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Indeed, I heard it uses the state of the art "MS Paint" Graphics Engine. |
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Wait 'till Slayers roll around then...
Finally, Dwarfs will be cool. |
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Originally posted by Daedalus732
I'm capable of liking different games for different reasons. I had no allusions about Warhammer's basic design, but you can still have plenty of content and different acitivites for people in a level based game. Something that Warhammer utterly lacks.
Particularly non-combat things, which unfortunately are not really part of WAR's scope. I understand what you mean, believe me. WAR is very much a game and not a world...that's the best summary I can think of. |
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Originally posted by Daedalus732
That's a pretty big legitimate concern for an MMO, or for any game, really. If that's Mythic's design choice, then whatever. It's costing them subscriptions. Why would I want to play a game where there just isn't that much to do? There is alot to do, it's just you do them so much that it gives the illusion that there isn't. For example, you have Tome Unlocks (particularly Lore unlocks, which are a b*tch to find), Scenarios, oRvR (nothing going on? Start something!), PvE of course, PQs, crafting (which does need to be worked on a bit In a sandbox, there isn't that much to do either, and you'd think the same thing would happen to those as WAR. The difference is the "freedom" aspect of it. Since there aren't any levels, you aren't forced to do something just because you think you have to level. In WAR you still have choice but there are different things affecting those choices (like trying to level for example). In a sandbox, anything that would affect your choices are a result of you or other peoples' actions, which gives it a great sense of freedom (like whether or not you kill that one guy because there could be consequences later on). At least, that's how I understand it. I'm relatively new to the genre (WoW carebear so to speak?) but I've learned from all these disgruntled vets around here. The sandbox idea is definetely enticing and I can understand all the frustration because it's not really dominant anymore. |
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Originally posted by Daedalus732
The point of these games should be to have fun. And I don't personally believe Warhammer meets that criteria. Some previous MMOs didn't even have a leveling system or a quest based story line. One of my biggest complaints about the trend of MMOs is that we have to have something called "end game" at all, rather then simply a game that allowed someone to advance and become "better" without a leveling system, such as the skill box system one found in the pre-NGE Star Wars Galaxies. Oh, no wonder why. You actually tried WAR and you like sandboxes? What a mistake. Everyone knew WAR would be similar to WoW and you still tried it. I'm sorry, you just set yourself up for disappointment mate. |
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I'd have to say the only legitimate concern is that there needs to be "more to do" in the game, or what's there needs to be better implemented, is the only one I can agree on. But I think that's partly Mythic's design choice. I've heard someone say, "You do the same things at level 1 that you do at level 40, except later on it's on a bigger scale. How boring!" Well, those same people would be the ones saying, "Why do they make RvR level 40 only? If the real game starts at the end, why'd I waste my time leveling?" if Mythic had designed WAR more like WoW, level restriction-wise. There's always a variety of things to do in WAR but because you can do them right from the start, they tend to get boring. While it goes against the design philosophy, I think they do need a mix of more mid to high-level only things, such as dungeons but also maybe something unique so that you have something to look forward to. Edit: Please don't mistake what I said for adding in raid dungeons to grind in all day. While I know that's fun for some people, for the majority, it's not. PvE needs a little boost in WAR but not an overdose. I'd say maybe 3 more raids would be suitable, that is, level 40-only raids. Fortunately there isn't as much of a gear dependency as in WoW so it wouldn't be as much of a problem, but it'd still be something to do, especially for the PvErs. As long as when the time came to fight and push the zone, they showed up, I think it'd be better.
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Originally posted by Goober2k3 I wouldn't be holding my breath for Darkfall; even if it does release (which I think it will eventually), then the quality and long-term competence of Aventurine are in question. Honestly, if Tasos decides to keep running things like he has been lately, I don't see this game getting fast patches, reliable information, customer support, or any other of the basic "needs" of a modern MMO gamer. If Darkfall doesn't pan out then you'll have games like Mortal Online or Earthrise at least, which seem to be run by more...respectable companies.
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Originally posted by Guillermo197
YUP! - They can't fix the boring Open RvR! - They can't fix the continious Fortress server / zone crashes! - They can't fix the boring endgame!
So yeah... they need to do something to keep people subscribed. 1.1.1 introduces "Subliminal Zone Control", sort of, where if you actually hold all of the BOs and Keeps then you can lock the zone, not determined only by spamming Scenarios or doing PQs anymore to tip that scale. Though until they really make Zone Control and actual player kills more valuable, I'm not sure how much that'll help. It's in addition to the existing Control system, not a replacement of it though. There's only been a few Fort crashes on Dark Crag I believe, we just stormed two on Azazel and went like butter...new arguments please. Boring endgame? Well, that's a matter of opinion. If you don't play sports I don't imagine you can understand how nice it is to "win" after fighting for so long, so, if you only play for the uber gearz, that's fine. You're going to get bored. |
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Well, seeing as you're only talking about the broken endgame, the title of your thread is a bit misleading. You're just talking about how the city siege is more PQ than PvP, though all I heard was "farming PQ ZOMG LAWL MYTHIC YOU SUCK LAWL GO FALL IN A DITCH" for the second half of the post. |
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Reason for the delay, from Darkfall main forum
General Discussion « Darkfall 1/19/09 12:18:31 AM
Originally posted by TheHoweller Which is why when people say, "Oh, come on, they're a wee lit'le indie company and they deserve a break! Cut 'em some slack won't ya?" I just laugh. Do they really deserve any? No, especially not with a guy like Tasos. It's good to be proud about your product but it's even better to admit when you're wrong. Some stupid excuse like "we didn't expect the massive increase in Darkfall's popularity and will have to readjust" doesn't fly either. Arrogance does not earn respect, but for some reason, in Tasos' case, it does. Breaking his promises? No problem, he's Tasos! He's just a poor guy who got screwed and it isn't his fault. People only accept it because of everything he and his company are promising. It's quite sad in my opinion. |
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I'll be nice to Aventurine but unless they're honest about shooting too high, promising too much for what they're capable of, then they don't have my respect and I won't cut them any slack. I'm not giving up on Darkfall because I'm very interested to see the whole debacle unfold. |
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If you try to speed through this game or if you only care about stats/gear, you'll find it's lacking. If you go a little slower, explore a bit, get into the lore, and RvR for winning's sake, not for UBER GEAR's sake, I think you'll enjoy it alot more. But yeah, casuals definetely have more fun with WAR overall. |
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If Darkfall is "Ready to release", and has been for some months, why keep pushing it back?
General Discussion « Darkfall 1/18/09 2:59:12 PM
Originally posted by Thoric485 They're the ones who shot too high, why should we cut them any slack? Just because of what they're "promising", which, by the way, doesn't mean much now that Tasos broke his promise of never announcing a release date until they were 100% sure they were ready? Sorry Aventurine, you brought this upon yourselves. What would you think happened if you promised a revolutionary, fun sandbox game? People would get hyped up and they'd tell their friends. |
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Originally posted by Skooma2 He's trying to make a point so that maybe other people who think like him but are not vocal will do the same thing. It's the same thing as asking why people gather in protests, except that's a group of people. Maybe I won't care about what they're protesting, but the guy next to me might. It's just human nature, people want to feel important. |
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Originally posted by vmoped I was a strong advocate of "Slayers would go against lore" until I realized that it could actually work. If you've ever been a Melee DPS in WAR, going for the squishies, you know how fast you get WTFPWNT by tanks and everyone else. That's a honorable death though, you're going down fighting, especially if you take someone out with you. However, don't assume that Slayers are suicide bombers. In a way, they are, but they're fighting too. If somehow they survive, they might be upset, but it's not the end of the world. Just like everyone else they'll go find another fight and hopefully die in that one. The only thing I'm unsure about is the social friendliness of Slayers. My understanding is that they do group sometimes and gather at the Slayer Keep in Kadrin Valley sometimes, but generally they travel alone. I guess Mythic could make it work though. Nice description of the Slayer, haha. But Orc Choppas would be popular too, only because 1) there's only one current Orc class and that makes alot of Greenskin fans mad, and 2) instead of vengeful, curse-spittin killing machines, they're stupid, maniacal killing machines. Dwarfs might tip the scale with the mohawk though. Edit: MJ did say look out for a rather special announcement coming at the end of January. I don't know if Slayers will be introduced but it'll certainly help the small population inbalances on some servers if they will be. |
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You can make people on this particular site happy. Just say "sandbox", "like the old days", "WoW sucks", "no more themepark carebears", and maybe "meaningful PvP" and you have 95% of the community on your side. But generally, yes, you can't make everyone happy. Non-MMO vets who are okay with how the genre turned out nowadays, speak now or forever hold your peace. |
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Originally posted by shad0wyone Tasos also promised he'd never give out a release date until he was 100% sure he could keep it. Oh but it's okay, he can break promises because it was just sooo unexpected and I'm sure that the 300K forum users just popped up overnight, right? Oh and their publisher just decided on January 14th, the night before the delay announcement, that they couldn't handle it, so Tasos is just a poor, honest guy who was screwed by everyone but himself. Okay. |
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Order assaulting the Inevitable City is a worthy "tale of pwn". Sorry OP, yours isn't. |
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To all new or transfering destro players ...
General Discussion « WAR (Warhammer Online) 1/17/09 4:36:46 PM
I'm also on Azazel and Destro held both Thunder Mountain and Praag for about a week and a half before we finally drove them back (and, subsequently, took two Forts and attacked the IC). |
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Originally posted by downtoearth probly be before but ims ure by then youll have plenty of reviews from the people playing anyways Yes, I hope Tasos "copy and pastes" those player reviews and posts them under his name on the forums. |
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