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All Posts by Majinash

All Posts by Majinash

61 Pages First « 2 3 4 5 6 7 8 » Last
1214 posts found
Originally posted by Leethe
Originally posted by Majinash

The Uplift universe by David Brin.  Single best Sci-Fi universe ever.  Go check out the books, 6 in the series.  I'd say the 2nd is the best.

I raise you Neal Asher's Polity.

I've never even heard of Neal Asher, please expand.

The Uplift universe by David Brin.  Single best Sci-Fi universe ever.  Go check out the books, 6 in the series.  I'd say the 2nd is the best.

Originally posted by Teala

It is the chosen one, it will bring balance to MMORPG.com.   :)

we all know how that turned out...

Originally posted by Keogh

If it doesn't sell at least twice as many as SWTOR its a failure.

 

I agree with this, 3.9million is a total failure.

Thoughts on PvP.
General Discussion « TERA
2/28/12 10:04:43 AM
Originally posted by Clocksimus
Originally posted by Majinash

I was somewhat dissapointed with the lack of any kind of karma or flagging system.  The only thing the outlaw system does is allow you to attack other players, which of course is very important in a non-tab targeting game where you would otherwise be hitting your team members constantly.

 

But when I was getting 3shotted by 27s and I would see them unflagged 30seconds later, I kinda missed the old Lineage2 system which let the community police itself.

 

EDIT: obvious bad spelling is obvious.

You can kill anyone you want.  Just because someone unflagged after killing you doesn't mean you can't flag and go kill them right back.  Also, this game is very much group based and encourages players to  form groups for protection against being 3 shotted by a lvl 27. In my early 20's I fought 27's with pretty much the best gear you could get in beta and killed them because we had a group.  The pvp in TERA is great and healing in pvp  blows any other game out of the water.

 

The problem is I was 12.  I was grouped with 2 other people, questing as a group, trying out the group gathering system ect.  But 3 of us at level 12 stand zero chance against a single 27, worse that it was an archer.  This will only get worse on release when you have max level people 1shotting lowbies.

 

Back at the quest hub even with just shy of 10 people all around level 10-14 we couldn't kill the 3 level 27s.  Grouping will NEVER save you from being 3shotted.  those 3 shots take less time than it takes for your group to discover that someone is attacking them, and the silly ramp up in power means that even with 20 level 10s, some single max level player will always be able to come and kill everyone, with zero chance to fight back.

 

You missed the entire point of my post which is that the game really doesn't promote any kind of policing of the community.  The flagging system is only there to enable players to attack each other, while keeping people from accidently hitting other players when unflagged.

 

They call it "outlaw" status, but even NPCs don't seem to care when an "outlaw" runs right into their camp.   Look at Lineage2.  You could kill anyone you wanted in that game (even guildies if you wanted to) anywhere except major cities.  The difference is they had a system which enabled other players to punish murderers without removing the FFA PVP enviorment.

 

Similar level PvP was exciting, though somewhat unbalanced.  But the FFA world PvP I was was 90% griefing 10% decent PvP.  Without something to encourage players to punish anti-social behavior like running around 1shotting people the ratio is going to stay that way.

Thoughts on PvP.
General Discussion « TERA
2/28/12 8:58:44 AM

I was somewhat dissapointed with the lack of any kind of karma or flagging system.  The only thing the outlaw system does is allow you to attack other players, which of course is very important in a non-tab targeting game where you would otherwise be hitting your team members constantly.

 

But when I was getting 3shotted by 27s and I would see them unflagged 30seconds later, I kinda missed the old Lineage2 system which let the community police itself.

 

EDIT: obvious bad spelling is obvious.

yes, you should avoid this game.  It has no carrot on a stick for you, and your healing role isn't here.  Not the game for you.

 

Also, good luck on getting your beta invite.

Originally posted by Quirhid

Eve's classes are the ships.

Ships are equipment in EVE, like armor that has slots for enchantments ect.  Classes are something EVE does not have.

I'm confused.  The thread topic is about a game being "classless" but the actual post is about a game being "leveless".

 

So yeah... a bit confused here.  Started out about classes, then moved to levels, then back to classes and finished about levels.

Originally posted by LoneMonk

 The worst part about being stupid is not knowing you're stupid.

Even worse is trying to fix stupid... and yet I never learn.

I'll be attempting to break the game, in every way possible.

Originally posted by Entioch

On another note, In a game where you can teleport virtually anywhere at anytime, why would they waste the resources on a seamless world >_>.........

...

This is actually a pretty darn good point.  Considering I'll be moving from point to point the same way I did in GW1, a seamless world seems kinda pointless.

 

Never thought of it this way before.

Originally posted by lilHeala

Those seemingly seamless games have more seams than it seems.

I approve of this post, because it is clever and true.  but mostly clever.

Originally posted by Garvon3
Originally posted by Majinash
Originally posted by ShakyMo
Wow is instanced, its just there's only 4 instances (each continent)

instances and zones are two very different things.

Yes but WoW is both heavily instanced and has some zones. Phasing remember? And all the battlegrounds? And all the dungeons are instanced too, because WoW is poorly designed.

True, with the new additions of phasing WoW has become pretty instanced, but the post I quoted seemed to mix up zones with instances, and seemed to think that only the different landmasses were zones (forgetting deepholm as well).  Wow is pretty zoned, but hides it so it feels like a seemless world outside of a few forced loading screens (what the post was speaking of).

 

But people on this site can get pretty rowdy when people start mixing up zones and instances, more so in a thread like this where it is somewhat related to the subject matter and misinformation tends to snowball out of control.

Originally posted by ShakyMo
Wow is instanced, its just there's only 4 instances (each continent)

instances and zones are two very different things.

quick everyone, stop posting in this thread so no one sees and the site will work for me!

I was just going to wait until launch, and not spoil it for myself like I did with Aion, but I can't resist the temptaion to try this out.

Originally posted by Lord.Bachus

Why not seemless, the answer to that is quite simple....

 

The engine they used does not support it...

 

The only engine that supports it natively so far is Blizzards WoW engine... tough even they tricked the engine intoo feeling seemless...do you remember Vanguard that tried to rebuilt their engine to allow for a seemless world...

Lineage2 had a seamless world.  I think they used the Unreal engine too.

Wait, I was wondering what happened to Extra Credits when I no longer saw their videos on The Escapist, they're still around?

Originally posted by mrcalhou

...And this is the reason why I hate level-based MMOs. They're so arbitrarly restrictive.

They are restrictive, but its not arbitrary.  People do enjoy the progression, even at the expense of segregation.

 

Sadly most games take the path of simply using level cap to make everyone useful, as everyone catches up.  It would be nice if more games were like EVE where progression isn't vertial and thus doesn't break up the community.

 

I find I run into the same problem as you.  I'd really like to enjoy a game with some friends, but we move through content at such different paces that most of the time we end up splitting up, which just isn't as fun.

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