| 149 posts found | |
|---|---|
|
NDA is lifted feel free to ask questions
General Discussion « Mortal Online 11/24/09 12:28:39 PM
Originally posted by busdriver
32 = 50% of 64 - True 32 ^2 = 50% of 64 ^2 = False
Excellent. Now go ask your mom what square kilometer means.
Gah. Foot meet mouth. Was reading it as 32 ^ 2 km rather than 32 km ^ 2.
|
|
|
NDA is lifted feel free to ask questions
General Discussion « Mortal Online 11/24/09 11:54:06 AM
Originally posted by busdriver
Are you mentally challenged?
32 = 50% of 64 - True 32 ^2 = 50% of 64 ^2 = False |
|
|
NDA is lifted feel free to ask questions
General Discussion « Mortal Online 11/24/09 11:28:46 AM
Originally posted by busdriver
32 ^ 2 (32 * 32) = 1024 |
|
Originally posted by Toquio3
Well, you can certainly just not play the game, but if you play an MMO, your argument holds no water. |
|
Originally posted by Toquio3
Did expansion packs that added content after the game launches break your immersion, then? |
|
|
LF Sandbox-based, complex resources/building/crafting MMO.
LFGame « General Discussion 10/22/09 1:30:19 PM
Originally posted by Sikgamer
I can't speak for SWG. H owever, in regards to UO, can't really say anything has been "dumbed down", but actually made more complex. |
|
|
LF Sandbox-based, complex resources/building/crafting MMO.
LFGame « General Discussion 10/22/09 1:19:04 PM
I'd say UO, but if graphics are an issue for you, I've got nothing. |
|
|
WoW 3.3 Cross server LFG Interface screens
General Discussion « World of Warcraft 10/22/09 9:44:11 AM
Originally posted by Zorgo
Never had friends move to a different server, or find out that friends already rolled somewhere else, and don't want to pay $35 a character for a transfer, or whatever Blizzard charges, or start over? |
|
Originally posted by Ihmotepp
Why do you think they're making everyone create Battle.net accounts? |
|
|
Open world PvP compared to Instanced.
The Pub at MMORPG.COM « General Discussion 10/22/09 8:55:58 AM
Originally posted by Axehilt You meant just open/world PVP systems, right?
No, I meant all.
|
|
|
Open world PvP compared to Instanced.
The Pub at MMORPG.COM « General Discussion 10/21/09 9:09:44 AM
Open PvP has it's issues, no doubt. Although it seems here many like the idea. While some of us remember it fondly, I can't help but think of all the negatives true open PvP brings (And I'm a PvP'er by nature here, but I understand the other side of the argument).
|
|
|
General: Massey: Why Not A Vampire MMO?
News Discussion « General Discussion 10/09/09 12:46:51 PM
Originally posted by Methos12
Again, I can understand that, but there's lots of elements that tie back to the game that would feel like you're still in that same world, would allow for an MMO, and still not not break canon. In the time before the Hilden where defeated, you can still involve some characters from canon, such as Yanos and Vorador (Human before becoming a vampire). All before the time of the Soul Reaver was forged. |
|
|
General: Massey: Why Not A Vampire MMO?
News Discussion « General Discussion 10/09/09 10:31:05 AM
Originally posted by Methos12
I can see your concern, but I beg to differ on one small point. There is a lot of gaps in the lore that an MMO could fill nicely. |
|
|
General: Massey: Why Not A Vampire MMO?
News Discussion « General Discussion 10/09/09 10:16:02 AM
Don't know if it's been said:
This actually has more potential material than WoW did with the Warcraft games before it, if you think about it. |
|
|
General: The List: Top 5 MMOs That Need Remakes
News Discussion « General Discussion 10/07/09 10:01:40 AM
Good article, with a lot of great points.
|
|
|
General: Player Perspective: The Stale Comparison
News Discussion « General Discussion 10/02/09 3:58:36 PM
Excellent article, and I agree with the heart of it, but I will say this: |
|
|
Your Favorite MMO of all time (OF ALL TIME!)
The Pub at MMORPG.COM « General Discussion 9/24/09 10:15:38 AM
I'd have to say UO because of the crafting, RP potential, open skill system, housing, and community. |
|
|
Dark Age of Camelot: Jeff Hickman on WAR, DaoC and the Future
News Discussion « General Discussion 9/23/09 10:19:37 AM
Originally posted by VultureSkull
They messed up with WAR for several reasons: 1) They were bound by the IP. Everything they did had to go through Games Workshop. EVERYTHING. With DAoC, they had complete freedom. It was their own IP, and they did what they wanted. 2) 3 realms DOES make a big difference. Tension between 2 sides is predictable. Throwing in a third makes things a lot more interesting. Had you played DAoC, you might have known that. 4) They focused TOO much on PvE, not enough on RvR. Anyone who played DAoC can tell you, originally, PvE was bare minimum. People would spend days in Albion (Before Shourded Isles) waiting to get a tree group in Lyoness so they could finish to 50.. Then getting your class armor for RvR (And it was THE RvR armor to have in it's day) took at least 30 people, but you needed to do it to be competitive. Everyone helped because they all knew eventually they'd need it too. 6) Casters could be interrupted in DAoC.. That makes a BIG difference in a PvP game. |
|
|
Dark Age of Camelot: Jeff Hickman on WAR, DaoC and the Future
News Discussion « General Discussion 9/23/09 9:42:08 AM
Originally posted by MMO_Doubter
They don't need a new engine for DAoC. I do like the idea of coming back to Camelot though. If they do just do an upgrade and somehow revert some aspects of the game, I hope they keep all the zones, even if it's just for random PvE, because I'd love to see SI, ToA, and Catacombs areas done in the new engine. |
|
|
Who is going to buy Stygian Abyss?
Britannia Tavern (General) « Ultima Online 9/11/09 8:57:50 AM
Originally posted by snicol
Sorry, can't speak for GL, but I can tell you, you can buy Transfer tokens for characters. If you go to the site below, you can buy a transfer code for a character.
|
|