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All Posts by EMortalOne - 27 found

4/21/08 6:29 AM
Viewed 535, Replies 24

Originally posted by jatski

We got two major mmo game titles coming out this year. Both which clearly base on a long and thoroughly history of it's lore. WAR & AoC. I wonder how big of importance the lore really is to attract new players. I believe that lore somehow connect the player and game better. You feel somewhat more attracted to the game, you're character and the enemies. Everybody wants to feel a little bit unique and special. 

Even if you really don't care about the lore (like me), you still got the option to someday read the whole history about everyone and everything. Also knowing that 'this game is based upon heaps of stories' might give you the impression that the game will be better. Furthermore it has several options to expand. Many will probably also want expansions since this let them explore their mystic world even further.

Well obviously this is a trend in the mmo market. To reshape books or movies into the mmo-genre. Starwars, Lotr, Matrix (there is a matrix mmo right?). Of course keeping the player base is another thing. But the game sure did get a head start by only it's name.

Any thoughts on this matter? Is lore one fundamental corner stone in every successful mmo? 

and it usually turns out being a big pile of shit

 

4/21/08 6:27 AM
Viewed 3599, Replies 89

Originally posted by ladyattis

I pose this question in light of my own conclusions about the majority of 'modern' MMOs, where the entire set of 'content' that one can play is fashioned to be from the perspective of a single player as opposed to multiple players. Whether we're talking about Tabula Rasa or talking about Vanguard, or Everquest 2 or even World of Warcraft. Each one of these MMOs can be effectively played solo with no need to even have the chat window open save for to bicker with others if one so chooses. This observation makes me wonder where MMO developers went wrong, by that I mean that the entire point of MMOs is the MASSIVELY MULTIPLAYER aspect of the 'genre' (I use this loosely), where you're stuck with strangers and suppose to cooperate in some function to win out over extraordinary odds. Yet, this doesn't pan out like it anymore. I doubt it has anything to do with the playerbases getting older otherwise people would become total shut-ins in real life, so I'm puzzled by this development. Is it because it makes development easier for the companies? Or is it because they're trying to appeal to the largest segments of the market? I have my own ideas on it, but I rather see what you all have to say.

-- Brede

Why do think they won't "wrong" just cause you can solo?

4/21/08 6:26 AM
Viewed 638, Replies 19

Originally posted by maltos

I have played a few MMOs, i play numerous videogames ranging on a multitude of various systems. I played the early pokemon games and have played them and completed them...I am a fan of the serious, but it far from runs my life.  I collect the pokemon, beat the game, transfer them and im good till the next game.  However focusing more on MMOs these past like 5-7 years i have always thought a Pokemon MMO would be interesting. What is everyone elses opinion on this?

They would have to make pokemon of various species more uncommon.  Leveling up would be switching between your 6 pokemon.  Events can he held about catching legendary ones, and even interacting with different types of pokemon would be more uncommon so the game lasts longer than 30 hours.  When i play MMOs i always look around for fun pets, and what better than pokemon itself?


I have played a few MMOs, i play numerous videogames ranging on a multitude of various systems. I played the early pokemon games and have played them and completed them...I am a fan of the serious, but it far from runs my life.  I collect the pokemon, beat the game, transfer them and im good till the next game.  However focusing more on MMOs these past like 5-7 years i have always thought a Pokemon MMO would be interesting. What is everyone elses opinion on this?

Who would play a pokemon MMORPG other than little kids?

4/21/08 6:25 AM
Viewed 838, Replies 18

Originally posted by Teiman

Year 2008.  My recomendatios for MMO games.

These games deserve to be played, because are original and add something to the genre. 


I was a Pioneer*** buyer (sucker) for Dark and light..

4/21/08 6:23 AM
Viewed 4220, Replies 74

 

Originally posted by atziluth

 

They do ask people on their boards to go out and spread the "word" of DF. Are those religious nuts that go door to door selling you something? no. That does not stop you from getting annoyed that they trampled your welcome mat and only knock when you are eating dinner.

 

If you don't think DF is trying to sell you something, then you do not understand how marketing works.

 

Yup I remember that...  they said they wanted the community to go out and "spread the word"...  basically SPAM the word...  it was a long while back but I remember..

 

 

DARKFALL can clear up the BULLSHIT rumors

 

Obviously it can't.

4/11/08 8:51 AM
Viewed 3092, Replies 67

http://www.mortalonline.com/forums/261-forumfallers-vs-others.html

it's like rats leaving a sinking boat..   LoL

4/11/08 8:19 AM
Viewed 3092, Replies 67

http://www.mortalonline.com/forums/138-forumfallers-new-ebola.html

only a few days after this game is announced and darkfall followers are already jumping ship...

The time of Darkfall is coming to an end.. the age of Mortal Online is just beginning...

ya but seriously..  Darkfall is done..  even Brannoc is posting over there.. who was the biggest Darkfall supporter ever.....

that's what happens when take 17 years to release your game..

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