aion, AoC, WAR.
Can people stop this please. You think that GW2 will sell, on release, as many copies as GW1 sold over its lifetime? Thats just plain silly. The whole language of your post is over the top, your statements are baseless, need I go on?
It's ok to be excited about a game. This is a step beyond going over the top. |
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Curious about the motivation behind posting numorous negative reviews
Reviews & Impressions « Star Wars: The Old Republic 2/15/12 3:50:46 PM
Originally posted by BadSpock But thats only your opinion of their opinion. You already stated that we only post opinions on opinions because we think our opinion is better... IMO.
Opinionception! |
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"Player Bounties" - Every PvP Server should have 'em.
The Pub at MMORPG.COM « General Discussion 2/15/12 2:48:18 PM
Originally posted by mmoDADOriginally posted by Majinash I read the post just fine, the idea just isn't very good, and the use of the word "bounty" is silly unless their is some type of reward. If you just want players to drop their gear when they PK people, go play Lineage2, they've had a system that does this for what... 8-9 years? |
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I was super excited when I heard we were getting 10skill bars, and then super let down when I learned half the skills are set by weapon, and you get 1 healing skill 1 elite and you only get 3 others to choose from.
Customization may have been the single greatest part of GW1, not only with subclasses but how skills from different classes worked well with each other. I'm sad to see that feature get cut back rather than fleshed out in GW2, but I don't think it'll be a complete wash. |
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"Player Bounties" - Every PvP Server should have 'em.
The Pub at MMORPG.COM « General Discussion 2/15/12 9:41:48 AM
Lineage2's flagging system worked just fine, if anything it was a bit too harsh back when the game first launched.
But any kind of bounty system WILL be exploited. Either a bounty will be too low and no one will bother, or the bounty will reach a point where a person will let one of their friends kill them just to split the reward. |
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Originally posted by cheyane yes, very sped up. |
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New or Upcoming Games with Pre-Scheduled GvG Wars
The Pub at MMORPG.COM « General Discussion 2/14/12 12:19:46 PM
Originally posted by foaad So you mean like battlegrounds, warfronts ect? |
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New or Upcoming Games with Pre-Scheduled GvG Wars
The Pub at MMORPG.COM « General Discussion 2/14/12 12:14:31 PM
Originally posted by stayontarget Will it also have scheduled castle sieges like Lineage2? please say yes. |
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Originally posted by mark2123 Then you sound like the kind of person they want in their corp. Hopefully the others there share that trait with you, having a corp you can trust makes the game far more fun. |
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Originally posted by Kreedz God this is a welcome feature in any game. |
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Quick poll: how much did you hate Taris?
General Discussion « Star Wars: The Old Republic 2/14/12 8:36:18 AM
Funny thing about Taris, as soon as I started fighing rakghouls, I unsubbed from Swotor, and have started a new save of KOTOR. Hope to try out KOTOR 2 for the first time after I finally finish KOTOR as a dark (jerk) jedi. |
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Is it true that GW2 have no player2player direct trade system in place?
General Discussion « Guild Wars 2 2/14/12 4:05:13 AM
Originally posted by Warjin This isn't the real world, they don't need a paper trail. |
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Is it true that GW2 have no player2player direct trade system in place?
General Discussion « Guild Wars 2 2/14/12 4:00:22 AM
Originally posted by Diovidius Thank GOD for this. I don't know why more games don't let me put up buy orders. Buy orders should have been in MMO-101 a decade ago.
This part confuses me, as the wording makes it sound like you can't face to face trade in GW1... in which case I have no idea how I've ever traded in that game. |
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Does the so called "Sandbox" crowd know what they want?
General Discussion « TERA 2/14/12 3:51:49 AM
Originally posted by brody71 Devs who design a system where players drive the content is sandbox. Territory wars are one example of that.
Territory wars in EVE drive the game, they effect just about everything from prices of minerals to where its safe to hunt or mine. But the wars themselves are player driven and CCP really have no control over them. They don't follow a story, they create one. It is a very good example of sandboxy content. When people complain they've run out of "content" in WoW, you know what they mean, they've done the raids/5mans ect and feel bored. EVE players rarely talk about running out of content, because the main focus of the game isn't limited by how fast a team of devs can come up with ideas.
Does this alone make a game a "sandbox" game? no, but there isn't any one specific thing that makes a game a sandbox game. Sandbox is just a lable we use for our MMOs, and its a pretty neblous one at that. |
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Originally posted by SanHor He said exactly what he meant to said. However most of his comments are very VERY dated, only a select few of the broader ideas still apply even in war. Game devolopment? not really his thing. |
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