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Lord of The Rings Online - Active Subscriptions (Paying): ~ 162,500 *updated 6/10/08*
General Discussion « Lord of the Rings Online 6/10/08 10:25:34 AM
I guess when MoM comes out we will see how many buy it. On the official (european) forums you could read how people bought copies of the gold edition to upgrade existing accounts with the ingame objects of the gold edition. They never planned to subscribe to those accounts at all, only wanted the items. I dont think they will shut down LOTRO anytime soon but it would not surprise me to see server mergers before the end of 2009.
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Originally posted by DonnieBrasco
lol yeah, the same was said about MMO's in game magazines 20 years ago. And about almost every invention humans ever made. All it takes is to create closed trigger circles that interact with each other. Not really a big deal and partially done in other games already. DAoC for example had elements of this and also Ryzorm (R.I.P.) But sure, impossible - LOTRO is the highest evolution of MMO gaming. Newsflash, its not, its a backstep in many aspects.
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Originally posted by Yeebo Well i could not avoid more points because you made none.
As you completely fail to imagine the concept of dynamic quests and a dynamic world i will try (for one last time) to explain it to you. NO i dont want to be sent killing rabbits, wolves, boars, lions, elefants, santa clausses I AM SICK DOING SO. I want a world where: 1 NPC sends a player to kill lions. and he sends another 25 players. Then he has enough lion fur for the rest of the week. (Oh i hear the crying of all those other adventurers not getting the same quest!! WTF my alt had that quest too!) but hang on... all those dead lions cause the rabbit population to explode and eat aunt sophie's salat. She gives out a quest to kill rabbits. Once enough rabbits are dead something else is triggered and so on and so on. This is called a dynamic environment that interacts with the general behaviour of players. <modedit> |
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Originally posted by DonnieBrasco I wrote: "What was said, that having 3-5 NPC's giving out the same quest mob..." I remember i had 3 or 4 warg quests at some point too and probably missed a few. <modedit> |
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Originally posted by Yeebo Yes, once again you are mistaken and miss interpreting what is not meant in a text.
Your assumptions miss the point made by miles. What was said is that having 3-5 NPC's giving out the exact same quest mob is lazy cheap boring design, that speeds up the game uncalled. The last thing lotro needs is shortcuts and speed-ups. Putting content in that was so obviously lazy and poorly thought of is just an insult to the players. Innovative and dynamic quests that change their route depending on luck, current (dynamic) circumstances and player decission would spice things up much better than tripple exp. Of course such quest concepts can not be copy pasted from other quests and take twice or three times the dev time. With an undemanding player base like you represent it thats of course a useless investment for a dev team. Bursche <modedit>
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Originally posted by Yeebo
nowhere did i say to remove content or make leveling 10 times slower. I said it lacks QUALITY and INNOVATIVE content but rather is stuffed full with boring grind shit quests like we had them in dozens of other games before. YOU where the one loving it to get 3 times the exp you should get for a certain mobhunt. so why dont you love it to get 500 times that exp just at once? (here is your 50 - you won, congrats) <modedit> |
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Originally posted by jarish Making a fast game even faster doesnt really line up nicely ;) Why not just have exp for all alts at the same time too or even better: why not let players type in their wish level and DING. Welcome to Level 50. It's the lack of innovative content he describes, giving a perfect example of lazy devs. If you line them up you get 3 times the exp you should for this ammount of running and if you do them one after the next its just stupidly boring. No matter how you put it - its lazy by the devs.
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A few questions before I try the game...
General Discussion « Lord of the Rings Online 5/14/08 2:41:25 AM
Ok against this overwhelmingly good argument "Las Vegas is more fun than EQ" i cant do much. I wont find anything less challenging and rewarding than LOTRO to compare... maybe nosedigging, farting behind a tree? Hmm... nope, both activities require more than LOTRO does. @otherposterabove: yes most MMO's define difficulty with time sinks. In EQ many time sinks came from the difficulty not just waiting. You didnt just beat Corrinav or Rallos Zek the Warlord because you waited long enough or farmed something long enough, you had to bloody drill your team for the challenge until it was running like an oiled machine. Or even in solo play... i remember kiting hill giants 25 minutes per fight, with dying more than the whole thing was worth - but it was fun, as you never knew how the fight would end. Of course there where endless camps - for those who decided to camp. In 7 years of EQ i camped only once and hated it - i never did it again. Its your own fault if you join a queue for a rarespawn with a raredrop. Saying all MMO's deliver the same low quality level of challenge is just bullshit and someone had to tell it tfox. It's like saying ALL restaurants just make food. - A true but utterly stupid generalisation.
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A few questions before I try the game...
General Discussion « Lord of the Rings Online 5/13/08 7:52:02 AM
So much MMO experience, so little wisdom. The only one fooling himself here is an idiot who claims LOTRO was as difficult as EQ was or is. That is so priceless i wont even comment it anymore. And for SoE removing roadblocks... MAN that is by nature of ALL MMO's with the massive ammount of content added in the past 8 years you cannot expect to attract new players if they need 5 years to catch up. It happens in LOTRO too already, they are trivialising their poor encounters already. You have so much MMO experience and still dont know this concept? ROFL. And wether you solo through plane of time next year doesnt make the original encounter and adventures we had there any smaller - it would only be bad if the latest expansion was trivialised to soloing. Like LOTRO almost is.
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A few questions before I try the game...
General Discussion « Lord of the Rings Online 5/13/08 5:27:00 AM
Originally posted by tfox2k1This certainly comes from someone who never fought in competition with other guilds for Plane of Time access. Or who had raids where you had to finish song lines in the heat of battle, while you are stressed keeping your group alive. Everyone buying Lifetime now should be very sure he plays this game in 2 years still, because yous see 6 month cards for cheap money often enough that 199$ will not pay off before 24 months have passed. Lifetimers also completely loose out in all statistics, they can not unsubscribe to make clear the route of the game is bad. I would not jump on an LTA that "runs out soon" the offer will be refreshed, probably for less than 199$ too. When the game came out it was said that LTA was EXCLUSIVELY for founders only, now everyone can have it - so much about how you can trust CM or Turbine. |
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Thinking of starting LotRO, but...
General Discussion « Lord of the Rings Online 4/11/08 9:04:50 AM
Originally posted by Larsa Plenty of reasons why the US servers are the better choice. First of all you can post on the US forums then, you can participate on the Lorebook. The turbine GM's seem to have more powers in game too, this can be seen when reading the forums. It might also just be cheaper because you will pay in dollar not in euros but i am not sure about this. the only downside might be that you will have no RP flagged server on the US side and perhaps you will miss out the crowded peak times when GM events happen. (if they ever happen) So yes, it is very wise to check this option out. Bursche |
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Great game but it just doesnt appeal to me
General Discussion « Lord of the Rings Online 3/27/08 11:39:29 AM
Originally posted by dragonace see, i am finally getting you dragons where i want you. What on gods blue earth does this have to do with LOTRO? (almost) NOTHING! The fun you take out of an MMO with these things is created by the people you do them with. Not the MMO. You can run similar events on every MMO out there if you find enough commedians to play with you. You say LOTRO encourages to do such things, i say it limits me because the most stupid things are pointless: you cant drown so a "who dives longest without dying contest" is pointless. A level 5 cannot harm a level 30 mob its capped out in fear of exploits i guess. In EQ 1 lvl 5 would die to a lvl 30 mob quick (even fully buffed and twinked) a group of 5 lvl5 could get a level 30 hill giant to what? 93%? I tell you what, a group of 30 drunken lvl 5 dwarfs killed a lvl 30 hill giant one day and had a big laugh. But thats just 2 different viewpoints of equal quality. You say LOTRO encourages these side actions, i say it limits them. The point is - the side actions have nothing to do with LOTRO, they have not been invented by Turbine - its the players who do it. So swinging this flag as a lotro pro is pointless, you could swing it for every MMO, its one of the fascinating aspects of the MMO genre. If you read Dragon Oaks posts, especially his last 2 ones and read between the lines you can work out two things easy: At some point of his MMO childhood he must have been very disappointed with the players around him in EQ. He says they became greedy and no longer helpful and such. YES, to a certain degree i agree - EQ did take a route it maybe should not have taken in such extremes. But do you honestly believe you will never be disappointed in lotro by other players? I remember lots of shouting and badmouthing in lotro when they introduced the "need/greed" system and people missusing it for their own benefit, letting others who really needed something alone. My personal experience in LOTRO was that it was full of kill stealing, loot stealing, ore stealing, wood stealing jerks who would let you die in a close combat so they can harvest the silver ore underneath you when you're dead. In EQ i had hundreds of evenings where groups of dozens of people joined together to make one or two people happy. And that lasted until the very end. Dragon Oak said it was the socialising times of EQ and maybe he is right - in the beginning EQ was even more socialising friendly than it was later. Real dependancies on other classes where created, clerics where needed by everyone for their unique res skills. Chanters where wanted for clarity. Later everyone had 2nd accounts or guilds had clarity and res bot side accounts. The dependencies broke up. And this created people who where more egoistic and less friendly + helpful. Modern MMO's make it so everyone can achieve everything with one account easy. Why do you think LOTRO had 5 char slots and 5 professions per account and server at start? So that nobody had to ask a tailor to help them smith but just log to their alt. In Jun 2007 my guildleader made us power his lvl 5 alts through the mastercrafting quests so he could grandmaster all professions with only lvl 5 toons and be INDEPENDANT of other players. This independancy also includes: no more trading of resources from this account as he simply needs it all. No more AH buying of things he cant make himself. And so on and so on. It takes away a HUGE part of the socialising. This is not a LOTRO only problem, i hate this tendency in the complete genre but if LOTRO does one thing here - it makes it worse. And the rushing part that dragon oak says is not happening in LOTRO. I can assure you if you try a roleplaying server and go to the green path and try to ROLEPLAY you will see 20 people rush past you who dont even realise your emote before one answers quickly and then runs off to his next quest goal. Again guys, i am really happy for you if you have such a blast in LOTRO - but the reasons you give for that have only little to do with LOTRO itself. Dragon Oak clearly had an attitude problem in previous MMO's if he felt forced to rush, i never had this feeling in any MMO - i always took my time to level and enjoy this growing time learning my toon. In LOTRO however it was hard NOT to level too fast, even playing only 1 or 2 houers a night you can almost not avoid to hit 30 in less than 2 weeks. I think as we are all veteran players we should not only look at the game we currently enjoy but also at the genre as a general, so that devs get feedback what sort of games are demanded. And if i read one thing out of this thread and the discussion with you two then its, that you enjoy the social part most - yet i ask: Is Lotro really encouraging a social behaviour? What else encourages this aspect of MMO's? What have other games done for this aspect that was simplified out in WoW and LOTRO? Is it really good to simplify, limit and cap out everything where player interaction causes trouble from time to time? Is this road not leading to a totally unsocial single player MMO, where the only interaction happens in the auction house and the kinship? There will come games after LOTRO - do we want them to be even more solo friendly and less encouraging for socialising? Or do we give the devs the signal yes come on, give me more solo quests it takes forever to get exp past 45 solo. Bursche |
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Great game but it just doesnt appeal to me
General Discussion « Lord of the Rings Online 3/26/08 11:47:07 PM
well if you cant accept your arguments to be discussed, perhaps you should not put them on the plate. As I said, i just wanted to share my viewpoint since yours was so surprising to me. I find it kind of intresting that these are your pro arguments for this game altho you state that you know the old school MMO's too. Why did you play MMO's for 7 years if you found them so tedious and umm... unrewarding? I wouldnt even have sticked to the genre - let alone go to a simplified wannabe MMO to praise it as the cream of MMO design. I have thought alot about lotro from early beta on and why they took the most famous fantasy license to copy&paste a cheap simplified niche MMO together instead of making a genre revolution to appeal to the genre fans. They had the chance to do that with this license - they didnt take the chance. The product that came out has few pro's - i have given credit to those already and wont repeat them. But for the genre in generall its a setback and a missed chance. And thats the disappointing part of the story. Once again: no flamin intended ;) im just discussing away and i enjoy reading your posts actually - as i always enjoy to learn other viewpoints in a discussion. Bursche |
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Great game but it just doesnt appeal to me
General Discussion « Lord of the Rings Online 3/26/08 10:05:34 PM
Originally posted by DragonOak The above comments are not meant as flaming, i just wanted to share my viewpoint on the given remarks. It surprised me so much that you praise things in LOTRO that really are killers for me. If you had praised the music system or the awesome atmosphere of the first 15 levels, if you had praised that the fear thing when your screen gets darker and darker and your char starts to cover and duck is amazing i would have agreed. If you had said how lovely and detailed the shire and other places are drawn, i would have agreed - but that someone praises the most weak parts of this game beyond believe is really a surprise to me :) But everyone is entitled to their opinion, so of course if you enjoy all these points its your full right to do so :) no flaming intended. Bursche |
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Great game but it just doesnt appeal to me
General Discussion « Lord of the Rings Online 3/26/08 10:53:43 AM
I dont know, the only trolling i see in this thread is by some feared fanboy who is worried someoen could throw mud on his beloved precious. I respect LOTRO for what it is and thats not much. LOTRO has 2 innovative elements for me that bring the MMO genre forward. a) trying the concept of interactive story telling. b) the fun music system. In many other aspects it just disappointed me. In some cases its a true step backwards. That begins when running through another character causes no collision. It feels so ugly when ur used to games with "solid" models. And it ends when you realise that there are almost no queststs that demand a decission to be made which causes a consequence for your toon other than a reward. The oh so celebrated graphics is only good as long as you dont watch any animation. Why did they even bother with PvMP? Why waste resources for a side game that has no influence on the story or the world at all? And you applaude they fix bugs quickly? I think they are rather slow with it, the auction house bug was in for weeks. I also found it very frustrating that EU players - altho paying more than the US players are treated second class. Loads and loads of disadvantages compared to the US servers. Most annoying is that the EU players have no access to the Lore Book yet almost 1 year after release. (Or is that fixed now?) LOTRO is a simplified WoW clone with a niche audience. If it was a good MMO with that license you could read "2 MILLION SUBSCRIPTIONS NOW!" - "3 MILLION SUBSCRIPTIONS NOW" everywhere over the net. But its not a good MMO its only a good license hiding behind nice landscape graphics. Call it trolling but this thread discusses the downsides of LOTRO - which can clearly be seen when reading the title of the thread - if you disagree, why do you even bother to troll this thread? Bursche.
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Great game but it just doesnt appeal to me
General Discussion « Lord of the Rings Online 3/23/08 1:48:31 AM
umm you guys completely miss the point (probably deliberately but oh well...) First of all, if you read my initial reply carefully again you will see that i didnt even critisise LOTRO. LOTRO is a good game ok? The difference is that its a different concept - its interactive story telling which seems very popular since so many enjoy consuming a story they have no influence on and already know the outcome. I find this new concept quite intresting and entertaining in a certain way - and will of course look into lotro from time to time just out of curiosity how it developes. The examples i gave where made for different intention in everquest yes - they where to avoid mass farming of the items dropping from nagafen and other bosses. But they had the intresting side effect that guilds had to communicate and check certain things in tne world, spy alts where placed all over the world to always have a good knowledge what is going on in norrath AT THE GIVEN TIME. LOTRO has no given time at all - all it has is story consuming carbon copies of core class templates. Enough people at the right step: Woot! lets unlock the next 20 seconds of the cartoon movie story. What is amusing is that you guys keep defending lotro as a "next generation mmoRPG" which it is clearly not. Maybe i am picking beans here when i say - yes its a "next generation MMO" but thats just how i am. I respect everyone who has fun in LOTRO - i had fun too for a while because the atmosphere IS nice at start (only disturbed by stupid and ugly animations but else: perfect). Yes live and let live, for me LOTRO is not to play, i will look once in a while but at the moment i have no motivation, because watching a cartoon movie is not why i play games. But now its easter holiday and i hope you all have fun in middle earth spring "event" thingy. Hope that cleared some things up :) Bursche |
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Great game but it just doesnt appeal to me
General Discussion « Lord of the Rings Online 3/22/08 4:50:19 PM
So you've played some MMO's too? nice. Then you surely know that once Nagafen was killed you couldnt come 10 seconds later with an alt and just kill him again - you had to bloody wait a week for the respawn. The guys who killed him had for a decent time changed the virtual world! And that felt much more authentic than any instance timers and such. Or when Hiberniens in DAoC controlled the castles for weeks due to their massive effort TOGETHER defending in bigger and smaller battles. Yes they changed the game for a while at least. Or if i recall correct in WoW once a certain boss was killed everyone got a buff for a while? right? and that boss was gone for a while right too? And now look at lotro, you can fail the book quests as often as you wish, sauron doesnt get any stronger. You can defeat the ballrog once, twice or 6 billion times - it changes nothing for the next in queue to consume this bit of the story. I have given you 3 examples where games started to go into the dynamic world programming - and lotro is a setback, a disappointment because its 100% instanced, 100% linear 100% prepared story to consume. It tastes like prechewed food. Even the rating here agrees that lotro is a wonderful product with lack of fun. when i see that its average is 8.4 and the fun factor is 7.8 that rings a bell you know. And the graphics are not 9.2 - the world design is lovely yes - but the animations are worse than anything i've seen in a very long time - let alone the ugly horses. This product is 100% created for good screenshots because graphic sells. Animations cannot be seen on a screenshot. Bursche |
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Great game but it just doesnt appeal to me
General Discussion « Lord of the Rings Online 3/22/08 10:50:56 AM
Originally posted by dragonace LOTRO could have fooled me into this believe if the story wasnt mainstream and happening 10000 times per server on exactly 100% same route. It feels silly to log into an alt where Gandalf stands here while 10 seconds earlier he was 500 miles away. No you play nada role in this story, you just consume it thats all. If the servers where dead and there was only 1 person playing he would still get the same story to consume. Nothing would change. I'm glad you all found your mainstream soap mmo tho. Just hope its the last of its kind and we can have more true rpg's in the next generation with worlds that are not static. (I bet that building site near green path is still not finished, nor have they moved one piece of wood or finished one nail.) And thats why i am looking forward to more sandbox like games where guilds craft ships TOGETHER (not solo /sigh) where they build castles TOGETHER and where the server community follows an epic plot TOGETHER and not single player wise. Bursche |
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Great game but it just doesnt appeal to me
General Discussion « Lord of the Rings Online 3/22/08 1:23:54 AM
Originally posted by Vyeth No its not down to gear. Its not down to your character either. You need to leave that behind you - your avatar cannot be special in Lotro, not gearwise, not skillwise, not really playstyle wise (with very small exceptions). The difference between lotro and other games is that its not focussed around your avatar but around the story happening in middle earth. That story plays the main role, your avatar plays only a supernumerary role (hope i got that word right from translation help). This is changing now, Turbine listens to the players demanding more diversity, they added the looks armor from level 20 on (because 3 months ago everyone even looked the same!) and they annoucned that with moria expansion 2 new classes will join the only 7 classes currently available. compared to EQ2 and VG the diversity of LOTRO is far far behind. But EQ2 and VG dont have this wonderful background story and this amazing setting. Personally i liked this new concept until i realised that i have no role in the story. The atmosphere (which is wonderful in the beginning) died for me when i realised that leveling my toon makes ZIRO difference in middle earth. I could just as well watch the movies in banded armor and swing swords in front of the television. The actors would be just as impressed. So to sum it up: LOTRO follows the concept of interactive story telling. You press certain buttons to progress the story. Turbine makes sure this is easy enough for almost EVERYONE to see the story and rendered movies. In other games that lack the story you press your buttons to progress your avatar, change the outcome of battlefields sieges and wars. Take influence on the virtual world you travel. It will be intresting to watch how Turbine developes their product, currently they are completely changing the route and bringing more and more elements of real RPGs into the game wonder if everyone will like it that this game IS turning to be more gear and skill focussed. Bursche
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I play the game for 3 days now and i really duno what you guys are talking about. Yes there are some annoying things: In the battle over an outpost with 20 players and 50 monsters the framerate drops significantly. Not sure if thats my system tho. Some Text windows are overlapping making it hard to read everything in a text box. I havent found a mail system yet not sure if its in the game or not. BUT: This game is thrilling! Its a nice change from the boring mainstream fantasy MMO's flooding the market. I've done a few of the lower instances now and really enjoyed them! Looking forward to see alot more of that. The combat is fun fun fun - and the AI is sometimes really good. This game is FUN. It has some flaws but i accept them and hope for upcomming patches. I can only suggest the naysayers here buy a copy of the game and build their own opinion instead of being manipulated by stupid articles from questionable sources. Bursche |
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