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Mass Effect: Most Important Sci-Fi Universe of Our Generation
General Gaming « General Discussion 2/29/12 5:54:15 PM
Originally posted by Leethe I've never even heard of Neal Asher, please expand. |
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Mass Effect: Most Important Sci-Fi Universe of Our Generation
General Gaming « General Discussion 2/29/12 5:45:13 PM
The Uplift universe by David Brin. Single best Sci-Fi universe ever. Go check out the books, 6 in the series. I'd say the 2nd is the best. |
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AA would easily win the mmorpg.com community's Sympathy Award.
General Discussion « ArcheAge 2/29/12 12:17:08 PM
Originally posted by Teala we all know how that turned out... |
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Will GW2 Sell "Well" Over 2 Million Copies?
General Discussion « Guild Wars 2 2/28/12 10:19:12 AM
Originally posted by Keogh I agree with this, 3.9million is a total failure. |
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Originally posted by Clocksimus The problem is I was 12. I was grouped with 2 other people, questing as a group, trying out the group gathering system ect. But 3 of us at level 12 stand zero chance against a single 27, worse that it was an archer. This will only get worse on release when you have max level people 1shotting lowbies.
Back at the quest hub even with just shy of 10 people all around level 10-14 we couldn't kill the 3 level 27s. Grouping will NEVER save you from being 3shotted. those 3 shots take less time than it takes for your group to discover that someone is attacking them, and the silly ramp up in power means that even with 20 level 10s, some single max level player will always be able to come and kill everyone, with zero chance to fight back.
You missed the entire point of my post which is that the game really doesn't promote any kind of policing of the community. The flagging system is only there to enable players to attack each other, while keeping people from accidently hitting other players when unflagged.
They call it "outlaw" status, but even NPCs don't seem to care when an "outlaw" runs right into their camp. Look at Lineage2. You could kill anyone you wanted in that game (even guildies if you wanted to) anywhere except major cities. The difference is they had a system which enabled other players to punish murderers without removing the FFA PVP enviorment.
Similar level PvP was exciting, though somewhat unbalanced. But the FFA world PvP I was was 90% griefing 10% decent PvP. Without something to encourage players to punish anti-social behavior like running around 1shotting people the ratio is going to stay that way. |
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I was somewhat dissapointed with the lack of any kind of karma or flagging system. The only thing the outlaw system does is allow you to attack other players, which of course is very important in a non-tab targeting game where you would otherwise be hitting your team members constantly.
But when I was getting 3shotted by 27s and I would see them unflagged 30seconds later, I kinda missed the old Lineage2 system which let the community police itself.
EDIT: obvious bad spelling is obvious. |
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So if you love healing, avoid this game like that plague right?
General Discussion « Guild Wars 2 2/23/12 8:43:06 PM
yes, you should avoid this game. It has no carrot on a stick for you, and your healing role isn't here. Not the game for you.
Also, good luck on getting your beta invite. |
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Which game can be considered "classless"?
The Pub at MMORPG.COM « General Discussion 2/22/12 6:56:03 PM
Originally posted by Quirhid Ships are equipment in EVE, like armor that has slots for enchantments ect. Classes are something EVE does not have. |
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Which game can be considered "classless"?
The Pub at MMORPG.COM « General Discussion 2/22/12 5:54:20 PM
I'm confused. The thread topic is about a game being "classless" but the actual post is about a game being "leveless".
So yeah... a bit confused here. Started out about classes, then moved to levels, then back to classes and finished about levels. |
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Did they change the server load rating end january?
General Discussion « Star Wars: The Old Republic 2/22/12 5:47:01 PM
Originally posted by LoneMonk Even worse is trying to fix stupid... and yet I never learn. |
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This is what we have been waiting for, right?
General Discussion « Guild Wars 2 2/22/12 3:45:37 PM
I'll be attempting to break the game, in every way possible. |
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Originally posted by Entioch ... This is actually a pretty darn good point. Considering I'll be moving from point to point the same way I did in GW1, a seamless world seems kinda pointless.
Never thought of it this way before. |
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Originally posted by lilHeala I approve of this post, because it is clever and true. but mostly clever. |
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Originally posted by Garvon3 True, with the new additions of phasing WoW has become pretty instanced, but the post I quoted seemed to mix up zones with instances, and seemed to think that only the different landmasses were zones (forgetting deepholm as well). Wow is pretty zoned, but hides it so it feels like a seemless world outside of a few forced loading screens (what the post was speaking of).
But people on this site can get pretty rowdy when people start mixing up zones and instances, more so in a thread like this where it is somewhat related to the subject matter and misinformation tends to snowball out of control. |
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Originally posted by ShakyMo instances and zones are two very different things. |
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quick everyone, stop posting in this thread so no one sees and the site will work for me! |
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I was just going to wait until launch, and not spoil it for myself like I did with Aion, but I can't resist the temptaion to try this out. |
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Originally posted by Lord.Bachus Lineage2 had a seamless world. I think they used the Unreal engine too. |
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Wait, I was wondering what happened to Extra Credits when I no longer saw their videos on The Escapist, they're still around? |
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Originally posted by mrcalhou They are restrictive, but its not arbitrary. People do enjoy the progression, even at the expense of segregation.
Sadly most games take the path of simply using level cap to make everyone useful, as everyone catches up. It would be nice if more games were like EVE where progression isn't vertial and thus doesn't break up the community.
I find I run into the same problem as you. I'd really like to enjoy a game with some friends, but we move through content at such different paces that most of the time we end up splitting up, which just isn't as fun. |
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