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MMORPG.com Discussion Forums

All Posts by Lex_Taliones

All Posts by Lex_Taliones

2 Pages 1 2 »
26 posts found

So ... You're complaining that there's more to do ... or your complaining about how they informyou there's more to do? [Mod Edit]


I hope there's a diplomatic component.


 



Originally posted by Ozmodan



This game is a joke when you have to play one of there heros rather than making your own.  Should not even be called a MMO as there is zero character development.



 


MMO is accurate.  You don't need character developement for a Massively Multiplayer Online game.  Technically, you could have a Pong MMO if you wanted.  Now if it was called an RPG I would say it needed some, but it's not ... so the point is moot.


 


Looks too "kiddie" style for me though.  Not my thing.


I just re-upped my SOE Pass so I could play EQ2, Planetside and DCO ... so far I really enjoy playing on PC (although I use an Xbox 360 controller when I do).  It sounds like most peoples complaint is with the endgame.  I guess I'll decide when I get there.


Must ... have ... Star Wars ... can't  ... hold on ... much longer......


I honestly don't see what's so fun, or funny about this.  Maybe if it was the point of the game & EVRYONE was doing it for points, or something.  Like in the new Twisted Metal game coming out ... It would be fun there because that's the point.  If you're just driving around being a dick ... then you're just a dick.  Do it when everybody has a similar vehicle and vehicular weaponry and that would be cool.  Chances sre however that the guy in this video won't be playing that because he'll get his ass kicked.  He'll have to do it in a game where he can mess with people who are trying to do something else



Originally posted by Mannish

Looks great to me. 



 


 Me too!  Looks like fun too!


I'm always disapointed because I want to make a fat guy.  I had a really cool fat toon in SWG back before it was murdered.  I want to be able to make like a really slovenly guy, or maybe a guy with a limp!

I've been talking about a RIFTS MMO since MMOs 1st came out!  If I was to spend an assload of money developing an MMO ... it would be either RIFTS, Dune, or Terminator.

"Like when I found out that my Uncle Ernie was neither really my uncle nor a certified rectal-thermometer tester (joke, people, joke)"  Really man?  I mean come on ... are you completely stupid?  Give me a break. 

If only my system could handle playing it.  I have tried a handfull of times to get back into the game, but my puny PC is not up to the task. I am always left frustrated.  Of all the current MMOs on the market today, this is the one I wish I could rally sink my teeth into.  I just can't play a game on low settings ... takes all the immersion away from it for me.  "sigh"  Alas Telon ... perhaps it is not meant to be.

Originally posted by Sensai

"EVE Online, a game infamous for its hardcore PvP experience . . ."  Thanks, I needed a good laugh after work.

 

 Any game where you can not only kill an opponent, but also destroy his ship, gear and dismantle his entire corp and steal millions of in-game currency through a year of subterfuge is hardcore pvp my friend.

Originally posted by jaxsundane
Originally posted by Lex_Taliones
Originally posted by Xondar123

I wasn't going to mention it, but the author mentioned the GuildWars "sequels," so now I have to.

 

If we use the same logic applied to GuildWars, then City of Villains is the direct sequel to City of Heroes. The game was built to be stand-alone, you didn't need CoH to play CoV, if you subscribed to CoH you still had to buy CoV, they didn't come in a single box. And it continued the "City of" franchise. It was the direct sequel to City of Heroes.

 

I agree fully that Champions online is a spiritual sequel to City of Heroes, after all CoH was originally based loosely on the Champions pen-and-paper RPG. Also, a lot of stuff in CO was first proposed for CoH. For example, in early beta the powers for CoH worked how they work in CO now, and the Nemesis system was originally proposed for CoH. But, City of Villains beat CO to the CoH sequel punch.


 

I agree with the first part of this post completly.  I do not agree with Champions being a "spiritual sequel"  to anything.  If you use that method of classification, then there are multiple "spiritual sequel"s out there.  To put a game into that category just because it's genre has limited examples makes no sense. 


 

The game wasn't put there "simply because it's genre has limited examples" I'd think the biggest reason it is there which you totally ignored in your response is because the maker of COH is the maker of CO and as stated by the guy you even quoted it is really a spiritual successor if for no other reason than the fact that most of what is in CO are really every idea they had for COH but never implimented.


 

If you follow that path of thinking, then Vanguard : Saga of Heroes is the "spiritual successor" to Everquest.  It also was developed by people who worked on the original Everquest, and Impliments ideas the original Everquest didn't/couldn't use.  In fact, I think I even remember reading an interview where the term "spiritual succesor to Everquest" was used.  Why wasn't that on the list?  I still maintain it has to do with limited entries in the superhero genre for MMOs.

Originally posted by Xondar123

I wasn't going to mention it, but the author mentioned the GuildWars "sequels," so now I have to.

 

If we use the same logic applied to GuildWars, then City of Villains is the direct sequel to City of Heroes. The game was built to be stand-alone, you didn't need CoH to play CoV, if you subscribed to CoH you still had to buy CoV, they didn't come in a single box. And it continued the "City of" franchise. It was the direct sequel to City of Heroes.

 

I agree fully that Champions online is a spiritual sequel to City of Heroes, after all CoH was originally based loosely on the Champions pen-and-paper RPG. Also, a lot of stuff in CO was first proposed for CoH. For example, in early beta the powers for CoH worked how they work in CO now, and the Nemesis system was originally proposed for CoH. But, City of Villains beat CO to the CoH sequel punch.


 

I agree with the first part of this post completly.  I do not agree with Champions being a "spiritual sequel"  to anything.  If you use that method of classification, then there are multiple "spiritual sequel"s out there.  To put a game into that category just because it's genre has limited examples makes no sense. 

I was a huge fan of the skill/experince system that SWG used to have.  I still think it was perfect.  Gaining experience in an area by using items/abilities in that area, then spending that experience on specific skills that you want under that area's heading ... brilliant!

 

Too bad SOE removed it.

 

Are there any other MMO's out there that curretly use this model?

I really miss Planetside.  IMO it's still the best Multiplayer FPS out there ... MMO, or not.  Yes the graphics are dated, but the gameplay more than makes up for it.  The only reasone I'm not playing it is because the last few times I payed for a month sub, I logged in to find alomst nobody on.  :(  I really miss my old Gen-Drop days, and base captures.

 

My main was a Vanu - Combat Engineer/Advanced Hack/Max Pilot

i always thought an MMO based on the old Pen & Paper RPG "Paranoia" would be awesome.  Full of twisted humor, and endless flexability in content.  A perfect way to explain why you keep coming back after you die as well.  For those of you not familiar, here's the wiki on it...

 

http://en.wikipedia.org/wiki/Paranoia_rpg

Dammit!  I have been waiting for this game for almost two years, and now I find out it's not an MMO?  I really wanted a perpetual world, but player hosted battles of capture the flag?  This sucks man.  I was hoping for something more like Planetside in terms of gameply, and the world it takes place in.

 

Oh well ... at least I still have Star Wars The Old Republic to look forward to.

Originally posted by KaitarBesh

And it couldn't POSSIBLY be because all those "hardcore" people from 10 years ago are now older, have full time jobs and families and other important things to do rather than dedicate 8 hours a day or more to a bunch of pixelated loot, right?

 

The player base is changing. They'd be stupid not to adjust their games accordingly.

 

I will agree the MMO genre is a bit stale atm with all of them having the same "flavor" but saying that only "core" players deserve to play is pretty ...well. Stupid.

 

Well said!  I used to be a Hard Core SWG player back in the day, now i have three kids, with another on the way ... a full time career, a home to maintain... etc.  I don't have the time I used to.

It was an interesting fusion of Shooter, and third person MMO.  I liked the story as well, but something about it just kept it from being fun.  I tried it more than once, but always ended up quitting becuase it didn't meet my expectations.  I really wanted it to be great.  I really wanted a good Sci-Fi mmo to play (I'm so sick of frickin Orcs, and Elves), but this just wasn't it.  There were lots of little things I could name that I didn't like (PvP was terrible, no personal vehicles, no personal residences, the crafting system wasn't so great, repetative Mobs, etc), but like I said before ... the biggest thing was the lack of real fun.  I'm don't have much confidance in PlayNC.  I tried this, and Assault  ... both were pulled,  I tried City of Heroes/City of Villians ... too repetative,  I like Guild Wars mostly because it's free (it looks great though), although I don't really play it anymore.   

2 Pages 1 2 »