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All Posts by Gruug

All Posts by Gruug

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1108 posts found

I think the word "hate" is over used. I think that a lot of people just have theirs reasons for not wanting to play a certain game. Now that does not mean that there are not those that like to attempt to derail a particular game. By that I mean there are people that have a person favorite game, be it MMO or not, that they do not want some newer game to dig into their game's poplulation. I think that some people will stop at nothing to paint a lot of gloom and doom about an upcoming title just to attempt to make a game unpoplular. I somewhat base this upon such things happening when SWTOR was announced and many in the SWG camp would launch into some pretty vile and untrue reasons why SWTOR would fail. Most of which were based upon either untruths or false expectations. Point is, when this is read at sites such as this one, people then read it as "hate" for a particular game. And since negative news plays better then the positive (for good or bad) it gets more reads.


Originally posted by irnbru69

sorry to subject change but  swg comments where bound to leak on to this thread at some point.

The rumors are not about a swtor2, it is infact rumors of another SWG type game. Its a quote from SOE president saying that there next game is going to be for the star wars galaxies fans.

Here is one source of many more

Any one that got a chance to play swg preCU or even CU, knows how much of a game it was. Truly ahead of its time even today I still play swg emu with an acquired copy of swg.


But any way If I had to choose a new class for swtor, it would be infact as suggested CH or droid engineer. which btw is not very original but thinking about it, I cant actually think of an original class my self as I keep being drawn back to classes from swg.


I also believe that Smedley was reffering to SOE's new zombie game H1Z1. At least that is what I have read. Since SOE has no rights to the SW franchise (Disney and EA via Disney do), SOE can't be making a SW game at the moment.

I have made 4 characters over 2 beta weekends. One I play as a pretty mush solo character...however, his class is somewhat weak and he probably should group up more often.  Two of the others were to play with my friends though only one has done so to any great extent. And finally, made one just to see a little how other classes worked.

Now, as I said, I have played the last 2 beta weekends. I have had fun in both. However, I find that as a "free" player, my solo play character is not as much fun. My group only charater has been fun but since my friends aren't on all the times that I am I can not play him often enough to get much past level 15. At least the solo player is nearing L30. The biggest problem I am having right now is getting motivated to log on and play. As I said, the solo player is nearing 30 but the content for him is getting close to too difficult for him. Class choice has a lot to do with that I am sure. So, I am currently just sitting here debating..should log on or not.

What does that all have to do with how I rate the game? I rated it at a "7" by the way. Since I find the game fun I would like to rate it high. But because I have troubles playing and being motivated to play, I have to knock it down a few notches. I also have a bit of a problem with the so-called "free"  play of the game. While I am sure the paid portion has many more advantages (as it should), I find the free portion somewhat restrictive when attempting to solo much of the content. And, since I won't pay to fund someone else's ability to play for free, that also is a negative. All in all I find AA a good game...not a great game...just good.


Originally posted by Archlyte
Originally posted by Gruug
Originally posted by Archlyte

If it's making money then I don't see why they wouldn't b working on a second one. It would be an easy pitch to say that they could make one that would outperform ($$$) the original and take advantage of the license that they have while they have it. Bioware likes to work episodically anyway.




There is a old adage that says "if it ain't broke, don't fix it". In this case, if it is making monye why replace it or even provide something that would directly compete with it. I truly doubt, given the age of SWTOR and if it is making money, that they would ever consider making a totally new version. Not saying it won't happen down the road  but not soonish. Since Bioware can pretty much continue to add updates that make most fans happy, they never actuallly need to make a newer version.


The fact that current players may not want the water muddied by a new product is not something EA is worried about.

History of the game and design philosophy for SWTOR doesn't indicate EA as having a big concern about the players. If the fans have put up with what they got so far then they will stay through anything. They could make a new game, link store purchases to both games and make it so to unlock in either game you have to play the other one and Star Wars fanbucks would still pour in. Bioware/EA is determined to do whatever the hell they want, and they have shown that through the life of the game. If that leak is correct they will make a new game, and as far as they are concerned bitching about it would be immaterial. If it got real bad they would give every player a recolored pet robot as a gesture.



Well point is not that EA wouldn't. My point is much as you are saying, if it makes money they will do it. However, I happen to think that it would not be as profitable to EA to make a new game and try to run it concurrent to the old one. EA will make their decision based upon what they think best benefits their bottom line.

Originally posted by Archlyte

If it's making money then I don't see why they wouldn't b working on a second one. It would be an easy pitch to say that they could make one that would outperform ($$$) the original and take advantage of the license that they have while they have it. Bioware likes to work episodically anyway.




There is a old adage that says "if it ain't broke, don't fix it". In this case, if it is making monye why replace it or even provide something that would directly compete with it. I truly doubt, given the age of SWTOR and if it is making money, that they would ever consider making a totally new version. Not saying it won't happen down the road  but not soonish. Since Bioware can pretty much continue to add updates that make most fans happy, they never actuallly need to make a newer version.


There times I don't mind the "know-it-alls" (#3). If they truly know what they are talking about and aren't repeating the same information over and over, I can tolerate them and even may find the info the give useful. However, when the person in question repeats the same repeatedly or even semi-repeatedly I find that I tune the out.

Of all  those listed above, I find myself to be the guy that is sometimes "unresponsive". Not that I don't mind typing and chatting. It has just become more convient to do my chatting over my guild's TeamSpeak channel and just ignore the type written words eslewhere. Sometimes that is a blessing...and I think most of you know what I mean. ;)


The "mod' version before they stared making the standalone version was not too bad. There were a lot of things already in the game at that time that have at my last check not made it into the standalone version. The zombies have been changed pretty radically from that mod version as well. In my opinion some for the better but not sure all changes were good. As to finding items, it has a lot to do with where you look. Most of the "high end" weapons use to be found at military sites such as one of the airfields or the military camp. However, these can be heavily camped by players as well. I understand that these areas may become  less of the loot magnet in the future and that all items will be a bit more equally spread across the landscape.

One thing to remember is, and this gets overly used I know, this is a game still in development. I know they have been working on upgrading the engine so it runs smoother and the server stabilty (and lag) issues. I do not see this game as being close to what would be in "launch" condition for at least another year....hopefully.


The OP made a quick judgement on the game based upon what is essentially the tutorial first 10 levels. Heck, there isn't even a "death penalty" until you reach level 10. And yes, the areas (at least that I played) are pretty much the same UP TO level 10. Beyond that I found a good amount of variation. So I think his assesment is flawed simply because he did not go very far. Take it to level 20 or 30 and then come back and say something more useful. And by the way, there ARE voice overs in the cutscenes. First beta I played they were all in Korean but they have since been localised.

With that said, I will agree that some of the things he found in game are pretty much traditional MMO fare. NPC are usually grouped in an area and mill around with little ryhme or reason for doing so. There are a very few instances were they might appear to be guarding something but it is still just the NPC standing around. Not sure why developers have not come up with a better system...say having an enemy patrol an area or actually guarding a camp or item...but that is another discussion.

The only part of the game that bothers me since I am not playing as a "founder/patron" but rather as a f2p player would see the game is that you can become severly gimped if you do not find a group to play with many times. This can also effect things such as farming/crafting if you do not belong to a that possible on f2p side?

I have had fun leveling one character up to level 27 solo. But the progression really has slowed  down since about level 20. I have also leveled grouped to level 13 and that has been  fun. If my group of friends (our gaming guild) would play this game I would become a patron in a minute. However, they have shown little to no interest (more interested in Wildstar and WoW atm...I don't like either of those) so I doubt I will NOT play it for that reason alone.


The FULLY OPEN portion of the game, which is at all time optional, could concievably be compared to EVE's gate campers to some extent. At least it is somewhat possible to "camp" stations or star systems. However, the game also comes with single player and "friends only" modes of play. So, you never need to worry about those campers (unless they are your friends in friend only mode)...just don't ever play in the Opne mode. And it does not matter which mode you play, your progress (or failures) are saved for ALL modes. In other words, if you progress and purchase a new ship in Single player, you will have that same ship in Open or friends only mode. I like this as it lets me decide how I want to play and not the gankers/griefers.


The only thing I can see at this point is that if you plan to play "f2p" you will become somewhat gimped as you reach level 30 or thereabouts. You won't be able to sell on the aution house nor own land. This can really making crafting somewhat harder...not impossible just harder. Being a member of a guild probably would help here (can f2p'ers belong to a guild...I assume so but don't know). Even patrons (paying players) will probably want to be a part of a guild once you get upwards of level 30 or so.

Frankly, I like the game. I just don't know that I will play it.


I play on 2 21" LED monitors. Never liked the idea of playing on my TV even though I could. Besides, my wife would get upset if I bumped her off the TV to play one of my games. Actually, I learned early on that it was better to have my computer gaming room separate from my TV watching room. Much more peaceful that way.


I belong to a gaming guild that decided to focus mainly on WS mostly because of the raids and such.  I personally decided that I would not be playing WS simply because I did not like the art style nor some of the mechanical aspects of the game. My gaming guild started off with about 42 members "committed" to playing WS. I say committed because they signed up expecting to be playing as a group most of the time and be doing "end game" in no time. Many have now found that they do not have the time commitment that they thought as many have simply stopped playing. Of the 42 initial and a few that were recruited later, only about 17 are actively playing now. Even of those, there is now talk of leaving the game entirely due to the decline of pop on the server they choose after a couple of months. As I understand, most of the raids require a large number of people. As I have been told this is the main reason that my gaming guild is leaving WS...not enough people to do the raids. So, take this story at face value. WS may or may not be doing well. All I know is that it is not in my gaming guilds future plans any longer.


Originally posted by Mr.SeriousGuy
Originally posted by Gruug

 I just cannot justify shelling out my hard earned money to subsidize someone else's entertainment. I also cannot imagine what I am missing as a paying customer because I am subsidizing someone else to play. By that I mean that part of what I am paying for is not going to me or my use in game but to support someone else. 


its simple games die when the player base drops to low . F2P allows people to try a game with no risk . also some people spend more money on F2P games since they have stuff ranging from cosmetic to special mounts and pets and items that may be used for aditional effects . you didn't think many companies dropped the P2P formula for no reason did you ? the F2P strategy simple made more money 


so as a customer what your missing is their bottom line . its not about you . if you dont want to pay for others to then don't 



I understand HOW f2p works. But, someone HAS TO PAY in order for the game to stay alive...NOT just having actual f2p freeloaders. If no one paid a dime in game, then the game matter how many players play.

As to me not paying and playing for free....why would I wish to have someone else pay my way? If I can afford to pay for it, I will. I just won't pay for someone else to do so for free on MY dime.

F2p is not free no matter what iteration of payment model and method is used. Someone pays so that the freeloaders can play without paying. I for one find that I just cannot justify shelling out my hard earned money to subsidize someone else's entertainment. I also cannot imagine what I am missing as a paying customer because I am subsidizing someone else to play. By that I mean that part of what I am paying for is not going to me or my use in game but to support someone else. Therefore, I am not getting the complete value for what I pay for.

I have decided that rather then the f2p craze being some wonder to modern mmo's,  that instead f2p is going to be the pane of the same. F2p could be (which I doubt) be great for some game companies. But it is terrible for the paying players and fosters too much "expectation" on the part of those playing for free.


Complaint? Why would anyone complain? Every other MMO released these days is pretty much a rehash of the ones that preceded. Sure, the graphics and characters might be different but gameplay is still pretty much the same as is so-called "end game". If you have done it all before, it gets boring really really fast.


When I first started playing ESO I also had high hopes. However, I just never felt as drawn into the lore of Elder Scrolls as much as I was in say Skyrim. Perhaps my time with Skyrim just jaded my outlook or expectations. ESO just never measured up to what I was expecting to see. Yes, there are reference to things in ESO that IF YOU WERE PAYING ATTENTION you might understand. However, it was too easy to just get into that same ole MMO grind mode where you just ignore the story and trudge on through. There were reasons for me to pay attention. So, in the end, I just judge ESO as pretty much like every other MMO.


Is this thread another one of those "you should like to play in a PvP only MMO" topics? If so, I can only say that the die-hard pvp crowd just will never get it that many people do not like being the object of THEIR lamentable fun. I am not down playing or saying there should never be pvp. What I am saying is that it should only impact the players that wish to participate and no one least not directly. If I wish to play pvp I will play pvp. When I don't...I won't. Just like if I wish to play a fps game, I have one available to play on my PC. If I want to play pvp only that means something...I will go over to that one (although I have yet to find one). Last thing I want is for someone else to tell me what I should or should not like or do.


Originally posted by Gueber
R.I.P. Stargate MMO, not even an honorable mention.


It was such a BAD game that it really did not deserve any form of "honorable" mention. I played in the alpha and the game was far removed from what people would have wanted in a Stargate ip.

No MMO would ever live up to the expectations of the players and the fan base. So far, there have been numerous MMO's that have followed down that "TV" or "MOVIE" line. I can't think of ANY (including SWG) which ever fully lived up to the expectations of the players or the fans. Tell you what, from this point on, just name some of those MMO's that were made from TV or movies. And, say which ones are  still around and thriving.


Considering ED has solo play along with "private group only" modes that parallel the open world game, I doubt it will ever become a ganker friendly game. In both the solo game and the group only game, you never have to deal with anyone else.
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