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General: The List: Top 5 MMOs That Need Remakes
News Discussion « General Discussion 10/07/09 9:01:40 AM
Good article, with a lot of great points.
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General: Player Perspective: The Stale Comparison
News Discussion « General Discussion 10/02/09 2:58:36 PM
Excellent article, and I agree with the heart of it, but I will say this: |
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Your Favorite MMO of all time (OF ALL TIME!)
The Pub at MMORPG.COM « General Discussion 9/24/09 9:15:38 AM
I'd have to say UO because of the crafting, RP potential, open skill system, housing, and community. |
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Dark Age of Camelot: Jeff Hickman on WAR, DaoC and the Future
News Discussion « General Discussion 9/23/09 9:19:37 AM
Originally posted by VultureSkull
They messed up with WAR for several reasons: 1) They were bound by the IP. Everything they did had to go through Games Workshop. EVERYTHING. With DAoC, they had complete freedom. It was their own IP, and they did what they wanted. 2) 3 realms DOES make a big difference. Tension between 2 sides is predictable. Throwing in a third makes things a lot more interesting. Had you played DAoC, you might have known that. 4) They focused TOO much on PvE, not enough on RvR. Anyone who played DAoC can tell you, originally, PvE was bare minimum. People would spend days in Albion (Before Shourded Isles) waiting to get a tree group in Lyoness so they could finish to 50.. Then getting your class armor for RvR (And it was THE RvR armor to have in it's day) took at least 30 people, but you needed to do it to be competitive. Everyone helped because they all knew eventually they'd need it too. 6) Casters could be interrupted in DAoC.. That makes a BIG difference in a PvP game. |
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Dark Age of Camelot: Jeff Hickman on WAR, DaoC and the Future
News Discussion « General Discussion 9/23/09 8:42:08 AM
Originally posted by MMO_Doubter
They don't need a new engine for DAoC. I do like the idea of coming back to Camelot though. If they do just do an upgrade and somehow revert some aspects of the game, I hope they keep all the zones, even if it's just for random PvE, because I'd love to see SI, ToA, and Catacombs areas done in the new engine. |
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Who is going to buy Stygian Abyss?
Britannia Tavern (General) « Ultima Online 9/11/09 7:57:50 AM
Originally posted by snicol
Sorry, can't speak for GL, but I can tell you, you can buy Transfer tokens for characters. If you go to the site below, you can buy a transfer code for a character.
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Who is going to buy Stygian Abyss?
Britannia Tavern (General) « Ultima Online 9/09/09 12:13:58 PM
Originally posted by MaeEye
Have to agree with you there. I play on Catskills as well, and it's been my home since 1998. Some really great people I've met in my time there.
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Who is going to buy Stygian Abyss?
Britannia Tavern (General) « Ultima Online 9/09/09 9:06:13 AM
Originally posted by Erlijus
It is the only modern option that will be supported. The client is much more stable. The Enhanced Client as it is now called was more stable in beta for me than KR was at release and well beyond, and I say that as someone who was in closed beta for KR and closed beta for everything Stygian Abyss related.
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General: Why Not Build a Proper Sandbox?
News Discussion « General Discussion 8/07/09 9:32:12 AM
Originally posted by maplestone
Excellent article. And what Maple says is true. I still play it myself. |
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General: Weathers: The Evolution of a Patch Note
News Discussion « General Discussion 8/03/09 9:58:48 AM
TankTester: I’d have said something sooner, but the note didn’t say how much of a bonus… CP: serghjklgeshdthui (The community person goes AFK with the imprint of his keyboard still on his forehead.) |
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Excellent article, Sanya, as always. 5) Variety. Carpentry, Tinkering, Blacksmithing, Tailoring, Alchemy, Fletching, Cooking, soon Imbuing. So many different crafts, for so many different purposes, from the standard equipment and potions, to stuff that's just pure marzipan for housing. It's for these reasons that I think UO has the best elements of both realism and practicality in a game's crafting system that you simply can't find anywhere else. Crafting is the chief reason I still play UO to this day. I love it. I love the slowness, the steady pace of it. It's cathartic. It's something you do because you love to do it, not because you need to. And the fact that I feel the community is so much better than other games I've played (At least he community I'm in, in terms of guild, server, etc.), and RP is more prevelant in that community (Again, the one I play in) doesn't hurt either. |
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What dream MMO would make you /nerdgasm?
The Pub at MMORPG.COM « General Discussion 7/21/09 8:58:56 AM
Originally posted by Septs_Shadow
Catskills, eh? Cool. That's my home shard, and I still play there. Who was your character? What guild? How long since you've been on? |
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What dream MMO would make you /nerdgasm?
The Pub at MMORPG.COM « General Discussion 7/17/09 8:15:22 AM
Originally posted by Thaenei
Couldn't agree more. UO is still the best MMO I've ever played. It does, however, suffer very bad from issues due to it's age. It's time for a reboot. |
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Why solo players don't "deserve" the same gear as group players
The Pub at MMORPG.COM « General Discussion 7/14/09 12:19:56 PM
The core problem, especially in games like WoW, is itemization. While individual skill does play a factor, it's eclipsed by equipment. Allow me to explain why this is a problem, and why it feeds into the "Casuals must have something similiar" mentality. |
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To anybody thinking of playing
General Discussion « Lord of the Rings Online 7/14/09 11:59:12 AM
I give this entry two thumbs up for two reasons: 1) Bill Hicks icon. Yes, that warrants a thumb-up in my book. 2) Content. Although I will nit-pick, being the grammar you-know-what I can be, and say commas are not your friend. Run on sentences kinda break the flow of the words in odd ways, but that's a small concern. Excellent choice of images, and overall, it was a good overview. |
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General: Massey: The Myth of Role-Playing Servers
News Discussion « General Discussion 7/10/09 8:55:54 AM
Originally posted by Jenuviel
Couldn't agree with this post more, especially the highlighted paragraph. In my past, I have played Ultima Online in a former top-end RP guild on Catskills (Pre and Post Trammel - Currently still playing as well) , an RP, PvP, and PvE server in DAoC(Percival, Mordred, Gaheris), and a few MUDs. In my more recent history, I originally started on a WoW PvP server at launch, but about 2 or so years ago (maybe less), I started playing on a RP server. As someone who played for about equal times and to equal extent on both server types (Up to level 70 on PvP, after BC was launched, and now 2 level 80's on the RP server) in this highly popular game, and given my past experience, I think I'm in a safe position to state the folowing (Using WoW as a reference point, because it has the large population numbers, but per capita, it holds true to me in the other games I've played): |
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Well if it has been covered, I didn't see it. My apologies. |
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I knew MO looked good, but someone must think it looks REALLY good. |
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which single player rpg would you like to be made into an mmo
The Pub at MMORPG.COM « General Discussion 7/06/09 10:06:16 AM
Originally posted by Simsu
Ahh.. Dragon Warrior 3.. Great, great game, with good memories. I'd second that. Suikoden |
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To get to Luna, just go to any Moongate. On the left side of the menu, you'll see Malas, from there, click on Luna. Only Felucca has PvP on any non-Siege Perilous shard. You can only go there if you have Age of Shadows or better account, or even any of the anniversary editions. Go to uo.stratics.com, from there, go to the UHALL forum. The Devs read there if you have any account questions, or people who know more about what you need than I do. Hope this helps. |
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