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Richard Garriott to make new "Lord British" type game..
The Pub at MMORPG.COM « General Discussion 2/24/10 1:46:01 PM
Originally posted by Ihmotepp
You may not get it, but 81 Million active monthly users do. Do you know anything else about DICE, where this interview takes place? Do you know where ALL developers are going? The casual market, where the money is. WoW, believe it or not, isn't casual enough for most people. You know why Facebook app games "suck ballz"? They're new! Kinda like how games started with PONG and got better? Does no one remember history? Am I saying it's not simple or not fully developed? No. Of course it's simple stuff that looks bad compared to your typical blockbuster PC title.. But then again, I doubt you paid attention to anything in that interview. It's a stepping stone. Sweet Ass Poker is about showing how a web designed game can look just like one installed locally on your machine. Simple games get people who DON'T game (Which is the vast majority of people, despite what you may think) into the market. After that, you step it up. You give them something with more difficulty and more complexity, or they go and seek it if they have the desire too. As, again, said in the interview, not everyone will make the switch from simple games to more complex ones, but it' just like any other product - No one will buy what you sell if you can't even get them to try it for free. Did we mention it was free? How many of those 81 MILLION players do you think actually played games before Facebook, let alone something persistent like Farmville? How many of them do yo think are now paying MONEY for a FACEBOOK app? Enough to make the game profitable, apparently. Am I saying what game he makes is going to be great? No, because I have no clue what his plan is. I'll make that decision when the time comes. But making small, simple games that attracts large amounts of people is a hell of a way to get funding for a startup. And if technology improves, and he can make an MMO that looks and feels like a local install, only it runs on a browser, I don't see that as a problem. To say that his approach is flawed shows an incredible lack of understanding about the current state of the games industry. He does get it, the numbers back him, and in time, weather or not you like the approach, for better or worse, it's where EVERYONE is going. Small apps like this are cheap to develop, it draws in more people, have room to grow, and are, for all purposes, a great "gateway drug" to more complex games. Sorry, but that's just the way it is. |
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Richard Garriott to make new "Lord British" type game..
The Pub at MMORPG.COM « General Discussion 2/23/10 10:24:05 AM
No further details other than that.. My guess is it will be an online RPG, but using a web browser instead of a traditional client. http://g4tv.com/videos/44297/DICE-2010-Adam-Sessler-Interviews-Richard-Garriott/ Fast forward to 7:53 for the statement. Good interview otherwise, too. This interview shows that RG still "Gets it" with games and is ahead of the curve, even though TR failed. It re-enforced my faith in his abilities. We here might not think games like Farmville are the wave of the future, but the truth of the matter is, for better or worse, it's the direction publishers and developers are going to do next. .. I can't wait to see what he does next. |
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Originally posted by astoria
That's the kind of thing I'd like to do once I get more established. |
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General: ... But Then They Changed What "It" Was
News Discussion « General Discussion 2/11/10 3:45:56 PM
Originally posted by Shiymmas
No.. No, you're not the only one. |
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I have two - Utlima Online and Darkfall. |
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General: ... But Then They Changed What "It" Was
News Discussion « General Discussion 2/11/10 3:06:06 PM
Good post. Mortal Online, same thing. They even seem to have a worse budget, because they apparently have overworked programmers who are having a hard time resolving NPC and Lag issues. |
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Good article. |
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My favorite games so far have been: I've also played: With all this in mind, I say the following: |
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General: Legendary Failures of Legend, Part Two
News Discussion « General Discussion 2/04/10 11:40:24 AM
Originally posted by Comnitus Absolutely. TOR is destined to fail because BioWare is part of EA. Perfectly logical to me!
It is not destined to fail simply because BioWare is part of EA. I personally don't like the design of the TOR to begin with, but the Star Wars IP alone might be more than enough to keep make it a success... But that's a separate discussion. When it comes to your career or lively-hood, most people bet conservatively. EA, for MMO's, is not a safe bet by any means.
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General: Legendary Failures of Legend, Part Two
News Discussion « General Discussion 2/03/10 4:04:34 PM
Originally posted by garrett
Sounds like you have material for your next article. |
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General: Legendary Failures of Legend, Part Two
News Discussion « General Discussion 2/03/10 1:38:52 PM
Originally posted by Sovrath
He does - He was higher there and started development on an unannounced title, then was fired.. And then rehired again. |
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General: Legendary Failures of Legend, Part Two
News Discussion « General Discussion 2/03/10 1:38:08 PM
Originally posted by Robsolf
Well, while Garriott deserves a bit of the blame, I don't think it was all on his shoulders. He was the name on the product. Honestly, I'd be curious to know precisely what kind of an influence RG had on the game. It's clear he had a part in the story, but the mechanics of a shooter/rpg hybrid never set right with me that this mechanic would be something he'd be behind. |
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General: Legendary Failures of Legend, Part Two
News Discussion « General Discussion 2/03/10 1:32:52 PM
Originally posted by CastorHoS
Yeah.. Sell-out... I mean, he could have been working for EA, which is EVERY MMO developer's dream, considering their long and illustrious track record with MMO's. Matt Frior was another one - He left to work for Zennimax (Possibly Elder Scrolls MMO), then there's Walter "Copper" Yarbrough (Turbine). Can you imagine if Sanya Weathers had to be the community rep for WAR, towing the EA party line? |
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General: Legendary Failures of Legend, Part Two
News Discussion « General Discussion 2/03/10 11:12:48 AM
Excellent article! And as for ego, well.. Warhammer. That is all. |
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Originally posted by Alienex
Just so you know, there are only 2 servers, period. 1 for EU |
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I suppose it depends on what you intend to do weather or not you stick with 1-handed or go with 2-handed.
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Is Darkfall a game for me? Some questions about Darkfall...
General Discussion « Darkfall 1/29/10 12:55:47 PM
I have to agree with the previous posters. I just started playing about 2 weeks ago (Only about 10 - 15 total hours playtime so far though), and I'm finding it highly enjoyable, and I'm possibly the worst PvP'er ever. A few statements: 3) As said, being a crafter can be quite profitable. instead of killing goblins and whatnot for gold, I intend to sell the items I craft to skill up to NPC merchants. Since I'm doing all the harvesting, even if the NPC's only buy it for half or less of what they sell, that's pure profit without even making items players actually want. When you can, you'll make much more money, and there are supposedly player vendors.. I think. I'm new, I've heard of them, but haven't seen one yet. 4) Get ready for the UI shock. It's really, really different and will take some getting used to. Hope you have quick fingers, because I sure don't. |
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General: Legendary Failures of Legend, Part One
News Discussion « General Discussion 1/27/10 1:16:27 PM
Originally posted by Slineer I'll take Scott's word that it hurt the game, as he was one of the lead developers for DAoC during the time of ToA.. And I'll agree with him - ToA threw what semblance of RvR balance there was out the window with the ML and artifact abilities. Anway, great article! Bit of a tease, as I really wanna see the conclusion. |
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Originally posted by donjnOriginally posted by Ethian I'm playing Darkfall, but I'm an MMO fanboy. I play'em all, including WoW, UO, and for a time WAR. Maybe instead of shouting people down for saying they like Darkfall, ask some of the more coherent among us why we bring it up in all these other places? Maybe because some of us have tried the others, and DF just happens to be the best for us at this moment? Kind of like the WAR, WoW, AoC, and Aion zealots? Anyway, I agree, it has definitely improved since launch. I never made it past T3 at launch because of the PvE and bugs, but if T4 has improved as much as T1 has, I'd say it must be better from what I saw back at launch. |
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Originally posted by nariusseldon Perhaps it's not the swinging of the axe a thousand times, so much as I like the feeling that I'm working towards some kind of reward that few will have, and I will? The act of cutting the trees itself is dull, but given that I can be killed at any moment, have to fight back, and can lose everything is what makes a mundane task exciting AND rewarding. And the best part of THAT is, it's a choice. I don't HAVE to cut trees to get what I want - I can fight things all day for Gold if I really wanted to, but what I do is 100% MY choice. Hell, I can kill other people chopping trees if I want to. When a game limits you so that all you can do is fight to advance yourself, there are always less options, less diversity, and even fewer consequences to wrong choices or poor ability. You're not going to get it. You are the target casual audience who will run a dungeon 1000 times to get 3 pieces of loot, only to do so again when they release the next dungeon. And there's nothing really wrong with it, but what gives you a sense of accomplishment isn't a slow buildup, it's grind, grind, ooOOoo, piece of candy. Then repeat. More than that, there's nothing dynamic about any instance, especially in class-based game - The mobs are in the same place, you use the same tactics, the same skills, again, and again, and again. You're 3 steps removed from chopping trees, but you act as though it's somehow far and away different. Unless you're PvP'ing (And in class based games, again, likely to see repeating patterns of skills used, in an instance, resetting, repeating scenario), there's not much dynamic about it. And if that's your thing, great, but maybe you should play games like Call of Duty or RTS' where all you DO is fight. I don't see, from a gameplay perspective, why you play an MMO at all. And if writing "I Like Darkfall" was a step in the process of being able to build large warships with cannons that people would want me to make, so we could blow things up, and I could barter with and form connections that will help me in other regards and help make new friends,well.. I'd be happy to do it. |
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