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All Posts by Insane666

All Posts by Insane666

4 Pages « 1 2 3 4 »
61 posts found
Originally posted by Torgen

Okay, did I get it right that I have to download the NA version and install it and copy three files. After that I download the russian version and replace those files?

If I understood correctly it would be great if someone could send me the files I have to replace because my connection is really slow.

1. dl and isntall the RUSSIAN version

2. dl the EURO version Language files

3. replace the files

4. register

5. log in

 

wont bother reposting the proper links, since they all are on the verry first page of this thread, bottom of the page

Originally posted by tyfon

Thank you, I will look into the russian version.

Also, greetings from a fellow AO fan (best game ever)!

I am Lorrides, clan NT on RK2 :)

 

hehe, hearing the words: ao best game ever is awlays music for my ears, i miss that game soooooooo muuuuuuchh!!!

 

personally im an antlantean player, but it wont make a diff very soon, ive read the ao forums a couple days ago, if memory serves early feb there will be the long anticipaded rk1/rk2 server merge,,, so who knows, we might run into each other ingame someday:) ( not sure if ill resub after the merge or if ill still wait a bit longer for the engine )

as for my toons, if you see (post merge) any toon with the name InsaneXXX and/or InsanityXXX ( where X is a 6 or 9 ) you can be sure its one of mine, there was so many of them i propably couldnt remember all of em, played pretty much every single non-meele proffesion, some of em doubled by 220s and lower lvl twinks

 

anyways, from the forum reading i found out that there are 2 big patches set for the nearest future:

18.6 - merge

18.7 - new engine beta

 

alltho weve been hearing that for years, looks like this time the new engine might really be just round the corner!! hopefully it is!!!

first difference is in name, while the US and russian versions are called Age of Wushu, the UE version is called Age of Wullin,,

- Age of Wullin is not yet in OB, as are the US and rus versions, supposedly it will soon, round feb or so, alltho i read that here on mmorpg.com so i wouldnt be so sure of it w.o extra research

- from te comments here on mmorpg i can tell you that the UE version has right now a supperior translation over the US one, wich apparently made loads of player move from the US to the rus beta

- you can play the RUS ver. in english if you swap 3 language files from the EU ver.

- rus ver is a newer version of the game compared to the US ver, more content/mechanics are implemented there, alltho i wont  name any here since i play like 3 days and simply still am somewhat confused b this game

- obviously PING is a difference too, depending where you game from you might benefit greatly by the switch to a proper located server

- rus. ver ha NO limit for fp2 players in the beta ( NA limits them to 10 hours initially, then just 1h per day )

 

 

in case you'd be interested in the rus. version, here is a guide how to download, register, where to get the 3 files to swap, etc, etc:

http://www.mmorpg.com/discussion2.cfm/thread/373117/Totally-Free-Wushu.html

as the title sais im looking for a english speaking guild in the russian open beta of age of wushu,,,

tried looking ingame, but with no luck so far, and the russians seems to get offended by a forreign language at their screen so i thought id leave a post here

 

char name is Insanity

not sre if it matters or not, but just in case i joined the wanderers valley school

for me it was Anarchy Online, wich kept me bussy for something like 6 years or so,,,

 

and now for the why:

- anarchy online has easyly the most complex character development system ever made in any mmo ( ao has exactly 6 abilities and 69 skills!!!!!!!!!!! wich do NOT auto increase when you level up, but you have to manually invest "IP points" to raise them, add hundreds of perks, and suddenly Eve's fiting system starts looking like a childs toy )

 

- item slots are divided into 3 tabs (not including vanity armor slots):

         - first tab contains 15 slots ( 6 hud and utility slots, 2 hand slots for weapons,

           one belt and 6 deck slots )

         - second tab contains 15 armor slots

         - third tab contains 13 implant symbiant slots

,,, wich gives a total of 43 equipment slots!!!! not counting the social/vanity armor slots

 

- implant/symbiant system - each symbiant has 3 different cluster slots ( big, med and low bonus size ), under each each cluster slot on a each implant you could fit about a dozen different skill bonuses, but you actually have to choose one,,, symbiants give more then just 3 skills, but are proffesion locked and often ( especially for support profs ) dont contain certain skills that you need for certain builds, wich forces many profs into a mix of implants and symbiants for use

 

- items have other requirements then just a lvl lock, and equipping items actually takes skill and knowledge over the game and its HUGE database {{ please note here i am on a break for over 3 years i believe and i might be off a bit here, had to make a quick db search for those numbers, aswell some of the items in ao's db like non-unique armors, weapons and implants are avaible on different lvls so they will duplicate in the database:

         - over 11,5k nanos ( spells in ao )

         - over 11k weapons

         - over 2k utility/hud items

         - over 13,5k armors

         - over 46,9k implant/symbiant items

 

etc, etc, etc,,, }}

 

all of this gives "twinkin" a new meaning, not found in any other game out there

Originally posted by pauly6478

,,,

I would also like to add that my inspiration comes from a game I belive to be one of the best games ever made called Anarchy Online. 

,,,

want to create a mega-sandbox mmo inspired by Anarchy Online? 

damn man, i like you already

as a fellow AO fan i can only say, GO for it and i hope you can achieve what you claim you can

 

 

Insane666 / Insanity666

Rubi-ka 1 (Atlantean)

every1 has his "first love" mmo wich memmories outshine everything after partially becouse it was the first, but it is true aswell games today are made of sh*t

for me atleast, the whole genre went into a bad direction, solo oriented, heavyly instanced, structured pvp themepark garbage,,,

and while our beloved oldschool games aint no more the way we remembered them ( pretty much each oldschool game tried to go with the spirit of the times and added solo content, often added instanced version of old raids etc,,, basicly: they got dumbed down and / or made easier ) they are still way better games then the biggest titles of nowdays,,, we're used to be offered breathing worlds by devs, now we're being thrown merely games like a bone, bad ones at that

 

for me it was Anarchy Online and Hells Heroes ( my organisation ((ao's guilds)) ), played it for like 6 years ( games like 11 in total right now ),,, and a few years after i quit i still wait for the new engine like it woud be christs second comming, put way more hopes into it than any new overhyped game, i miss my characters, i miss my friends, i miss my enemies,,,,                                  

i miss rubi-ka

Originally posted by Torvaldr
Originally posted by OG_Zorvan
Originally posted by Panther2103
Didn't this receive a pay to win cash shop and not many updates? I'm pretty sure I read that andthat was why I stayed away after the f2p launch.

The shop is not pay to win and absolutely no content is restricted.

You can play any content, use any weapon/armor/item/etc that a subscriber can.

Only restrictions are chat ( no global ), chips ( 10 red chip cap), character slots (2) and time restrictions such as it takes a bit longer to harvest and craft items.

You only get 1 crafting que as a F2P player . However, if you're smart and do just one of the surveys to earn a few GC1 credits, then buy a Lifenet hack ( which is a 1 time use teleport ability ) for 5 GC1 ( this is the cheapest item in the shop, which is why I suggest it ), you then earn "scavenger" status ( the same status given to previous P2P players before the game went F2P )  and all chat, chip, and character slot restrictions are removed and you get an extra 2 crafting ques. You also get the "First Time buyers Package" which has a bunch of goodies to hel a free player like xp boost, harvesting time reducers, etc. ).

As for content, we are now waiting on the next patch which brings some combat changes/optimizations, as well as faming ( own a farm and grow your own harvestables ).

That sounds like the very definition of pay to win.  It doesn't have to be in a cash shop to be pay to win.  You pay more, you get an advantage.  It doesn't matter if it's in a cash shop or not.

I don't mind pay to win though.  I mostly play F2P and B2P games and don't care if they sell power items in their shops.  At least be honest about the game being p2w though.  One form of p2w (subs) is subject to the same criticism as another form (cash shop, lock boxes, etc).

you sir, are terribly wrong,,, fe aint nothing like p2w, no power items in the shop what so ever!

 

just social/vanity slots and items, some special looking vechicles and pets, xp rate boosters, crafting time speeder thingies etc

paying for faster levelling  != p2w

[edit]

poster above beat me to it, so ill just add this instead of the original message:

 

FE is a hidden gem indeed, keep comming back to it over and over

 

and when it comes to f2p, they got their bussiness model right, other companys should learn from whomever the hell was FE's dev/publisher

 

100% access to game's content for free

 

 

actually i can only say one bad thing bout FE, terrible client optimalization;/

for me it does make immersion better aswell, but it is not something i require to enjoy my mmo,,, in fact 99% of mmo's i tend to turn off music completely becouse i dont like it and i still do have fun ingame, the few mmo's i found the music good enough to leave it on were eve online, age of conan and propably some others, but those others i must have not played long enough to remember them,,, those two (aoc and eve) tho, have such epic soundtracks it just feels like a huge waste not to listen to it while playing, perfect examples how a well done music can improve the immersion of a mmo,,,

games should NOT limit the ammount of players you want to bring to a raid, but with that said games should have a diverse group of raids to choose from, wich should be designed for certain ammout of raiders, some for ~20, some for ~50,  and some for 100+ or even more,,,

 

diversity and no restrictions, thats how i like it

 

[edit] P.S.

and pls let it NOT be instanced, and while we're at it, no rezzing possible, you're dead you're out

theres so many of them as im a huge marvel, and specially x-men fan,,,, i'd would say Nathan Christopher Charles Summers Cable Askani's Son Soldier X The Chosen,,, or however that line went ( havent re-read x-force in quite a while ), but actually there is one marvel char i like even more then cable and dark phoenix,,,,,

 

Deadpool

 

partially becouse of his invovment in Cable's "Messiah" storys, but most of all becouse he's one of the coolest drawn marver characters, add his wit and insanity, his mental instability, wolverine's healing abilities, increadible agility, two katana's and a occasional firearm plus the fact he's neither a true villain nor a true heroe, and you get my very favorite  Marvel character ever

 

Wade Winston Wilson is the man!!

 

 

 

 

 

 

 

 

 

 

 

 

PS. one of my very favorite moments from the whole marvel universe's history as a bonus:

PS2. did i mention he's hillarious?

for the empire, for the pc, for the space sim,,,

 

cant wait for this game

Originally posted by Whitebeards
Originally posted by Ambros123
Originally posted by FromHell

TSW is now profitable (source go google yourself)

TSW is not going F2P anytime soon (source go google yourself)

As a handful of people here you would like every title on the planet fail and go F2P - this one is not.

Even AoC is not F2P by the way, the expansions are the coolest content and that is not for free

They why ohhh why did their stocks plummet?  Why did their lead story writer which why many catered ot the game go somewhere else and became a "consultant"?  Why is it that they are being bought out now?  Why did they have layoffs, maybe even multiple layoffs if I recall right? 

If TSW was so successful then all these things would not have happened.  In several of my multi-MMOs guild has TSW been moved to active games which means small amounts of people of the guild play it.

All F2P MMOs typically charge for their expansions, look up Turbine's expansions.  It's not hard for MMOs to be profitable, the question is if it is profitable enough to the shareholders/execs.

Because FC doesn't make fast food mmos like WOW and GW2 for mass consumption. AO, AOC, TSW though had their problems but atleast FC tries not to make MMOS which are solely made to beat WOW.

I could care less who buys FC and if these MMOS didn't sell in millions because AO and TSW are brilliant and innovative MMOS which will always have its dedicated playerbase.

yeah, funcom always had a thing for doing something of their own, not just copy/pasting the flavor of the year game,, they always go for a unique setting ( ao was one of the very few sci fi mmos for a decade ), and while they simplified post ao they're still beating most games avaible on the market (imo),,,

 

just wish they'd finally finished the new engine for ao - from my personal subjective point of view, its the best fking game ever

as much as i liked the games music and loved loved the old school movies ost's, it is Age of Conan that holds the title of best mmo soundtrack ever, with Eve Online being the runner-up,,,

 

obviously a personall opinnion

not only is it overhyped and doesnt deserve its acclaim, its a step in the wrong direction for mmo's [ personal point of view, bite me fanboy ( self +1 for quoting LOBO ) ], and calling it revolutionary is a slap in the face for a big part of the old school crowd,,,

[troll]

 

if youre playing Hello Kitty Island Adventure or something simillar (gw2), dont be suprised others call you kitten:)

 

[/troll]

Originally posted by Johnie-Marz
Originally posted by william0532

So I was looking at their f2p model and really had to laugh. According to their differences between subs and f2p players chart http://www.swtor.com/free/features you can see that their will be two distinct classes of players. The freemium players won't be able to compete in pvp(with one warzone a day limit you will never have warhero gear), meaning you will be garbage in pvp. "Thats ok, I'm a raider" you say? Well, you are not allowed to do any raids.

This means that subscription players will not let you into their guild, and why should they, you would be utterly worthless. So basically their new model is going to create a population of bums floating around the galaxy? Maybe they will allow pan handling at starports for cartel coins?

if I come off as trashing free to play, players, or subscription players, I really am not trying to accomplish that. I'm just pointing out the segregation in community that this system will create.

 

Did I mention that free players have limited auction house usuge? Congratulations on being broke.(see pan handling comment above)

Limited travel options? Awesome, so maybe TOR will be the first game to have hitchhiking? ###, gas, or grass?

I usually don't argue for one system or another and usually judge game's by whether or not they are fun; However I'm seriously confused by this model, wouldn't it be better to just announce that free to play is instead a free trial in an attempt to move boxs instead of coming up with this half witted attempt? Both would rake in some needed cash, but the system they are implementing just seems horrible. Am I missing something?

Yes you are missing, free is not free.

In fact many "Free" games make more money than when they were subscription. That is why they when "Free" to begin with.

To answer your more specific questions. You will probably get limited access to the things you discribe-- unless you pay for it. If you want to have more access to PVP then you will have to pay. If you want premium classes then you will have to pay. 

A subscription is when you pay a single price and get what you pay for .

Free to play is when you get nickel and dimed by the company until you realize you spent more money on "Free" than you would have with a subscription.

But hey, Free to play is the wave of the future... Yay?

 

youre mistaken,,

 

there are true f2p games, that give you 100% or close access to the games content for free,,, ussually the main incentive to pay is trough lower xp/drop rates for f2p players, lately limitting f2p players access to global chat channels is in fashion ( my favorite examples would be Fallen Earth and Aion,  but theres more )

on the other hand we got a "freemium" model wich youve mistaken for real f2p: you get only partial access to games content w.o either subscribing or buying out parts of content from the ingame shop ( ie. Age of Conan, loads of others, and now propably the worst freemium model implementation to date: swfailtor )

 

freemium sucks, f2p rocks

In need of a 21 day trail invite, thx in advance.

Eve - 2 accounts for multiloggin

Anarchy Online - 2 paid accounts, for multiloggin and extra char slots, some free accounts with utility chars for warps, buffs, campin,,,

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