| 1206 posts found | |
|---|---|
|
WoW 3.3 in pictures (features/bosses/ui/weapons/events)
General Discussion « World of Warcraft 11/18/09 3:48:17 PM
Originally posted by pojung
1. There *is* a shortage of raids and their quality. There was Ulduar, EoE as new content and new zones. Naxx was rehashed, and ToC is laughable- 1 room with oversized, already-used models. VoA is a 10min zergfest for veterans and PUGs alike. Anything to disclaim from this? 2. Open world PvP in a literal sense is, well, pvp regardless of place or time. What do people *mean* when they say open world PvP? Spontaneity. People who whine about it don't know exactly how to express it. There is nothing 'open' about a scheduled event, once every 2hr30. There is nothing 'open' about knowing *where* to go at the drop of a dime for PvP. It is 'world' content, sure, but there's no soul to it. There's no vibrant factor. People use the term 'instanced' because it does 2 things: it isolates time, and place. BGs are literally 'instanced'- housed on seperate, physical servers, and external to any interactions with the 'world at large'. Newsflash? WG, despite being attached to the 'world at large', 'feels' 'instanced' because it meets all the criteria of what 'instanced' content is, not that of 'open world' content. It's like the heart: it's a red muscle in the body, but is categorized as a white muscle group. It's role and function meet all of the other grouping's criteria.
Typical forum chatter, however. People splitting hairs over literal word meanings and failing to understand the root or underbelly of what they're attempting to discuss.
I'm gonna go out on a limb and say that if Blizzard release a new raid dungeon every month that 95% of the playerbase wouldn't be able to keep up. So why would they do that? |
|
|
I am sick and TIRED of reading text boxes!
The Pub at MMORPG.COM « General Discussion 11/18/09 3:20:39 PM
Problem is it would cost too much money to voice over every quest, without the guareentee that most players would even care about the lore of each quest. Take WoW for example, they have over 3,000 quests. Do you know how much money it would cost to voice over 3,000 quests? A ton. |
|
|
Looking for a stereotypical High Fantasy series
Off-Topic Discussion « General Discussion 11/14/09 8:57:59 AM
you might like Jim Butcher's Codex Alera series as well. |
|
|
The WoW stigma are you sick of it?
The Pub at MMORPG.COM « General Discussion 11/13/09 8:06:16 PM
Originally posted by Ravanos Nope, I'll just settle for the polish of WoW. The game play can be entirely different. You see that's the main problem with most new MMOs, very little polish. It's like the developers are totally half hearted about their projects or just plain lazy. Before WoW I played EQ for 4 years and loved it. And It's drastically different from WoW so this blows a hole in your theory about WoW players. |
|
|
WoW 3.3 in pictures (features/bosses/ui/weapons/events)
General Discussion « World of Warcraft 11/12/09 11:58:05 PM
Originally posted by pojung
I don't understand how you think cross server LFG is a bad thing. Guilds who do guild runs will continue to do so and maybe pick up 1 or 2 random people if they need to. All in all it helps the grouping aspect of the game. |
|
|
DKP System for a Casual Raiding Guild
General Discussion « World of Warcraft 11/12/09 9:09:31 PM
Gold DKP (GDKP) is a great system and is becoming more popular all the time. It involves bidding on anything valuable that drops with gold (but it must be something suitable for your class, no warriors bidding on cloth). All bids are done in open raid chat. NO whispers involved. All of the gold is handled by the "master looter" and at the end of the run, the gold is split evenly across ALL raid members regardless if they won something or not. Why is it a good system? Because even if you don't win anything you can walk away with 2k gold or more and use that money to bid next time. |
|
|
Acceptable amount of classes in an mmorpg
The Pub at MMORPG.COM « General Discussion 11/07/09 12:54:30 AM
I prefer around 10-12. Too many classes is hard to balance and you run the risk of redundancy. I mean how many different ways can you shoot fireballs or fire arrows before it becomes redundant? |
|
Originally posted by skarwolf
perhaps you should look at the date of the original post. |
|
|
Experienced gamer, Never played it.. worth a shot?
General Discussion « World of Warcraft 11/07/09 12:21:00 AM
Originally posted by coffee
Quoted for truth. With the new patch it should be loads easier to find groups for all the low level instances. |
|
|
Do Not Support Item Shops in Sub Games
General Discussion « World of Warcraft 11/07/09 12:15:27 AM
Originally posted by qombi
That's just it, they are selling your a product that use to be included in your game for the cost of your sub you are already paying and box purchase but it seems you can't wrap your brain around that. Now the shop is there do you think the same amount of vanity pets are going to be included in the game or patches? No they will not, they will be in the store. Think of it this way. You buy a ticket to a football game and you expect all the t-shirts, cups, and footballs they normally sell to automatically came free with the purchase of your ticket. Sound logical? no. You don't need all those extra items to enjoy the GAME either. |
|
|
Do Not Support Item Shops in Sub Games
General Discussion « World of Warcraft 11/07/09 12:08:50 AM
You all are poor liars. You have either quit WoW and are just trolling or quit for other reasons. Quitting over a vanity pet that does nothing useful (combat wise) is the dumbest thing I've ever heard and honestly I wouldn't want to play with your type anyway. Go ahead and leave the other 11 million or so will continue to enjoy the game. |
|
|
They have hot zones nowdays that give increased exp. Ask in general chat which zones are hot for your level range. Also makes it easier to find groups. |
|
Originally posted by Euphoryk
You say it's too simplistic but you have far less than half of the raiding achievments. When you have most of them, you can come back and say the game's too easy imo. |
|
|
Why do you think Cross server instances are a bad thing?? It's the best idea they have ever had! |
|
|
WoW 3.3 Cross server LFG Interface screens
General Discussion « World of Warcraft 10/23/09 5:25:28 PM
Originally posted by Xasapis
The tutoring system is not a bad idea in theory. I think the problem is how do you scale a players gear and still keep the appropiate challenge of the dungeon? On a unrelated note, I hope they also add public quests (ala Warhammer) as another means of grouping in open world zones. I'm probably dreaming here. |
|
|
WoW 3.3 Cross server LFG Interface screens
General Discussion « World of Warcraft 10/23/09 5:17:01 PM
OMG this idea was mentioned like 2 years ago (at least). I'm glad they are finally doing it. I love running dungeons more then soloing. |
|
Originally posted by TomasHartvig
Blizzard hasn't announced anything about it yet. |
|
|
If soloing MMO's is so great, and grouping sucks, why do players raid?
The Pub at MMORPG.COM « General Discussion 10/22/09 6:07:55 PM
Originally posted by Venger
That's all MMO gameplay, raiding or not. Why are you on this site? Anyway, raiding can be great fun with good friends not with random idiots. It's all about taking the effort to build (or seek out) a good guild. |
|
|
Soloing in MMORPG's is soo boring.
The Pub at MMORPG.COM « General Discussion 10/18/09 10:58:11 PM
Originally posted by jaxsundane
I like to solo and to group but I prefer my game to be playable solo as much as possible why? Because in theory I don't know when I'll be able to group or not I don't want to have only an hour to play but not be able to because every group takes three hours running a dungeon. I play LOTRO which I can say for a fact is very solo friendly but I group all the time even through solo content when I chose to. Now posts like this make me question the social skills of a person who feels that the inclusion of solo content forces one to solo, most games that have all that solo content are almost more rewarding to people smart enough to two or three man through large chunks of content and in a healthy game I don't see what's so hard about being able to show others who enjoy the game the same thing. I think what's ultimately most important is for the player to be able to log into the game and access enough content to be satisfied at any given time if developers are painting themselves into corners with too difficult content they lose out on people who may play during off peak hours and much more. What needs to happen is those who enjoy raid content need to make sure you are continually heard and maybe even consider there may not be as many of you out there as you think if you are not being heard, but still make sure the devs know that you desire that type of content but take pride in the fact that your game can appease many types of players. Not sure what games you've been playing but WoW heroic dungeons don't take 3 hours...more like 15-30 min max if you don't wipe and know your way around so to speak. |
|
|
Soloing in MMORPG's is soo boring.
The Pub at MMORPG.COM « General Discussion 10/18/09 12:31:25 PM
Originally posted by greed0104 Leveling doesn't really require skill in WoW, and I actually never said that, so you should take that up with the person to make that comment. Please quit saying "clicking" I havn't clicked an ability in a few years now, hotkeys improve your reaction time, cut down on the searching. Also gives me the ability to kite with my mouse, you should try it. Grouping requires a brain? Spam heal, spam dps, hold agro. That's highly intense gameplay. Way more interesting then multitasking a hand full mobs/players by myself and survive, thankfully I must be very lucky since there is no such thing as skill in MMOs.
Why has this discussion gone off topic anyway? It's about having fun not taking skill. |
|