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All Posts by Gruug

All Posts by Gruug

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None of changes listed in the first post of this thread are compelling enough to make me wish to re-sub or even play. I tried and enjoyed the game for the first 30 to 40 hours or so. But, of the three guilds I joined (and they were large guilds) all of them imploded. Some from internal strife and some from just membership leaving the game. At some point, it just became less and less fun to log on and not have people to play with. Btw, I am not saying the game is unpoplulated...far from it. What I am saying is that a lot of people I chose to play with decided not to play anymore.

Originally posted by Nevulus

its funny how  people keep naming games on PC that look FAR superior than his whole tirade on console games, yet he chose to ignore them all.


FACT: People can tell the difference between 30fps and 60fps

FACT: This generation of consoles is the first to fall FAR below the performance of the state of computers at the moment

FACT: Developers themselves are disgusted with the constraints Xbox One has put on them and are forced to downscale their games in order to meet the required 30fps, and even that falls short



Anyone who says otherwise at this point without using is just being a troll. Because the proof is in abundance ALL OVER THE INTERNET by ACTUAL REPORTS from third parties without any bias.


You decided to post multiple times in your own topic in order to keep pushing the topic to the top of the list. if you continue, u will be reported.


Edit: seriously did he just say there are no PC exclusives? I'm done.Troll report in full effect.




I would also point out that anything ABOVE 60 fps is extremely difficult for the human eye to discern a difference. Not saying above 60 fps is a bad thing, just that it is not as much a selling point. If someone says "maxes out at 30 fps" then I say the game has pretty poor perfomance....console OR pc.

For me, I have given up on consoles just because they can not keep up with the performance of a pc. I would have to have a new console every six months to a year to do that. No thanks.


I do not dislike ED. In fact, I think the game has some potential. The problem I see is that the game is still far from being complete. You can basically do trade runs; explore the galaxy or become a bounty hunter. That is it. While you can do any or all of these things solo or in a group, it all gets very repetitive very quickly. There is no in your face story or ramdom events that make any sense in this least not readily noticable unless you pay attention at the right time and place. Again, do not get me wrong. I like the game for what it just doesn't have that much.
Originally posted by Lobotomist

Looking back on MMO genre and its recent slump, one has to ask what is the reason MMORPG reached the stuck point it find itself now.

It is easy to blame WOW and Themepark mentality.  But where lies the real problem ? In RPG.

The original MMOs like Ultima Online or Everquest were very open. Their only resemblance to traditional RPG games was the character building. It is only when Blizzard decided to improve the formula and bring important part of RPG experience : questing , that MMORPG as we know it now was born.

This RPG formula is improved among with everything else and today we have games like ESO or KOTOR that can stand without shame beside single player RPGs in any way. Or even some that are innovating RPG experience like GW2


And this is the problem. RPG gameplay became the shackles of MMO.

MMO should be massive social experience. A virtual world. But RPG is single or at best small group experience. Completely opposite to what MMO should acomplish.



Only by renouncing RPG will MMO truly soar forward.

And we are begining to see emergence of this "non rpg" games.

Elite, Star Citizen, Minecraft, Survival games ...


New genre is emerging. MMO without RPG , and it was about the damn time.









This argument is so flawed that it is hard to even begin. But, let me try. First of all, every game is technically an RPG first and foremost. Every player plays a "role" in a game and it matters not the game. So really to remove the "RPG" from MMO would be like removing the genre as a gaming format.  Second, just because RPG were once played solo does not mean that they can not be play today either solo, co-op or multi-player. And finally, it not the "RPG" that is to blame for the downward trend (if any) of MMO's, but rather the lack of GOOD MMO's.

And for the record, all of the MMO's listed above are RPG's.


Was the OP trolling? Just that it seems like an illogical post to me.


This is becoming the "new" form of the free to play scam. Now, if you don't pay a certain amount up front you won't get something you want. Really, are we game players (consumers) this gullible that we fall for so-called "f2p" payment models and now this "tiered crowdfunding" as well?

I once thought kickstarter would be a good thing. Not anymore. Now, you put up your money under promises of getting something that glitters. If the game is going to be good, don't dangle some trinket in front of me....give me a great game instead.


Played (and paid) about 4 months worth in this game. It was fun up to about month 3. At that point, I did not feel I was getting my money's worth so I left. Won't be returning.

You have to be much more specifc when you just say "no levels" or  "skil based". Unfortunately, both terms mean different things at different times. Example, "levels" alone could mean anything from character level to just skill level. "Skill based" could mean level of skill learned OR earned via character leveling. The definitions are just too blurred as stated. People could "assume" just about anything and therefore answer accordlingly.


Frankly, I do not know of any MMO that does not use some form of leveling. All so far mentioned technically have leveling one way or anyother. Also, there is no such thing as a purely "skill" (as in player skill) based games that do not use some from of leveling. If you don't see the leveling being done openly, you see in other things as flags to players to let them know they are progressing.


I am not arguing that there should or should not be a purely "skill based" MMO. I think it would be great if someone would do that. However, I think the majority of MMO players are too us to having the yardstick of "leveling" to make it popular with everyone.


SWTOR was one of the better THEMEPARK MMO's I have ever played. While it did not (and still doesn't) have a lot of depth or replayability, it does have fairly good stories for each of the various classes. And, it did in fact feel mostly "Star Warsy". But, to say that Bioware is to blame for never having another great MMO, that is just way too far off to even belief. It would be far more accurate to say that too many MMO's are falling for the cookie cutter approach to making MMO's (can you say WoW clones). Even SWTOR pretty much copied WoW's approach and only added things like the fully voiced cut-scenes to set it apart.

The formula for the next great MMO (to me) is going to be one that sets itself apart from all other MMO's in total. And in doing so, it is going to have to be FUN. Who is going to do it? Someone. Don't see any of the current crop of existing nor upcoming MMO's that might break out of the currnt rut. But someday it is going to happen.

Taris....worst place ever.

Actually, any (including Taris) would be great location if only they were large and more fleshed out. There small areas within each of these areas where I have gotten that oh-ah moment but those are far and few between. Example, I love the Senate building when you first see it. But inside it is just a maze of hallways turning left and right. Now you think that something this emmence would have a little bit more forethought in layout. And what of the Senate chamber itself? It are those missing elements that just do not let many locations live up the iconic-ness of the Star Wars universe.


Don't get me wrong here. I liked my time in SWTOR. But, locations alone were not the draw for me and certainly not something to keep me playing.



Wait. Once again? How? This is primarily a f2p game developer. Isn't f2p suppose to MAKE money and not lose it?  Sorry about people being laid off (been there) but if your games are not making money then something has to give. Perhaps try not calling something "free" since that entails not spending any money. Guess people are taking that free stuff too literally.


I hate the xp grinds almost as much as I hate the gear grinds. Sure, I have done them but never have I ever called it fun or something I would "miss".


Originally posted by CrazKanuk
Originally posted by Gruug

I do not consider ANY of the games listed as "most anticapated MMO's of 2015". Two reasons. One, a couple are not really MMO's in my book (The Division and Planetside 2). And two, none of them are compelling enough to be of interest to me.

I should note that The Division is a co-op rpg/shooter that I AM looking forward to. But again, I do not consider it a traditional MMO.

I don't feel like we really have enough information on The Division to make that call yet. I mean by the same standard, Neverwinter might not even be considered an MMO. Right? 


In regards to The Division, yes we do have a LOT of information. I won't repeat it here but it is simply a co-op rpg/shooter. It will have a good bit of pve style gameplay that you can or are not required to group up for. Group size is maxed at four players (five with the drop in mobile devices side). There will be "social areas" where you can interact with more players but that is more or less just a 3D lobby for creating those four player groups. There will be "Dark Zones" in which more the 4 players will engage in pvp combat, but those are rumored to be no more the 32 (maybe up to 64) player shooter style instances.

As to Neverwinter, I don't see it as much more then the same.


I do not consider ANY of the games listed as "most anticapated MMO's of 2015". Two reasons. One, a couple are not really MMO's in my book (The Division and Planetside 2). And two, none of them are compelling enough to be of interest to me.

I should note that The Division is a co-op rpg/shooter that I AM looking forward to. But again, I do not consider it a traditional MMO.

It just seems interesting how people can't think out of the box. So many people have "grown up" with leveling in MMO's of late that they just can't imagine any way to do it differently. Kind of sad really. Makes me wonder if most of them go through life trying to level themselves up. There are so many other ways to measure "sucess" so way ever have an ARBITRARY level assigned? Play the game. Get better at it. SET GOALS. Play towards said goals. Enjoy the progession that way.


This game is really World War 2 Online (Battlefront) lite. It has the same components of say the earlier Battlefield 1941 with better graphics and some of the "strategic" elements of WW2 Online. You might even say it has some elements of the earlier WW2 Call of Duty games as well. However, at least for me, the game is still flawed. For one, movement seems a little stiff at times as do the animations of same. Some of the weapons feel off in terms of handling and such. Capture mechanics do not give you much feedback in terms of you actually contributing to capturing. Games can be out of balance as you can get a lopsided amount of new people fighting against much more experieced people with better weapons/vechiles.


Overall, H&G is not a terrible game. I hope they flesh it out some more and work on balancing games. Until then, just be aware that this is a beta and your and my experience may vary.


Been playing LiF:YO for some 400 plus hours. While there are some very interesting aspects to the game, there are some steep downfalls as well. One of the major pitfalls is that there are a lot of mundane tasks that become way too tedious way too fast. As many of my fellow LiF players in my server have said the game should be called "Dirt Digging Simulator 2015". Yes, terraforming so you can build an actual settlement usually takes place. That means you must move the dirt from a hill to fill in a valley so you you can flatten it to build. Depending upon the size of your settlement and the location you have chosen that can mean a lot of dirt digging/moving. I would estimate that of the 400 plus hours I have currently, around 80 to 90 percent of that has been in terraforming some way or another.


Now, terraforming can be made shorter be server admins but it still can be a long process. And, once you get past the terraforming there are many other things you can do. That is IF the game mechanics have not been broken by the most recent patch or have not been implemented (alas...alpha). Somewhere down the line LiF:YO may be a fit and functional game. At the moment, it is fatiguing and very incomplete. Let's hope they iron this out and by the time the MMO version does arrive it is a good game.


Wait. Why would any of this be considered in the f2p game world? Isn't f2p the best money making model out there? If they are making so much money on f2p, why wouldn't they just start forcing people to play the game....even if they don't have the game. I mean if they get all that money the more f2p players they have, why not just make everyone in the entire world a f2p player. Man, they would clean up. (cough)


Originally posted by motanila

I wanted to like ED. I bought the alpha package to support them but the decision they made killed the fun for me.

1. Insta switch between solo and multi. I want to play multi but soon i switch back to solo, to be safe just in case. No incentives for multi. And solo gets boring soon.  This makes multi redundant and solo boring

2. p2p network model. meaning that server can't check if the clients use hacks and cheats. Sooner or later massive exploits will appear .There are olready complains about dome invulnerable peps in stations.

3. No single player as promised. So when game goes belly up that's it.

4. The game is pretty much supercruise online , or GravityMasters.  You spend like 80% of time looking how f...g ship accelerates or slows down.

5. Dull inventory system. All cargo/gear must stay on ship. I guess to simplify "saves"/database access

6. Not much to do really in game.

7. Flight model that is more atmospheric then space.


So after couple hours  spread-ed over couple days i got bored and quit.


I can agree with this EXCEPT #1 above. I play mostly solo because I WANT TOO. If I had no choice and were FORCED to play multiplayer at any time, I would be out of the game in an instant.

But yes, the game as is comes across a pretty boring after a short period of time. Looks great but with little substance so far. I say "so far" as the devs are promising more as time goes by. However, I thought beta was over this was suppose to be the full launch version.


I can't believe I am saying this but to me it sure seems like Trion is only into gaming to make money. Yes, companies need to make money but the best ones (especially gaming ones) are companies that care about the product and how it is delivered to the customer. Trion seems to just be making choices that look good to the bottom line without consideration of their customers desires.

If f2p were in fact free, then maybe there might be some truth to the term. Since a game has to make money to survive, it can never be trully free and hence the reason the term "free to play" is more scam then truth. 99% of the so-called "free to play" games I have tried are pretty much worthless UNLESS you spend money. Additionally, they all seem to attract those people that have no sense of community and things that once made playing MMO's in particular more interesting. I compare all f2p games of today with ding joints of the past. If you don't know what a ding joint is, look it up.


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