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All Posts by ozerinx

All Posts by ozerinx

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191 posts found
HEHE thx but wat i meant was Mentoring system that was mentioned above. :D

Certain Class/Race after you hit 20 you can't play them unless you are a premium member or have those race/class unlocked. 


Also, plat restriction means nothing in Vanguard unlike it did in EQ2. 

When playing vanguard think 2000 EQ1 where you can get to cap and only have 4plat if you are lucky****. 

Originally posted by Jaedor
I heard Vanguard was awesome for crafting and housing. But it looks like much of the cool stuff isn't available for F2P players. Too bad - the game is kind of famous for those things and it could have been a huge draw.

It is because those things are so awesome that the people that acutally values it will play. It is the same reason people went to WoW in the first place. Easy/user friendly and fun PvP. It was like a mix of Daoc and EQ1 together but made easier for the more casual players today. 


SoE is and will never follow the main stream suggestions with this game especially with EQ next coming soon. 

To be hoenst if everything was F2P in this game and that it was sustained by cash shop accessories items and apperance cosmetic stuff this game would not last. The graphics itself is good but the character designs are from 2007 so I hardly doubt someone is willing to spend 20$ on a apperance item like in EQ2, TERA, etc. 

Mounts are good money if everything was F2P but the same people that are complaining about the minor details about the game after the initial release of the F2P model obviously never bothered leveling their character past level 20 before complaining. 


I actually didn't know they had the same system as EQ2. Does the person getting mentored get xp bonus as well? 5% or was it 10%?
Originally posted by Nanfoodle
Originally posted by William12
Originally posted by Nanfoodle
SoE F2P is not free enough. Unless they move to a model like GW2 I wont try it. 15 bucks a month for all content is still a rip off in today market. 

Maybe when you lack content like GW2 does :)  Vanguard is HUGE easily 30 dungeons in the game between level 8 and 55 maybe more.   Vanguard was truly the last MMO made that tried to make an epic world of this scale rift, swtor, gw2, tsw, tera all of them lack even a fraction of the size vanguard had at launch.   


Also the F2P isn't very restrictive you can wear almost all blue items and any quest reward you get.   If you decide to sub its only 7.50 a month if you pay yearly which is the best option in my opinion or its 14.99 a year if you get station access and have access to all SOE games.  Also with any sub you get 500 station cash free per month.


GW2 has 8 dungeons with 3 different paths you can take, so its really 24 at launch and the promis of much more to come. I am not worried about a lack of content. I only play 1 MMO at a time so 15 bucks a month is still a rip off. If it was a flat fee of 4-7 bucks a month I would jump at playing Vanguard as I love the world and the classes but I refuse to play 15 bucks a month and I wont shell out for a year for any MMO, even one I am enjoying curently. To many quality MMOs coming out that have a much more appealing price point. GW2, NWN. People using a game like GW2 with a cash shop spend on average about 4-7 bucks a month. For me thats a fair price.

You obviously don't go out a lot. Going out to eat for dinner cost around 10$. A movie is 10$. A cup of starbucks is 5$... 4-7$ a month a month can beg for more money in 1 hour than that. 

Updated with some tips for the game to ease players that are interested into the game. 

If you are interested and have spare time check out my game review:

As for the text, google Vanguard user interface. There are some custom ui that looks nice and I would recommend using.

As for parties as of right now since everyone is starting over/new there is a high chance that you can get into random peoples' party. 



really? I thought it would be super useful since if your friends are in a dungeon for 1-2 hours now and you wanted to catch up to them and join them you can just hop on and be right there?

So I had nothing to do for the weekend and thought I would give Vanguard a try again. I have played the game once before on trial but didn't get very far because no one wanted to play back then. 

This time around the first thing I noticed when I logged back in was a lot of the crashing/random bugs were fixed. 

As for character creation, class/race restriction means nothing to me becasue I played DDO and LOTR and I understand company wants to make money so by all means go for it. I was actually quite relieved that they let us try the class/race until 20 to see if we are willing to buy it or subscribe for the game. (never happened in DDO or LOTR.) 

This allowed my friends and I to make a ton of characters to see which one we like more and what we are going to stick with regardless if we are going to have to pay 15$ after 20. (My personal philosophy is if I have spent more than 4-6 hours on a game in a 2 week period I won't mind shelling out some money. Because a movie these days are around 12$ where I live and that is entertainment as well.)


Because we haven't "paid" yet, I was asked on my stream that how I felt about equipment/bag/money restrictions.

Equipment Restriction - To be honest, as of right now I don't feel it but, I know for a fact the people that are willing to spend 10$ for "VIP gear every 10 level" has a huge bonus. My buddies and I level just fine and just as fast as most people with the normal gears. I understand from some of the veteran players that I talked to that after level 50, it will be progressively harder for us to clear dungeon without legendary or unique gears. But, according to them it will take me about a month for a new player to get to cap and that is playing A LOT. (Will probably be paying by the time we get to 20 so not much of a problem for us.)

Bag space - This to me is a little bit annoying but not enough for me to start a thread to bash on it. I honestly found DDO bag space to be a lot more restrictive because a GOOD ddo player is usually carrying extra sets of weapon/clickables equipments/accessories/etc. Those type of items along take up 2/4  or 3/4 inventory space. In Vanguard, most of the items you are picking up are NPC trash. We were averaging about 1 town trip evrey 45 minute to 1 hour before our inventory was full. (Not too bad, could be better if we got 6 or 10 more slots.)

Money Restriction - This part cracks me up when people raged about this. I level 7 toons from 1-20  and finally have liek 2 or 3 gold... The cap is at 3 Plat free players which is not obtainable according to some veterans at around 40-45. I have played EQ1 old school and I remember how I was dead poor until cap. 

Caravan - I will pay money for this because I personally hate walking through a dungeon "bad experience in EQ1 where I would die trying to run through a dungeon to get caught up to my group." This is restricted to F2P players. 

To explain what Carvan is I am just going to quote Gidion because I have never used it - "Its been a while since i used it and i can't even say that its still in game (Cause i just don't know). The way it worked when i used it was, if you have a grp of friends you have one invite them all to a caravan (6ppl limit, same as grp and fellowship) The one who is now leader can head of and travel to anyplace in the world and bind at a bind stone while the rest can be afk. When the other members of the caravan logs in again they will get a choice of spawning at their last location or at the caravan bindstone. I think they put a time limit on how long before you can make that choice 40min i think either logged out or in game im not sure..."

Brotherhood - My personal favor. This system that is not available to F2P players is a system that allows people that have friends/buddies that are a lot more busy than themselves and cannot be on all the time. With a limit of 6 people(group size) If for some reason you cannot play today and your friends had schedule to go grind mobs and level you don't have to worry about falling behind. If you are in a Brotherhood with them it means that you will be able to get the exp that they had gain even if you were not on. (more information about Caravan and Brotherhood.)

As for building ships/housing restriction - I am on the fence about this because from what most veterans have told me to own one of those things it will cost a lot of $$$ and time and if I am going to be spending that much time and keeping up with the upkeep of a house or a ship I am more than willing to pay a measely 15$ a month or 10$ a month for 3 months. 

If I were to rate this game on solo gameplay I would rate it 5/10.

But, if you have friends that you enjoy playing co-op or dungoen crawlers with this game will be close to 9/10. 

In most co-op game and dungeon crawlers, the gameplay and "clunkyness" of a character is irrelevant. It is all about downing the boss or name mob or dungeon with your buddies which Vanguard provides in a LARGE world. It took me almost 1-2 hours to just fly around one of the first starting maps on stream to show my viewers.

This game is not meant for people that loves PvP or need consistent updates to the game. It is a game to sit back relax with your friends in.


Also some minor tips -

For people that do not know how to trouble shoot graphics cards or driver issues and are experiencing tons of crash problems please turn down settings to balance or lower. This solves the problems and it will allow you to run the game a lot more smoothly.

Quest Tracker and the Compass on the top center of your map is there for you to navigate to npcs that are not marked. 

Drox UI even though it seems to have been out of date it is still functional. (Changes the text so that it is not as ugly or so that people have complained about.) MUCH MORE CUSTOMIZABLE

Google Vanguard Wiki, and look up guides/class/combat to learn about the Finish/Rescue/Counter system. It takes a little bit of getting used to but after you get it, it will enhance your dps quite a bit. 


Updated - 8-14


For anyone interested I am currently playing on Telon, ign: Hisoka  -lvl 11 psion (main) rest of the characters have been deleted :D



I just started playing with a couple of my friends. 

First group quest starts at level 9 on Isle of Dawn. With the new flock of players a lot of people are partying from level 9. And basically ever 5-10 level will be a new dungeon.

As for what is popular, I would say any healer class or bard would be extremely popular and wanted in a group.

If you have any other questions just shoot me a pm on here. :D 

(don't know a lot about the game but I am mainly playing for dungeon/raid with my friends so I can help out or look it up for you if needed.)

Rift sounds like the best bet for you for right now if you are looking to stick to it for a long period.

If you are just looking for a game to fill the time while waiting for other games and don't mind paying I would suggest Age of Conan or Vanguard Saga of Heroes. 

Both of these games have great dungeon gameplay. 

Vanguard shines more on the PvE/Crafting Aspect

Age of Conan shines on the PvP and Raiding aspect. 

Currently both are f2p games with premium membership which is needed to unlock everything. 


good luck with whichever games you decide to go with :D




The numbers from blizzard are the 10% that has cleared the hardest content. Not the players that have done any raiding at all. That is super faulty statistics. If you don't believe me start a new thread in general and ask how many people have had raiding experience. 

I have watched most of those videos like I said I actually played the beta but, if they are going with that faulty 10% crap they are really going to be missing out. 

You are right now telling me that everyone in the game is going to be equal because content is made for casual players. Which you guys believe is 90% of the population. 

I am not going to lie that I believe a lot of people are going to play GW2 but from talking to multiple guilds/random people out of 300 people that I know are playing, 250 of them are playing it for the PvP content which I guess then raiding is irrelevant. Thumbs up to those people but for me personally I love PvE, Crafting, Housing, etc so I am a sucker for sandbox games. So taking Raiding out of a game completely to me is like saying there is one less thing for me to do PvE wise. 


Originally posted by Jagarid
Originally posted by ozerinx

Just like in reality. Would you want everyone to have the same equal standing even though you work twice as many hours as the other guy doing the same job? This equality crap to me makes no sense because if that is true why not go give half of what you own to some random homeless near you? 

The problem with this statement is that raiding in most MMOs is not technically "harder" for the individuals.  Most individuals just have to memorize a few little details about the fight and how they need to react to those details.   It's scripted mechanics for each encounter and a whole lot of people who raid just go online and watch videos of someone else doing it to memorize the script.

Raiding is only technically "harder" in two ways:

1. If you are one of the first groups doing it and you have to learn the fight and figure it out for yourselves.   

2. You have to organize and get a large group of people to coordinate, which is difficult for the ones RUNNING the raid (not those who are just participating)

Now, I agree, if you are in the #1 scenerio above, raiding is incredible.  It is exhilirating and it is a ton of fun.  And imo, that is the only reward or incentive you actually need.  It certainly is the only incentive I ever needed to do it.

For the #2 scenerio, even if I choose to buy into the fact that the people working harder deserve to be rewarded better...then only raid leaders and sub-leaders deserve any special rewards.

Either way you cut it, let's be honest about it and acknowledge that for the average raider, raiding is not harder to do.  It might be harder to get into in the first place, but the actual beating of the content is nothing but rote memorization of cues and the appropriate reaction to them.  When I was raiding in MMOs where I was not in guilds that were doing raid content before guides and videos showed up online it was some of the most boring content in those games because of this.

Uhm.. I don't know what game you have been raiding in but, for example, in EQ2 there are dungeons that was only doable by one guild in the whole world. The videos were out for a long ass time but no one can do it until they started buffing people on a monthly basis/or nerfing the dungeon. 

Also, I still don't see how my statement is wrong you just made my statement stronger. If you are arguing that it is the same exact work just more time spent; then why should the person A doing the same Job as person B be getting paid more for doing more hours? You know how lazy the working people would become because they will just follow the laziest person in their department because they will not be rewarded for putting in more time. Now, think about it in a game if that was the case why log on and spent countless hours because I can get the exact same shit in 1 week of playing? 

As for being the first to clear etc means nothing because as a player even though someone else did it and you watched their video to do it; doesn't mean you will get the same experience. 

Now as for raid-leader/sub-leader getting the reward will only cause even more elitist bs and more people to rage/qq about the game. 

I agree that games get repetitive after a while if they don't come out with new raid contents. Which is why I quit most games because after getting full progression clear "raid wise" I usually have nothing else to do. In ff11 and eq1 took me the longest to complete but I enjoyed every minute of it because like you mention it is a very special experience. 

Games strive on the fact that people are greedy and competitive in nature. League of Legend for example is an MMORTS that is making $$$$$ from a F2P model is the perfect example. Why do people play countless hours to try to get their ranking up, or bother competeing on a international level? In their case you get paid by sponsors etc. But, in MMORPG you can get sponsorerd too if you clear contents first etc. 

Sorry about spelling/typo too tired




Originally posted by Jagarid
Originally posted by Rayshe
Thats basically why i said what i said. While the combat is different, the dodge mechanic is still in there so being laggy means your a dead man. When a company has a good idea another company using it isnt a bad thing. I dont think TSW will ever do anything bigger than a 10man, if it even does that. GW2 should look at it the same way. find a way that the top players and guilds can do these "raids" for lack of a better term with a higher difficulty. perhaps make Normal Elite and Nightmare Servers (TSW difficulty terms) for those players and allow free transfers. or even higher difficulty instances. that way you have the same freedom however the players that get bored of the fight can go make it harder.

The flaw with your theory (highlighted above) is that those "raiders" who are reacting negatively right now will still complain, UNLESS they also get "the best" gear, statistically, for that harder content, with no other way to get that same gear. It goes against ANet's manifesto to give them that "better gear".   

This argument is not just about what content is in the game, it is about the reward for that content.  In fact, it's more about the reward than the content for those raiders arguing here.  Just go back and read their posts to see how it always comes back to that.

I've raided in all of the previous MMOs I have played and the raiders reacting negatively here actually represent a very small subset of even the raiding community as a whole.  They are the ones that absolutely must have the best possible gear rather than partaking in the raiding for the experience and challenge.   They do not even represent the entire raiding portion of the MMO community, which as has been said before is already a small subset.   

Put in simple terms, there is really no way for GW2 to accomodate them without tossing out their own design manifesto.   And I don't really see why anyone would want there to be a way to accomodate them...there are already plenty of other MMOs they can play to satisfy their needs.

I can't really agree with what you are saying because what is the point of spending more time raiding for just an experience? So what the 5 man dungeon drops the same as a 20m? It goes back to the point there are no gamers that don't want their characters to be superior to someone else. The amount of people the play the games casually, and I mean they don't give a damn and rarely socialize with anyone else. Just logs on lfg clear a dungeon for a few hours and just logs off. 

If you argue that, what I am saying is bias then are you telling me that you don't care about the gears when you raid? You personally passed on every gear when you raided in the past? You didn't enjoy it when you won a piece of epic gear that took 1 month of camping? 

I am bias in the sense that I experience where true hardcore/dedicated player come from. I understand their side of the story because my first MMO was EQ1, and back then when open world bosses had 1 week/1 month timers guess what you are on call 24/7 and checking around the clock to see if the mob is up. Now with this new system are you telling me that the people that are camping around the clock does not deserve something more? 

Also, I don't know about you but, if i was the developers/marketing person behind GW2, I would totally put it in because the 10% of the population which I don't get how people are pulling that number are usually the people that are most likely to spend money on F2P because like I said earlier they "strive to be better". It doesn't mean their elitists.

Calling people that are elitists becasue they spend more time and effort than you on a game to be better at it is like calling people that work 40 hours a week elitist. 



I am still up in the air with this mmo and this is my two cents.


After doing the betas and played almost every other game to end game/raid/pve/housing/crafting/etc I have found out what keeps the player around is not the "game" it is 99% the community. 

Community though comes in many shapes and form. 

High population community - aka WoW, even though you hate 99% of the players you still play it because one your friend plays it, two you like "the pvp ranking/pve progression" /flex e-peen


Low Population - Vanguard,EQ1 - most are tight nit families or friends for over 10 years. They play the game casually or hardcore but as way to keep in touch and relax.


FOTM - was Tera and now this month will be GW2. Look at the dip in population in Tera only after a few months. These type of community consist a large portion of game hoppers which is why probably this forum started. FOTM community are always over hyped and cannot keep their opinions to themselves. 


I love how everyone here says end game raiding caters to the elitist and it is just repetitve crap. Well how is BG or WvW pvp not repetitve? Or going Rifts, etc. 

Raiding will ALWAYS be important in a game due to the fact that people want to be able to accomplish things that other people can't.

Just like in reality. Would you want everyone to have the same equal standing even though you work twice as many hours as the other guy doing the same job? This equality crap to me makes no sense because if that is true why not go give half of what you own to some random homeless near you? 

I agree to whoever said that innovation and progress in gaming world is good because it brings new flavors and choices to the gamers. Not everyone might like the game but there will still be people playing it. Instead of being a fanboy for GW2 or WoW or any other game just keep an open mind and give it a try. 


Personally, I love raiding because that is the only time that all of my friends can play together in a game. I usually play with 10 or more people and other than raids in end game contents for games we can never party as 10 or more. Yeah you can argue in Rift you can go do rifts and shit or World bosses, but to us that doesn't feel as close. In those type of events its usually /afk -autoattack. So for the people that are so hyped for the World Content don't be because those type of evnets are going to end up like Tera's Nexus for those that have personally experienced it will know how crappy that system is.


Oh and allt he fanboys about GW2 redid this redid that... not really GW1 was very similar mechanic just on larger scale... And a lot of the concepts/design/mechanic according to an interview i watched from a developer were (responses, critics for other games) that the changes they have made was to cater those responses but if you think about it. Most of the people that are responding to those things are the same fanboys starting threads on here about WoW is the best, GW2 is the coolest new thing ever. 


Overall, I enjoyed and respect the gameplay of GW2 but I am not yet a true believer. I will probably wait until christmas myself to buy it because i don't believe it will last the trial of time for PvE. As for PvP as long as they constantly spice up arenas, in tier pvp gear etc that will be like a new mini meta game that people will be willing to log on for. 




Originally posted by AlBQuirky


Originally posted by Kilsin

Originally posted by Drakaden

Originally posted by brash99
Apparently it is back to green gear only for f2p. Such a shame.

This reason is exactly why i won't be playing their product anymore.
You guys can't expect everything for free...seriously.


It's a 5.8 yr old MMO that has always been subscription based, it is now allowing you to play all the way to the level cap of 55 for absolutely free. In 6 races and 6 classes. All others NOT included are level 20 cap. 

Look at DDO, LOTR, AOC. 


Because you can't wear better gear than green, your going to complain? How cheap can you be!? A built-in gameplay disadvantage. Do they want the number of players to increase or not? Remember, most wanting to play for free did NOT pay to play. Why would they now?

I agree with disadvantge but to your rant after your statement. 

SOE does not give a damn. The game was on life-support with 1 developer for 5 years. Yes 1 DEVELOPER. 

Fork over a measly $15 a month and its all unlocked...access 24/7 for a whole month to enjoy a great game without restrictions. Not very "free", is it? Basic gameplay is gimped from the get-go. Charge me for health/mana potions. Charge me for more bag space. Charge me for XP potions. Don't gimp my character, please.  


SOE does not give a damn. The game was on life-support with 1 developer for 5 years. Yes 1 DEVELOPER. 



If you can't afford $15 or a few bucks in a cash shop to unlock gear and items that you like, you really shouldn't be playing games and should maybe find a free hobby or search for a job. In order to be competitive, I must pay. Not very free or inviting. Do they want to draw in new players or not? These new players, remember, did NOT pay the fee beforehand to play. Why would they pay now?

If you are competitive you will be willing to pay. Which competitive gamer has not paid for advantages one way or another. Better Keyboard, mice, gaming rig. You are paying to get better performance in a game. Most new players won't stay wtih the game and back to my point -

SOE does not give a damn. The game was on life-support with 1 developer for 5 years. Yes 1 DEVELOPER. 

This is the mentality that is destroying the gaming industry at the moment and it's disgusting. The players did not cry out for F2P. The company did. The ONLY reason is to breathe life into dieing servers. The major factor here is that these players did NOT pay to play recently. The company is trying to entice them (us) in. Bring their player numbers up. Gimping their characters is NOT the way to do it. There is A LOT of things they could charge extra for. And they do :) But making a player's character "less" than any other is not the way to draw more players into the fold.

Remember, if these F2P players wanted to pay to play, they would already be doing so

My friend from SoE said they have recieved over 500 subscribers for Vanguard since F2P. With half paying the 3 month membership and some the other types. Now for a game that is on life-support I am pretty sure SoE is stoke as hell. 

In terms of profitability to manpower on the game, SoE with this little stunt just made a ton of money. 

The only game that you can play with all those comment you made is probably GW2. Since as of right now they are promising TRUE F2P with no cash shop items. We will see how that goes. 


SOE does not give a damn. The game was on life-support with 1 developer for 5 years. Yes 1 DEVELOPER. 



To be honest I don't get why everyone is so fed up to have to start a thread every where to bash on vanguard. If you listen to the developers and the q/a or even follow the forums. Multiple people have said "vanguard" is not a game for everyone. It caters to older generation public that is patient and is semi nostalgic for EQ1. The F2P model is just a way for SoE to milk more money for EQ next. Since the F2P announcement the Vanguard threads have been going nuts and getting tons of attention.

Yes 90% of the people might rage or complain but if you read this thread alone they have already succedded in gaining at least 10-50 customers that have paid. I myself am willing to also play if I knew people that were interested in this game but everyone seems to be waiting for the "next best thing" (GW2, neverwinter, etc) How many are going to succeed probably none. Every game has flaws and design errors that are not meant to please the public. Find something you enjoy and then enjoy it with your friends and that is the most fun you will get out of the game.


Now to adress the F2P Model. 

Minus league of legends which is not an MMORPG it is more a MMORTS. 

Every model has major restrictions.

I don't think I have played a F2P that does not require any money to complete end game content.

I have played to cap in AOC, DDO, LOTR, PWI, ALLODS, Runes of Magic. (Every one of those game were F2P but the end game is unbearable unless you paid or had a lot of time to grind daily to Turbine Points.)

ACTUAL F2P games that 99% of the population refuses to play because they are old, chibi, lack of contents, etc. 

Ragnarok Online, Eden Eternal, even Tera.

Yes tera cost money to buy the game but as long as you play 10-20 hours a week the game is pretty much F2P. I only paid for Tera for 2 months until the release of Chronoscroll and now my accoutn is paid for till June of 2013 even though I am already done with the game. Even though these games that I just listed is complete F2P but if you are willing to pay money the reward you gain is huge vs people that are playing it F2P. 


To OP and everyone that is not familar with SoE. They don't care if people plays Vanguard from day one when it was purchased so what makes you think they will now? Promise of more developers? Promise of more contents? Promise of "f2p"? 


I am going to assume OP doesn't play much F2P game. Your point 2., 3., 4., 5. is in most other F2P games one way or the other. 

I agree with whoever said that it is like buying xp potions. In a game like vanguard where "open world pvp" does not exists some lvl 20 that spend 50$ is not going to out shine you. Yeah, if you are in a dungeon grouping with this said person you are benefiting as well since he can carry you through the dungeon. 

This mechanic just benefits leveling which I find in a way bad for Vanguard since they lack "future contents" but, maybe it is a way of them telling us they are going to dish out tons of new contents in the near future? 

We don't know and for people starting threads about going to free to play minus questions please stop. 


Play the game then do a full review afterwards. 

i currently just started again on vip basis haven't purchased the new expansion. I don't play alot but I am now lvl 4 rank 18. Going 10star AA build. 

I am on Argo server name is Freecss. feel free to add me or shoot me a tell on here and i can add you. 

Thanks for all the input I believe I am going with DDO. 


If people are intersted in joining us. 


Our schedule will be around 1-2 hours a day. Weekends Maybe more.

Class - still undecided just send me PM on this site I check it daily :D. 

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