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All Posts by Coldren

All Posts by Coldren

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388 posts found

My wife and I aren't even level 20 yet. We don't have a lot of time to play most weeks, and when we do, we take our time.

So I have YEARS worth of entertainment coming out of this game.

Still looking for a lifetime sub option...

Originally posted by Hariken
Glad you guys feel your home. Promise to post back in 9 months your feelings.



... Assuming I somehow STOP during the next 9 months.. But I probably will.. Can't play and type at the same time.

While I may not agree with the OP's criteria, I have to say I agree with the sentiment. ESO already feels like the MMO home I've been looking for. It's not perfect, by any means, but it's pretty damn close for me.

I was taken aback about how much had improved sine the last beta (Not the closed one that was persistant, but the stress test ones, which must have been extremely different builds).

- 99.9% of the issues I had with phasing in beta appear to have been remedied. My wife and I were not in phase ONLY when it was obvoius the quest required it.

- I didn't crash once, and only had 1 major lag spike that caused any issue.

- I only encountered 1 broken quest (Ebonheart Pact players in Stonefall know what one..). And I was able to get around that by disbanding the group, signing out, and signing back in. I think these broken quests are instance/phasing specific - if you log out and back in, I was able to find one where the quest was working (The trigger events would spawn, etc.). So always try that if you're really in a bind.. Might take a few, but I'm sure they'll get to fixing this.

- I actually found a racial motif! Never found one in all of my previous beta time.. Now to get them all.

I don't forsee leaving this game for a very, very long time.. And I didn't even get to Cyrodil yesterday!

All and all, very happy with this game, and think this was an excellent first start. Hopefully it carries in to the full launch!

Great job, Zennimax! I'm home.


Have to agree, great video! And I agree with all your reasons.

Gotta try every now and again, if for no other reason, than to check for patches..

Sure, don't have to press PLAY to do that... but it's good practice! Gotta be quick at 7 AM on Sunday..

I didn't know they were going to do Trials. That's pretty cool.

And one other thing not mentioned, another developer mentioend that they want to do a Darkness Falls like dungeon in Cyrodl.. Will likely be the Imperial City.

Lots to do after 50...

.. Is it Sunday yet?

Originally posted by zevni78
I will be interested to see if this becomes a killer combo in pvp. It's often recommended to mix gear type and resource use.

Force Strategy Gaming on Youtube had an excellent video about this.

Essentially, with armor, you want to go 5 and 2. 

This means, if you primarily use skills that use Magicka (All class-based skill lines and staff lines use magicka, all melee skills stamina), you want to use 5 pieces of light armor for the passive in that skill line, and 2 pieces of either Medium for Stamina or Plate for Health/Tankiness. All armor skill lines have a 5 piece passive that suits the needs of what you want to do, and a lesser 2 piece passive for the secondary.

Don't forget, no matter your equpiment type, you can put runes on to do the opposite.

So if your a sorc/ranger that primarily uses a bow, you can use 5 pieces of medium for the passive bonus, but mix and match what enchantments you put on that armor to help with Magicka or Health.. Or even more stamina if you need it.

Remember that whatever skills you use the most, the attribute you focus on rasies the damage. Any ability that uses stamina has increased damage and effect from more stamina, and anything that uses magicka benefits in damage and effect from more magicka.

Lots of opportunities to mix and match skills and equipment.

.... Is it Sunday yet?

Originally posted by bcbully
Originally posted by Coldren
Some good stuff in this AMA... Hopefully someone will post a summary!

BAM! summary

Swwwweeeeettt! Thank you!

Some good stuff in this AMA... Hopefully someone will post a summary!

I have to disagree, wholeheartedly. I think there is a better opportunity for longevity in AvA in ESO than you are realizing.

If I remember that far back correctly, the RR system was a shadow of what it became by the time Shourded Isles came out. It took a long time to develop the system.

As others have pointed out, you do get points for increasing your Realm Rank. So there IS a point to be earn through PvP, though I'm not sure how high the ranks go, and how many points it takes to get there. So the claim that there is no PvP progression, the basis of your argument, is false.. It's there, just without the "RR abilities Only" caveat. People can PvP for crafting points, or invest them into the PvP skill  lines (Assult, Emperor, etc.), and I think that utility makes it a slightly better system, and encourages even crafters to get into PvP more than they necessarily needed to in DAoC. Heck, they've even said that crafters will play a bigger role in AvA in the future, implying they have much bigger plans.

Also, they do have plans to create a Darnkness Falls like dugeon, as was discussed in another interview. It just won't be there at relase, much like DF was not at relase when DAoC started. I imagine it will be the Impreial City.

As a final note, there is already a LOT of PvE content in Cyrodil right now, in beta. They can add to it, like the Imperial City. But there are already quests, dark anchors, and dungeons to be found in the game right now.

So, while I understand the premise and your concern, I just.. Think you're wrong. To each their own.


Originally posted by Bigdaddyx
Originally posted by Pivotelite
I'm going to be honest, this game is releasing with half the content of even SWTOR, it's going to flop so incredibly hard. I'm not even a hater, I enjoyed the beta but its going to fail incredibly hard due to lack of content.

That is the problem with P2P MMOS. There is a huge decline in playerbase once free month is over.


If you guys can get vet rank 10, by playing through your faction, and the other two factions, and then become Emperor in a PvP campaign, hit every instance, do a boat load of dark anchors, and master every craft (Technically impossible to do as it's time based), all in less than a MONTH...

.... You play TOO much. 

Otherwise, there is content well beyond a month.

I love the guy that does the VO work for the Crusader. I remember hearing him first in FF12 as Balthier (Gideon Emery). Such a badass voice.

Very much looking forward to this expansion. It will likely be my first 60 if I don't have time to complete my DH I started.. Dear god, how long ago?!


I also pre-ordered the Imperial Digital Edition.

Would have bought the full collectors edition if I had the money at the time.

I've have collectors editions for only one other game, and that's the Starcraft 2 series. This would have been my third. Alas, to late.

Originally posted by Entinerint

Agreed 100%.


Saw this post 3 betas ago on the beta forums, I think it says it pretty well:


I have spent a good 12 hours before I had to go to sleep questing while grouping from Bleak Rock to Stonefalls, slogging through the most ridiculously convoluted and frustrating phasing and questing systems I have ever experienced.

It's been a lot of fun overall, but the frustration with these systems is already mounting within the first 7 levels.  So I will keep this as brief as I can:

PROBLEM 1: Phasing overrides groups and takes priority.  I will lose track of my group-members if they are on slightly different quest as me

SOLUTION:  Make grouping override phasing.  I should never lose sight of my group-members, even if what they are doing I can't see or cross a phase-line I haven't yet.  This already happens a bit but if they cross a phase-line, or are doing a quest that I have already done and is phased out for me, let me at least SEE them.  

I really dislike HUD elements so I tend to turn off things like group member indicators: the phasing made this desire IMPOSSIBLE to deal with so I am choosing between a lesser of two evils.  I should never have to do that mechanically, (although lesser of two evils in questing is great!).

PROBLEM 2: Main Quest instanced scenarios override grouping.

SOLUTION: I get why you guys are doing this.  The philosphy is that the player should feel special and all the other players should feel like red-shirt NPCs when it comes to the main story, a la a single-player TES game where you are "the one."  But this is unfortunately, not a good approach, it creates more frustrating problems than it does create immersion.  

What I say is, simply drop that philosophy when it comes to quests.  We KNOW that we are doing the same thing at the same time in parallel planes and we KNOW that both of us are soul-shriven and we have no souls and we have the same MQ goals.  If you are grouped with people when doing one of these missions, simply treat it like a party: let us do the quests together.  Just go there, it will bother zero people and it will take out a ton of frustration from this.  

I am a heavy RPer, lore-nerd extraordinaire and immersion junkie and this would not bother me at all, in fact it would help me enjoy the game more.  To a person playing by themselves it will feel individual but I like to play MMOs with my friends, please never restrict me from doing ANYTHING with my friends if I want that experience.

PROBLEM 3:Open-world Quests do not always take groups into consideration when they should.

EXAMPLE: The quest when leaving Bleak Rock, when you run through that Barrow right next to the town and out to the ship, was incredibly frustrating playing with another player.  He would activate something and I would have to do it too.  This makes no sense.  If one of my group members talks to an NPC and activates a part of a quest, then it should activate for me too.  This prevents waiting on friends to finish quests which should never really happen if grouped.

There are quests with minor objectives that are group-linked but they are few and far-between.  All quests should be group-linked.  Keep in mind it is MY choice that I quest while grouped, and mine alone (well, my group-member also has the choice).  So you as designers do not need to compensate for that.  If I choose to group up with someone else and do the a quest, please let me do that.

This includes the quest-givers who you follow.  Make them one per group, not one per player.  The other players in the group can always catch up with the one who initiated but it is completely immersion-breaking the way it currently works.

Treat the group like one single entity in this way.  Even with gather quests.  The quest-giver should treat you as one unit, working together.

IN CLOSING: As an avid PvEer (also love PvP) and quester, I really think this is the most glaring issue I have seen thus far.  It is potentially game-breaking and ridiculously frustrating and I do not see how fixing it would cause any problems for any other people with a different play-style.  If someone wants to treat the game like a single-player experience then so be it, but then they should not join a group.  That seems logical to me and the game does not need to hold anyone's hand in that regard.

Again, sorry for sounding so critical, but this game means everything to me.  I have always wanted a TES MMO and am so grateful to have been invited to beta.  I hope you find my feedback to be well-intentioned and realize that I just want to see this game become what is truly should be (and is so close to becoming): the greatest MMORPG ever created.  Keep up the amazing work!

This was an excellent post.

I tried to post something similiar, and since there was no feedback or suggestions sections on the forums, it was promptly removed.

Hope they are at least getting the message.

Originally posted by Dilweed

Tip: start with quests you both haven't done yet.

Problem solved.

Don't try doing quests when you are at different stages, why do you think this would work? It doesn't make any sense.

You want impact on the world and at the same time, you wanna see it when another player starts the quest you just did.

There is no correct way....

Except it doesn't work..

My wife and I started at the same time, were on the same stages, made the same choices.. We were still having to constantly fight the phasing mechanism.

If you are grouped, with a friend AND a guildie, there is absolutely no reason you should ever be out of phase. The megaserver principal only works if you can actually get people who want to play together in the same phase.

Right now, it simply doesn't. Don't even get me started on instance dungeons.. Apparently, if I haven't run it before, I'll be out of phase with those who have because of the quests.. So I need to find first-timers every time I want to run a dungeon? Bleh.

Would have been much, much, MUCH simpler if they had used a similiar methodology for the PvE side of things as they had for the AvA - Select one, if your friends play on another, let people transfer. Keep the AvA just as is, so no matter what PvE servers you are on, you can join any AvA campagin.

I understand there is some phasing for the purposes of STORY, fine. But they need some sort of indicator to tell me when we are not SUPPOSED to be in phase, so we don't spend time logging in and out, grouping and ungrouping, travelling to player, etc., thinking we're bugged.

In my opinion, their phasing implementation is the only thing I do not like about ESO thus far. The principal is fine, but the execution has been flawed.

Originally posted by seacow1g

You CAN swim and even fight underwater in Skyrim and Oblivion. In fact there's even some very interesting things to be found underwater in those games. The represent how underwater SHOULD be used in a game: Dangerous, often uneventful, used sparingly but sometimes very exciting and with things to discover.


Hmmm.. Don't recall being able to even draw my weapon under water in Skyrim.. Swim, of course, but not fight.

Incidentally, I wouldn't worry about it. They will likely do what they did with DAoC (Since most of them come from there). They didn't have under water combat either until the third expansion. But they did it right, and it was worth the wait.

IF it's needed, I'm sure they'll get around to it. But there's so much for me to do on land, not concerned about the ability to swim or fight from water just yet.

Add-ons haven't "killed" a game yet.

I went through my entire WoW career (PvP and otherwise) without a single mode that wasn't aesthetic (Bar mods and the like).

They only kill the game for the paranoid and those who choose to do things with people who knit-pick Gearscore and DPS meters. And if the mods didn't exist, they'd find other "reasons" to shut you out.

I prefer to just go play and have fun, add-on's and assholes be damned.

Hasn't failed me yet.

Originally posted by Lord.Bachus

Is he using mods for the healthbars?

Thanks to the post above to some of the other videos made by the same player, here are the mods I believe he is using:


 - - Addons - - -
ArcPlates (modified)
Foundry Tactical Combat (modified)
Bazgrim's Toolbar



Originally posted by Lord.Bachus

Is he using mods for the healthbars?  i think i like them everything in a single view..


(Or is it just an option i missed out on during beta testing)

I'm pretty sure he's using some kind of add-on. Unless, since he is part of closed beta, this is something different..

But yeah, 99.9% sure he's using LUA UI Add-ons.

I would like to use the ones he uses as well.

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