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All Posts by Phaserlight

All Posts by Phaserlight

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756 posts found
Originally posted by Dullahan
Originally posted by Phaserlight
Originally posted by Azmodeus
To all you negative nancies out there, have fun playing more and more mindless, solo, faceroll wow clones out there!    /wave

I've been playing a MMORPG that is anything but a WoW-clone for the past decade, thanks.

It's the CIA-black-ops-whitewashing tactics the PR team behind this game uses that really gets to me.  It brings a whole new meaning to the term 'cult classic'.


Please throw around more controversial buzz-words without substantiation.  I don't think that was enough.

See the quote in my first post on this thread.  That seems pretty substantive to me.

To the admins: you really should let the merits of this project speak for itself.

Originally posted by Azmodeus
To all you negative nancies out there, have fun playing more and more mindless, solo, faceroll wow clones out there!    /wave

I've been playing a MMORPG that is anything but a WoW-clone for the past decade, thanks.

It's the CIA-black-ops-whitewashing tactics the PR team behind this game uses that really gets to me.  It brings a whole new meaning to the term 'cult classic'.


Originally posted by Puczi
I have just registered to cast 10 Hype as admins asked on official forum. Could anyone tell me why I can't do this yet? :d

to not offtopic - I totally agree with Xeravik, nice to meet you too on this forum

Nothing like socially engineering second-party websites to inspire product confidence.


There are currently about ten thousand new users trying this game every month on mobile alone.

John Bergman puts the 'critical mass' for Vendetta to feel populated at ten thousand concurrent users (total concurrent users is presently far below that number).

"Why" is a hard question to answer; the real reason may be contrary to expectation.  For myself, what has kept me playing over the last 11 years and 10 months is the feeling that I've left a mark on the face of the universe.  I imagine it's similar to the reason that people become emotionally attached to Eve.

In order to increase the total concurrent active userbase, I think Guild needs to create more visible, friendly tools in the early game for players to alter the gamespace.  I could argue that they are there right now, but they are not that evident, or easy.

There are also some changes slated to occur which should unequivocally increase this game's playerbase by orders of magnitude.  Specifically, the Steam and iPhone release.  However, I get the sense that there are some gameplay milestones John wants to hit in the immediate term before that happens.


The one you are playing or otherwise observing is worth the subscription.
There is a logical conflict inherent in the argument that the MMORPG genre is dying since there aren't many new games entering the market. If you consider MMORPGs to be the descendants of graphical multi-user dimensions, then they are supposed to be these virtual worlds. If there are an infinite number of virtual worlds, and a finite number of users, then you have something like the heat death of the universe. At some point, rather than creating countless, new, segregated experiences, we should instead be focusing on improving and attracting new users to existing ones.  If you truly believed in the MMORPG genre, you would see it as a very good thing that there aren't many new games being made.

In reality, it's more of a ratio between two rates: the rate at which new players enter the market versus the rate at which new MMORPGs are finished. It takes only a casual survey to see that presently there are far more experiences available then there are players interested in experiencing them to the degree that they become "alive".
I tried it on Chrome, and it needed a lot of work. The game continually crashed as soon as I finished the training mission. There were also a distinct lack of textures, compared to other games on my i3 laptop.

What little gameplay I experienced seemed solid enough, and I understand the developer has a lot of neat features in the pipe. For my money, wait until it leaves early access on Steam.
I'm a decade veteran, and I don't think I'm a social outcast. I agree with your generalization, but I think you're also missing the point; the purpose of virtual worlds should not be to escape real life, but to enrich it.
Some of the OPs content was no doubt right on point. Taken alone, the screenshot looks bad. No doubt it will be used as ammunition by people that already dislike the game. I have no opinion either way.

However, you'd have to be a sucker to believe this was all it took for the OP to get banned. The moderator's message mentions "spamming other games". Where in the OP's message did he mention another game? This was not an isolated incident. Also, "Squadron24"? Come on! I wonder what the other game was.

I'm not saying the OP didn't give an honest appraisal of Elite in its current state in the screenshot, but those of you that are tweeting this are playing right into his hand, or else already have an agenda.

I agree that the key to moderation is to be moderate, but even without further investigation it's obvious the OP is only showing us one of many tirades against this game.
Vendetta Online
Originally posted by rpmcmurphy
Originally posted by Erillion
Originally posted by sgel

So people are going to be starting the game with whole armadas of ships while other people start with auroras.

When the average spending of people for pledge packages is slightly above 100 bucks (669,769 people with pledge packages,  78.516.390 $ in funds raised, average spending 117 $)  , please explain where you get the idea that people will start the game with whole armadas of ships ?

Have fun


The average means sweet frak all. You can't use that as a metric.

You could have all backers bar one spend $10 each and then the final backer spend $71.5 million and you'd still get an average of $117 per backer. There's no relation to how much people have spent at all. is a better example of how people are spending their money.

Thanks for this.  People should really take a look at it.  The survey size was convincing enough.  The age profile was younger than I expected.  I've been told that this project is fueled mainly by 30-something CR nostalgia fans, but that doesn't seem to be the case.  I'm well above the median age by eyeballing it; maybe that partly explains why this project doesn't appeal to me.  The yearly income profile was interesting; also lower than expected.  The most telling piece, the total amount spent, struck me as very top-heavy.  Not at all a bell-curve.

Once again, I'm very glad I didn't back this thing.  I don't have a crystal ball, but let me offer a modest prediction: that top bracket is going to cause some problems for the persistent universe and the game as a whole on release day.

Vendetta Online

Even Beau knows about this one!:

Mobile - 1, PC Master Race - 0

This is a cross platform MMORPG, so maybe that precludes it from the argument?  Nonetheless, I find it wickedly cool to be able to log in from anywhere and play in the same expansive 3D universe as all other players across the globe.

No - I find Vendetta Online to be a very good MMORPG: I spend more time in it than in all my other games combined, by a fair margin.

Just because I play other games doesn't mean that it's not a good game or should be somehow taking all of the remaining percentage of my time spent gaming; that's absurd. I like to experience things by other developers and interact with other communities. This doesn't detract from the experience I initially mentioned at all. If anything, it enhances it because I find things that it does really well compared to other games, or discover things it could be doing better which I am able to work into my own contributions.

Vendetta Online (MMORPG) - It's a great game (signature for the link)

I'm also leisurely working my way through:

Kairo - Eerie, atmospheric first person puzzle game with an Egyptian tone and hints of conspiracy

Botanicula - Crunchy team-based point-and-click puzzle adventure with a satisfying pace and ethos

Transistor - Jazzy time-bending steampunkish almost-turn-based brawler with RPG style progression

Fez - 2.5D platformer with a glitch mentality

While occasionally toying with:

Minecraft - Looking forward to this on the Oculus Rift

Terraria - Minecraft in 2D with simpler crafting and gamier mechanics

FTL - These are the voyages of the starship Kestrel

The Stanley Parable - Duck Amuck meets Fight Club

Originally posted by DevilSeph
Lol I'm still waiting for someone to explain me all the fun about Elite, do u have crafting in it? Huge epic battle to controll the galaxys for resources? Can you find huge gas clouds forming stars? Any Neutron Stars? Pulsars? Alien space ship? Factions maybe? Or is it only let's take my fancy spacecraft for a ride? Why do u call this a mmo or sandbox? Is it only a spacecraft simulator for 40£ ?

You could try posting in the Elite: Dangerous subforum; you would be more likely to get specific feedback regarding Elite there, rather than in the Pub with a generalized topic.  I think it's actually a pretty good subject; why limit it to just one game?

I've never played Elite, but I have played a space MMO for over a decade; one that's probably more similar to Eve than Elite (no instances) with semi-Newtonian flight (6 degrees of freedom).  Some would probably debate me on this, but I am writing mainly about the server architecture, which does impact gameplay.

I also considered specializing in Astro during my undergrad.  Q-mech and Stat-mech got the best of me.

I don't identify at all with feeling claustrophobic; the feeling is quite the opposite.  I appreciate the space setting because it's expansive.  In a terrestrial MMO you can usually see for maybe a couple hundred meters.  In a space MMO, the views extend for kilometers or more.

There are also many larger battles than you would find in a terrestrial MMO: sometimes between a hundred ships or more.  This creates some exciting dynamics where one must be thinking both about the strategy of "how are we going to win this battle" and the tactics of "how will I defeat this enemy right in front of me?".  It's very much a fighter pilot's mentality of 'Near rocks, far rocks'.

I also appreciate the ambient nature of the setting; stations hum with a steady thrumming, you can faintly hear chirping telemetry, when things are copacetic everything just seems to slow down.  I can almost feel my blood pressure drop.  I literally just enjoy logging in to take in the sights.

Beyond this, it's about the people that play as well as the history and culture surrounding the game.

Originally posted by CrazKanuk
It's much more likely that someone is going to con you in some other way than Kickstarter. Phone scams account for nearly quadruple the revenue than all of Kickstarter each year. Why the HELL would I spend my time and money trying to rip of 1000 people for $5 each? Gawd! Just waaaay too much work. We'll need more than that if we're ever to free the Nigerian Prince fron prison. 

It must happen more often than you think.  This guy looks like he is going to successfully con ~3,000 people out of ~$100 each in 9 days.  He is selling cubes of tungsten for around 5x what it would cost to get the same thing from China.  It's pure arbitrage.

Originally posted by Malabooga
Originally posted by Phaserlight
I never said it was a scam. You are missing the point; crowdfunding can't be neatly divided into categories with good intentioned developers falling on one side and scam artists on the other. Things come up, promises aren't delivered. I would hazard that it's very difficult if not impossible to tell ahead of time what projects will meet their goals and what projects will fail, flatline, or peter out over time. Therefore, responsibility should not be completely with the consumer in the case of crowdfunding. It's like the dot com bubble of the 90's.

With KS you have to accept its your responsibility.

Noone forces you to give money to anyone on KS.

And yes, even some very solid projects can fail. Its nothing out of ordinary from rest of the world.

But this thread is about scams, and thats suable.

It is very out of the ordinary.  In a regular business, one pays for goods and services.  Crowdfunding is more about selling ideas.  It's a new thing, with a whole new set of rules and risks.  Please spare me the gun-to-the-head argument.  People are not rational beings, particularly when it comes to spending.

And no, the title of this thread is "What stops a Kickstarter MMO from spending all th[e ]money on themselves instead of the MMO[?]".  In the current legal climate, an entrepreneur could get away with a lot while still not delivering an outright scam.  As has been made abundantly clear, the answer to the OP's question is "practically nothing".  Most of these companies have no obligation to disclose how/why money is being spent, and the people have very little recourse.  They must depend solely on the ethics of the person/corporation running the campaign.  It is very different from the "rest of the world".

I never said it was a scam. You are missing the point; crowdfunding can't be neatly divided into categories with good intentioned developers falling on one side and scam artists on the other. Things come up, promises aren't delivered. I would hazard that it's very difficult if not impossible to tell ahead of time what projects will meet their goals and what projects will fail, flatline, or peter out over time. Therefore, responsibility should not be completely with the consumer in the case of crowdfunding. It's like the dot com bubble of the 90's.
Very much what Lokto wrote. Computing space is converging quickly, to paraphrase John Bergman.
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