| 214 posts found | |
|---|---|
|
How is death handled in your favorite mmorpg?
The Pub at MMORPG.COM « General Discussion 5/15/11 1:34:51 PM
When I say death, I don't mean does this mmorpg have a "stinging death penalty" or a non existent one. I'm talking about when your character dies, is there a lore or story reason for him/her to suddenly ressurect outside of the nearest town, or at some common player spawning area. It's a pet peeve of mine, but I find a game with no reason given for a player respawning after death to be less immersive. My first and still favorite mmorpg was Asheron's Call. It handled it simply. Asheron had cast a spell over the land allowing everyone brought to his world by his portals to be magically tied to lifestones scattered throughout the land. This also explained why mobs respawned. Maybe not the most creative explanation, but it was at least an attempt to put a story behind player ressurection. Other mmorpgs such as Anarchy Online and SWG used cloning. With AO, you even had to go to a reclaim terminal to recover your items after your clone activated. Nowadays though, there seems to be no explanation given. When you die, you respawn as a ghost and in some cases have to go loot your own corpse, which bothers me the most when no explanation is given as to how that is possible. With a few exceptions, most new games don't even bother. It's just a game mechanic and can take me right out of any immersion I might have initially had. I may be nit picking, but this seems to be just one more of the dozens of things that made me feel like I was on another world and not just playing an arcade game. |
|
|
A small dip in WoW subscriber numbers
General Discussion « World of Warcraft 5/10/11 10:19:04 PM
Originally posted by SignusM Gamers play WoW for years before they get bored. I think those guys who admit to playing WoW for 5-7 years and now rage about how bad the game is are amusing. |
|
|
I wander if ppl take into account how many gamers hold several active accounts but take a break from actual playing. Those accounts still count. I always think about EvE and its 300k subscriber boast while only ever seeing 50-60k max ppl on at a given time. |
|
|
I'm of the opinion that WoW is no different in regards to community than any other mmo of the past. I remember griefers back in AC and EQ. I remember gamers using offensive names for attention and taking up chat with innane coversation that should have been taking up in /tells. But for some reason, some oldschoolers have gotten so thin skinned that if they see a Chuck Norris joke in gen chat they rage for an hr and come here to post about the terrible WoW community. |
|
Originally posted by DontazeMebro You say that like all us oldschoolers aren't addicted to mmorpgs. I think most ppl would say we were crazy for spending years playing one mmo for hours a day. When I think about how much time I spent grinding mobs or camping for hours waiting for a specific spawn I shake my head and wander about my sanity at the time. Not saying facebook games aren't garbage but let's keep this in perspective. Facebook games kill time. Mmorpgs kill time. Neither one is going to change life as we know it. |
|
|
Lets make the Ultimate MMO 80s style...
MMORPG Game Concepts « Developers Corner 5/09/11 4:58:30 PM
If we're going to mine the 80s for mmorpg material, we have to include Automan, Manimal, and Knight Rider for it's turbo boosting awesomeness. |
|
|
(From 2004 to present) the reasons used to defend post WoW MMO by players. [Mod Edit]
The Pub at MMORPG.COM « General Discussion 5/02/11 9:36:51 PM
Originally posted by Turdinator I had the exact same thoughts as regards to WoW having 6 years to get so polished so give the new games a chance argument. If all it took was time, then all the oldschool games should be as popular or more popular than WoW. I'm not saying that WoW is better than any oldschool game...I just find the logic faulty as well. It's always nice to read a review or opinion about a game that doesn't try to elevate it by trashing another game. If the game can't stand on it's own merits, it's already doomed. |
|
|
WoW clone has become a term gamers use to describe a game they don't like. They don't like WoW so any game that comes along and they find boring or not "innovative", it's a WoW clone. |
|
|
From a dream genre to a watered down casual cloning joke
The Pub at MMORPG.COM « General Discussion 4/24/11 8:04:11 PM
Originally posted by nariusseldon I've noticed the same thing. Everytime a WoW hater posts about the game it seems to get easier and easier. I used to read how it only took a month to get to endgame, then it was 2 weeks, and lately the party line is you can get to max lvl in 3 days. They use the term "welfare epics" and "instant gratification" when I don't think the words mean what they think they mean. The only difference I see in WoW and games of the past is you're guarenteed a gear drop of somekind when you down a boss where as in the past you'd have to camp a mob that spawns twice a week and kill it 100 times to maybe get what you want. Raids nowadays actually take strategy and working together as opposed to games of the past where you just hack and slashed the boss till it was dead. |
|
|
The thing that no one ever considers is that it's impossible for WoWs graphics to be outdated because they never went with a realistic approach to begin with. Graphics get outdated when they go for realism and the inevitable happens and the next game out manages to push its realism further making the previous game look "outdated". WoW went with stylized graphics consistent with the world it created with its previous warcraft series. The only thing that can really be said is some people are bored with those graphics but these people are the same ones that had a problem with the graphics style to begin with and that's another topic. Look at the progression of mmorpgs over the years starting with AC, EQ, AO, DAoC, SWG, etc. They all went with a realistic approach and you can see how the graphics of each one get outdated with the release of the next. AoC can arguably be said to have pushed the realism a step further. I would argue that at this point in mmorpg history, AoC was the last one to do so. Looking at the latest batch coming out, all I see are stylized "cartoony" graphics that will maybe stand the test of time graphics wise a little longer than their predecessors. That's not to say that their graphics aren't pretty, but I'm talking about that gritty realism that some gamers are searching for. |
|
|
Poll: WoW worst thing to happen to the genre?
The Pub at MMORPG.COM « General Discussion 4/23/11 10:48:30 PM
Like I said before, it wasn't WoW that caused the "dumbing down" of the mmorpg genre, it's the result. Unless you want to say UOs trammel was somehow WoWs fault. IMO, that's where it started. All of the original mmorpg s, UO, AC, EQ, AO, etc., got "dumbed down" with each update and expansion. Why? Because the old school gamers whined and complained about time sinks and downtimes way back then. Each subsequent mmorpg learned from the "mistakes" of the previous ones till we got WoW. You got what you wanted. Stop whining and support the few games out there that try something different and maybe we can slowly get devs to see us as a viable target audience again. |
|
|
Seems like I remember left for dead 2 catching a lot of heat for supposedly having a lot of African American zombies and most or all of the action taking place in the south. |
|
|
Raise your hand if you've had someone threaten to find you and kill you or kick your ass over something that's happened in a game. I bet there's a lot of hands going up. I'm one of the most laid back, go with the flow kind of guys you'd ever meet. In 12 years of mmo gaming, I've never been banned or even warned for bad behavior. I can count on one hand how many times I've even gotten into an argument with someone ingame. Yet, I've been threatened countless times during pvp. There are crazy people out there. Anonymity is not there to protect the bullies and allow them to get away with abnoxious behavior. It's to protect the innocent people from the crazy people, simple as that. It seems to me taking away anonymity only does the opposite of what you think it will. It will gives the bullies and crazy people more power to harrass the innocent ones. Now they know who you really are. |
|
|
why are soo many games now useing CG trailers?
The Pub at MMORPG.COM « General Discussion 4/21/11 9:08:58 PM
This isn't really a new thing. I was just on Youtube the other day looking at some of the old school mmos and came across the cg trailers for UO and EQ. |
|
|
Our rose tinted rear wiev mirrors!
The Pub at MMORPG.COM « General Discussion 4/21/11 9:05:01 PM
I think the main difference of earlier mmos and the newer ones is about where the focus was/is. In the earlier games the focus was on character progression. Leveling, increasing stats, gaining better and better weapons and equipment so you can take on bigger and bigger mobs and see more areas of the game world was the main points of the earlier mmos. Now, it's more about action. Anything that slowed you down at all has been removed. Travel times, long mob spawns, death penalties, etc., are relics of the first few mmos. It's all about getting you to a fight, making it as brief as possible so you can get to the next. Mmos are now all about adrenaline surges and getting your blood pumping. Gone are the days of all day gaming sessions. You play a current mmo for an hr you need to sleep for 8 hrs to recover, lol. For me, mmos were never about that. I never got the flop sweats or shakey hands playing AC, EQ, or AO. Now this doesn't apply to all the current mmos. I think some are trying to cater to old schoolers to an extent. But they are usually small indie devs and many gamers just won't give them a chance. |
|
|
I remember when just getting to the dungeon was a challenge
The Pub at MMORPG.COM « General Discussion 4/19/11 8:28:19 PM
Originally posted by nariusseldon Calling a gamer "lazy" for not wanting to push a button for 10 mins to get to a certain place is akin to calling someone a "coward" for not wanting to duel or pvp at that moment. Makes no sense. |
|
|
Poll: WoW worst thing to happen to the genre?
The Pub at MMORPG.COM « General Discussion 4/19/11 11:30:52 AM
Originally posted by Yamota Before WoW came along, mmos were already moving in the streamlined solocentric direction. Everyone can probably name the expansion that ruined their favorite mmo for them going back to UO's trammel. Even WoW didn't start off in a bad way. Many hardcore, oldschool gamers still talk wistfully about "vanilla WoW". The thing that WoW did was be the one mmo that could retain gamers while continuing to grow. Each expansion brought in more people. Word of mouth, advertising, mainstream parodies like the WoW Southpark eps made WoW more of a pop culture phenomenom. I agree that at this point, alot of console gamers came on board and launched WoW into the stratosphere. But it was the old school gamers that whined and complained about downtimes in early mmos that led us to the place we are today. They wanted more action and now we have it to the point where we can't breath much less have the time to socialize. |
|
|
From a dream genre to a watered down casual cloning joke
The Pub at MMORPG.COM « General Discussion 4/19/11 9:55:35 AM
For me, it's all about choice. Old school mmos really didn't give you a lot of choices as to what to do. For the most part, it was find a mob that offered you the best xp and lowest risk, then kill that mob for days or weeks till you out leveled the mob. The best thing to do was to find a group doing the same thing and kill the mobs faster. That was the socialization we old schoolers miss. Just grinding a mob with a group, chatting about this or that. The action was slow and sedate and gave you time to type. Nowadays, you log into a game and have to decide am I going to gather resources, craft, quest, pvp, raid, explore, solo, group, etc. The action is fast paced with little to no down time and certainly no time to type during a fight. Vent allows for a lot of socialization, but many old schoolers resent having to use vent. I certainly don't like it when I'm told I need to log into a vent to participate only to be forced to listen to some idiot sing or eat. Maybe I'm just turning into a crotchety old man. In the end though, even with mmos having gone too far into the action based direction, I still think we're better off and have more choices then we did before. Maybe one day a dev will release an mmo that makes us go all glassy eyed and transports us back to the olden days when we were young and naive. But then what would we have to complain about? |
|
|
I am not a collector, yet modern MMO's are almost totally focused on it.
The Pub at MMORPG.COM « General Discussion 4/18/11 8:46:57 AM
Originally posted by Kyleran But hasn't this been one of the big complaints old schoolers have had with current mmos, that gamers only do things when theres a reward, the carrot on the stick? Here you have a game feature, collections, that offers nothing but the satisfaction of doing it, yet this is a bad thing because it's meaningless without a reward? Im confused. I always saw collections as just one of hopefully many things to do in an mmo when you get bored with questing, pvp, dailies, exploring, etc. |
|
|
The content of this game is really Bogus
General Discussion « Star Wars: The Old Republic 4/18/11 8:39:37 AM
That was always my pet peeve with books like lotr or any fantasy book really. You'll have some kind of event, then it will cut to thousands of years later, but society will be identical to what it was thousands of years ago. |
|