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All Posts by Coldren

All Posts by Coldren

19 Pages 1 2 3 4 5 6 7 » Last
370 posts found

I happen to think it's worth every penny. I love the story, I find the content fun, the voice acting and graphics to be top notch, and there are so many options for what skills to use my character that I sometimes am paralyzed because I don't know what to choose!

I'm only VR1, so I've really taken my time, with only a few low level alts. My wife and I complete everything in the zones, and can only play a few hours a week, so for us it's a worthwhile investment. And we love the PvP, as we did back in our DAoC days. Now if only they would add battlegrounds like DAoC did them...

Haters gonna hate I guess, but I have no problem paying for what I enjoy. YMMV.

 

Mark,

Here is what I think is a very simple idea to implent that may address all your issues of your last few articles:

Social EXP and Bonuses.

Think of what this does -The more you group with the same the people, the more your "Friend EXP" goes up, which can then be applied to a group when you work together. This would work both in pairs and up.

So let's say you do a lot of things with one friend. Your friend and you both gain EXP with each other, so that at certain levels, you get certain bonuses. Things like increased out-of-combat regeneration, increased chance for higher level loot, increased PvE or PvE experience.

That's great for pairs, but what about groups?

Here's where the system can really kick off. If you have friend EXP with a certain percentage of people (Lets say if you have high social EXP with 2 of the 4 other group members) at a certain level, everyone in the group or raid gets another set of bonuses. That way, even if your normal group isn't on, one guy is sick, you can bring in someone new and they'll start getting EXP, reinforcing social circles. This also, I think will create a quasi reputation system - If you are a poor group mate, you will not advance as fast as those who aren't, well.. Jerks.

Even go further and add tiers for grouping with guildmates of ANY level (This is important so as not to exclude new players from events).

The social implications are obvious, but what about other systems like downtime, solo, etc.? Well, this is a a good way to segway back to classic levels of difficulty, but provide a way out if you group more.

Seems a very straightforward method that may improve all of these aspects. Obviously, you will need to work on ways so as not to have these bonuses exploited, so that they can still be meaningful without being neutered. But that's where you, the developer come in. ;)

Just throwing that idea out there.

 

My highest level character is level 33.. I PvP, I take my time and enjoy the voiced dialog, I read the books, I complete the zones, my wife and I quest together, and I chat with my guildmates.. 

My guess is I'm going WAAAY slower than most, but I am thoroughly enjoying it. <3 Sheogorath (sp).

Rant and Rave all you want about loot, mechanics, and balance. It's the byproduct of the loot min/max mentality that permeates all MMO's these days. If you are not in that mindset, I think this game is very, very good. Only real imbalance that bothers me is the domination of AD in PvP.. More curious as to why everyone went there than it being an actual problem.

I hope those who are unhappy move on to the next min/max game that suits your tastes, but if this is the case, I'm surprised anyone left WoW - It's a min/maxer heaven with oodles of polish and ever-expanding content to rush through.

This is my EXACT list. Couldn't agree more.

Just found out about this game.

Being developed by the best of the former UO developers, I can't wait to see how this turns out.

If you ever wanted something different from MMO's, put your money where your mouth is.. Pledge today!

Have to agree as a UO fan, that this game looks AMAZING. I like the twist that there are no skill lines either like in UO - It's just what you craft. This will get very interesting in a full loot environment!

Fantastic!

*Crosses fingers hoping for Alpah invite*

If they are implemented EXACTLY as they were in DAoC, with level ranges, limited rewards, and smaller areas with a clear focus, yes. I think they would make the perfect addition as an alternate leveling path (Just like they were for DAoC, actually).

Also, if there is a concern, make some aspect of the BG's feed Cyrodil. Maybe when the Imperial City (Darkness Falls for ESO! YAY!) is ready, they could make the BG's play a part of it. Each BG would be attached to your primary Cyrodil campaign, so you couldn't affect other campagins.

The only downside I could see is if the BG's are as good as they were in DAoC, some people may want an /exp toggle to stay in... 

Instanced battlegrounds, ala WoW? HELL.. NO.

 

 
 

Just one objection:




Lack of meaningful Cyrodil rewards? You get a skill point for each rank you move up, you get alliance points, which can be used to buy weapons and armor from merchants, you can find sky shards, and if you're a lore hound, additional lore and content to find.


 


What more do you want?



 

You do get skill points for gainnig AvA rank...

My wife and I aren't even level 20 yet. We don't have a lot of time to play most weeks, and when we do, we take our time.

So I have YEARS worth of entertainment coming out of this game.

Still looking for a lifetime sub option...

Originally posted by Hariken
Glad you guys feel your home. Promise to post back in 9 months your feelings.

Obligatory...

 

... Assuming I somehow STOP during the next 9 months.. But I probably will.. Can't play and type at the same time.

While I may not agree with the OP's criteria, I have to say I agree with the sentiment. ESO already feels like the MMO home I've been looking for. It's not perfect, by any means, but it's pretty damn close for me.

I was taken aback about how much had improved sine the last beta (Not the closed one that was persistant, but the stress test ones, which must have been extremely different builds).

- 99.9% of the issues I had with phasing in beta appear to have been remedied. My wife and I were not in phase ONLY when it was obvoius the quest required it.

- I didn't crash once, and only had 1 major lag spike that caused any issue.

- I only encountered 1 broken quest (Ebonheart Pact players in Stonefall know what one..). And I was able to get around that by disbanding the group, signing out, and signing back in. I think these broken quests are instance/phasing specific - if you log out and back in, I was able to find one where the quest was working (The trigger events would spawn, etc.). So always try that if you're really in a bind.. Might take a few, but I'm sure they'll get to fixing this.

- I actually found a racial motif! Never found one in all of my previous beta time.. Now to get them all.

I don't forsee leaving this game for a very, very long time.. And I didn't even get to Cyrodil yesterday!

All and all, very happy with this game, and think this was an excellent first start. Hopefully it carries in to the full launch!

Great job, Zennimax! I'm home.

 

Have to agree, great video! And I agree with all your reasons.

Gotta try every now and again, if for no other reason, than to check for patches..

Sure, don't have to press PLAY to do that... but it's good practice! Gotta be quick at 7 AM on Sunday..

I didn't know they were going to do Trials. That's pretty cool.

And one other thing not mentioned, another developer mentioend that they want to do a Darkness Falls like dungeon in Cyrodl.. Will likely be the Imperial City.

Lots to do after 50...

.. Is it Sunday yet?

Originally posted by zevni78
I will be interested to see if this becomes a killer combo in pvp. It's often recommended to mix gear type and resource use.

Force Strategy Gaming on Youtube had an excellent video about this.

Essentially, with armor, you want to go 5 and 2. 

This means, if you primarily use skills that use Magicka (All class-based skill lines and staff lines use magicka, all melee skills stamina), you want to use 5 pieces of light armor for the passive in that skill line, and 2 pieces of either Medium for Stamina or Plate for Health/Tankiness. All armor skill lines have a 5 piece passive that suits the needs of what you want to do, and a lesser 2 piece passive for the secondary.

Don't forget, no matter your equpiment type, you can put runes on to do the opposite.

So if your a sorc/ranger that primarily uses a bow, you can use 5 pieces of medium for the passive bonus, but mix and match what enchantments you put on that armor to help with Magicka or Health.. Or even more stamina if you need it.

Remember that whatever skills you use the most, the attribute you focus on rasies the damage. Any ability that uses stamina has increased damage and effect from more stamina, and anything that uses magicka benefits in damage and effect from more magicka.

Lots of opportunities to mix and match skills and equipment.

.... Is it Sunday yet?

Originally posted by bcbully
Originally posted by Coldren
Some good stuff in this AMA... Hopefully someone will post a summary!

BAM! summary

Swwwweeeeettt! Thank you!

Some good stuff in this AMA... Hopefully someone will post a summary!

I have to disagree, wholeheartedly. I think there is a better opportunity for longevity in AvA in ESO than you are realizing.

If I remember that far back correctly, the RR system was a shadow of what it became by the time Shourded Isles came out. It took a long time to develop the system.

As others have pointed out, you do get points for increasing your Realm Rank. So there IS a point to be earn through PvP, though I'm not sure how high the ranks go, and how many points it takes to get there. So the claim that there is no PvP progression, the basis of your argument, is false.. It's there, just without the "RR abilities Only" caveat. People can PvP for crafting points, or invest them into the PvP skill  lines (Assult, Emperor, etc.), and I think that utility makes it a slightly better system, and encourages even crafters to get into PvP more than they necessarily needed to in DAoC. Heck, they've even said that crafters will play a bigger role in AvA in the future, implying they have much bigger plans.

Also, they do have plans to create a Darnkness Falls like dugeon, as was discussed in another interview. It just won't be there at relase, much like DF was not at relase when DAoC started. I imagine it will be the Impreial City.

As a final note, there is already a LOT of PvE content in Cyrodil right now, in beta. They can add to it, like the Imperial City. But there are already quests, dark anchors, and dungeons to be found in the game right now.

So, while I understand the premise and your concern, I just.. Think you're wrong. To each their own.

 

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